ZOS needs to reduce the amount of mats for CP160 gear (Poll)

NewBlacksmurf
NewBlacksmurf
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It's been this way for months and we all just adjusted to it but now that they've announced one Tamriel and merged Vr and CP, do you think it's time to reduce the amount of mats required to create CP160 gear?
Edited by NewBlacksmurf on June 18, 2016 11:53AM
-PC (PTS)/Xbox One: NewBlacksmurf
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ZOS needs to reduce the amount of mats for CP160 gear (Poll) 104 votes

Reduce it and add a new tier
15%
BigBraggAlienSlofPukeyFromSwedenAyalayaLegolessMorimizoMyerscodMeshalSolid_Metaldelclay23Hammy01Caff32DKsUnitealdriqSwaminoNowlinoThulsaDoomDC 16 votes
Just reduce it like the other levels
39%
MorbashEsquire1980g_ESONewBlacksmurfbloodenragedb14_ESOForestd16b14_ESOnick59349b14_ESOItsGlaiveAllPlayAndNoWorkCaericMalmaiArcaneBlueShogunamistojekarcub18_ESOfalcasternub18_ESOJennifur_VulteeAlayaMWorstluckSanktschroed360Zaldan 41 votes
Just increase the amount of materials we decon and harvest
10%
AimoraDhariusvictorhrpereiraMarkusTheValiantcode65536LaguzDestyranThe_LexChaquinho89susmitdsldzlcs065 11 votes
Another idea
34%
SirAndyElloaclayandaudrey_ESOJunipuskwisatzvalorkinb16_ESOTanadrielvyndral13preub18_ESOwhiteshadow711jppreub18_ESOEdgemoorRohauskamimarktherrieurGarethjolnirrootimusPBpsyLaurentiadarkstar2084jelloBouldercleave 36 votes
  • Sharmony
    Sharmony
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    Another idea
    Maybe add the option keep it how it is because it's fine?
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  • NewBlacksmurf
    NewBlacksmurf
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    Just reduce it like the other levels
    Sharmony wrote: »
    Maybe add the option keep it how it is because it's fine?

    I disagree because if new tiers are added, they also have these huge amount of mats needed and because it's account based with extra character slots, that's a rediculously large amount needed

    If it gradually went up that's one thing but it jumps for CP160 only (old VR16)
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Jeckll
    Jeckll
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    Sharmony wrote: »
    Maybe add the option keep it how it is because it's fine?

    I agree,
    because if new tiers are added, they also have these huge amount of mats needed and because it's account based with extra character slots, that's a rediculously large amount needed...
    which is great because we need stuff to do and not have everything we need on day one of every DLC.
    Jeckll has quit the game. Thanks for the great time.
  • NewBlacksmurf
    NewBlacksmurf
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    Just reduce it like the other levels
    Folks it's not about getting everything, it's about consistency.

    So if the CP160 is going to stay high, then CP10-150 needs to all go up too
    Or
    CP160 needs to go down a lot as its not consistent.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Bc0z1g0th1gh
    Bc0z1g0th1gh
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    Another idea
    Reduce it after a new tier
  • BigBragg
    BigBragg
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    Reduce it and add a new tier
    Add a new tier, or leave it as it. It is endgame equipment, not something you pick up at a Kwiki Mart. I wouldn't mind seeing a new tier at some point just to keep things interesting and fresh. Perhaps the metal could have a Damascus Steel look to it.
    Edited by BigBragg on June 18, 2016 12:03PM
  • RoyJade
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    Just reduce it like the other levels
    Reduce it, or allow more mats on each stack. I have the sub, but I think about people who need four-five stack for each stuff, that's too much.

    By the way, when they'll add more tier, this number have to be reduced by a huge amount.
  • Junipus
    Junipus
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    Another idea
    With One Tamriel it'll make it easier to get the mats than it is now. With the removal of VR ranks it's easier to get the mats than it was before. As DC I can now go farm in The Rift and get some Ruby... to deconstruct as well as now grind Wrothgar, Hew's Bane and The Gold Coast. If they add new areas or scale Craglorn then that's another 1-2 areas with ruby.... to deconstruct or harvest.

    Right now stacks of 200 of each material is expensive since everyone's leveling new alts and there's no set FOTM as yet. Give it 2 months or so and prices will be lower when the market is saturated. In the meantime, the amount per piece is fine.
    The Legendary Nothing
  • NewBlacksmurf
    NewBlacksmurf
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    Just reduce it like the other levels
    With One Tamriel it'll make it easier to get the mats than it is now. With the removal of VR ranks it's easier to get the mats than it was before. As DC I can now go farm in The Rift and get some Ruby... to deconstruct as well as now grind Wrothgar, Hew's Bane and The Gold Coast. If they add new areas or scale Craglorn then that's another 1-2 areas with ruby.... to deconstruct or harvest.

    Right now stacks of 200 of each material is expensive since everyone's leveling new alts and there's no set FOTM as yet. Give it 2 months or so and prices will be lower when the market is saturated. In the meantime, the amount per piece is fine.

    One Tamriel and the removal of Vr was to bring us together. The jump in mats is a limiting factor.
    Also, it's not endgame gear, set drops from Trials and vMSA or stuff purchased from AP and Vet Dungeon drops are endgame gear. This is just the basic stuff even with 9 trait crafting.

    Anyways....the crafting is what bothers me as there is no logic in the jump for the power increase is within line but the material requirements are not.

    It made sense when they were removing VR and not raising levels but after announcing One Tamriel and their goal with removing VR, this doesn't fit
    Edited by NewBlacksmurf on June 18, 2016 12:14PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • BigBragg
    BigBragg
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    Reduce it and add a new tier
    With One Tamriel it'll make it easier to get the mats than it is now. With the removal of VR ranks it's easier to get the mats than it was before. As DC I can now go farm in The Rift and get some Ruby... to deconstruct as well as now grind Wrothgar, Hew's Bane and The Gold Coast. If they add new areas or scale Craglorn then that's another 1-2 areas with ruby.... to deconstruct or harvest.

    Right now stacks of 200 of each material is expensive since everyone's leveling new alts and there's no set FOTM as yet. Give it 2 months or so and prices will be lower when the market is saturated. In the meantime, the amount per piece is fine.

    Won't that make the areas more congested, creating greater compitition for materials?
  • NewBlacksmurf
    NewBlacksmurf
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    Just reduce it like the other levels
    BigBragg wrote: »
    With One Tamriel it'll make it easier to get the mats than it is now. With the removal of VR ranks it's easier to get the mats than it was before. As DC I can now go farm in The Rift and get some Ruby... to deconstruct as well as now grind Wrothgar, Hew's Bane and The Gold Coast. If they add new areas or scale Craglorn then that's another 1-2 areas with ruby.... to deconstruct or harvest.

    Right now stacks of 200 of each material is expensive since everyone's leveling new alts and there's no set FOTM as yet. Give it 2 months or so and prices will be lower when the market is saturated. In the meantime, the amount per piece is fine.

    Won't that make the areas more congested, creating greater compitition for materials?

    Exactly which is why it should change
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Elloa
    Elloa
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    Another idea
    I'm fine with how things are. Need something for players to aim for when they are high level.
  • Judas Helviaryn
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    They're perfectly fine the way they are. Lets try and avoid making biased polls from now on.
  • BigBragg
    BigBragg
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    Reduce it and add a new tier
    BigBragg wrote: »
    With One Tamriel it'll make it easier to get the mats than it is now. With the removal of VR ranks it's easier to get the mats than it was before. As DC I can now go farm in The Rift and get some Ruby... to deconstruct as well as now grind Wrothgar, Hew's Bane and The Gold Coast. If they add new areas or scale Craglorn then that's another 1-2 areas with ruby.... to deconstruct or harvest.

    Right now stacks of 200 of each material is expensive since everyone's leveling new alts and there's no set FOTM as yet. Give it 2 months or so and prices will be lower when the market is saturated. In the meantime, the amount per piece is fine.

    Won't that make the areas more congested, creating greater compitition for materials?

    Exactly which is why it should change

    Naw, healthy compitition is good.
  • Junipus
    Junipus
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    Another idea
    BigBragg wrote: »
    With One Tamriel it'll make it easier to get the mats than it is now. With the removal of VR ranks it's easier to get the mats than it was before. As DC I can now go farm in The Rift and get some Ruby... to deconstruct as well as now grind Wrothgar, Hew's Bane and The Gold Coast. If they add new areas or scale Craglorn then that's another 1-2 areas with ruby.... to deconstruct or harvest.

    Right now stacks of 200 of each material is expensive since everyone's leveling new alts and there's no set FOTM as yet. Give it 2 months or so and prices will be lower when the market is saturated. In the meantime, the amount per piece is fine.

    Won't that make the areas more congested, creating greater compitition for materials?

    Not really. When they first brought out VR15-16 gear the only place you could get it was farming IC or Wrothgar. Since a lot of players who farm mats don't PvP, Wrothgar was always busy and material costs were exorbitant. Now with 4 zones with CP150-160 mats and a few more with those available from loot drops there's less competition since there's more resources available.

    If they increased that so that loot drops from every zone in PvE (21 zones in total) would give a chance for CP150-160 gear if you were at that level then competition would be non-existent and players could grind mobs in current low level zones and deconstruct anything they got.

    It would be nice if they changed harvest nodes to scale with your level, but that would likely cause issues and a scarcity of lower level mats for new players/alts.
    The Legendary Nothing
  • NewBlacksmurf
    NewBlacksmurf
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    Just reduce it like the other levels
    They're perfectly fine the way they are. Lets try and avoid making biased polls from now on.

    Please choose Another idea and leave a comment.
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    ~<{[50]}>~ looks better than *501
  • jello
    jello
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    Another idea
    Leave it like it is!
    Dunmer - Nightblade
  • Peekachu99
    Peekachu99
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    Another idea
    Leave it as is. It's the only thing you need to grind for, and not really even, aside from monster sets (and PVP).
  • Peekachu99
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    Another idea
    Oh, and they already fixed the annoyance where 1/2 the nodes didn't spawn to your crafting level. Add in the CP gathering passives and it couldn't be any easier.
  • clayandaudrey_ESO
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    Another idea
    How about the option in your poll to leave it alone.

    It is not as hard to get the materials now as it used to be. It should not be changed.
  • Voxicity
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    Option 5: Leave it as it is
  • NewBlacksmurf
    NewBlacksmurf
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    Just reduce it like the other levels
    Peekachu99 wrote: »
    Oh, and they already fixed the annoyance where 1/2 the nodes didn't spawn to your crafting level. Add in the CP gathering passives and it couldn't be any easier.

    So you'd be O K if the new tiers required 130+ and 250+ mats for CP170 and CP180 gear?
    Leave it as is might suggest the new tiers follow this same path prob stopping under 250 tho to be realistic
    Edited by NewBlacksmurf on June 18, 2016 12:37PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • bloodenragedb14_ESO
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    Just reduce it like the other levels
    the difference between 150 and 160 gear is far to low to justify the mat cost
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    Another idea
    Peekachu99 wrote: »
    Oh, and they already fixed the annoyance where 1/2 the nodes didn't spawn to your crafting level. Add in the CP gathering passives and it couldn't be any easier.

    So you'd be O K if the new tiers required 130+ and 250+ mats for CP170 and CP180 gear?
    Leave it as is might suggest the new tiers follow this same path prob stopping under 250 tho to be realistic

    Yes I would be fine with that.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Another idea
    RoyJade wrote: »
    Reduce it, or allow more mats on each stack. I have the sub, but I think about people who need four-five stack for each stuff, that's too much.

    By the way, when they'll add more tier, this number have to be reduced by a huge amount.

    This is the only thing that would/did drive me nuts. And maybe if I didn't have the dlcs where the mats rain from the sky in a glorious shower of Rubedite.
  • WhoThenNow7
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    It's not supposed to be consistent.. It's supposed to cost a lot. This is not even an issue. I want my game to stop crashing, and I want to stop hitting random loading screens too. I have no problem with cp160 needing so many mats. I'm enjoying trying to collect everything, as well as research. It makes it much more rewarding.
  • Dexter411
    Dexter411
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    Another idea
    Leave it as it is. With maxed out crafter with CP160 or more You can easly get stock(x200) of raw materials every hour of casual wonderings in Orsinium. Get some addons, plan your root, make it more efficient and enjoy new stock every half of hour.
  • code65536
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    Just increase the amount of materials we decon and harvest
    Dude, it's fine as it is.

    The time to complain about this was last September when IC and VR16 was introduced. Back then, you can't even harvest this stuff, and the only way to get it was 80 TV stones apiece or deconning gear at the rate of 1pc/gear (intricate gear still yielded only 1pc back then).

    Compared to what it used to be, it's almost trivial now.
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  • Peekachu99
    Peekachu99
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    Another idea
    Peekachu99 wrote: »
    Oh, and they already fixed the annoyance where 1/2 the nodes didn't spawn to your crafting level. Add in the CP gathering passives and it couldn't be any easier.

    So you'd be O K if the new tiers required 130+ and 250+ mats for CP170 and CP180 gear?
    Leave it as is might suggest the new tiers follow this same path prob stopping under 250 tho to be realistic

    Yes, I would. Anyone who plays this game a couple of days each week and picks up nodes and does writs--you know, crafter activities--is rewarded for minimal effort. You can get enough mats for a full set of 160 heavy and weapons just by farming Wrothgar for 2-3 hours. Plus, you get tempers and such.

    Some things, like enchanting, were obtuse and in need of streamlining. Gathering certainly isn't.
  • DPShiro
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    Another idea
    It's fine, if anything increase it.
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