leepalmer95 wrote: »Still waiting for the balance, thanks.
as a templar i say yes.
I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.
The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.
as a templar i say yes.
I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.
The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.
Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!
Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.
as a templar i say yes.
I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.
The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.
Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!
Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.
It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.
as a templar i say yes.
I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.
The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.
Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!
Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.
It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.
as a templar i say yes.
I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.
The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.
Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!
Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.
It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.
Try to hide behind trees, rocks, hills, etc. Poison injection/Crushing shock/Inhale on beamer. Shieldstack. Cloak. Mist form. Purge. Ritual. Or simplest of all of them bash beamer. There are several counters to beam, beam is only problem when u are outnumbered, but as all of you know this game favourites zergs/group play in every patch even more than solo play, so in most situations u will die, especially if u are facing several opponents and som1 starts to shot beam on u, but still u have to try to survive..
as a templar i say yes.
I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.
The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.
Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!
Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.
It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.
Try to hide behind trees, rocks, hills, etc.
as a templar i say yes.
I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.
The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.
Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!
Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.
It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.
Try to hide behind trees, rocks, hills, etc. Poison injection/Crushing shock/Inhale on beamer. Shieldstack. Cloak. Mist form. Purge. Ritual. Or simplest of all of them bash beamer. There are several counters to beam, beam is only problem when u are outnumbered, but as all of you know this game favourites zergs/group play in every patch even more than solo play, so in most situations u will die, especially if u are facing several opponents and som1 starts to shot beam on u, but still u have to try to survive..
Ok you admitted that RD is a problem when you are outnumbered. I bet that you dont use this skill when you 1 vs 1 or you play 1 vs X. I can conclude that you run in the zerg and freely spam your free AP skill.
as a templar i say yes.
I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.
The other way around sounds better. You cannot dodge the first tick but you can break the beam when you dodge.
Why reward someone because the didn't dodge the initial strike? This spell can be interrupted while being channeled so why should they also be able to dodge out at any time after the initial hit to the face?!
Maybe Zenimax just needs to make it a single strike execute when someones at 20% health. It sounds like it would solve a lot of complaints on it.
It is not rewarding. How can I see a templar casting RD on me from 30m behind 5 other players? There is no sound or whatever. Also the beam comes immediately, there is no travel time. It is like lazer. The big issue now is that people cast it and hope that other players will drop you under 50% and then they will get easy AP. Why this playstyle should be rewarded? Also RD is the biggest counter to roll dodge and biggest counter to block too, probably the biggest counter to healing ward too. It is too strong right now.
Khaos_Bane wrote: »There is nothing wrong with jesus beam
Well when ZOS said they "fixed" the ability so it can't be dodge rolled anymore, they never did that to other channeled abilities which are not ultimates.TequilaFire wrote: »Just stop with this nerf stuff already.
Really getting old.
Dodge rollers need something to stop them, when I use other abilities all I see is dodge, dodge, dodge, miss.
Maybe the dodge chance should be lowered (or fixed) then I might agree.
Ok, so to be constructive:
1. Damage of JB starts to be effective while in range like ~ 30%, i cant count how many times someone have out healed from range 30-50% hp.
2. Counters to JB:
- Purge (y it can be purged)
- Any bash, interrupt
- Range (for sorcs) and LoS (y in a open field its useles, but most of the fights is taking a part near keeps, stones, trees tbh i use LoS even more often than purge as it allows me to focus more on counters than just defending)
- invisibility potion or cloak
3. Dodge roll cannot be an answer to everything. Roll dodge need counters to.
4. If skill will be dodgeable, it have to change from channel to idk, insta casted dot that deals the more damage the less hp target has.
5. ...or simply give templars Surprise Javelin
Ok, so to be constructive:
1. Damage of JB starts to be effective while in range like ~ 30%, i cant count how many times someone have out healed from range 30-50% hp.
2. Counters to JB:
- Purge (y it can be purged)
- Any bash, interrupt
- Range (for sorcs) and LoS (y in a open field its useles, but most of the fights is taking a part near keeps, stones, trees tbh i use LoS even more often than purge as it allows me to focus more on counters than just defending)
- invisibility potion or cloak
3. Dodge roll cannot be an answer to everything. Roll dodge need counters to.
4. If skill will be dodgeable, it have to change from channel to idk, insta casted dot that deals the more damage the less hp target has.
5. ...or simply give templars Surprise Javelin
It already has counters...aoe. Single target abilities whether they are a channel or not should be dodge able. People defending RD cheese are generally templars who can just purge it no problems...
WreckfulAbandon wrote: »Ok, so to be constructive:
1. Damage of JB starts to be effective while in range like ~ 30%, i cant count how many times someone have out healed from range 30-50% hp.
2. Counters to JB:
- Purge (y it can be purged)
- Any bash, interrupt
- Range (for sorcs) and LoS (y in a open field its useles, but most of the fights is taking a part near keeps, stones, trees tbh i use LoS even more often than purge as it allows me to focus more on counters than just defending)
- invisibility potion or cloak
3. Dodge roll cannot be an answer to everything. Roll dodge need counters to.
4. If skill will be dodgeable, it have to change from channel to idk, insta casted dot that deals the more damage the less hp target has.
5. ...or simply give templars Surprise Javelin
It already has counters...aoe. Single target abilities whether they are a channel or not should be dodge able. People defending RD cheese are generally templars who can just purge it no problems...
AOE as a counter to roll dodge??? Good luck with that when you're getting slammed by WB with heavy attacks seamlessly weaved in.
WreckfulAbandon wrote: »Ok, so to be constructive:
1. Damage of JB starts to be effective while in range like ~ 30%, i cant count how many times someone have out healed from range 30-50% hp.
2. Counters to JB:
- Purge (y it can be purged)
- Any bash, interrupt
- Range (for sorcs) and LoS (y in a open field its useles, but most of the fights is taking a part near keeps, stones, trees tbh i use LoS even more often than purge as it allows me to focus more on counters than just defending)
- invisibility potion or cloak
3. Dodge roll cannot be an answer to everything. Roll dodge need counters to.
4. If skill will be dodgeable, it have to change from channel to idk, insta casted dot that deals the more damage the less hp target has.
5. ...or simply give templars Surprise Javelin
It already has counters...aoe. Single target abilities whether they are a channel or not should be dodge able. People defending RD cheese are generally templars who can just purge it no problems...
AOE as a counter to roll dodge??? Good luck with that when you're getting slammed by WB with heavy attacks seamlessly weaved in.
If your getting slammed with wb they're not dodge rolling....seriously aoe is the counter to dodge roll, you can't roll out of aoe and every class has access to it.