Wrobel wants DKs to be unique in not having an execute and relying on DOTs. Alright, that's totally acceptable. But something needs to be improved upon with DOTs to make it viable in PvP. I think one of the ardent flame passives should allow -any- Dragonknight class skill that apply a fire DOT... to have it's damage per tick increase proportionally to the duration it lasts + amplified when a target stays within execute range.(kind of like what unstable flame stam morph does) This should be a class mechanic for DK. It should not be exclusive to a stamina morph for only 1 skill. By doing this, you allow DKs to fight a war of attrition in a meta that is all about burst. Now DKs have a niche. This would not affect PvE either.... since bosses are going to melt to radiant destruction, and every other execute that other classes can just spam.
What if you made the DK fire DoTs unpurgeable for 5s or so?
This thread needs to be up top.
This thread needs to be up top.
This thread should be bookmarked by Wrobel and he must read it every night before he goes to bed and the first thing in the morning should be to check for new responses here
But I am wondering what is more likely to happen: god speaks with me or Wrobel comments here?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Master_Kas wrote: »<- Disappointed that none of the needed changes for mDK's made it into the PTS/PTS patchnotes. And I don't even main a magicka DK.
I pity you guys
BlackMadara wrote: »They did no class balancing at all. If they did other classes, and not DKs, then you should be disappointed. In this case, nothing is lost.
BlackMadara wrote: »They did no class balancing at all. If they did other classes, and not DKs, then you should be disappointed. In this case, nothing is lost.
You are so wrong. Another 3 months will be lost for waiting for some changes. If we were on top of the food chain then it would be fine but when you dont have a working gap closer, a self heal and any form of defence because all your attacks are mele then we can be disappointed.
Plus this DLC is small and it is perfect for balancing changes.
Silver_Strider wrote: »OMG that is a long list and most of the suggests are just really, REALLY bad. I agree some of the DK skills should be changed but not all in the suggested ways.
BlackMadara wrote: »A couple of things I'd like to point out.
1. You can't exclude one skill from battle spirit. That isn't balance.
2. Infinites wings is broken. You would be a perfect counter to range. Instead it should be all projectiles in 4 seconds or 4 projectiles over 20 seconds, if anything were to change.
3. DKs don't need a buff to whip. It barely does less damage than surprise attack and concealed weapon with equal stats, doing even more with power lash and/or engulfing flames on target.
Now the things I would like to see.
1. Change db so it heal x% of max health, increasing the heal value by up to 300% with .ore health missing (similar to how healing ward's shield scales). This would keep it health scaling for tanks, and its niche as an anti execute while being decent with battle sport debuff. Adjust the base amount so it heals less than BoL at high HP and more at low for similarly built classes (can be tricky if it still scales from HP) @Armitas123 I think we discussed this before.
2. Major evasion in cinder storm.