Just a few thoughts...
Not every game has to force PVP onto PVE whether PVE players want it or not.
More players prefer PVE-centric to PVP-centric in MMO's universally across all studies that have been done. A few Google searches will confirm this.
This is an Elder Scrolls game FIRST. Arbitrarily inserting a PVP focus would subtract from those elements and the developers rightly decided the weight of the genre was more important than chasing trendy PVP gimmicks.
PVP in ESO is fine. There are two entire zones (massive Cyrodiil and an entire DLC Imperial Sewers) devoted to PVP. No need to force it on the PVE zones.
A game can do both PVE and PVP well, AND keep them separate. I feel ESO strikes a good balance at that.
Just a few thoughts...
Not every game has to force PVP onto PVE whether PVE players want it or not.
More players prefer PVE-centric to PVP-centric in MMO's universally across all studies that have been done. A few Google searches will confirm this.
This is an Elder Scrolls game FIRST. Arbitrarily inserting a PVP focus would subtract from those elements and the developers rightly decided the weight of the genre was more important than chasing trendy PVP gimmicks.
PVP in ESO is fine. There are two entire zones (massive Cyrodiil and an entire DLC Imperial Sewers) devoted to PVP. No need to force it on the PVE zones.
A game can do both PVE and PVP well, AND keep them separate. I feel ESO strikes a good balance at that.
Just a few thoughts...
Not every game has to force PVP onto PVE whether PVE players want it or not.
More players prefer PVE-centric to PVP-centric in MMO's universally across all studies that have been done. A few Google searches will confirm this.
This is an Elder Scrolls game FIRST. Arbitrarily inserting a PVP focus would subtract from those elements and the developers rightly decided the weight of the genre was more important than chasing trendy PVP gimmicks.
PVP in ESO is fine. There are two entire zones (massive Cyrodiil and an entire DLC Imperial Sewers) devoted to PVP. No need to force it on the PVE zones.
A game can do both PVE and PVP well, AND keep them separate. I feel ESO strikes a good balance at that.
dtm_samuraib16_ESO wrote: »Yes, and I said it before, it's a PvP game with a tad of PvE.
Hence I said: separate PvP to a different server and fix up ESO.
The PVE in this game is pretty boring and super easy I don't believe I died questing tell I got to Craglorn and most of the questing in this game can be done solo. Most of the NPCs are bland, the world for the most part doesn't change based on your actions and almost every quest is a fetch quest if this game would embrace its M rating it could be good as well really liked Orsinium's questline since it was a little darker but thats about it the PVP is what keeps TESO alive and its sad to see Zenimax neglect it.
Just a few thoughts...
Not every game has to force PVP onto PVE whether PVE players want it or not.
More players prefer PVE-centric to PVP-centric in MMO's universally across all studies that have been done. A few Google searches will confirm this.
This is an Elder Scrolls game FIRST. Arbitrarily inserting a PVP focus would subtract from those elements and the developers rightly decided the weight of the genre was more important than chasing trendy PVP gimmicks.
PVP in ESO is fine. There are two entire zones (massive Cyrodiil and an entire DLC Imperial Sewers) devoted to PVP. No need to force it on the PVE zones.
A game can do both PVE and PVP well, AND keep them separate. I feel ESO strikes a good balance at that.
...Nobody here is "forcing" anything. Stop using that word in defense against something that is no threat at all...
Just a few thoughts...
Not every game has to force PVP onto PVE whether PVE players want it or not.
More players prefer PVE-centric to PVP-centric in MMO's universally across all studies that have been done. A few Google searches will confirm this.
This is an Elder Scrolls game FIRST. Arbitrarily inserting a PVP focus would subtract from those elements and the developers rightly decided the weight of the genre was more important than chasing trendy PVP gimmicks.
PVP in ESO is fine. There are two entire zones (massive Cyrodiil and an entire DLC Imperial Sewers) devoted to PVP. No need to force it on the PVE zones.
A game can do both PVE and PVP well, AND keep them separate. I feel ESO strikes a good balance at that.
...Nobody here is "forcing" anything. Stop using that word in defense against something that is no threat at all...
Sorry but that is precisely what the PvP element of the Justice System (referred to in your original post) was designed to do. If anyone wanted to participate fully in the PvE part then they were going to be forced into PvP. We saw with IC how unpopular the mixing of PvP and PvE tends to be and I support ZOS announcing that they will keep both playstyles separate in future. I'm all for them adding more PvP as long as it doesn't impact adversely on PvE. There's plenty of scope in the game for both, but they should be kept separate.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
'scuse me, but what game are you playing?dtm_samuraib16_ESO wrote: »Yes, and I said it before, it's a PvP game with a tad of PvE.
Hence I said: separate PvP to a different server and fix up ESO.
From my point of view, it is a PvE game with some PvP over in that zone that is not easy to get to.
Which is really the underlying magic that needs to be nurtured and developed to make this game truly legendary, in that people can play the way they want. You can play against, or with, or without, other players.
Sorry but that is precisely what the PvP element of the Justice System (referred to in your original post) was designed to do. If anyone wanted to participate fully in the PvE part then they were going to be forced into PvP. We saw with IC how unpopular the mixing of PvP and PvE tends to be and I support ZOS announcing that they will keep both playstyles separate in future. I'm all for them adding more PvP as long as it doesn't impact adversely on PvE. There's plenty of scope in the game for both, but they should be kept separate.
According to pcgamer.com, ESO has one of the best PvP in MMOs.
Nobody here is "forcing" anything.
Chasing trendy PvP gimmicks?
Nobody here is "forcing" anything.Chasing trendy PvP gimmicks?
I don't know if you remember, but a year or so back the whole concept of a "justice system" became one of those trendy marketing hooks for a while. Every new MMO coming out was blurbing about it on their con booths.
Know what happens almost universally when introducing PVP integration into open PVE environments (with the exception of SEPARATE PVP servers where people CHOOSE to play there)? It flops. Want to know why? PEOPLE RUIN IT.
It is a sad fact that a lot of people simply live to find new and even illegal (to the TOS) ways to grief and cheat other players. It's the whole reason they play. It gives them a thrill somehow. I don't pretend to understand WHY people are like that, but the end result is always the same. The game goes to hell.
If a system can be exploited griefers WILL exploit it. Look at Cyrodil Look at any game where no-choice (didn't say forced!) open world PVP is a thing. People with time to grind or credit card ultimates to spam gain a ridiculous unfair advantage then set about camping PVE content like quest givers and crafting hubs and kill defenseless lowbies all day, preventing them from accessing and enjoying content they pay for.
I'm not saying a PVP system has to support that, which is why I believe it should ALWAYS be kept separate from PVE, especially in a ROLE PLAY-centric game like the Elder Scrolls franchise.
And before someone trots out that old cliche about how "PVP people are forced to PVE" let me explain the difference. NPC's don't grief you and camp you at quest and crafting hubs and spawn gank you. PVE content doesn't conspire to prevent you from enjoying the content you paid for. It doesn't because they are robots not people, and unless programmed to, robots don't have that psychological need to be a jerk to other people.
I agree that ZOS should continue perma-banning exploiters, improve detection to do so, and generally resolve the many outstanding issues in Cyrodil (lag, balance, etc.) If that is the suggestion than of course I support it. I doubt anyone would argue "no, those PVP players deserve to suffer, make Cyrodil even worse!" All aspects of the game deserve to be maintained and expanded upon.
So long as that expansion doesn't encroach on the PVE experience. I have had enough of bored kids with too much time on their hands grinding out overpowered characters to grief lowbies.
Let that cancer die a quick and silent death on some grindy pay-to-win Korean MMO.