You can't dodge roll any channels - it's the whole point of channeled attacks. You can, however, dodge roll out of their AOE or out of range. Someone channeling you from extreme distance with a RD? Dodge roll away from the caster and the beam will break. Someone Jabbing you like crazy? Dodge roll out of the AOE and problem solved.
If you come across a channel that can be dodge rolled, and the incident is not explainable by getting out of AOE or out of reach, then that is a bug and should be reported to ZOS so that they can fix it. Not that there are all that many channels in the game to begin with.
Templars have three: RD, Jabs, and Heal Ulti. Not being able to dodge roll the Heal Ulti is meaningless, and whie you can dodge roll out of AOE of jab, you can't dodge roll out of the damage inside it's AOE.
Sorcs have 1 channel - Dark Exchange, which is not really relevant to dodge rolling. The beam of Summoned Lightning Atro counts as a channel I think, i.e. you can't dodge roll out of it, but the skill itself is not a channel - the Sorc who summoned the Atro is free to keep weaving other attacks while the Atro blasts with lightning.
Dual wield has Flurry and it's morphs - I don't have much experience with the skill, but it should not be dodge rollable per se, but it has a short reach. So you should be able to dodge roll out of it's range. Which should stop the channel since it's not an AOE, and going out of range should cut channels short. Not that you necessarily notice that, since it has a channel time of 0.6 seconds.
Then you have Soul Strike and it's morphs -and that thing is undodgeable,
Finally you have Resto and Lightning Staff heavy attacks and those too also ignore dodge rolling.
And that's, as far as I can tell, all channels in the game. At least stuff that is undodge rollable and ties the user down to channeling the attack. There are bunch of other undodge rollable stuff in the game, but they are not channels as such, and do not come with the limitations that all channels must deal with (i.e. ties you down, no animation cancelling allowed, vulnerable to counter attack.)
They all work pretty consistently as far as dodge rolling goes - i.e. they ignore it. They are all susceptible to LOS, out of range and interrupting the caster though. And Radiant is dealt with pretty much the same manner as all the other offensive ranged channels. Of which there are 4 in the game total: Lightning and Resto Staff Heavy attacks, Soul strike and Radiant.
leepalmer95 wrote: »Still waiting for the balance, thanks.