Maybe add the option keep it how it is because it's fine?
Maybe add the option keep it how it is because it's fine?
dap_robertb16_ESO wrote: »With One Tamriel it'll make it easier to get the mats than it is now. With the removal of VR ranks it's easier to get the mats than it was before. As DC I can now go farm in The Rift and get some Ruby... to deconstruct as well as now grind Wrothgar, Hew's Bane and The Gold Coast. If they add new areas or scale Craglorn then that's another 1-2 areas with ruby.... to deconstruct or harvest.
Right now stacks of 200 of each material is expensive since everyone's leveling new alts and there's no set FOTM as yet. Give it 2 months or so and prices will be lower when the market is saturated. In the meantime, the amount per piece is fine.
dap_robertb16_ESO wrote: »With One Tamriel it'll make it easier to get the mats than it is now. With the removal of VR ranks it's easier to get the mats than it was before. As DC I can now go farm in The Rift and get some Ruby... to deconstruct as well as now grind Wrothgar, Hew's Bane and The Gold Coast. If they add new areas or scale Craglorn then that's another 1-2 areas with ruby.... to deconstruct or harvest.
Right now stacks of 200 of each material is expensive since everyone's leveling new alts and there's no set FOTM as yet. Give it 2 months or so and prices will be lower when the market is saturated. In the meantime, the amount per piece is fine.
dap_robertb16_ESO wrote: »With One Tamriel it'll make it easier to get the mats than it is now. With the removal of VR ranks it's easier to get the mats than it was before. As DC I can now go farm in The Rift and get some Ruby... to deconstruct as well as now grind Wrothgar, Hew's Bane and The Gold Coast. If they add new areas or scale Craglorn then that's another 1-2 areas with ruby.... to deconstruct or harvest.
Right now stacks of 200 of each material is expensive since everyone's leveling new alts and there's no set FOTM as yet. Give it 2 months or so and prices will be lower when the market is saturated. In the meantime, the amount per piece is fine.
Won't that make the areas more congested, creating greater compitition for materials?
NewBlacksmurf wrote: »dap_robertb16_ESO wrote: »With One Tamriel it'll make it easier to get the mats than it is now. With the removal of VR ranks it's easier to get the mats than it was before. As DC I can now go farm in The Rift and get some Ruby... to deconstruct as well as now grind Wrothgar, Hew's Bane and The Gold Coast. If they add new areas or scale Craglorn then that's another 1-2 areas with ruby.... to deconstruct or harvest.
Right now stacks of 200 of each material is expensive since everyone's leveling new alts and there's no set FOTM as yet. Give it 2 months or so and prices will be lower when the market is saturated. In the meantime, the amount per piece is fine.
Won't that make the areas more congested, creating greater compitition for materials?
Exactly which is why it should change
dap_robertb16_ESO wrote: »With One Tamriel it'll make it easier to get the mats than it is now. With the removal of VR ranks it's easier to get the mats than it was before. As DC I can now go farm in The Rift and get some Ruby... to deconstruct as well as now grind Wrothgar, Hew's Bane and The Gold Coast. If they add new areas or scale Craglorn then that's another 1-2 areas with ruby.... to deconstruct or harvest.
Right now stacks of 200 of each material is expensive since everyone's leveling new alts and there's no set FOTM as yet. Give it 2 months or so and prices will be lower when the market is saturated. In the meantime, the amount per piece is fine.
Won't that make the areas more congested, creating greater compitition for materials?
Judas Helviaryn wrote: »They're perfectly fine the way they are. Lets try and avoid making biased polls from now on.
Peekachu99 wrote: »Oh, and they already fixed the annoyance where 1/2 the nodes didn't spawn to your crafting level. Add in the CP gathering passives and it couldn't be any easier.
NewBlacksmurf wrote: »Peekachu99 wrote: »Oh, and they already fixed the annoyance where 1/2 the nodes didn't spawn to your crafting level. Add in the CP gathering passives and it couldn't be any easier.
So you'd be O K if the new tiers required 130+ and 250+ mats for CP170 and CP180 gear?
Leave it as is might suggest the new tiers follow this same path prob stopping under 250 tho to be realistic
Reduce it, or allow more mats on each stack. I have the sub, but I think about people who need four-five stack for each stuff, that's too much.
By the way, when they'll add more tier, this number have to be reduced by a huge amount.
NewBlacksmurf wrote: »Peekachu99 wrote: »Oh, and they already fixed the annoyance where 1/2 the nodes didn't spawn to your crafting level. Add in the CP gathering passives and it couldn't be any easier.
So you'd be O K if the new tiers required 130+ and 250+ mats for CP170 and CP180 gear?
Leave it as is might suggest the new tiers follow this same path prob stopping under 250 tho to be realistic