They stated in a previous update that they will not impliment this change unless it is perfect because they want combat to feel fluid, this is far from perfect, I don't know how this even made it to live.Whatzituyah wrote: »Revert it back to what it was?Whatzituyah wrote: »@Nifty2g Lets face it they can't do animation priority without an input delay as a result its just unrealistic. What they going to do speed the animation up to light speed and make it look like a fight in Dragon Ball Z anime?
But that defeats the purpose of implementing Animation Priority. If they do that people playing pvp can't see whats coming. I really hope there is a happy medium but I can't see that happening.
They stated in a previous update that they will not impliment this change unless it is perfect because they want combat to feel fluid, this is far from perfect, I don't know how this even made it to live.Whatzituyah wrote: »Revert it back to what it was?Whatzituyah wrote: »@Nifty2g Lets face it they can't do animation priority without an input delay as a result its just unrealistic. What they going to do speed the animation up to light speed and make it look like a fight in Dragon Ball Z anime?
But that defeats the purpose of implementing Animation Priority. If they do that people playing pvp can't see whats coming. I really hope there is a happy medium but I can't see that happening.
How could you sit there and say this is fine to make it to live (and stay how it is for that matter)? There is a queue system going on your abilities to make combat feel significantly less fluid and just completely buggyhttps://www.youtube.com/watch?v=N7Q_ov1wm9A
https://www.youtube.com/watch?v=crknpdj2ZYg
https://www.youtube.com/watch?v=HdjHaUY504I
This has nothing to do with animation cancelling, you can still do it perfectly. This is a direct hit to ability priority which affects light attacking rather than animation canceling. So I don't exactly see what you are trying to say? Macros don't actually exist other than simple input ones which barely do anything, I'd really like to see someone doing a complex multiple key macro during a dynamic environment in PvP or PvE.
Whatzituyah wrote: »I think animation priority should be a thing because its better than dying in 2 seconds not seeing what hit you because of macros. If there is something "off" sure they can fix it but I would prefer to see what I am getting hit by than having no delay.
My 2 cents
You're talking about animation cancelling I think, rather than light attack weaving and fluid combat, certain animations are taking priorities over others locking them up etcWhatzituyah wrote: »They stated in a previous update that they will not impliment this change unless it is perfect because they want combat to feel fluid, this is far from perfect, I don't know how this even made it to live.Whatzituyah wrote: »Revert it back to what it was?Whatzituyah wrote: »@Nifty2g Lets face it they can't do animation priority without an input delay as a result its just unrealistic. What they going to do speed the animation up to light speed and make it look like a fight in Dragon Ball Z anime?
But that defeats the purpose of implementing Animation Priority. If they do that people playing pvp can't see whats coming. I really hope there is a happy medium but I can't see that happening.
How could you sit there and say this is fine to make it to live (and stay how it is for that matter)? There is a queue system going on your abilities to make combat feel significantly less fluid and just completely buggyhttps://www.youtube.com/watch?v=N7Q_ov1wm9A
https://www.youtube.com/watch?v=crknpdj2ZYg
https://www.youtube.com/watch?v=HdjHaUY504I
This has nothing to do with animation cancelling, you can still do it perfectly. This is a direct hit to ability priority which affects light attacking rather than animation canceling. So I don't exactly see what you are trying to say? Macros don't actually exist other than simple input ones which barely do anything, I'd really like to see someone doing a complex multiple key macro during a dynamic environment in PvP or PvE.
When I hear animation priority I think of animations in general doing a full animation without being cut off sorry. I think this is just minor tweak that prioritizes normal attacks. I love the animations and I wish people wouldn't skip over them because they want to min-max stuff its art.
Whatzituyah wrote: »@Nifty2g um please and sorry again? Its late at night here. Oh ok but still confusing man but what I said how they have to fix animation cancelling is true though at least thats my opinion.
Would be great if there was addon to show key-clicks along beside action. Video just shows you one side, like hearing one side of a phone call.
Last night stam nb daggers weave ran new quests plus explore.
Mag blade ran dailies with staff weave.
Mag temp inferno dailies with staff weave.
Have gotten used to new sequencing and things apoear to be fine. If anything content fights go quicker tho might be other reasons.
Definitely not anywhere near "my magicka nb is unusable right now" level of problems.
Ymmv and not sauing there arent issues but it serms like some may be managed by adapting to new sequences instead of hoping they go back to what was favored.
I dont think this is ALL BUG.
khele23eb17_ESO wrote: »Last night stam nb daggers weave ran new quests plus explore.
Mag blade ran dailies with staff weave.
Mag temp inferno dailies with staff weave.
Have gotten used to new sequencing and things apoear to be fine. If anything content fights go quicker tho might be other reasons.
Definitely not anywhere near "my magicka nb is unusable right now" level of problems.
Ymmv and not sauing there arent issues but it serms like some may be managed by adapting to new sequences instead of hoping they go back to what was favored.
I dont think this is ALL BUG.
You know whats not a bug... when I do a sequence of button presses 3 times and get the same effect all 3 times. If I execute the same sequence of attacks 3 times and the character does it perfectly on the first one, misses an attack on the second one and gets an apoplectic fit on the 3rd one... it certainly isnt working right.
Unusable in this context means that such a substantial dps drop has occurred as to make the character considerably less useful in the end game content it was typically used for. As this is the only dps currently on the account, it does suck knowing that your buddies will have to do s bit of carry when they didn't need to before.
Numerous friends have decided to swap to stam until this issue is corrected. The main point here is that it was fine before, no idea why it was ever messed with in the first place.
Also, Australian ping makes this much, much worse.
I consider fine for me to be the way my nightblade operated before the change, which was not a problem and produced consistent and reliable results. I can accurately predict how I'll perform in a trial/dungeon/whatever and know how much I'm going to contribute and whether I'll be reliable and dependable to my teammates.Unusable in this context means that such a substantial dps drop has occurred as to make the character considerably less useful in the end game content it was typically used for. As this is the only dps currently on the account, it does suck knowing that your buddies will have to do s bit of carry when they didn't need to before.
Numerous friends have decided to swap to stam until this issue is corrected. The main point here is that it was fine before, no idea why it was ever messed with in the first place.
Also, Australian ping makes this much, much worse.
Ok so, some might consider redefining "unusable" to "considerably less useful" to be a good example of hyperbole.
Perhaps tho, simply giving your REDEFINED TERMS explanation ehen you use them could save confusion.)
As for "fine before" that depends on your definition of it.
This serms to me to be an attempt, possibly suessful, to change aspects of the AC/weave thing and there have bern many complaints abt those overtime. So for me, gotta figure out what it is first, then can asses fine v not fine.
It is NOT THE SAME tho and for some that is the definition of BROKEN.
khele23eb17_ESO wrote: »Last night stam nb daggers weave ran new quests plus explore.
Mag blade ran dailies with staff weave.
Mag temp inferno dailies with staff weave.
Have gotten used to new sequencing and things apoear to be fine. If anything content fights go quicker tho might be other reasons.
Definitely not anywhere near "my magicka nb is unusable right now" level of problems.
Ymmv and not sauing there arent issues but it serms like some may be managed by adapting to new sequences instead of hoping they go back to what was favored.
I dont think this is ALL BUG.
You know whats not a bug... when I do a sequence of button presses 3 times and get the same effect all 3 times. If I execute the same sequence of attacks 3 times and the character does it perfectly on the first one, misses an attack on the second one and gets an apoplectic fit on the 3rd one... it certainly isnt working right.
That sounds like a reasonable definition of not a bug and also of not working right.
For me though i am not sering those things since altering my seq/timing?
They said it was a bug though. And you also said it was fine on the first post too before I posted videos.Last night stam nb daggers weave ran new quests plus explore.
Mag blade ran dailies with staff weave.
Mag temp inferno dailies with staff weave.
Have gotten used to new sequencing and things apoear to be fine. If anything content fights go quicker tho might be other reasons.
Definitely not anywhere near "my magicka nb is unusable right now" level of problems.
Ymmv and not sauing there arent issues but it serms like some may be managed by adapting to new sequences instead of hoping they go back to what was favored.
I dont think this is ALL BUG.
Slayyer-AUS wrote: »@ZOS_JessicaFolsom Thank you will there be an eta?
ZOS_JessicaFolsom wrote: »Slayyer-AUS wrote: »@ZOS_JessicaFolsom Thank you will there be an eta?
Not yet, no, and it wouldn't be fair to you all to speculate. We're still working on it.