TequilaFire wrote: »Just stop with this nerf stuff already.
Really getting old.
Dodge rollers need something to stop them, when I use other abilities all I see is dodge, dodge, dodge, miss.
Maybe the dodge chance should be lowered (or fixed) then I might agree.
Well when ZOS said they "fixed" the ability so it can't be dodge rolled anymore, they never did that to other channeled abilities which are not ultimates.
You can dodge roll Flurry/ Rapid Strikes / Bloodthirst. It's a channel.
You can dodge roll Templar Jabs. It's a channel.
So why does Radiant Destruction get special treatment? It is clearly the most lethal of the channeled abilities.
So either make RD dodgeable again or bring all other channels up to par with it.
leepalmer95 wrote: »Still waiting for the balance, thanks.
Khaos_Bane wrote: »There is nothing wrong with jesus beam
leepalmer95 wrote: »No. One of few if not the only thing that can hit perma dodge shuffle players. I know they want 100% immunity to any damage in the game, but no.
No one perma dodge rolls, not anymore, there are ways to stop people rolling, cc's, aoe etc...
Even sticking dots on people is effective and they can't dodge roll the dmg, the amount of people i've got low only for them to dodge roll and for my poison injection to crit hit them for 6.5k.
danielpatrickkeaneub17_ESO wrote: »I've admitted many times to be the absolute worst of the worst when it comes to being the back row Magplar spell spammer. Please understand the following ...
Dark Flare is way worse. You just notice RD because it ends you when, in reality, the DF was what put you on death row.
Regardless, I'm not going to apologize. There are dozens of counters to RD. Learn them.
danielpatrickkeaneub17_ESO wrote: »I've admitted many times to be the absolute worst of the worst when it comes to being the back row Magplar spell spammer. Please understand the following ...
Dark Flare is way worse. You just notice RD because it ends you when, in reality, the DF was what put you on death row.
Regardless, I'm not going to apologize. There are dozens of counters to RD. Learn them.
Yeah, but then we need much more severe nerfs to dodgerolling, but alas they actually buffed it with the well fitted trait so I say - no. There has to be a counter for everything, dodgeroll should not be an exception.
leepalmer95 wrote: »Yeah, but then we need much more severe nerfs to dodgerolling, but alas they actually buffed it with the well fitted trait so I say - no. There has to be a counter for everything, dodgeroll should not be an exception.
why does an execute being dodgeable equate to dodge roll nerfs?
If people want to use well fitted they give up defence via not using impen/
Honestly some people are so unwilling to give up their easy 1 hit win OP skill.
WreckfulAbandon wrote: »leepalmer95 wrote: »Yeah, but then we need much more severe nerfs to dodgerolling, but alas they actually buffed it with the well fitted trait so I say - no. There has to be a counter for everything, dodgeroll should not be an exception.
why does an execute being dodgeable equate to dodge roll nerfs?
If people want to use well fitted they give up defence via not using impen/
Honestly some people are so unwilling to give up their easy 1 hit win OP skill.
An "easy 1 hit win OP skill," RD certainly is not.
As a magplar I have to work hard to kill good opponents, especially shuffle rollers. Any skill can be considered OP if all we consider are zerglings/drunks sitting in the back of a group taking potshots. When a temp opens up on me with RD, I can already feel the AP in my pockets.
TequilaFire wrote: »I can range attack you with snipe while my buddies beat on you and you will be just as dead. FFS
vyndral13preub18_ESO wrote: »All it needs is the extra damage lowering from activating at 50% to 25%.
Btw anyone who thinks 1 shotting people from 50% is fine, are morons.
Not that i disagree... But doesnt that mean any skill that can pull off 8-10k in a hit needs nerfed? Oh wait, im sure jesus beam is the only skill that can do that.
leepalmer95 wrote: »TequilaFire wrote: »I can range attack you with snipe while my buddies beat on you and you will be just as dead. FFS
To avoid your buddies attack i'd dodge roll, it would then avoid your snipes (who uses snipe...)
But with RD, nah.
leepalmer95 wrote: »Yeah, but then we need much more severe nerfs to dodgerolling, but alas they actually buffed it with the well fitted trait so I say - no. There has to be a counter for everything, dodgeroll should not be an exception.
why does an execute being dodgeable equate to dodge roll nerfs?
If people want to use well fitted they give up defence via not using impen/
Honestly some people are so unwilling to give up their easy 1 hit win OP skill.
leepalmer95 wrote: »TequilaFire wrote: »I can range attack you with snipe while my buddies beat on you and you will be just as dead. FFS
To avoid your buddies attack i'd dodge roll, it would then avoid your snipes (who uses snipe...)
But with RD, nah.
Better debate opponents than you have tried and failed to call for nerfs. None have been able to actually back them up with solid evidence or logic of why it's over-performing. With that said, I'm not even going to bother talking about jesus beam with you because it's been done to death. Here's what I will talk about - rock paper scissor. Jesus beam and invigorating drain are the only single target abilities that cannot be dodged (besides meteor, but that's an ult). The only ones. When stam builds get low on health and start spamming dodge roll while they wait out their vigor ticks and pop a rally, it's not because they're skillfully determining when and what to dodge, they just start dodging. The reason you said you don't care about dark flare is because when you get threatened you just start dodging until your hp is back to safe levels, and therefore you never have to worry about attacks unless you get ult dumped on. Jesus beam is the exception because it's a common skill that prevents your dodge roll from covering just about every single defensive base you realistically need while at low health. Your dodge roll is rock, jesus beam is paper. Scissors would be some of the magicka builds you're able to rekt on a stam build and ignore all of their damage if you get pressured because you can dodge it all, but jesus beam doesn't work so well against them.
You want rock to beat both scissors and paper. That's why you get no traction on these #nerfplz threads. If you want jesus beam to be dodgeable, well, fine, that could be a thing - but then you need to give up some of your advantages over scissors to compensate for having your counter lessened, and that's not something I've heard people be willing to do.
leepalmer95 wrote: »leepalmer95 wrote: »TequilaFire wrote: »I can range attack you with snipe while my buddies beat on you and you will be just as dead. FFS
To avoid your buddies attack i'd dodge roll, it would then avoid your snipes (who uses snipe...)
But with RD, nah.
Better debate opponents than you have tried and failed to call for nerfs. None have been able to actually back them up with solid evidence or logic of why it's over-performing. With that said, I'm not even going to bother talking about jesus beam with you because it's been done to death. Here's what I will talk about - rock paper scissor. Jesus beam and invigorating drain are the only single target abilities that cannot be dodged (besides meteor, but that's an ult). The only ones. When stam builds get low on health and start spamming dodge roll while they wait out their vigor ticks and pop a rally, it's not because they're skillfully determining when and what to dodge, they just start dodging. The reason you said you don't care about dark flare is because when you get threatened you just start dodging until your hp is back to safe levels, and therefore you never have to worry about attacks unless you get ult dumped on. Jesus beam is the exception because it's a common skill that prevents your dodge roll from covering just about every single defensive base you realistically need while at low health. Your dodge roll is rock, jesus beam is paper. Scissors would be some of the magicka builds you're able to rekt on a stam build and ignore all of their damage if you get pressured because you can dodge it all, but jesus beam doesn't work so well against them.
You want rock to beat both scissors and paper. That's why you get no traction on these #nerfplz threads. If you want jesus beam to be dodgeable, well, fine, that could be a thing - but then you need to give up some of your advantages over scissors to compensate for having your counter lessened, and that's not something I've heard people be willing to do.
How to handle dodge rollers, use aoe. I'm sure it won't be too hard to simply throw a luminious shards to cc a dodge roller then kill them. Or is that too hard and templars are used to just pressing a button and wrecking anything that attempts to dodge roll.
Funny i can survive RD on my mag build because shields are strong, i can simply stack shields and laugh at how you can't crit me and therefore heal the dmg.
Can't do that on a stam build, Mag builds cast shield to heal or use high healing skills, stam builds pop vigor or rally and dodge roll to give it time to actually work.
Jesus beam is too strong of a skill.
Long range.
Cannot be dodged.
The first tick is instant, by the time you realise it's on you you've already been hit with 1 tick and are going to be hit by another by the time you click a skill.
Increases at 50%, every other ranged execute starts at 25%, people can kill dodge rollers just fine with them.
Double dips into cp. It does enough dmg already but not benefits from two dmg cp stars.
Please tell me what other executes have on this?
arkansas_ESO wrote: »vyndral13preub18_ESO wrote: »All it needs is the extra damage lowering from activating at 50% to 25%.
Btw anyone who thinks 1 shotting people from 50% is fine, are morons.
Not that i disagree... But doesnt that mean any skill that can pull off 8-10k in a hit needs nerfed? Oh wait, im sure jesus beam is the only skill that can do that.
What other skills can consistently hit for 8-10k, have a range of 28m, and can hit for 8-10k back to back? (ex. Snipe takes time to cast in between hits, while Jesus Beam will tick back to back once it's connected, not to mention Snipe is both reflectable and dodgeable while Jesus Beam is neither)