DocFrost72 wrote: »arkansas_ESO wrote: »DocFrost72 wrote: »stam builds can stack 7 divines and be glass cannons while having 100% crit resist
I seriously can't think of a single magicka spec that can do this in the DB patch, so what's your point?
Or how about all of them. You know, cause of the changes to dampen? Sorcs are the heaviest users of shields cause they ONLY have shields, and that is a class issue. That said, to pretend one can't run 7 divines and ward for that sweet, sweet crit resist is disingenuous.
Ever seen a stam build try that? They're the ones you melt xP
Cinnamon_Spider wrote: »Exactly. Any CC while our shield wears out and we're done for. Get stuck trying to cast on the wrong bar after failed swap and we're done for. There is no other viable option but light armor for our class and it's like paper thanks to changes made back at the start of 1.6. Even with max cp, stam builds rip through it easily.Tsar_Bogatyr wrote: »Cinnamon_Spider wrote: »Reading comprehension, dude. My words were near uselessness. We have no choice but to use them gimped as they are.Cinnamon_Spider wrote: »It's well past time to change the Shield Breaker set. Leaving this set in the game after what has been done to shields is like spitting in our faces.
My suggestion woukd be to change the five piece bonus to do extra damage to roll dodgers or to NB. They have it too easy right now.
So i assume you don't stack shields anymore at all on your sorc..
Probably don't even run a single one on your bar since ya know..they're useless
*grin*
How are they gimped? they still absorb the same amount of damage, what's your problem?
the problem is that basically every good sorc player considers their shield a pro-active and not a reactive defense.
wrobel thought otherwise, but unfortunately this playstyle (of not casting shields until you are taking damage) is not very viable because sorcs cannot take very much damage.
Except you have to constantly keep them up to avoid instanuke from something else.Doesn't the shield change technically nerf shield breaker? You can let your shield's timer run out faster, and you would not be doomed to be hit by shield breaker for 20 seconds.
I'm not sure why overload is even being mentioned and I was forced to go destro/resto thanks to the surge and reflect nerfs. I miss my destro/snb build immensely. But none of that has to do with shield breaker.I'm gonna be honest, I have no problem with the way shields are now solely because the harness change, but I'd say about an 8 second shield over 6 second would be fine with me , the 2 seconds would mean a lot more than people think. But yeah my sorc plays pretty much the same you just have to know how to weave, but if you are playing overload then... The combo of animation cancelling into overload into frag overload fury or emergency shield or animation switch off overload swap bars healing Ward, 6 second shield times ruin that spec, but overload is really only a good thing to run open world against pugs and is negated by certain builds, Coming from one sorc to another, it really is not that big of a deal, you could even say certain sorc builds got buffed with the change to harness and the spell weapon enchant, but you might want to go destro/resto
It's of my belief that shieldbreaker just needs a internal cool down so it can't be spammed, not too complicated of a change for ZOS to implement, they changed shields they need to change the duct tape fix set.
I'm the first to admit that I'm still rusty after my long break, but your build advice is missplaced. For some reason, I could not target you. I'm not sure if it's the old left click bug, or if it's related to the animation changes, or if I just derped.Edit: Fun fighting you last night on your AD Sorc. It's probably just your build as you were incredibly squishyImpen plus some other sets for sustain and defense and you'll perform alot differently
Cinnamon_Spider wrote: »Exactly. Any CC while our shield wears out and we're done for. Get stuck trying to cast on the wrong bar after failed swap and we're done for. There is no other viable option but light armor for our class and it's like paper thanks to changes made back at the start of 1.6. Even with max cp, stam builds rip through it easily.Tsar_Bogatyr wrote: »Cinnamon_Spider wrote: »Reading comprehension, dude. My words were near uselessness. We have no choice but to use them gimped as they are.Cinnamon_Spider wrote: »It's well past time to change the Shield Breaker set. Leaving this set in the game after what has been done to shields is like spitting in our faces.
My suggestion woukd be to change the five piece bonus to do extra damage to roll dodgers or to NB. They have it too easy right now.
So i assume you don't stack shields anymore at all on your sorc..
Probably don't even run a single one on your bar since ya know..they're useless
*grin*
How are they gimped? they still absorb the same amount of damage, what's your problem?
the problem is that basically every good sorc player considers their shield a pro-active and not a reactive defense.
wrobel thought otherwise, but unfortunately this playstyle (of not casting shields until you are taking damage) is not very viable because sorcs cannot take very much damage.
I'm gonna be honest, I have no problem with the way shields are now solely because the harness change, but I'd say about an 8 second shield over 6 second would be fine with me , the 2 seconds would mean a lot more than people think. But yeah my sorc plays pretty much the same you just have to know how to weave, but if you are playing overload then... The combo of animation cancelling into overload into frag overload fury or emergency shield or animation switch off overload swap bars healing Ward, 6 second shield times ruin that spec, but overload is really only a good thing to run open world against pugs and is negated by certain builds, Coming from one sorc to another, it really is not that big of a deal, you could even say certain sorc builds got buffed with the change to harness and the spell weapon enchant, but you might want to go destro/resto
It's of my belief that shieldbreaker just needs a internal cool down so it can't be spammed, not too complicated of a change for ZOS to implement, they changed shields they need to change the duct tape fix set.
Edit: Fun fighting you last night on your AD Sorc. It's probably just your build as you were incredibly squishyImpen plus some other sets for sustain and defense and you'll perform alot differently
IKR. Though I did get a set together last night with 4k magic regen with food. It felt like the good ol days. Almost.Cinnamon_Spider wrote: »Exactly. Any CC while our shield wears out and we're done for. Get stuck trying to cast on the wrong bar after failed swap and we're done for. There is no other viable option but light armor for our class and it's like paper thanks to changes made back at the start of 1.6. Even with max cp, stam builds rip through it easily.Tsar_Bogatyr wrote: »Cinnamon_Spider wrote: »Reading comprehension, dude. My words were near uselessness. We have no choice but to use them gimped as they are.Cinnamon_Spider wrote: »It's well past time to change the Shield Breaker set. Leaving this set in the game after what has been done to shields is like spitting in our faces.
My suggestion woukd be to change the five piece bonus to do extra damage to roll dodgers or to NB. They have it too easy right now.
So i assume you don't stack shields anymore at all on your sorc..
Probably don't even run a single one on your bar since ya know..they're useless
*grin*
How are they gimped? they still absorb the same amount of damage, what's your problem?
the problem is that basically every good sorc player considers their shield a pro-active and not a reactive defense.
wrobel thought otherwise, but unfortunately this playstyle (of not casting shields until you are taking damage) is not very viable because sorcs cannot take very much damage.
@Cinnamon_Spider Being squishy was OK too because at one point we had mobility to compensate but yeah....about that. Even from just an RP perspective, it's *** a dude in heavy armor with a 2H sword is more mobile than I am.
What's been announced?
Regardless, I'll be fine. I've outperformed despite the rest of the nerfs, and I'll outperform with whatever they do. When have you ever seen me squirm?
It was nice watching you and your emp girl squirm after I 1v2ed then dethroned you this weekend, though. Keep the fights coming baby.
The short answer is no.Can't sorcerers just use heavy armor and run impenetrable gear and survive just like all the magic Dragon knights do?
Cinnamon_Spider wrote: »
Can you explain why not?
Cinnamon_Spider wrote: »
Sorcs have no resistance passives, making a focus on resistance less desireable.
Their shields, which include their best available on demand heal, don't make use of resistance at all. That heal also requires use of a resto staff.
They don't regenerate stamina while blocking, outside the heavy armor passive and potions.
Their offensive class skills focus on burst damage, which means their damage output will be even lower than that of say, a magicka DK with equal stats.
Their cc options are inferior to NB and DK, except for Negate. Bolt Escape cost stacks up fast, and as a heavy user it'd be a waste to use it when rooted - which would then be quite a lot of the time. You'd have to rely on Mistform to change that, like everyone else. In short, it's just not playing to the strengths of the class. Why would you use a build that is in almost every way inferior to it's counterparts on other classes?
Oh yeah, and they don't have decent heals that are coupled to their attack skills, laying a drain on both resources and time.
Sorcs have no resistance passives, making a focus on resistance less desireable.
DKs have 2.5k Spell resist as a passive. That's it.
If you want to cite Volatile Armor... well Sorcs get Lightning Form, which is almost strictly superior.Their shields, which include their best available on demand heal, don't make use of resistance at all. That heal also requires use of a resto staff.
DKs have some heals via Burning Embers and Inhale. Dragon Blood is barely usuable (if 30k HP, Dragon Blood will heal for 3k if you're at 10k health -- won't even save you from execute range). Therefore most DKs run resto. So I'd say they're in the same boat.They don't regenerate stamina while blocking, outside the heavy armor passive and potions.
Nobody regenerates stamina while blocking. However, if you want to count Mountain's Blessing or Battle Roar, you must also consider that Sorcs get Dark Deal. In its current state its actually pretty good coupled the mobility of streak. Daedric Protection also gives you 20% stam regen -- its easy to consider cases where you block a bit, streak away, then utilize shields.
Their offensive class skills focus on burst damage, which means their damage output will be even lower than that of say, a magicka DK with equal stats.
Disagree completely. One of the biggest knocks on DKs is that their DoT damage is too easily purgeable and isn't bursty. Velocious / Frag / Wrath is still good.
The four passives: Capacitor, Energized, Implosion, and Expert Mage give amazing damage and sustain -- nothing on a DK really compares.
Their cc options are inferior to NB and DK, except for Negate. Bolt Escape cost stacks up fast, and as a heavy user it'd be a waste to use it when rooted - which would then be quite a lot of the time. You'd have to rely on Mistform to change that, like everyone else. In short, it's just not playing to the strengths of the class. Why would you use a build that is in almost every way inferior to it's counterparts on other classes?
Completely disagree here. Steak, Encase, Mines, and Rune Prison are all excellent CC skills. And don't forget Frags. Negate is the best ultimate in the game for PvP right now... and it costs only 190 ult.
15% ult cost reduction means Bats only costs 140 and Meteor is 170! A DK would kill for that.
Oh yeah, and they don't have decent heals that are coupled to their attack skills, laying a drain on both resources and time.
I know I am going to get excoriated for this... but you have Crit Surge. Yeah, its not as good as it used to be. Maybe it doesn't fit your "decent" category. Yes, Templars have Jabs and DKs have Whip. But neither have Streak.
I actually think that Sorcerer's have had it so easy for so long that they haven't been forced to truly consider gearing, their passives, and all available skills in the same way DKs or Templars have.
Teargrants and Ezkil used to run Heavy Armor on their sorcs.
I'd think it a better idea to concentrate on what would be needed to make both specs more viable, instead of bickering about all that the other one has going for it.
What's been announced?
Regardless, I'll be fine. I've outperformed despite the rest of the nerfs, and I'll outperform with whatever they do. When have you ever seen me squirm?
It was nice watching you and your emp girl squirm after I 1v2ed then dethroned you this weekend, though. Keep the fights coming baby.