Just a few thoughts...
Not every game has to force PVP onto PVE whether PVE players want it or not.
More players prefer PVE-centric to PVP-centric in MMO's universally across all studies that have been done. A few Google searches will confirm this.
This is an Elder Scrolls game FIRST. Arbitrarily inserting a PVP focus would subtract from those elements and the developers rightly decided the weight of the genre was more important than chasing trendy PVP gimmicks.
PVP in ESO is fine. There are two entire zones (massive Cyrodiil and an entire DLC Imperial Sewers) devoted to PVP. No need to force it on the PVE zones.
A game can do both PVE and PVP well, AND keep them separate. I feel ESO strikes a good balance at that.
Nobody here is "forcing" anything.Chasing trendy PvP gimmicks?
I don't know if you remember, but a year or so back the whole concept of a "justice system" became one of those trendy marketing hooks for a while. Every new MMO coming out was blurbing about it on their con booths.
Know what happens almost universally when introducing PVP integration into open PVE environments (with the exception of SEPARATE PVP servers where people CHOOSE to play there)? It flops. Want to know why? PEOPLE RUIN IT.
It is a sad fact that a lot of people simply live to find new and even illegal (to the TOS) ways to grief and cheat other players. It's the whole reason they play. It gives them a thrill somehow. I don't pretend to understand WHY people are like that, but the end result is always the same. The game goes to hell.
If a system can be exploited griefers WILL exploit it. Look at Cyrodil Look at any game where no-choice (didn't say forced!) open world PVP is a thing. People with time to grind or credit card ultimates to spam gain a ridiculous unfair advantage then set about camping PVE content like quest givers and crafting hubs and kill defenseless lowbies all day, preventing them from accessing and enjoying content they pay for.
I'm not saying a PVP system has to support that, which is why I believe it should ALWAYS be kept separate from PVE, especially in a ROLE PLAY-centric game like the Elder Scrolls franchise.
And before someone trots out that old cliche about how "PVP people are forced to PVE" let me explain the difference. NPC's don't grief you and camp you at quest and crafting hubs and spawn gank you. PVE content doesn't conspire to prevent you from enjoying the content you paid for. It doesn't because they are robots not people, and unless programmed to, robots don't have that psychological need to be a jerk to other people.
I agree that ZOS should continue perma-banning exploiters, improve detection to do so, and generally resolve the many outstanding issues in Cyrodil (lag, balance, etc.) If that is the suggestion than of course I support it. I doubt anyone would argue "no, those PVP players deserve to suffer, make Cyrodil even worse!" All aspects of the game deserve to be maintained and expanded upon.
So long as that expansion doesn't encroach on the PVE experience. I have had enough of bored kids with too much time on their hands grinding out overpowered characters to grief lowbies.
Let that cancer die a quick and silent death on some grindy pay-to-win Korean MMO.
Isn't everything you mentioned nullified by a toggle option? Want to quest and steal in peace? Keep PvP toggled off (it should be off by default). Tired of robbing and killing predictable and wimpy npcs, toggle PvP on and see how good of a criminal you are.
If we add these things there shouldn't be a problem. For one, you shouldn't be attacked unless you have a bounty, and two, if you have PvP toggled off you can enjoy the justice system in peace. No one of any importance from ZOS ever mentioned open world PvP where you could kill anyone for no reason. It was always tied to Enforcers vs Criminals. No bounty; no PvP. And a toggle option for those that don't want PvP.
But that's not what the PvPers wanted or argued for at the time in relation to the Enforcement part of the Justice System. They didn't want PvEers to be able to opt out of PvP altogether, that would have removed their soft targets and meant they could only engage in PvP with committed PvPers which isn't what they saw the extension of PvP to the open world being about. What they argued for instead was a bounty threshold below which you wouldn't qualify for the Enforcement system but above which you would be fair game regardless of whether or not you were a PvPer.
That's why in my earlier post I specifically used the phrase "If anyone wanted to participate fully in the PvE part then they were going to be forced into PvP" - emphasis on "fully". PvPers didn't want PvEers engaging "fully" in the PvE content of the Justice System without also being forced to engage in the PvP Enforcement system.
Plus, of course, PvPers saw the Enforcement system as a foot in the door so far as the introduction of open world PvP was concerned. They were not remotely interested in any suggestion that the Enforcement system should be restricted to PvP areas like Cyrodiil and IC. Fortunately ZOS could see the feedback on both IC as it was implemented and the Enforcement system as it was proposed and wisely decided to keep the two playstyles separate in future.
You're inferring a lot about random PvPers intentions and motivations. This is why I said no one important at ZOS ever mentioned forcing open world PvP on everyone. If you can show me a developer statement about PvE players being opened up for griefers, then fine.
However, it does no good to talk about what you think PvPers wanted. I'm tired of this notion of soft targets, or PvPers being just plain griefers that only want to fight weak targets. Some are, but a lot want good fights. If I kill a player in Cyrodiil or IC and they put up no fight, I don't stick around and grief them and I likely won't attack them again unless they attack me. I want good fights. If I wanted to faceroll fights, I'd stick to PvE.
If we are going to infer intentions though, what I saw as most PvPers wanting with the justice system was a way to finally have small scale PvP with an escape from the lag and zergs of Cyrodiil. Personally, I just wanted to be able to kill some of my friends without us having to roll alts in other factions.
Just a few thoughts...
Not every game has to force PVP onto PVE whether PVE players want it or not.
More players prefer PVE-centric to PVP-centric in MMO's universally across all studies that have been done. A few Google searches will confirm this.
This is an Elder Scrolls game FIRST. Arbitrarily inserting a PVP focus would subtract from those elements and the developers rightly decided the weight of the genre was more important than chasing trendy PVP gimmicks.
PVP in ESO is fine. There are two entire zones (massive Cyrodiil and an entire DLC Imperial Sewers) devoted to PVP. No need to force it on the PVE zones.
A game can do both PVE and PVP well, AND keep them separate. I feel ESO strikes a good balance at that.
Cool story, except the Justice system pvp was scrapped because zose's ability to provide balanced classes is a joke, and had nothing to do with protecting pvers from those evil griefing pvpers.
Both aspects of the game lack serious objectives and end game content.pvp is map flipping,pve is map finishing.
Nobody here is "forcing" anything.Chasing trendy PvP gimmicks?
I don't know if you remember, but a year or so back the whole concept of a "justice system" became one of those trendy marketing hooks for a while. Every new MMO coming out was blurbing about it on their con booths.
Know what happens almost universally when introducing PVP integration into open PVE environments (with the exception of SEPARATE PVP servers where people CHOOSE to play there)? It flops. Want to know why? PEOPLE RUIN IT.
It is a sad fact that a lot of people simply live to find new and even illegal (to the TOS) ways to grief and cheat other players. It's the whole reason they play. It gives them a thrill somehow. I don't pretend to understand WHY people are like that, but the end result is always the same. The game goes to hell.
If a system can be exploited griefers WILL exploit it. Look at Cyrodil Look at any game where no-choice (didn't say forced!) open world PVP is a thing. People with time to grind or credit card ultimates to spam gain a ridiculous unfair advantage then set about camping PVE content like quest givers and crafting hubs and kill defenseless lowbies all day, preventing them from accessing and enjoying content they pay for.
I'm not saying a PVP system has to support that, which is why I believe it should ALWAYS be kept separate from PVE, especially in a ROLE PLAY-centric game like the Elder Scrolls franchise.
And before someone trots out that old cliche about how "PVP people are forced to PVE" let me explain the difference. NPC's don't grief you and camp you at quest and crafting hubs and spawn gank you. PVE content doesn't conspire to prevent you from enjoying the content you paid for. It doesn't because they are robots not people, and unless programmed to, robots don't have that psychological need to be a jerk to other people.
I agree that ZOS should continue perma-banning exploiters, improve detection to do so, and generally resolve the many outstanding issues in Cyrodil (lag, balance, etc.) If that is the suggestion than of course I support it. I doubt anyone would argue "no, those PVP players deserve to suffer, make Cyrodil even worse!" All aspects of the game deserve to be maintained and expanded upon.
So long as that expansion doesn't encroach on the PVE experience. I have had enough of bored kids with too much time on their hands grinding out overpowered characters to grief lowbies.
Let that cancer die a quick and silent death on some grindy pay-to-win Korean MMO.
Isn't everything you mentioned nullified by a toggle option? Want to quest and steal in peace? Keep PvP toggled off (it should be off by default). Tired of robbing and killing predictable and wimpy npcs, toggle PvP on and see how good of a criminal you are.
If we add these things there shouldn't be a problem. For one, you shouldn't be attacked unless you have a bounty, and two, if you have PvP toggled off you can enjoy the justice system in peace. No one of any importance from ZOS ever mentioned open world PvP where you could kill anyone for no reason. It was always tied to Enforcers vs Criminals. No bounty; no PvP. And a toggle option for those that don't want PvP.
But that's not what the PvPers wanted or argued for at the time in relation to the Enforcement part of the Justice System. They didn't want PvEers to be able to opt out of PvP altogether, that would have removed their soft targets and meant they could only engage in PvP with committed PvPers which isn't what they saw the extension of PvP to the open world being about. What they argued for instead was a bounty threshold below which you wouldn't qualify for the Enforcement system but above which you would be fair game regardless of whether or not you were a PvPer.
That's why in my earlier post I specifically used the phrase "If anyone wanted to participate fully in the PvE part then they were going to be forced into PvP" - emphasis on "fully". PvPers didn't want PvEers engaging "fully" in the PvE content of the Justice System without also being forced to engage in the PvP Enforcement system.
Plus, of course, PvPers saw the Enforcement system as a foot in the door so far as the introduction of open world PvP was concerned. They were not remotely interested in any suggestion that the Enforcement system should be restricted to PvP areas like Cyrodiil and IC. Fortunately ZOS could see the feedback on both IC as it was implemented and the Enforcement system as it was proposed and wisely decided to keep the two playstyles separate in future.
You're inferring a lot about random PvPers intentions and motivations. This is why I said no one important at ZOS ever mentioned forcing open world PvP on everyone. If you can show me a developer statement about PvE players being opened up for griefers, then fine.
However, it does no good to talk about what you think PvPers wanted. I'm tired of this notion of soft targets, or PvPers being just plain griefers that only want to fight weak targets. Some are, but a lot want good fights. If I kill a player in Cyrodiil or IC and they put up no fight, I don't stick around and grief them and I likely won't attack them again unless they attack me. I want good fights. If I wanted to faceroll fights, I'd stick to PvE.
If we are going to infer intentions though, what I saw as most PvPers wanting with the justice system was a way to finally have small scale PvP with an escape from the lag and zergs of Cyrodiil. Personally, I just wanted to be able to kill some of my friends without us having to roll alts in other factions.
I'm inferring nothing, simply referring back to the stated views of PvPers on the countless occasions the subject of the Enforcer system has been discussed on the forum, both before and after the very direct and clear statement by ZOS on ESO Live announcing the decision not to proceed with it and for all future PvP and PvE content to be kept separate.
I fully accept that not all PvPers are griefers or wannabe griefers, but enough are to have created problems for PvEers doing PvE content in PvE areas if PvP penalties were brought into the mix. As for PvPers wanting small scale PvP outside of Cyrodiil they were given that in IC and it wasn't well received and was largely abused through unintended zerging, and ZOS have stated that additional small-scale PvP incl dueling is coming, so PvPers are getting what they want but it won't be in PvE areas. I'm absolutely fine with that.
So, I have a question, and I apologize if it has been covered, and I missed it:
For those who say this game is PvP with some PvE (e.g. @dtm_samuraib16_ESO's response), or just in general express a strong aversion to PvE in general, what attracted you to ESOTU, and why not another PvP-focused MMO?
I'm genuinely curious about this. Mostly for the example I'm about to give. I have asked others in the past in TS or in chat who have expressed a distaste for or disinterest in PvE why they play specifically this game (i.e. why did they choose ESOTU over other games), and the responses were typically the same: I liked TES series; I was a fan of Skryim; I love the lore." This presents a clash in interest. Essentially I'm hearing, "I don't PvE in this game because I do not like PvE in general. But I play this game because I played other TES games, and liked them." Do these statements seem contradictory to anyone else? At least one person who gave a conflicting response went into Cyrodiil as soon as they hit level 10 after launch, and haven't left. So how can you know you don't like PvE in the game?
For those of you here who don't PvE, and strictly play the PvP aspect, do you just find the PvE in this particular rendition of an Elder Scrolls franchise game boring compared to others in the series? Is that the true turn off? Maybe the community present in this game is better for you than other games with a larger PvP aspect? I'm genuinely curious.
Vercingetorix wrote: »PvE is the actual game. PvP is side-dish content and is frequently associated with toxic, childish whining about nerfs and changes - all without regard to its impact on the majority of the game. PvP should be removed from ESO.
Competitive multiplayer always ruins games in the long run because it is human nature (sadly) to hate, destroy, and revel in the misery of others. Cooperative Multiplayer is far more friendly and encourages the very opposite of PvP - teamwork: helping each other to collectively achieve a goal, instead of tearing each other apart like bratty children over a f*** percentage.
So, I have a question, and I apologize if it has been covered, and I missed it:
For those who say this game is PvP with some PvE (e.g. @dtm_samuraib16_ESO's response), or just in general express a strong aversion to PvE in general, what attracted you to ESOTU, and why not another PvP-focused MMO?
I'm genuinely curious about this. Mostly for the example I'm about to give. I have asked others in the past in TS or in chat who have expressed a distaste for or disinterest in PvE why they play specifically this game (i.e. why did they choose ESOTU over other games), and the responses were typically the same: I liked TES series; I was a fan of Skryim; I love the lore." This presents a clash in interest. Essentially I'm hearing, "I don't PvE in this game because I do not like PvE in general. But I play this game because I played other TES games, and liked them." Do these statements seem contradictory to anyone else? At least one person who gave a conflicting response went into Cyrodiil as soon as they hit level 10 after launch, and haven't left. So how can you know you don't like PvE in the game?
For those of you here who don't PvE, and strictly play the PvP aspect, do you just find the PvE in this particular rendition of an Elder Scrolls franchise game boring compared to others in the series? Is that the true turn off? Maybe the community present in this game is better for you than other games with a larger PvP aspect? I'm genuinely curious.
So, I have a question, and I apologize if it has been covered, and I missed it:
For those who say this game is PvP with some PvE (e.g. @dtm_samuraib16_ESO's response), or just in general express a strong aversion to PvE in general, what attracted you to ESOTU, and why not another PvP-focused MMO?
I'm genuinely curious about this. Mostly for the example I'm about to give. I have asked others in the past in TS or in chat who have expressed a distaste for or disinterest in PvE why they play specifically this game (i.e. why did they choose ESOTU over other games), and the responses were typically the same: I liked TES series; I was a fan of Skryim; I love the lore." This presents a clash in interest. Essentially I'm hearing, "I don't PvE in this game because I do not like PvE in general. But I play this game because I played other TES games, and liked them." Do these statements seem contradictory to anyone else? At least one person who gave a conflicting response went into Cyrodiil as soon as they hit level 10 after launch, and haven't left. So how can you know you don't like PvE in the game?
For those of you here who don't PvE, and strictly play the PvP aspect, do you just find the PvE in this particular rendition of an Elder Scrolls franchise game boring compared to others in the series? Is that the true turn off? Maybe the community present in this game is better for you than other games with a larger PvP aspect? I'm genuinely curious.
I don't know if I'm the type you're refering to. I PvE. I run dungeons with my guild and such, but I mostly play PvP. I came to this MMO because I love the Elder Scrolls lore. However, PvE content isn't dynamic. The enemies are easy and do the same things every time. I've done all the quests in this game by now. Multiple times. PvP is dynamic. You never know who you're going to fight. I can get oneshotted out of stealth by an enemy, or I can 1vX 5 or so potatoes. I don't always know what to expect and I am not programmed to win. That is the most important part for me. PvE is PROGRAMMED for you to WIN! You're are supposed to beat it. That is what it is there for. In Cyrodiil there are players that I'll never beat in 1v1 and that is awesome! I have something to strive for and constantly challenge me. If I only had PvE, I would have probably left for a different game, maybe comeback play through a DLC story line and leave again to indulge in different stories.
TL;DR I came for PvE, I stay for PvP
@danielpatrickkeaneub17_ESO and @Typhoios, thanks! That's what I was wondering. I can definitely appreciate your points of view. I thoroughly enjoy both PvE and PvP, so I have a totally different view on it. But I'm always curious as to why some choose to exclusively PvP in a game with comparably large PvE component.
@LrdRahvin
If you cannot grasp a way of promoting PvP without forcing players into duels, that is your problem.
Well... I'm anti-social and unskilled, so I guess an MMO is not really for me, so, no, PvP is not important. Neither is PvE.
dtm_samuraib16_ESO wrote: »You folks seem to miss a simple factor: PvP killed PvE.
All this rebalancing crap, which btw is purely for PvP meant, affects PvE extremely badly.
Again, this is why I opted to SEPARATE the PvP from PvE, on different servers.
I for one want nothing to do with the whole PvP crap that still is forced upon me through this "PvP balancing".
It is ALSO why half the game is not there, or lore wise not correct.
NewBlacksmurf wrote: »For me no, actually Id say it's the worst experience.
Now that's coming from someone who prefers PvE and group content.
The next person will have a completely different response based on their likes and dislikes.
nimander99 wrote: »How dare ZoS focus on what the Elder Scrolls series is best known for... Storytelling
Imagine how good it would be to have a justice system in which you could kill someone with a bounty and collect 1/4 of the amount of the bounty for yourself (that way people wouldn't cheat with friends). And all the achievements you could do with that justice system.
Stop this is not justice, if you loot the target - you would have to bring it to justice, not loot it like a criminal.
I know. But the same way guards kill you on sight, players could kill you too, and "send" 3/4 of the bounty to the city (roll play) and keep 1/4 of the bounty for himself for bringing justice.
There are tons of things ESO could do with a justice system which would be awesome. They just need to think how to do it without bringing in new exploits/abusers.
im surprised that people would even ask this. PvE is mundane and very easy, everything is calculated and predictable, even the hardest dungeons are easy. as someone else said its a difference of opinion, to emphasize on this, casual players usually quit PvP when they realize they cant Strife a player down and are left in awe, so they stick to PvE. PvP is basically a natural selection haven