Can we make jesus beam dodgerollable again yet/

  • Pomaikai
    Pomaikai
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    Nope
  • TrueGreenSmoker
    TrueGreenSmoker
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    Nothing wrong with Mag Templar beam:) LOOL

    They should recude the execution % and range. Horrible players who dont deserve the kill spamming it... Learn to play skillfully instead of pressing one button..

    PS4 - NA - CP 859+
    #1 Magicka Sorc - AD - High Elf - Vampire - TrueGreen
    #2 Magicka DK - AD - Dark Elf - Vampire - Flamy Burnin Alot
    #3 Magicka Temp - AD - High Elf - Vampire - TrueGreen Temp
    #4 Magicka NB - AD - Breton - Vampire - Magic of the Night
    #5 Magicka Sorc - DC - High Elf - Vampire - High Old Elf
    #6 Stamina Sorc - EP - Orc - Normal - Original Herbalist
    #7 Stamina NB - AD - Redguard - Vampire - Gank and Blaze
    #8 Magicka DK - EP - Argonian - Vamp - Flamy-Tail

    PS4 - EU - CP 249
    #1 Magicka Temp - DC - Breton - Normal - Mary Healer Jane
    #2 Magicka Sorc - DC High Elf - Normal - Baked Wizard of DC

    Playing on PS4 NA
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  • Autolycus
    Autolycus
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    Khaos_Bane wrote: »
    There is nothing wrong with jesus beam

    Lol
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Nothing wrong with Mag Templar beam:) LOOL

    They should recude the execution % and range. Horrible players who dont deserve the kill spamming it... Learn to play skillfully instead of pressing one button..

    Please define skillful playing.
  • SwaminoNowlino
    SwaminoNowlino
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    Nothing wrong with Mag Templar beam:) LOOL

    They should recude the execution % and range. Horrible players who dont deserve the kill spamming it... Learn to play skillfully instead of pressing one button..

    Please define skillful playing.

    Roll dodge ;)
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • leepalmer95
    leepalmer95
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    Nothing wrong with Mag Templar beam:) LOOL

    They should recude the execution % and range. Horrible players who dont deserve the kill spamming it... Learn to play skillfully instead of pressing one button..

    Please define skillful playing.
    Nothing wrong with Mag Templar beam:) LOOL

    They should recude the execution % and range. Horrible players who dont deserve the kill spamming it... Learn to play skillfully instead of pressing one button..

    Please define skillful playing.

    Roll dodge ;)

    Engaging one or multiple opponents while being able to stay alive via healing/defence, being able to sustain resources as well as successfully being about to kill people via clever use of skills such as setting up potention burst, using cc both offensively and defensively etc...

    Not running around with a bunch of baddies, pressing 1 skill and waiting for some to damage a guy below 50% so you get a free kill.

    Skillful = Actually playing a character properly making use of skills/resources effectively.
    Not skillful = Using an obvious OP skill when outnumbered an opponent and zerging people down.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Justice31st
    Justice31st
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    If ZOS reverts the several nerfs to Radiant Desutrction over the last year, then go ahead and make it dodge able. Also remove the speed passive from bow.
    Edited by Justice31st on June 18, 2016 1:39AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Reapor
    Reapor
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    My mind was blown i thought RD was a ultimate..... what does that tell you.
  • Justice31st
    Justice31st
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    Reapor wrote: »
    My mind was blown i thought RD was a ultimate..... what does that tell you.

    L2P issue. RD damage has been nerfed several times already in the past.
    "The more you know who you are, and what you want, the less you let things upset you."
  • leepalmer95
    leepalmer95
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    Reapor wrote: »
    My mind was blown i thought RD was a ultimate..... what does that tell you.

    L2P issue. RD damage has been nerfed several times already in the past.

    And yet it's still strong now and you want them to reverse past balances to make it stronger?

    L2P without OP broken skill.
    Edited by leepalmer95 on June 18, 2016 3:27AM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • WreckfulAbandon
    WreckfulAbandon
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    Well I'm glad the discussion has at least shifted away from an insistence on using AoEs to counter roll dodgers in a 1v1. I remember I used to use AoEs back in the day to break NBs out of Cloak (back during the all too brief period where Cloak was actually viable).

    That's right, Cloak was fine, Hardened Ward was fine with old duration, a bunch of stuff that has been nerfed in the past were fine as they were.

    Please just stop the nerf train. At least slow it down and reconsider how strong dodge roll is right now. Do you really feel that you should be unkillable as long as you have enough stamina to dodge roll?
    PC NA

    All my comments are regarding PvP
  • Justice31st
    Justice31st
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    Reapor wrote: »
    My mind was blown i thought RD was a ultimate..... what does that tell you.

    L2P issue. RD damage has been nerfed several times already in the past.

    And yet it's still strong now and you want them to reverse past balances to make it stronger?

    L2P without OP broken skill.

    Every update for the last 2 years has been followed by a nerf RD. Yes, I am getting tired of seeing the same post. RD can be countered. If you want to be able to perma dodge roll an execute and leave a Templar only able to use two DPS skills sweeps or dark flare, then revert the the RD damage changes back to where they were but allow it too be dodge able. Or give magicka classes their own Magicka pool dodge roll.
    Edited by Justice31st on June 18, 2016 3:42AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • leepalmer95
    leepalmer95
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    Reapor wrote: »
    My mind was blown i thought RD was a ultimate..... what does that tell you.

    L2P issue. RD damage has been nerfed several times already in the past.

    And yet it's still strong now and you want them to reverse past balances to make it stronger?

    L2P without OP broken skill.

    Every update for the last 2 years has been followed by a nerf RD. Yes, I am getting tired of seeing the same post. RD can be countered. If you want to be able to perma dodge roll an execute and leave a Templar only able to use two DPS skills sweeps or dark flare, then revert the the RD damage changes back to where they were but allow it too be dodge able. Or give magicka classes their own Magicka pool dodge roll.

    Every other class and build can kill people that dodge roll, every other class or build uses executes that can be dodged, you main dps skill goes through dodge, use aoe or burst someone down with an ult or something when their low hp like every other class does.

    Why should templars basically ignore dodge roll and get an easy win button? Even if RD can be dodged it's still going the be the strongest execute in the game, double dip cp, long range, starts at 50%.

    In pve i hit like 46k radiant ticks when a boss is low, i'd like so see another execute do the same.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Van_0S
    Van_0S
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    What's next after Jesus beam?
    Rip PvP!
  • leepalmer95
    leepalmer95
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    Van_0S wrote: »
    What's next after Jesus beam?
    Rip PvP!

    Nerfing RD will bring pvp back more, stop those full hp baddies spamming it. Thats basically what zergs do now or in group vs group fights, radiant then someone hits you then your dead gg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Van_0S
    Van_0S
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    Reapor wrote: »
    My mind was blown i thought RD was a ultimate..... what does that tell you.

    L2P issue. RD damage has been nerfed several times already in the past.

    And yet it's still strong now and you want them to reverse past balances to make it stronger?

    L2P without OP broken skill.

    Every update for the last 2 years has been followed by a nerf RD. Yes, I am getting tired of seeing the same post. RD can be countered. If you want to be able to perma dodge roll an execute and leave a Templar only able to use two DPS skills sweeps or dark flare, then revert the the RD damage changes back to where they were but allow it too be dodge able. Or give magicka classes their own Magicka pool dodge roll.

    Every other class and build can kill people that dodge roll, every other class or build uses executes that can be dodged, you main dps skill goes through dodge, use aoe or burst someone down with an ult or something when their low hp like every other class does.

    Why should templars basically ignore dodge roll and get an easy win button? Even if RD can be dodged it's still going the be the strongest execute in the game, double dip cp, long range, starts at 50%.

    In pve i hit like 46k radiant ticks when a boss is low, i'd like so see another execute do the same.

    Do you know how much soul harvest and its morph cost compared to templar ultimate or all the ulimates cost?

    Its super cheap and refills very quick as well hits like a truck!
    Might as well increase the ultimate cost by 200, that is if ZOS decides to nerf RD to the ground.

    Rip PvP!
  • Justice31st
    Justice31st
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    Van_0S wrote: »
    Reapor wrote: »
    My mind was blown i thought RD was a ultimate..... what does that tell you.

    L2P issue. RD damage has been nerfed several times already in the past.

    And yet it's still strong now and you want them to reverse past balances to make it stronger?

    L2P without OP broken skill.

    Every update for the last 2 years has been followed by a nerf RD. Yes, I am getting tired of seeing the same post. RD can be countered. If you want to be able to perma dodge roll an execute and leave a Templar only able to use two DPS skills sweeps or dark flare, then revert the the RD damage changes back to where they were but allow it too be dodge able. Or give magicka classes their own Magicka pool dodge roll.

    Every other class and build can kill people that dodge roll, every other class or build uses executes that can be dodged, you main dps skill goes through dodge, use aoe or burst someone down with an ult or something when their low hp like every other class does.

    Why should templars basically ignore dodge roll and get an easy win button? Even if RD can be dodged it's still going the be the strongest execute in the game, double dip cp, long range, starts at 50%.

    In pve i hit like 46k radiant ticks when a boss is low, i'd like so see another execute do the same.

    Do you know how much soul harvest and its morph cost compared to templar ultimate or all the ulimates cost?

    Its super cheap and refills very quick as well hits like a truck!
    Might as well increase the ultimate cost by 200, that is if ZOS decides to nerf RD to the ground.

    Rip PvP!

    ^Even Sypher said Incapacitating Strike is OP.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Splattercat_83
    Splattercat_83
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    Still waiting for the balance, thanks.

    Sure, as long as they nerf dodge rolling to pre DB.
  • leepalmer95
    leepalmer95
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    Van_0S wrote: »
    Reapor wrote: »
    My mind was blown i thought RD was a ultimate..... what does that tell you.

    L2P issue. RD damage has been nerfed several times already in the past.

    And yet it's still strong now and you want them to reverse past balances to make it stronger?

    L2P without OP broken skill.

    Every update for the last 2 years has been followed by a nerf RD. Yes, I am getting tired of seeing the same post. RD can be countered. If you want to be able to perma dodge roll an execute and leave a Templar only able to use two DPS skills sweeps or dark flare, then revert the the RD damage changes back to where they were but allow it too be dodge able. Or give magicka classes their own Magicka pool dodge roll.

    Every other class and build can kill people that dodge roll, every other class or build uses executes that can be dodged, you main dps skill goes through dodge, use aoe or burst someone down with an ult or something when their low hp like every other class does.

    Why should templars basically ignore dodge roll and get an easy win button? Even if RD can be dodged it's still going the be the strongest execute in the game, double dip cp, long range, starts at 50%.

    In pve i hit like 46k radiant ticks when a boss is low, i'd like so see another execute do the same.

    Do you know how much soul harvest and its morph cost compared to templar ultimate or all the ulimates cost?

    Its super cheap and refills very quick as well hits like a truck!
    Might as well increase the ultimate cost by 200, that is if ZOS decides to nerf RD to the ground.

    Rip PvP!

    ^Even Sypher said Incapacitating Strike is OP.

    People complaining about the single target ult thats dodged a lot instead of the, aoe ult that does just a little bit less dmg, is aoe and therefore undodgeable, has a strong dot that immediately ticks for 2-3k after use, gives 3% wpn dmg (boosting it owns dmg), oh and ww and vamps take 20% more and considering a lot of characters are now vamps because it has few weaknesses...?

    But hey if i combo it right and the person i hit actually knows how to gear for pvp i can maybe crit for 8k/9k single target with incap.
    Van_0S wrote: »
    Reapor wrote: »
    My mind was blown i thought RD was a ultimate..... what does that tell you.

    L2P issue. RD damage has been nerfed several times already in the past.

    And yet it's still strong now and you want them to reverse past balances to make it stronger?

    L2P without OP broken skill.

    Every update for the last 2 years has been followed by a nerf RD. Yes, I am getting tired of seeing the same post. RD can be countered. If you want to be able to perma dodge roll an execute and leave a Templar only able to use two DPS skills sweeps or dark flare, then revert the the RD damage changes back to where they were but allow it too be dodge able. Or give magicka classes their own Magicka pool dodge roll.

    Every other class and build can kill people that dodge roll, every other class or build uses executes that can be dodged, you main dps skill goes through dodge, use aoe or burst someone down with an ult or something when their low hp like every other class does.

    Why should templars basically ignore dodge roll and get an easy win button? Even if RD can be dodged it's still going the be the strongest execute in the game, double dip cp, long range, starts at 50%.

    In pve i hit like 46k radiant ticks when a boss is low, i'd like so see another execute do the same.

    Do you know how much soul harvest and its morph cost compared to templar ultimate or all the ulimates cost?

    Its super cheap and refills very quick as well hits like a truck!
    Might as well increase the ultimate cost by 200, that is if ZOS decides to nerf RD to the ground.

    Rip PvP!

    Yeah, soul harvest is 50, templar spear is 75.

    Spear is an aoe with a dot attached? Sure incap is strong, but then again so it spear so much so that last patch stamina templars were using it over dawnbreaker.

    I don't get this patch, people complaing about soul harvest hitting hard but it's single target and it's not like theres not been hard hitting ult's in the game. A wb to leap combo basically 100% killed someone. A fossilize meteor basically ends someone. A wb to spear killed someone. A sorc timing a curse/frag/dawnbreaker killed someone.

    The majority of those skills being aoe, incap is the only single target one and because it does slightly more dmg than the aoe dawnbreaker (questionable if you count the first dot tick) people are crying over it.

    Just spec for pvp and stack into impen, i'd also put more into hardy this patch as most people are stamina and if your still getting hit hard then spec more defensively, use 2x bloodspawn, put some points into physical armour cp, etc...

    I've not been hit harder than 9k incap and that was against a high dmg nb will little sustain.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ArchMikem
    ArchMikem
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    You guys could just dodge roll backwards. Getting out of range cuts the beam off.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • leepalmer95
    leepalmer95
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    ArchMikem wrote: »
    You guys could just dodge roll backwards. Getting out of range cuts the beam off.

    You know this thread is literally been made because RD isn't dodge rollable right?

    Also have you seen the range of RD? 28m + 8m + 4m, i'd run out of stamina or die before i could get 40m+ away.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Talyena
    Talyena
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    ArchMikem wrote: »
    You guys could just dodge roll backwards. Getting out of range cuts the beam off.

    You know this thread is literally been made because RD isn't dodge rollable right?

    Also have you seen the range of RD? 28m + 8m + 4m, i'd run out of stamina or die before i could get 40m+ away.

    In that case you could just interrupt the caster. If you are too far away to get close, get further away, if you are too close to get far away, get closer. Or use any of the many attacks that interrupt casters.
  • Reapor
    Reapor
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    https://youtu.be/cA-WIynIzzs?t=4m9s

    I give u you jesus beam.

    That is all
    Edited by Reapor on June 18, 2016 12:11PM
  • Shader_Shibes
    Shader_Shibes
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    Khaos_Bane wrote: »
    There is nothing wrong with jesus beam

    Huh+_7cedc48e7c961a678e36e1e5f8606a89.gif
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    When is shuffle going to get the 6 second treatment? We all want a more active defense to promote skillful play right?
  • TequilaFire
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    I can range attack you with snipe while my buddies beat on you and you will be just as dead. FFS

    To avoid your buddies attack i'd dodge roll, it would then avoid your snipes (who uses snipe...)

    But with RD, nah.

    Maybe you could, but most of the time you would be cc'd and very vulnerable to ranged attacks.
    Sure you could break free but then you better have a truck load of stamina as the others wailing on you are going to kill you anyway. Your problem is with ranged attacks in general. Not to mention multiple players on you at the same time.
    RD is just a convenient scapegoat for you as it is most visible.

    I use focused aim by the way as many others do, I just used snipe as an example, combined with acid spray followed by RO very effective tools against ball groups behind the front melee line.

    Must be working with all QQ! :D
    Edited by TequilaFire on June 18, 2016 12:54PM
  • Baconlad
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    The OP, as a dodge rolling stam dude...i feel for you if I bring a stam player down to 25% health, then he starts dodge rolling away, I cast JB, and he's dead...thats it. Just dead, the channel time for dodge roll pretty much means that even if dude sees the beam, he going to get hit. I think the biggest problem is that templars like myself feel that it is the only thing I their toolkit to deal with dodge rollers...which...its true it is. I've even noticed recently that when I see a player with shuffle on, I imediatly start beaming...i don't even TRY to cast dark flare. So maybe shuffle is the problem, maybe if you made shuffle cost 25% less and made it last six seconds or four or whatever, I would be more inclined to try and deal with him like a shield stacker, that is toppling charge the *** out him to get his shuffle buff off. Then hit him more conventional abilities. OR nerf the dog *** out of dodge chance through shuffle.



    . EITHER WAY I DONT THINK EITHER NERF TO DODGE CHANCE WOULD BE ACCEPTABLE IN THE MINDS OF THOSE WHO USE IT......therefore just stop complaining about it. I will say that my templar blazing shield spammer get twice as tanky just by activating this skill. It STUPID op for even health tanks
  • Peekachu99
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    OP is a perma-rolling NB, I assume? You know: the ones that pop outta stealth in IC, fail to one-shot you, get a JB to the face, then vanish (to come on the forums and complain about JB). "He ruined my one-shot, waaaah!"

    Stop the nerfs. In some ways, I'm glad that the development team are so tone-deaf to the abundant whiners on this forum.
    Edited by Peekachu99 on June 18, 2016 1:20PM
  • Reapor
    Reapor
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    Peekachu99 wrote: »
    OP is a perma-rolling NB, I assume? You know: the ones that pop outta stealth in IC, fail to one-shot you, get a JB to the face, then vanish (to come on the forums and complain about JB). "He ruined my one-shot, waaaah!"

    Stop the nerfs. In some ways, I'm glad that the development team are so tone-deaf to the abundant whiners on this forum.

    If u jesus beam me at 100% and i was trying to gank you, i would just blow ur ass up as i have meny other talented templars.
    Edited by Reapor on June 18, 2016 1:47PM
  • velocidad
    velocidad
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    ArchMikem wrote: »
    You guys could just dodge roll backwards. Getting out of range cuts the beam off.

    You know this thread is literally been made because RD isn't dodge rollable right?

    Also have you seen the range of RD? 28m + 8m + 4m, i'd run out of stamina or die before i could get 40m+ away.

    How do I get that 8m+4m ?

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