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Can we make jesus beam dodgerollable again yet/

  • Zheg
    Zheg
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    Reapor wrote: »
    Wollust wrote: »
    Gotta love the zergling templars having a 100% uptime of jesus beam on you from 30m distance. Awesome.

    It promotes bad play you are right, iv jumped templars in ipc and they have panicked and insta jesus beamed me at 100% it didnt hurt but still it shows the mind set.

    Honestly, more often than not my weapon swap doesn't work, I sigh dejectedly at ZOS coding and/or lag, and then have to block cancel that jesus beam. I can't tell you how many times I've tried to weapon swap to drop a purify and start whiffing at air with my jabs instead.

    This topic actually came up in our TS last night. If jesus beam needs to be changed to be dodged, then dodging needs to work like GW2 where certain builds can maybe squeeze in an extra dodge, but you get 2 dodges and done before you have to wait for the recharge. Permadodge is terrible for balance, and with the well-fitted changes in DB it just makes it worse. Do stam builds realize that? Your capacity to permadodge is greater than at any other point in the game with the exception of when there was no successive stam cost increase. And now you want the one counter removed? Can't have both. If you want the counter lessened, you need the permadodging lessened.
    Edited by Zheg on June 16, 2016 2:00PM
  • Mayrael
    Mayrael
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    Ok, so to be constructive:
    1. Damage of JB starts to be effective while in range like ~ 30%, i cant count how many times someone have out healed from range 30-50% hp.
    2. Counters to JB:
    - Purge (y it can be purged)
    - Any bash, interrupt
    - Range (for sorcs) and LoS (y in a open field its useles, but most of the fights is taking a part near keeps, stones, trees tbh i use LoS even more often than purge as it allows me to focus more on counters than just defending)
    - invisibility potion or cloak
    3. Dodge roll cannot be an answer to everything. Roll dodge need counters to.
    4. If skill will be dodgeable, it have to change from channel to idk, insta casted dot that deals the more damage the less hp target has.
    5. ...or simply give templars Surprise Javelin :)
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  • Mortehl
    Mortehl
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    Still waiting for the balance, thanks.

    And I'm still waiting for all the dodge rolling nonsense to stop but instead we get well-fitted and new sets which promote dodge roll spam. Guess everyone has to be disappointed.
  • maxjapank
    maxjapank
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    RD is fine. Quit whining. Learn to counter it like everyone else does
  • Robbmrp
    Robbmrp
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    Bashev wrote: »
    Robbmrp wrote: »
    Morathras wrote: »
    as a templar i say yes.

    I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.

    The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.

    Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!

    Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.
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  • Killa4hire89
    Killa4hire89
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    As a templar and DK I have been on both sides of this. I was, up until yesterday, firmly in the nerf RD camp as it outperformed other ultimates.

    However following last night I say leave it. RD hits weak at full health like other executes but bug at low health. I can now get comparable numbers between RD and executioner. I have hit up to 28k with executioner. Mix in LA and Bash and dps is comparable. Having RD as a counter to dodge is cool.

    Leave RD alone.
  • Bashev
    Bashev
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    Robbmrp wrote: »
    Bashev wrote: »
    Robbmrp wrote: »
    Morathras wrote: »
    as a templar i say yes.

    I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.

    The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.

    Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!

    Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.

    It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.
    Because I can!
  • Molag_Crow
    Molag_Crow
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    Reapor wrote: »
    Wollust wrote: »
    Gotta love the zergling templars having a 100% uptime of jesus beam on you from 30m distance. Awesome.

    It promotes bad play you are right, iv jumped templars in ipc and they have panicked and insta jesus beamed me at 100% it didnt hurt but still it shows the mind set.

    As a Templar, I have to agree. I've gone vs other Templar's who seem to have an 'itchy-Radiant-Destruction-Trigger-finger' at beam me at 100% HP :lol: it's pathetic.

    I personally think that the base damage IN PVP ONLY (add it to the Battle Spirit buff) shouldn't do so much on targets above 20% HP.
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  • Robbmrp
    Robbmrp
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    Bashev wrote: »
    Robbmrp wrote: »
    Bashev wrote: »
    Robbmrp wrote: »
    Morathras wrote: »
    as a templar i say yes.

    I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.

    The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.

    Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!

    Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.

    It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.

    That's no different than getting hit with Mages Wrath or Executioner's Strike or any other execute spell from one of the 5 other players around. Zenimax could always update the skill so that it's not castable over a certain %. That would take care of those that cast it when someones at 50% or higher. The only time I do that when fighting someone is when I hit the wrong key! DOH!
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  • mistermutiny89
    mistermutiny89
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    Use an interrupt.

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  • Ryuho
    Ryuho
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    Bashev wrote: »
    Robbmrp wrote: »
    Bashev wrote: »
    Robbmrp wrote: »
    Morathras wrote: »
    as a templar i say yes.

    I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.

    The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.

    Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!

    Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.

    It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.

    Try to hide behind trees, rocks, hills, etc. Poison injection/Crushing shock/Inhale on beamer. Shieldstack. Cloak. Mist form. Purge. Ritual. Or simplest of all of them bash beamer. There are several counters to beam, beam is only problem when u are outnumbered, but as all of you know this game favourites zergs/group play in every patch even more than solo play, so in most situations u will die, especially if u are facing several opponents and som1 starts to shot beam on u, but still u have to try to survive..
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  • tennant94
    tennant94
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    It's damage should scale up the longer Jesus beam is on you instead of it nuking you as soon as it hits.
  • Nifty2g
    Nifty2g
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    maxjapank wrote: »
    RD is fine. Quit whining. Learn to counter it like everyone else does
    I can only purify so many times while dealing with 4 or 5 other people

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    #MOREORBS
  • Bashev
    Bashev
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    Ryuho wrote: »
    Bashev wrote: »
    Robbmrp wrote: »
    Bashev wrote: »
    Robbmrp wrote: »
    Morathras wrote: »
    as a templar i say yes.

    I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.

    The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.

    Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!

    Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.

    It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.

    Try to hide behind trees, rocks, hills, etc. Poison injection/Crushing shock/Inhale on beamer. Shieldstack. Cloak. Mist form. Purge. Ritual. Or simplest of all of them bash beamer. There are several counters to beam, beam is only problem when u are outnumbered, but as all of you know this game favourites zergs/group play in every patch even more than solo play, so in most situations u will die, especially if u are facing several opponents and som1 starts to shot beam on u, but still u have to try to survive..

    Ok you admitted that RD is a problem when you are outnumbered. I bet that you dont use this skill when you 1 vs 1 or you play 1 vs X. I can conclude that you run in the zerg and freely spam your free AP skill.
    Because I can!
  • Strider_Roshin
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    Still waiting for the balance, thanks.

    No kidding!
  • Animal_Mother
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    Ryuho wrote: »
    Bashev wrote: »
    Robbmrp wrote: »
    Bashev wrote: »
    Robbmrp wrote: »
    Morathras wrote: »
    as a templar i say yes.

    I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.

    The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.

    Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!

    Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.

    It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.

    Try to hide behind trees, rocks, hills, etc.

    This is the number one reason why my RD attacks get interrupted.
  • Ryuho
    Ryuho
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    Bashev wrote: »
    Ryuho wrote: »
    Bashev wrote: »
    Robbmrp wrote: »
    Bashev wrote: »
    Robbmrp wrote: »
    Morathras wrote: »
    as a templar i say yes.

    I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.

    The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.

    Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!

    Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.

    It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.

    Try to hide behind trees, rocks, hills, etc. Poison injection/Crushing shock/Inhale on beamer. Shieldstack. Cloak. Mist form. Purge. Ritual. Or simplest of all of them bash beamer. There are several counters to beam, beam is only problem when u are outnumbered, but as all of you know this game favourites zergs/group play in every patch even more than solo play, so in most situations u will die, especially if u are facing several opponents and som1 starts to shot beam on u, but still u have to try to survive..

    Ok you admitted that RD is a problem when you are outnumbered. I bet that you dont use this skill when you 1 vs 1 or you play 1 vs X. I can conclude that you run in the zerg and freely spam your free AP skill.

    Not playing templar till malubeth is fixed. They rekt my build, it performs to well, no1 should be immortal for its duration. And I am solo/duo player. If I am around I mostly play my Sorc. Sorc or Nb are the only valid options those days for solo roaming imo.

    Zerglings are evrywhere. Ofc I don't like to die vs 3 scrubs jesus beaming me, but its not the beam fauIt, but game mechanic and ppls who want esiest possible kill, but it happens rarely only If I mess something.

    Anyway, I can esly kill such beamer if he splits from his group, and thats my tactic kite kite kite and kill them when they are splited. I rely heavly on environment, shadow image/blink on my sorc - its esy this way to *** their los and kill such potatos. Generally, I dont have problems with being beamed, cause in most scenarios I will find some counter to it.
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    templar - Selene Farron AR27
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  • idk
    idk
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    No channeled attacks can be avoided via dodge. As one pointed out, being able to dodge this will would make it the easiest execute to avoid.

    At that, I can only remember once in recent history I've been killed by a single player using RO which makes me question why anyone thinks this should be nerfed.
    Edited by idk on June 16, 2016 3:50PM
  • Mureel
    Mureel
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    It'll only help if anyone can stop crying about Jesus beam long enough to roll dodge that is...I am a horrid pvper and I think I've never died to that unless I was pounded by several at once. Seriously.

    Back when you could roll dodge it people were complaining about it then, too!!
  • dodgehopper_ESO
    dodgehopper_ESO
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    Bashev wrote: »
    Robbmrp wrote: »
    Bashev wrote: »
    Robbmrp wrote: »
    Morathras wrote: »
    as a templar i say yes.

    I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.

    The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.

    Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!

    Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.

    It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.

    I never comprehend this argument. You're asking how you can SEE the radiant destruction attack, and then you describe 'no sound'? In a battle I'll grant you likely won't hear the sounds, because sound gets goofy in a big battle. My complaint with the argument you are making though, is that RD (like all Templar skills) is blatantly obvious. Its bright gold for goodness sake! There's nothing sneaky about RD. If you were talking about a Nightblade skill I might accept your argument, but you're talking about a skill that only the blind are not going to see!

    If your question is how can you target the Templar attacking you behind a wall of enemies, that is another question altogether, and can be applied to other ranged executes or high damage ranged attacks.
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  • Ffastyl
    Ffastyl
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    If the mechanic of dodge roll is adjusted to be less frustrating (to fight against) then I can accept having an undodgeable attack become dodgeable. Currently while dodge rolling the player's position is where they started until the animation finishes. That position is where other players and enemies have to aim to "catch" a roll. Not where they see the player or where the player will be. Most of the time a tumbler evades an attack is not because of the dodge but because aiming at the player is the wrong place to aim. Adjust this and we get more counters to dodge roll, rendering undodgeable attacks an obsolete counter.
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  • Bramir
    Bramir
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    Khaos_Bane wrote: »
    There is nothing wrong with jesus beam

    Yeah, because spammable ultimates are totally balanced...
  • Bramir
    Bramir
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    I remember in Rift, there was this cleric ability called Nysyr's something...it functioned basically like RD. The thing is, it had a 60 second cooldown...
    Edited by Bramir on June 16, 2016 4:18PM
  • WreckfulAbandon
    WreckfulAbandon
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    Dear Stamina builds,

    For many months now I have endured your constant rolling around. Your huge vigor and rally ticks. Your cheap shots from stealth, your animation cancellling so furiously your toon looks to be convulsing, your constant barrage of heavy hitting (thankfully finally addressed by CP) attacks, often backed up by a stupid racial passive that makes having unlimited stamina easy. Or Battle Roar. Ugh.

    And I never complained. Never called for nerfs. I instead learned to adapt my play.

    Well if RD is made dodgeable I promise that I will advocate so strongly for a stop-gap fix to dodging that it will be even worse than shieldbreaker. The tortured screams and the endless tears of formerly untouchable roll dodge monkeys will be music to my ears. You have been warned.

    Sincerely,

    A magicka user
    Edited by WreckfulAbandon on June 16, 2016 4:25PM
    PC NA

    All my comments are regarding PvP
  • Fat_Cat45
    Fat_Cat45
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    Just stop with this nerf stuff already.
    Really getting old.
    Dodge rollers need something to stop them, when I use other abilities all I see is dodge, dodge, dodge, miss.
    Maybe the dodge chance should be lowered (or fixed) then I might agree.
    Well when ZOS said they "fixed" the ability so it can't be dodge rolled anymore, they never did that to other channeled abilities which are not ultimates.

    You can dodge roll Flurry/ Rapid Strikes / Bloodthirst. It's a channel.
    You can dodge roll Templar Jabs. It's a channel.

    So why does Radiant Destruction get special treatment? It is clearly the most lethal of the channeled abilities.

    So either make RD dodgeable again or bring all other channels up to par with it.
    Edited by Fat_Cat45 on June 16, 2016 4:39PM
  • Animal_Mother
    Animal_Mother
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    Bramir wrote: »
    I remember in Rift, there was this cleric ability called Nysyr's something...it functioned basically like RD. The thing is, it had a 60 second cooldown...

    Everything in Rift has a CD. In ESO only Templars.
  • Thornen
    Thornen
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    Mayrael wrote: »
    Ok, so to be constructive:
    1. Damage of JB starts to be effective while in range like ~ 30%, i cant count how many times someone have out healed from range 30-50% hp.
    2. Counters to JB:
    - Purge (y it can be purged)
    - Any bash, interrupt
    - Range (for sorcs) and LoS (y in a open field its useles, but most of the fights is taking a part near keeps, stones, trees tbh i use LoS even more often than purge as it allows me to focus more on counters than just defending)
    - invisibility potion or cloak
    3. Dodge roll cannot be an answer to everything. Roll dodge need counters to.
    4. If skill will be dodgeable, it have to change from channel to idk, insta casted dot that deals the more damage the less hp target has.
    5. ...or simply give templars Surprise Javelin :)

    It already has counters...aoe. Single target abilities whether they are a channel or not should be dodge able. People defending RD cheese are generally templars who can just purge it no problems...
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Thornen wrote: »
    Mayrael wrote: »
    Ok, so to be constructive:
    1. Damage of JB starts to be effective while in range like ~ 30%, i cant count how many times someone have out healed from range 30-50% hp.
    2. Counters to JB:
    - Purge (y it can be purged)
    - Any bash, interrupt
    - Range (for sorcs) and LoS (y in a open field its useles, but most of the fights is taking a part near keeps, stones, trees tbh i use LoS even more often than purge as it allows me to focus more on counters than just defending)
    - invisibility potion or cloak
    3. Dodge roll cannot be an answer to everything. Roll dodge need counters to.
    4. If skill will be dodgeable, it have to change from channel to idk, insta casted dot that deals the more damage the less hp target has.
    5. ...or simply give templars Surprise Javelin :)

    It already has counters...aoe. Single target abilities whether they are a channel or not should be dodge able. People defending RD cheese are generally templars who can just purge it no problems...

    AOE as a counter to roll dodge??? Good luck with that when you're getting slammed by WB with heavy attacks seamlessly weaved in.
    PC NA

    All my comments are regarding PvP
  • Thornen
    Thornen
    ✭✭✭✭✭
    Thornen wrote: »
    Mayrael wrote: »
    Ok, so to be constructive:
    1. Damage of JB starts to be effective while in range like ~ 30%, i cant count how many times someone have out healed from range 30-50% hp.
    2. Counters to JB:
    - Purge (y it can be purged)
    - Any bash, interrupt
    - Range (for sorcs) and LoS (y in a open field its useles, but most of the fights is taking a part near keeps, stones, trees tbh i use LoS even more often than purge as it allows me to focus more on counters than just defending)
    - invisibility potion or cloak
    3. Dodge roll cannot be an answer to everything. Roll dodge need counters to.
    4. If skill will be dodgeable, it have to change from channel to idk, insta casted dot that deals the more damage the less hp target has.
    5. ...or simply give templars Surprise Javelin :)

    It already has counters...aoe. Single target abilities whether they are a channel or not should be dodge able. People defending RD cheese are generally templars who can just purge it no problems...

    AOE as a counter to roll dodge??? Good luck with that when you're getting slammed by WB with heavy attacks seamlessly weaved in.

    If your getting slammed with wb they're not dodge rolling....seriously aoe is the counter to dodge roll, you can't roll out of aoe and every class has access to it.
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Thornen wrote: »
    Thornen wrote: »
    Mayrael wrote: »
    Ok, so to be constructive:
    1. Damage of JB starts to be effective while in range like ~ 30%, i cant count how many times someone have out healed from range 30-50% hp.
    2. Counters to JB:
    - Purge (y it can be purged)
    - Any bash, interrupt
    - Range (for sorcs) and LoS (y in a open field its useles, but most of the fights is taking a part near keeps, stones, trees tbh i use LoS even more often than purge as it allows me to focus more on counters than just defending)
    - invisibility potion or cloak
    3. Dodge roll cannot be an answer to everything. Roll dodge need counters to.
    4. If skill will be dodgeable, it have to change from channel to idk, insta casted dot that deals the more damage the less hp target has.
    5. ...or simply give templars Surprise Javelin :)

    It already has counters...aoe. Single target abilities whether they are a channel or not should be dodge able. People defending RD cheese are generally templars who can just purge it no problems...

    AOE as a counter to roll dodge??? Good luck with that when you're getting slammed by WB with heavy attacks seamlessly weaved in.

    If your getting slammed with wb they're not dodge rolling....seriously aoe is the counter to dodge roll, you can't roll out of aoe and every class has access to it.

    I get that but you aren't going to out DPS a stamina build and win the fight using AoE's to deal damage to one person...
    PC NA

    All my comments are regarding PvP
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