Maintenance for the week of February 16:
• PC/Mac: No maintenance – February 16

Can we make jesus beam dodgerollable again yet/

leepalmer95
leepalmer95
✭✭✭✭✭
✭✭✭✭✭
Still waiting for the balance, thanks.
PS4 EU DC

Current CP : 756+

I have every character level 50, both a magicka and stamina version.


RIP my effort to get 5x v16 characters...
  • Morathras
    Morathras
    ✭✭✭
    as a templar i say yes.
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    Would help against perma Dodge rollers.
    Still, I'd prefer The range to be reduced to 20m and execute Range, too.
    Edited by Birdovic on June 16, 2016 10:41AM
  • Sunburnt_Penguin
    Sunburnt_Penguin
    ✭✭✭✭✭
    On one hand, it does seem fair as every other execute is dodgeable. However, there is a channel time on JB which means that if it were dodgeable then it would be the easiest execute to dodge.

    I'd accept it being dodgeable if part of the cost was refunded according to the unused channel time following the dodge e.g. Channel time is 3 seconds and cost is 3k Magicka, dodged after 1 second = 2k Magicka returned to caster.
    Edited by Sunburnt_Penguin on June 16, 2016 10:43AM
  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    There is nothing wrong with jesus beam
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    Khaos_Bane wrote: »
    There is nothing wrong with jesus beam

    :smiley:
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just stop with this nerf stuff already.
    Really getting old.
    Dodge rollers need something to stop them, when I use other abilities all I see is dodge, dodge, dodge, miss.
    Maybe the dodge chance should be lowered (or fixed) then I might agree.
    Edited by TequilaFire on June 16, 2016 11:16AM
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    i would rather the range drop to 20m instead of letting it be dodge rollable. I want to have a chance to interrupt that templar spamming RD on me from 41m away while i fight 3 NBs...
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Reapor
    Reapor
    ✭✭✭
    All it needs is the extra damage lowering from activating at 50% to 25%.

    Btw anyone who thinks 1 shotting people from 50% is fine, are morons.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    10m, 20m it would not make a difference in a case where you are fighting multiple players.
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    Or The 100% Dodge Chance Timeframe needs to be reduced.
    Like Dodge Rolling Takes 1sec And The guaranteed Dodge happens only in 0,5sec of that Time, The Rest 0,5sec has a 20% Dodge Chance.
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Gotta love the zergling templars having a 100% uptime of jesus beam on you from 30m distance. Awesome.
    Susano'o

    Zerg Squad
  • Reapor
    Reapor
    ✭✭✭
    Wollust wrote: »
    Gotta love the zergling templars having a 100% uptime of jesus beam on you from 30m distance. Awesome.

    It promotes bad play you are right, iv jumped templars in ipc and they have panicked and insta jesus beamed me at 100% it didnt hurt but still it shows the mind set.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's an execute that just completely ignores a defence mechanic, it going through dodge is the equivalent of something just ignoring block.

    Every other class seems to handle dodge just for, i'm sure mag templars can figure something out to hit dodge rollers, maybe an aoe stunning skill that they have.

    Also i do agree with the range and the % is starts increasing, not sure why it' got such a big range and starts scaling at 50% when every other ranged execute is 25/20% and they can be dodged.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Runs
    Runs
    ✭✭✭✭✭
    ✭✭✭
    Can we stop calling it Jesus Beam so noobs stop using it as an opener for everything?
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • Van_0S
    Van_0S
    ✭✭✭✭✭
    Rip PvP!
    RiP exploit/cheat engine!
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Some players just can't handle the simple means of avoiding/breaking RD and will always cry till they get their way just like every other thing that has ruined this game.
    They quickly forget that a Templar has no mobility at all and is completely vulnerable during the channel time.
    Hello Kitty!
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Runs wrote: »
    Can we stop calling it Jesus Beam so noobs stop using it as an opener for everything?

    But they believe
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    I hate Jesus beam but it should be undodgable. The execute should start from 20%. An the damage should be changed because right now it is multiplicative and it is buffed from magic damage, dot damage, magicka ratio damage and execute. Too many parameter and that is why there is so big numbers in the death recap.
    Because I can!
  • Idinuse
    Idinuse
    ✭✭✭✭✭
    ✭✭
    No. One of few if not the only thing that can hit perma dodge shuffle players. I know they want 100% immunity to any damage in the game, but no.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    I will give you my vote too
    #MOREORBS
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Tbh I don't really mind it being undodgeable (and I mainly play stam classes) but I do mind the mechanics behind the ability. Alright it's a channel, it should do a lot of damage. That's all fair game to me. But currently, the way it is designed just promotes using it from 100% (granted said templar has buddys with him ofc). That is crap game play. And the reason is that the damage keeps scaling up while the target health goes down. That's why I'd like to see a change to that. You cast it on 100% health? You'll deal that exact damage for the whole channel or till you interrupt your channel. No more scaling up while others beat on the target at the same time.
    This would make it useless to cast before execute range and would certainly help reduce the flak the ability is taking these days. And maybe reduce the execute range to 35% or 40%. 50% seems a bit excessive (same goes for executioner ofc)
    Susano'o

    Zerg Squad
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Idinuse wrote: »
    No. One of few if not the only thing that can hit perma dodge shuffle players. I know they want 100% immunity to any damage in the game, but no.

    No one perma dodge rolls, not anymore, there are ways to stop people rolling, cc's, aoe etc...

    Even sticking dots on people is effective and they can't dodge roll the dmg, the amount of people i've got low only for them to dodge roll and for my poison injection to crit hit them for 6.5k.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Reapor
    Reapor
    ✭✭✭
    Some players just can't handle the simple means of avoiding/breaking RD and will always cry till they get their way just like every other thing that has ruined this game.
    They quickly forget that a Templar has no mobility at all and is completely vulnerable during the channel time.
    Hello Kitty!

    The simple task of interrupting a attack at 30+ meters during the 2.2 seconds of life u have left.
  • clayandaudrey_ESO
    clayandaudrey_ESO
    ✭✭✭✭✭
    15xl6q.jpg
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Some players just can't handle the simple means of avoiding/breaking RD and will always cry till they get their way just like every other thing that has ruined this game.
    They quickly forget that a Templar has no mobility at all and is completely vulnerable during the channel time.
    Hello Kitty!

    So hope theres some line of sight around or hope i'm literally next to the templar, as soon as they press beam the first tick hits, then you've got 1s to someone stop the other tick from killing you, assuming they hit you at around 40/50%, if your 30%~ the first tick will insta kill you, if you heal slightly it'll still kill you. If you cc when they beam your dead.

    Templar mobility has nothing to do with beam...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • SwaminoNowlino
    SwaminoNowlino
    ✭✭✭✭✭
    QQ QQ
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    Yeah I think the range is a tad bit fair or make it dodge-able so it doesn't affect PvE because getting hit by a 24k RD from across the map since I killed 3 enemies, while the templar hits from down hall is absolutely ridiculous.
    Edited by MaxwellC on June 16, 2016 1:15PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Reapor wrote: »
    All it needs is the extra damage lowering from activating at 50% to 25%.

    Btw anyone who thinks 1 shotting people from 50% is fine, are morons.

    Not that i disagree... But doesnt that mean any skill that can pull off 8-10k in a hit needs nerfed? Oh wait, im sure jesus beam is the only skill that can do that.
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    Morathras wrote: »
    as a templar i say yes.

    I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.
    NA Server - Kildair
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Robbmrp wrote: »
    Morathras wrote: »
    as a templar i say yes.

    I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.

    The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.
    Because I can!
Sign In or Register to comment.