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Now that shields have been nerfed into near uselessness...

  • Fasoo
    Fasoo
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    I'm gonna be honest, I have no problem with the way shields are now solely because the harness change, but I'd say about an 8 second shield over 6 second would be fine with me , the 2 seconds would mean a lot more than people think. But yeah my sorc plays pretty much the same you just have to know how to weave, but if you are playing overload then... The combo of animation cancelling into overload into frag overload fury or emergency shield or animation switch off overload swap bars healing Ward, 6 second shield times ruin that spec, but overload is really only a good thing to run open world against pugs and is negated by certain builds, Coming from one sorc to another, it really is not that big of a deal, you could even say certain sorc builds got buffed with the change to harness and the spell weapon enchant, but you might want to go destro/resto

    It's of my belief that shieldbreaker just needs a internal cool down so it can't be spammed, not too complicated of a change for ZOS to implement, they changed shields they need to change the duct tape fix set.

    Edit: Fun fighting you last night on your AD Sorc. It's probably just your build as you were incredibly squishy :) Impen plus some other sets for sustain and defense and you'll perform alot differently
    Edited by Fasoo on June 23, 2016 1:34PM
  • themdogesbite
    themdogesbite
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    Can i have my dragonblood back first please.
    :]
  • arkansas_ESO
    arkansas_ESO
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    DocFrost72 wrote: »
    DocFrost72 wrote: »
    stam builds can stack 7 divines and be glass cannons while having 100% crit resist

    I seriously can't think of a single magicka spec that can do this in the DB patch, so what's your point?

    Or how about all of them. You know, cause of the changes to dampen? Sorcs are the heaviest users of shields cause they ONLY have shields, and that is a class issue. That said, to pretend one can't run 7 divines and ward for that sweet, sweet crit resist is disingenuous.

    Ever seen a stam build try that? They're the ones you melt xP

    My dampen is around 8k on my magic chars. That's maybe one Surprise Attack or Wrecking Blow. The moment that shield goes down (six seconds after you cast assuming your opponent can't land a single attack on you for whatever reason) you'll be one-shot if you run full divines. It's really no different than a stamina build in 7 divines getting one-shot the moment they come out of dodge roll.


    Grand Overlord 25/8/17
  • arkansas_ESO
    arkansas_ESO
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    holosoul wrote: »
    Xsorus wrote: »
    It's well past time to change the Shield Breaker set. Leaving this set in the game after what has been done to shields is like spitting in our faces.

    My suggestion woukd be to change the five piece bonus to do extra damage to roll dodgers or to NB. They have it too easy right now.

    So i assume you don't stack shields anymore at all on your sorc..

    Probably don't even run a single one on your bar since ya know..they're useless

    *grin*
    Reading comprehension, dude. My words were near uselessness. We have no choice but to use them gimped as they are.

    How are they gimped? they still absorb the same amount of damage, what's your problem?

    the problem is that basically every good sorc player considers their shield a pro-active and not a reactive defense.
    wrobel thought otherwise, but unfortunately this playstyle (of not casting shields until you are taking damage) is not very viable because sorcs cannot take very much damage.
    Exactly. Any CC while our shield wears out and we're done for. Get stuck trying to cast on the wrong bar after failed swap and we're done for. There is no other viable option but light armor for our class and it's like paper thanks to changes made back at the start of 1.6. Even with max cp, stam builds rip through it easily.

    I think the concept behind sorcs is that they're supposed to be a long-range nuker, so it makes sense that sorcs should be squishy. That being said, it's nearly impossible to keep your opponents at range when snares are prevalent and Streak roots the caster for a brief duration (and has an increasing cost penalty.)
    Edited by arkansas_ESO on June 23, 2016 4:27PM


    Grand Overlord 25/8/17
  • manny254
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    Doesn't the shield change technically nerf shield breaker? You can let your shield's timer run out faster, and you would not be doomed to be hit by shield breaker for 20 seconds.
    - Mojican
  • Cinnamon_Spider
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    manny254 wrote: »
    Doesn't the shield change technically nerf shield breaker? You can let your shield's timer run out faster, and you would not be doomed to be hit by shield breaker for 20 seconds.
    Except you have to constantly keep them up to avoid instanuke from something else.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • Cinnamon_Spider
    Cinnamon_Spider
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    Fasoo wrote: »
    I'm gonna be honest, I have no problem with the way shields are now solely because the harness change, but I'd say about an 8 second shield over 6 second would be fine with me , the 2 seconds would mean a lot more than people think. But yeah my sorc plays pretty much the same you just have to know how to weave, but if you are playing overload then... The combo of animation cancelling into overload into frag overload fury or emergency shield or animation switch off overload swap bars healing Ward, 6 second shield times ruin that spec, but overload is really only a good thing to run open world against pugs and is negated by certain builds, Coming from one sorc to another, it really is not that big of a deal, you could even say certain sorc builds got buffed with the change to harness and the spell weapon enchant, but you might want to go destro/resto

    It's of my belief that shieldbreaker just needs a internal cool down so it can't be spammed, not too complicated of a change for ZOS to implement, they changed shields they need to change the duct tape fix set.
    I'm not sure why overload is even being mentioned and I was forced to go destro/resto thanks to the surge and reflect nerfs. I miss my destro/snb build immensely. But none of that has to do with shield breaker.
    Fasoo wrote: »
    Edit: Fun fighting you last night on your AD Sorc. It's probably just your build as you were incredibly squishy :) Impen plus some other sets for sustain and defense and you'll perform alot differently
    I'm the first to admit that I'm still rusty after my long break, but your build advice is missplaced. For some reason, I could not target you. I'm not sure if it's the old left click bug, or if it's related to the animation changes, or if I just derped.

    But that is a good example of how the short timer on shields is an issue. Knocked down while trying to swap, slowly get up, still can't swap, cast from the wrong bar, dead. If the timer was longer, maybe I could have gotten up. Who knows? But impen would not have made a difference for me in that situation.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • Zheg
    Zheg
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    Balance via sets instead of proper tweaks to active skills and passives always made me smh. Stam sorc will always struggle because mag sorc is so dependent on shields. Sorcs would benefit from enhanced defense and survivability outside of shields, something that would apply to all types of sorcs.

    I'd also suggest that sorcs are one of the classes that are in need of a reevaluation of skill costs. Many of these costs were determined back when we had softcaps FFS and are no longer in tune with current combat. Some are absurdly expensive and don't have enough benefit to warrant the cost.

    Shieldbreaker (and other wrobel balance attempts via gear sets) is silly. /signed
  • Makkir
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    holosoul wrote: »
    Xsorus wrote: »
    It's well past time to change the Shield Breaker set. Leaving this set in the game after what has been done to shields is like spitting in our faces.

    My suggestion woukd be to change the five piece bonus to do extra damage to roll dodgers or to NB. They have it too easy right now.

    So i assume you don't stack shields anymore at all on your sorc..

    Probably don't even run a single one on your bar since ya know..they're useless

    *grin*
    Reading comprehension, dude. My words were near uselessness. We have no choice but to use them gimped as they are.

    How are they gimped? they still absorb the same amount of damage, what's your problem?

    the problem is that basically every good sorc player considers their shield a pro-active and not a reactive defense.
    wrobel thought otherwise, but unfortunately this playstyle (of not casting shields until you are taking damage) is not very viable because sorcs cannot take very much damage.
    Exactly. Any CC while our shield wears out and we're done for. Get stuck trying to cast on the wrong bar after failed swap and we're done for. There is no other viable option but light armor for our class and it's like paper thanks to changes made back at the start of 1.6. Even with max cp, stam builds rip through it easily.

    @Cinnamon_Spider Being squishy was OK too because at one point we had mobility to compensate but yeah....about that. Even from just an RP perspective, it's *** a dude in heavy armor with a 2H sword is more mobile than I am.
  • Makkir
    Makkir
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    Fasoo wrote: »
    I'm gonna be honest, I have no problem with the way shields are now solely because the harness change, but I'd say about an 8 second shield over 6 second would be fine with me , the 2 seconds would mean a lot more than people think. But yeah my sorc plays pretty much the same you just have to know how to weave, but if you are playing overload then... The combo of animation cancelling into overload into frag overload fury or emergency shield or animation switch off overload swap bars healing Ward, 6 second shield times ruin that spec, but overload is really only a good thing to run open world against pugs and is negated by certain builds, Coming from one sorc to another, it really is not that big of a deal, you could even say certain sorc builds got buffed with the change to harness and the spell weapon enchant, but you might want to go destro/resto

    It's of my belief that shieldbreaker just needs a internal cool down so it can't be spammed, not too complicated of a change for ZOS to implement, they changed shields they need to change the duct tape fix set.

    Edit: Fun fighting you last night on your AD Sorc. It's probably just your build as you were incredibly squishy :) Impen plus some other sets for sustain and defense and you'll perform alot differently

    @Fasoo Hi Faso! I think you were the only sorc I saw on Truflame my whole couple hours filming this morning. I just want to point out your comment on weaving....It's a helluva lot harder to do this DLC than it was last. I notice MANY times I can't even get a light attack to fire off for some reason...
    Edited by Makkir on June 23, 2016 11:36PM
  • Cinnamon_Spider
    Cinnamon_Spider
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    Makkir wrote: »
    holosoul wrote: »
    Xsorus wrote: »
    It's well past time to change the Shield Breaker set. Leaving this set in the game after what has been done to shields is like spitting in our faces.

    My suggestion woukd be to change the five piece bonus to do extra damage to roll dodgers or to NB. They have it too easy right now.

    So i assume you don't stack shields anymore at all on your sorc..

    Probably don't even run a single one on your bar since ya know..they're useless

    *grin*
    Reading comprehension, dude. My words were near uselessness. We have no choice but to use them gimped as they are.

    How are they gimped? they still absorb the same amount of damage, what's your problem?

    the problem is that basically every good sorc player considers their shield a pro-active and not a reactive defense.
    wrobel thought otherwise, but unfortunately this playstyle (of not casting shields until you are taking damage) is not very viable because sorcs cannot take very much damage.
    Exactly. Any CC while our shield wears out and we're done for. Get stuck trying to cast on the wrong bar after failed swap and we're done for. There is no other viable option but light armor for our class and it's like paper thanks to changes made back at the start of 1.6. Even with max cp, stam builds rip through it easily.

    @Cinnamon_Spider Being squishy was OK too because at one point we had mobility to compensate but yeah....about that. Even from just an RP perspective, it's *** a dude in heavy armor with a 2H sword is more mobile than I am.
    IKR. Though I did get a set together last night with 4k magic regen with food. It felt like the good ol days. Almost.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • Cody
    Cody
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    KenaPKK wrote: »
    Lord_Hev wrote: »
    KenaPKK wrote: »
    Someone got SB spammed. lol

    Play something other than max magicka Overload spam, and maybe we'll care what you have to say.



    NB nerfs are coming with next patch. Can't wait to see you squirm.

    What's been announced?

    Regardless, I'll be fine. I've outperformed despite the rest of the nerfs, and I'll outperform with whatever they do. When have you ever seen me squirm? :)

    It was nice watching you and your emp girl squirm after I 1v2ed then dethroned you this weekend, though. Keep the fights coming baby. :)

    Ok, lets be calm, can't serve the lich king if we are fighting among ourselves:)

    if there are going to be NB nerfs next patch (which I have not heard of so I am doubtful) so be it; the game will still have the same issues as now, and will continue to do so until people stop blaming X class. *cough SOFTCAPS*
    Edited by Cody on June 24, 2016 12:39AM
  • Oxwood
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    Can't sorcerers just use heavy armor and run impenetrable gear and survive just like all the magic Dragon knights do?
    swag
  • Cinnamon_Spider
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    Oxwood wrote: »
    Can't sorcerers just use heavy armor and run impenetrable gear and survive just like all the magic Dragon knights do?
    The short answer is no.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • Oxwood
    Oxwood
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    Oxwood wrote: »
    Can't sorcerers just use heavy armor and run impenetrable gear and survive just like all the magic Dragon knights do?
    The short answer is no.

    Can you explain why not?
    swag
  • ToRelax
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    Oxwood wrote: »
    Oxwood wrote: »
    Can't sorcerers just use heavy armor and run impenetrable gear and survive just like all the magic Dragon knights do?
    The short answer is no.

    Can you explain why not?

    Sorcs have no resistance passives, making a focus on resistance less desireable. Their shields, which include their best available on demand heal, don't make use of resistance at all. That heal also requires use of a resto staff. They don't regenerate stamina while blocking, outside the heavy armor passive and potions. Their offensive class skills focus on burst damage, which means their damage output will be even lower than that of say, a magicka DK with equal stats. Their cc options are inferior to NB and DK, except for Negate. Bolt Escape cost stacks up fast, and as a heavy user it'd be a waste to use it when rooted - which would then be quite a lot of the time. You'd have to rely on Mistform to change that, like everyone else. In short, it's just not playing to the strengths of the class. Why would you use a build that is in almost every way inferior to it's counterparts on other classes?

    Oh yeah, and they don't have decent heals that are coupled to their attack skills, laying a drain on both resources and time.
    Edited by ToRelax on June 24, 2016 5:28AM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • krim
    krim
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    Oxwood wrote: »
    Oxwood wrote: »
    Can't sorcerers just use heavy armor and run impenetrable gear and survive just like all the magic Dragon knights do?
    The short answer is no.

    Can you explain why not?

    oWmEVnmwwqL0k.gif
  • Fasoo
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    manny254 wrote: »
    Doesn't the shield change technically nerf shield breaker? You can let your shield's timer run out faster, and you would not be doomed to be hit by shield breaker for 20 seconds.
    Except you have to constantly keep them up to avoid instanuke from something else.

    This ^^
    even wearing 7 Impen I still get hit by 13k or more in caps and huge dbos damage without my shields up, if you get hit by wb and combo'd without a shield on its just gg. it's hard to explain to non sorcs but the amount of shield weaving you have to do is just silly.

    It's all in the game that think sorc is still the best spec. How many sorcs do you see running around now, how many good ones? There's a reason this game is filled with all the new stamplars and nightblades, Stam dk's. STAM is so much better an it's not really even close.

    Stam has more damage more sustain dodge chance dodge roll better sets that synergize well aka 1 blood 1 kena , shieldbreaker, eternal hunt, flanking, 2 piece kena being infi better on a Stam build, the list goes on

    Meanwhile magicka sorc has the same old sets, seducer, Kag's, Magnus, etc etc. all these new sets for magicka are awful. Lich is now useless due to no Impen and needing to stack 6-7 Impen to do well open world or 1v1 against stupid high dos builds and even then it doesn't matter really.

    For example I run 2k regen 8 percent reduced cost EG AND Tri pots and my sustain with magicka sorc is just at the mark of not running out in a sustained duel against a great Stam player. I have very low burst damage but if I go any Lower sustain in a long fight I will inevitably run out of resources, STAMPLAR has AMAZINF passives , repentance, DK has the ultimate resource passive , and nightblade has great passives for cost and regen as well as siphoning strikes. And yes I play all these classes and I can see the blatant imbalance. All sorc has now is defense at the cost of all offense and it's just silly. And yet people have the audacity to get pissed at a lightning staff which I am reverting back to now as it is a great tool against stamina builds, SnB users, and the abundance of dk's in pvp. Not only can sorcs not use whatever advantage they can grab ahold of but now people think that sorcs are on the "same level" when in reality they are one of the worst specs in the game now, magicka DK is worse off but besides that I can't really think of a worse spec. It's silly. And inb4 "learn to play" "use a different build" I challenge anyone to get on their sorc or make one and do "something different" and you can fight my Stam DK and get absolutely destroyed and if not killed you will get absolutely nowhere. The amount of concentration and weaving and combo you have to do on sorc now is disgusting, while Stam players get away with half assing and throwing wings up or a vigor or a rune focus and they all get passive defense while a sorc is all active defense

    Go count how many sorcs you run into in pvp that are good then go count how many stamplars, Stam DK, magplar, stamnb, magnb that are all good and you will see the imbalance. I can name about 4-5 sorcs that id trust to consistently win a fight and about 1-2 that I know of that are master's of the class and can do "okay" , yet it seems like they everyday DK or STAMPLAR , or nightblade are miles above the average sorc that I run into, and That's extremely telling to me.


    End of rant.
    Edited by Fasoo on June 24, 2016 1:15PM
  • Ishammael
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    ToRelax wrote: »
    Sorcs have no resistance passives, making a focus on resistance less desireable.

    DKs have 2.5k Spell resist as a passive. That's it.
    If you want to cite Volatile Armor... well Sorcs get Lightning Form, which is almost strictly superior.
    ToRelax wrote: »
    Their shields, which include their best available on demand heal, don't make use of resistance at all. That heal also requires use of a resto staff.

    DKs have some heals via Burning Embers and Inhale. Dragon Blood is barely usuable (if 30k HP, Dragon Blood will heal for 3k if you're at 10k health -- won't even save you from execute range). Therefore most DKs run resto. So I'd say they're in the same boat.
    ToRelax wrote: »
    They don't regenerate stamina while blocking, outside the heavy armor passive and potions.

    Nobody regenerates stamina while blocking. However, if you want to count Mountain's Blessing or Battle Roar, you must also consider that Sorcs get Dark Deal. In its current state its actually pretty good coupled the mobility of streak. Daedric Protection also gives you 20% stam regen -- its easy to consider cases where you block a bit, streak away, then utilize shields.
    ToRelax wrote: »
    Their offensive class skills focus on burst damage, which means their damage output will be even lower than that of say, a magicka DK with equal stats.

    Disagree completely. One of the biggest knocks on DKs is that their DoT damage is too easily purgeable and isn't bursty. Velocious / Frag / Wrath is still good.

    The four passives: Capacitor, Energized, Implosion, and Expert Mage give amazing damage and sustain -- nothing on a DK really compares.
    ToRelax wrote: »
    Their cc options are inferior to NB and DK, except for Negate. Bolt Escape cost stacks up fast, and as a heavy user it'd be a waste to use it when rooted - which would then be quite a lot of the time. You'd have to rely on Mistform to change that, like everyone else. In short, it's just not playing to the strengths of the class. Why would you use a build that is in almost every way inferior to it's counterparts on other classes?

    Completely disagree here. Steak, Encase, Mines, and Rune Prison are all excellent CC skills. And don't forget Frags. Negate is the best ultimate in the game for PvP right now... and it costs only 190 ult.

    15% ult cost reduction means Bats only costs 140 and Meteor is 170! A DK would kill for that.
    ToRelax wrote: »
    Oh yeah, and they don't have decent heals that are coupled to their attack skills, laying a drain on both resources and time.

    I know I am going to get excoriated for this... but you have Crit Surge. Yeah, its not as good as it used to be. Maybe it doesn't fit your "decent" category. Yes, Templars have Jabs and DKs have Whip. But neither have Streak.

    I actually think that Sorcerer's have had it so easy for so long that they haven't been forced to truly consider gearing, their passives, and all available skills in the same way DKs or Templars have.

    Teargrants and Ezkil used to run Heavy Armor on their sorcs.
  • ToRelax
    ToRelax
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    Ishammael wrote: »
    ToRelax wrote: »
    Sorcs have no resistance passives, making a focus on resistance less desireable.

    DKs have 2.5k Spell resist as a passive. That's it.
    If you want to cite Volatile Armor... well Sorcs get Lightning Form, which is almost strictly superior.
    ToRelax wrote: »
    Their shields, which include their best available on demand heal, don't make use of resistance at all. That heal also requires use of a resto staff.

    DKs have some heals via Burning Embers and Inhale. Dragon Blood is barely usuable (if 30k HP, Dragon Blood will heal for 3k if you're at 10k health -- won't even save you from execute range). Therefore most DKs run resto. So I'd say they're in the same boat.
    ToRelax wrote: »
    They don't regenerate stamina while blocking, outside the heavy armor passive and potions.

    Nobody regenerates stamina while blocking. However, if you want to count Mountain's Blessing or Battle Roar, you must also consider that Sorcs get Dark Deal. In its current state its actually pretty good coupled the mobility of streak. Daedric Protection also gives you 20% stam regen -- its easy to consider cases where you block a bit, streak away, then utilize shields.

    Higher mitigation, stamina returns and heals that do not require swapping on a resto staff (burning embers, whip, inhale, battle roar) go hand in hand to increase a DK's staying power.
    Dark Deal requires you to drop block, and it is only reliable when you can break LOS. You are right in that one could make a heavy armor build that streaks behind some object when needed and use dark deal, then get back in. But in reality, that would mean giving up a huge chunk of magicka sustain and/or damage, as well as weaving and crushing shock in order to block effectively with a shield, and accept an rather unreliable heal - for what, really? You'll not survive better by having to use LOS in order to heal, while using shields your mitigation efforts are pointless, and you just get more enemies hitting you without actually working as a tank because you have to withdraw in order to use dark deal.
    ToRelax wrote: »
    Their offensive class skills focus on burst damage, which means their damage output will be even lower than that of say, a magicka DK with equal stats.

    Disagree completely. One of the biggest knocks on DKs is that their DoT damage is too easily purgeable and isn't bursty. Velocious / Frag / Wrath is still good.

    The four passives: Capacitor, Energized, Implosion, and Expert Mage give amazing damage and sustain -- nothing on a DK really compares.

    I see your point, but it's not contradicting mine; I should have been clearer. The problem for a Sorc wouldn't be that his damage output comes as a burst, but that these skills, especially since they can not be spammed or complemented with a spammable, deal lower damage over a longer period of time, compared to a DK's DoTs. If your burst is not large enough to kill your target or at least put it into serious danger, then pressure will be even lower than the continous DoTs and damage of a magicka DK.

    As for the passives - I wouldn't call the damage increase of those "amazing" really, especially without using a destruction staff or overload. And the sustain isn't greater than battle roar and helping hands I think.
    ToRelax wrote: »
    Their cc options are inferior to NB and DK, except for Negate. Bolt Escape cost stacks up fast, and as a heavy user it'd be a waste to use it when rooted - which would then be quite a lot of the time. You'd have to rely on Mistform to change that, like everyone else. In short, it's just not playing to the strengths of the class. Why would you use a build that is in almost every way inferior to it's counterparts on other classes?

    Completely disagree here. Steak, Encase, Mines, and Rune Prison are all excellent CC skills. And don't forget Frags. Negate is the best ultimate in the game for PvP right now... and it costs only 190 ult.

    15% ult cost reduction means Bats only costs 140 and Meteor is 170! A DK would kill for that.

    Mines won't aren't as good as they used to be with everyone charging over them, and for a heavy build they are just bad, sorry. Their main point is the damage, which might be rather low on a heavy build, and the cost is very prohibitive.
    Streak is very useful, but has to be used with caution unless you want to end up in the wrong corner with the option to stay and die or burn the rest of your magicka to die on the other side. Using it for cc especially means often streaking at least 2 times in a row, which is worse on a heavy build obviously. Encase is great, but for a tanky build inferior to Talons, given that it does not effect targets to the side or behind you, and deals little to no damage, as well as a higher cost (though the difference there is very small now).
    And rune prison is free cc immunity. It not only breaks from the slightest hit, it also doesn't allow to hit the target with a follow up cc, unlike petrify.

    Of course a DK would want that passive a lot, given he already has battle roar. For everyone else, it is the other way around, of course. Ult cost reduction is great, but it's nothing compared to how useful it is for DKs. Getting an ult ready doesn't save you, at best you can use a negate or atronach and hope it gives enough breathing room to recover a bit.
    ToRelax wrote: »
    Oh yeah, and they don't have decent heals that are coupled to their attack skills, laying a drain on both resources and time.

    I know I am going to get excoriated for this... but you have Crit Surge. Yeah, its not as good as it used to be. Maybe it doesn't fit your "decent" category. Yes, Templars have Jabs and DKs have Whip. But neither have Streak.

    I actually think that Sorcerer's have had it so easy for so long that they haven't been forced to truly consider gearing, their passives, and all available skills in the same way DKs or Templars have.

    Teargrants and Ezkil used to run Heavy Armor on their sorcs.

    Yeah, surge is *** now.

    If I recall correctly, Teargrants had a destro/shield build? With a rather low health pool, relying on shields? Funny, considering destro/shields got hit pretty hard with the lates surge nerf, and reliability of shields is what this topic is about.

    I could talk more in detail about heavy armor Sorcs and DKs... don't really see the point though, one isn't very good and the other one even worse. I'd think it a better idea to concentrate on what would be needed to make both specs more viable, instead of bickering about all that the other one has going for it.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Ishammael
    Ishammael
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    ToRelax wrote: »
    I'd think it a better idea to concentrate on what would be needed to make both specs more viable, instead of bickering about all that the other one has going for it.

    I'll agree here, although I simply don't think it is as bad as the players here make it sound.

    The mDK has been pretty well analyzed across a range of threads. The latest one is here: https://forums.elderscrollsonline.com/en/discussion/273438/calling-all-pvp-magicka-dks-document-to-the-devs#latest

    I would suggest something similar for Sorcs.
  • rfennell_ESO
    rfennell_ESO
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    I don't know how the shield changes = nerf shield breaker.

    It's actually become more of a niche set because of it due to the fact you don't have to deal with perma shielding players (for the most part).

    Been using shield breaker since day 2 of IC and only now do I think it's time to retire it as it's only really effective versus blazing shield "tanks" and sorcerers intent on doing nothing but spam shields.

    I'm actually pretty surprised that the mostly derided 6 second duration largely worked in balancing magicka sorcs quite a bit.

  • RinaldoGandolphi
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    @Ishammael Good post and spot on

    Sorcs are actually one of the best classes to run Heavy on this patch...You have to play more defensive mind you, but it works with the right gear and mindset. It relies very much on Overload, but its still really good. Also its far easier to Streak into a Zerg with 31k Resist and cheap block spamming Negates then it is in light armor.

    I am bummed that the light armor caster has been crushed this update. I think some things need to be changed to help those who want to play the light armor caster Sorc. No spec should be butchered the way the light armor Sorc caster was this patch. We need more diversity not less. its pretty ridiculous that light armor sorcs are not only very squishy but their mobility is terrible with the Bolt cost increases, overpowered gap closer spam, and nerfed Boundless Storm...it doesn't leave them in a good spot at all...the mobility aspect of Sorcs need to change, I don't want the shield stacking meta back, but i do want Sorcs to be able to kite like the class was designed to do.

    DK also need love too.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Joy_Division
    Joy_Division
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    I tried heavy armor and the resource sustain just isn't there IMO, even with Black Rose. Ezareth-type builds aside, I am uncomfortable having a build rely on an Ultimate, especially one that can be dodged.

    Sorcs were easy mode since 1.6, but this patch reminds me of 1.5 when they were seen as negate monkeys. I think a lot of people are too paranoid when it comes to sorcs and DKs because they believed those two classes were OP for too long. Go ahead and brand them with a scarlet letter for what you deem as past injustices that must never be forgiven, but it's a pretty crappy method for trying to balance a game.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Master_Kas
    Master_Kas
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    I rather nerf vigor+rally than shieldbreaker.

    Stamina cheese builds rocking maximum burst while also having uberheals. Nice tradeoffs zenimax :trollface:
    EU | PC
  • Cody
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    I got hit for 13K biting jabs last night; but lets blame sorcerers for the ridiculous damage output:)

    Honestly, if it were not for those shield bubbles or damage shields, whatever one wants to call them, sorcerers would generally be screwed. How else are they going to survive 13K biting jabs and 10K plus wrecking blows? thats enough to literally 3 shot or less the average player.

    This is not the fault of X class, it lies in the mechanics of the game. Nerfing X class or X ability will not fix the ridiculous damage output everyone complains about.
  • Lord_Hev
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    lol, Stam sorc is actually better then magic sorc now. So stupid.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Outer_Rim
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    KenaPKK wrote: »
    Lord_Hev wrote: »
    KenaPKK wrote: »
    Someone got SB spammed. lol

    Play something other than max magicka Overload spam, and maybe we'll care what you have to say.



    NB nerfs are coming with next patch. Can't wait to see you squirm.

    What's been announced?

    Regardless, I'll be fine. I've outperformed despite the rest of the nerfs, and I'll outperform with whatever they do. When have you ever seen me squirm? :)

    It was nice watching you and your emp girl squirm after I 1v2ed then dethroned you this weekend, though. Keep the fights coming baby. :)

    What slapping on some Heavy armor with Fasalla's Guile and call that outperforming? What nerfs to NB are you really talking about? Exactly nothing to overcome. LOL to that second bold part brags about killing an emp that was probably afk, i remember watching you get smacked by Sypher like 2 months ago, right after you ate 3 mines and a dawnbreaker you msd him within 5 seconds to say your HP was desynched LOL when you clearly had been outplayed, nothing you say about what happened in a fight ever has any weight to it. Now shoooo.
  • The-Baconator
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    People talking like Magic Sorc is still evenly sharing a place at the top of the food chain in any instance is just kidding themselves. Magic Sorc isn't dead but when you're outperformed by stam sorc in most situations you're really not in a good place.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • Cody
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    Stam sorcs do seem to be doing better now based on what I have seen.
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