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Official Feedback Thread for Nightblades

  • ScruffyWhiskers
    ScruffyWhiskers
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    joshhh_nb wrote: »
    So can i get support for Zos to buff concealed weapon? Swallow soul hits nearly as hard, heals and cost much less. Non proxy Melee magic NB lives matter too. An empower for using it while stealthed seems good or a spell resis de buff. Having a speed buff is nice but I'd rather have more damage.
    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Amen brother. I dropped proxy for the last few weeks because I knew that I would just have to learn to get along without it. Yeah it was a dumb skill but it really finished off those that concealed + soul harvest + crippling grasp couldn't.

    With no heavy attack to hit for outrageous damage from stealth the life of a magicka melee nb is tough. You can't pop mage light hold the left mouse button and wollop somebody + probably stun them. You have to really work for it.

  • Jaronking
    Jaronking
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    Hridh wrote: »
    So, now that the patch has hit, how broken are nightblades, esp. Stamblades?
    Well Cloak is even more broken then it was before now even gap closer pull us out of cloak.
  • kaithuzar
    kaithuzar
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    @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_BrianWheeler @ZOS_EricWrobel

    Yea, please fix cloak. I'm not sure exactly what's supposed to pull us out of cloak, but every "wind up" pulls us out, ie... mage guards on a resource, other players etc..
    If they've started an attack & we cloak .02 seconds too late we're being pulled out of stealth, every time we are pulled out the timer ticks for any debuffs or dots that are on us.

    There are a lot of people including myself who play a "melee style" magicka nightblade. We started getting nerfed back when you gave stamina users the better morph of ambush ie.. 20% increased damage on next attack. Also you gave them surprise attack to debuff their resistance. Where is my spell resist debuff on concealed weapon?

    Stamina users attacks are not easy to mitigate in my opinion because they are not reflect-able (fighting dk's) so there is no fear of the attack coming back in your face; a main reason why we are melee & not using destro staves.
    I believe stam users are able to make better use of animation cancelling with heavy attacks & poison injection to crit rush, while I can no longer animation cancel concealed strike with a dodge roll. (not that I'm dodge rolling a lot as a magicka build but still it was nice to do previously)

    Dk's & templars have major mending & minor vitality, nightblades have minor vitality & the ONLY way to get major vitality is via soul tether which has had less appeal lately due to proxy being nerfed single target & aoe caps being 6 people.
    I feel nightblades should at least have a valid method for getting minor mending.

    We use to have decent damage when you were looking at stacking sap, on top of entropy, on top of merciless resolve, on top of soul harvest, but those days are gone as you can only stack 2 of them now & only 1 if you are using spell damage potions. Our damage is severely lacking in pvp (pve it's crazy high because of critical damage which is mitigated in pvp by using impenetrable +champion into crit resist) is there any way to provide us with a method for greater spell penetration with an ability or passive or provide us at least with minor sorcery? Every little bit helps.

    Thanks,
    -Kai
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  • joshhh_nb
    joshhh_nb
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    @kaithuzar tbh after darkbrotherhood with lich/kag my nb is really op man, the spell resist debuff isnt really needed considering the sharpened changes, if they fix clouding swarm, cloak and maybe reduce the cost of concealed weapon or give lotus fan empowered i think melee mag nb would be fairly balanced however too much damage and it would be a tad op but right now if you want to be an op mag nb destro is the way to go.

    i dont think major mending should be given to nightblades, giving a class everything would be too op considering how nb have an escape ability ( even though it only works 50% of the time) and both templars/dks dont have an escape ability. We already have an ability which gives 100% crit, use that for your heals :)
    Edited by joshhh_nb on July 5, 2016 4:20PM
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