Animation cancelling hasn't been touchedMy block/bash cancel works perfectly fine, LA not to much... Its strange that there is so many people saying that they cant animation cancel even with block...
I can't play any of my magic builds because animations suck with a staff, and less suck with dual wield. So I'm pretty much forced to go play stamina, damn this stamina patch there is almost 0 reasons to play as a magic build now.SwaminoNowlino wrote: »@Nifty2g No ETA
Thank you for the updatesZOS_JessicaFolsom wrote: »Cross-posting in this thread to help visibility.
We've tracked down what we believe is the cause for Light Attacks and general ability rotations feeling off since the Dark Brotherhood patch and are currently investigating.
khele23eb17_ESO wrote: »Lets just hope this isnt like the jumping bug, where you lost running/sprinting momentum when you jump. They tracked it down and 'fixed it', by which I mean they reduced it somewhat.
Slayyer-AUS wrote: »@ZOS_JessicaFolsom Thank you will there be an eta?
Slayyer-AUS wrote: »@ZOS_JessicaFolsom Thank you will there be an eta?
ETA on what? They are just "investigating" doesn't mean anything. Could take months if ever to get this improved.
ZOS_JessicaFolsom wrote: »Cross-posting in this thread to help visibility.
We've tracked down what we believe is the cause for Light Attacks and general ability rotations feeling off since the Dark Brotherhood patch and are currently investigating.
No one uses macros its just an excuse, macros are almost impossible to do in this game due to lag, anything with a complicated script is almost near impossible to get off.Whatzituyah wrote: »I think animation priority should be a thing because its better than dying in 2 seconds not seeing what hit you because of macros. If there is something "off" sure they can fix it but I would prefer to see what I am getting hit by than having no delay.
My 2 cents
Revert it back to what it was?Whatzituyah wrote: »@Nifty2g Lets face it they can't do animation priority without an input delay as a result its just unrealistic. What they going to do speed the animation up to light speed and make it look like a fight in Dragon Ball Z anime?
Revert it back to what it was?Whatzituyah wrote: »@Nifty2g Lets face it they can't do animation priority without an input delay as a result its just unrealistic. What they going to do speed the animation up to light speed and make it look like a fight in Dragon Ball Z anime?