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Can we get a class change since sorcs are dead next patch?

  • FriedEggSandwich
    FriedEggSandwich
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    Roymachine wrote: »
    So dramatic. The good sorcs who stick with it will learn to adapt and move on.

    I was being dramatic I admit, I will still pvp with my sorc and enjoy it. I probably never run vMA again though. And I'm still expecting the gift of hardened ward to all other classes to negatively impact sorcs in pvp, in that they will have to swim harder than anyone else to stay afloat.
    PC | EU
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Zos destroy sorcs just as overwatch gets released, it's a sign. Tracer here I come.

    im waiting on no mans sky, ESO just doesnt offer the exploration i want anymore, and ive already scoured all my older mmo's that are more open, level wise, with scaling like rift and GW2, so im counting on NMS to feed my explorer urge.

    my magic obsession will have to be shunted to other games, maybe ill replay skyrim or oblivion, maybe even morrowind, at least those games spells do not get changed every other month, hell, most mmo's i play do not do that, its a disgrace, and seriously not good on my heart, with all the anger pumping through it.
  • Grao
    Grao
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    Zos destroy sorcs just as overwatch gets released, it's a sign. Tracer here I come.

    im waiting on no mans sky, ESO just doesnt offer the exploration i want anymore, and ive already scoured all my older mmo's that are more open, level wise, with scaling like rift and GW2, so im counting on NMS to feed my explorer urge.

    my magic obsession will have to be shunted to other games, maybe ill replay skyrim or oblivion, maybe even morrowind, at least those games spells do not get changed every other month, hell, most mmo's i play do not do that, its a disgrace, and seriously not good on my heart, with all the anger pumping through it.

    Look into Blade and Soul. Summoners that are actually powerful, sorcerers that can go melee and actually do damage... Awesome looking characters and cute ones if you prefer those.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Grao wrote: »
    Zos destroy sorcs just as overwatch gets released, it's a sign. Tracer here I come.

    im waiting on no mans sky, ESO just doesnt offer the exploration i want anymore, and ive already scoured all my older mmo's that are more open, level wise, with scaling like rift and GW2, so im counting on NMS to feed my explorer urge.

    my magic obsession will have to be shunted to other games, maybe ill replay skyrim or oblivion, maybe even morrowind, at least those games spells do not get changed every other month, hell, most mmo's i play do not do that, its a disgrace, and seriously not good on my heart, with all the anger pumping through it.

    Look into Blade and Soul. Summoners that are actually powerful, sorcerers that can go melee and actually do damage... Awesome looking characters and cute ones if you prefer those.

    race locked classes never interested me
  • Minalan
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    Roymachine wrote: »
    So dramatic. The good sorcs who stick with it will learn to adapt and move on.

    I was being dramatic I admit, I will still pvp with my sorc and enjoy it. I probably never run vMA again though. And I'm still expecting the gift of hardened ward to all other classes to negatively impact sorcs in pvp, in that they will have to swim harder than anyone else to stay afloat.

    Im not sure it's going to be that bad. Most people will get a 4-5K shield out of it tops, because they aren't dumping 80 points into bastion, or stacking 40K magicka. That's like, one force pulse?
  • NativeJoe
    NativeJoe
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    KenaPKK wrote: »
    lol

    This thread amuses me.

    This won't be a popular opinion (but what does the general populace tend to know anyway?).

    Anyone who thinks sorc is "dead" next patch is a moron. There, I said it.

    You are getting huge buffs to Harness Magicka and Negate. Literally all you have to do differently is slot meteor or the damage morph of negate instead of Dawnbreaker and time your shields a little bit more deliberately before you anticipate taking damage.

    I've been running around on a sorc with all sustain sets and no undaunted using just Hardened Ward for a long time, and I do just fine in solo / 1vX PvP. I consider this a huge buff to good sorcs, and good riddance to bad sorcs. The shields are still too big, but I expect people will just start using the new Harness instead of both, which is pretty alright imo.

    Damage increasing, mobility unchanged, defense technically buffed but harder to pull off = sorcs overall buffed this patch. Stop being sheeple.

    And your talking about a cookie cutter sorc...which we've said all over these forums is "getting buffed". by sustained i assume you mean your wearing 5 piece warlock 2.0 :wink: Every other niche build is being harmed.I don't understand how you can come up with elaborate builds, do the math, but can't read the actual concerns on the forum.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Grao
    Grao
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    Minalan wrote: »
    Roymachine wrote: »
    So dramatic. The good sorcs who stick with it will learn to adapt and move on.

    I was being dramatic I admit, I will still pvp with my sorc and enjoy it. I probably never run vMA again though. And I'm still expecting the gift of hardened ward to all other classes to negatively impact sorcs in pvp, in that they will have to swim harder than anyone else to stay afloat.

    Im not sure it's going to be that bad. Most people will get a 4-5K shield out of it tops, because they aren't dumping 80 points into bastion, or stacking 40K magicka. That's like, one force pulse?

    That until PvPers realize how powerful a shield they can have and then they may choose to invest quite a bit in Bastion.

    Anyway, the sorcerer's main problem is not PvP, it is PvE. That is where we are the worse class without a doubt.
  • Grao
    Grao
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    NativeJoe wrote: »
    KenaPKK wrote: »
    lol

    This thread amuses me.

    This won't be a popular opinion (but what does the general populace tend to know anyway?).

    Anyone who thinks sorc is "dead" next patch is a moron. There, I said it.

    You are getting huge buffs to Harness Magicka and Negate. Literally all you have to do differently is slot meteor or the damage morph of negate instead of Dawnbreaker and time your shields a little bit more deliberately before you anticipate taking damage.

    I've been running around on a sorc with all sustain sets and no undaunted using just Hardened Ward for a long time, and I do just fine in solo / 1vX PvP. I consider this a huge buff to good sorcs, and good riddance to bad sorcs. The shields are still too big, but I expect people will just start using the new Harness instead of both, which is pretty alright imo.

    Damage increasing, mobility unchanged, defense technically buffed but harder to pull off = sorcs overall buffed this patch. Stop being sheeple.

    And your talking about a cookie cutter sorc...which we've said all over these forums is "getting buffed". by sustained i assume you mean your wearing 5 piece warlock 2.0 :wink: Every other niche build is being harmed.I don't understand how you can come up with elaborate builds, do the math, but can't read the actual concerns on the forum.

    Nope, he was talking about PvP which we all have made quite clear is not the sorcerers main issue. Though the fact Curse was nerfed, Surge was nerfed and our shields were given to every other class while their mitigation is still a far away dream for us will impact the class negatively in PvP as well.
  • STEVIL
    STEVIL
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    Grao wrote: »
    STEVIL wrote: »
    Sorcs have literally nothing left to be good at that other classes can't do better so can you guys at zenimax just put the class out of it's misery and delete it and let sorc players choose another class?

    For those of us who play sorcs or multiple classes, please do no delete the sorc class. I look forward to the new versions and my first added slot will be stam sorc.

    As for class change... it already exists as delete char. I hsve done so twice with veteran chars. Worked both times.

    You really are an *** aren't you?

    Seriously, I try taking your posts seriously and answer to them but every onw and then you spurt some stupid nonsense like this! Some people don't have all day to level up 8 characters and have all play *** styles available for when ZENIMAX decides to screw them up the ass like they have been doing with sorcerers!

    Seriously mate, shut up, stop being so *** self centered, self serving, ***.

    And yes, I am very aware this post will get removed soon by a Mod, the only presence Zenimax ever shows on their forums. Go right ahead Mod, delete this post, but this *** need to hear this.

    Ok so ignoring the personal nonsense, but hey, look what do you expect from class change?
    If you switch to a different class using different weapon skills, those zero experience.
    Your new class skills have no experience.

    You may have the "level" of the char, some atts, some experience in weapon and guilds from your old class but you still got a long row to hoe to get to where you were.

    Thats why i say delete exists now. In the new leveling scheme, getting to 50 level to get your new class and weapon skills up then blammo, cp kick in and viola, there you go, with a ton of enlightenment.

    Its nowhere nesr as bad as it was when i deleted vets and ran the teo replacements to v10 and v5.

    I regret that you see pointing this out as somebpersonal attack, but having bern there done that and seeing how much easier it is now... its just facts.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Grao
    Grao
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    STEVIL wrote: »
    Grao wrote: »
    STEVIL wrote: »
    Sorcs have literally nothing left to be good at that other classes can't do better so can you guys at zenimax just put the class out of it's misery and delete it and let sorc players choose another class?

    For those of us who play sorcs or multiple classes, please do no delete the sorc class. I look forward to the new versions and my first added slot will be stam sorc.

    As for class change... it already exists as delete char. I hsve done so twice with veteran chars. Worked both times.

    You really are an *** aren't you?

    Seriously, I try taking your posts seriously and answer to them but every onw and then you spurt some stupid nonsense like this! Some people don't have all day to level up 8 characters and have all play *** styles available for when ZENIMAX decides to screw them up the ass like they have been doing with sorcerers!

    Seriously mate, shut up, stop being so *** self centered, self serving, ***.

    And yes, I am very aware this post will get removed soon by a Mod, the only presence Zenimax ever shows on their forums. Go right ahead Mod, delete this post, but this *** need to hear this.

    Ok so ignoring the personal nonsense, but hey, look what do you expect from class change?
    If you switch to a different class using different weapon skills, those zero experience.
    Your new class skills have no experience.

    You may have the "level" of the char, some atts, some experience in weapon and guilds from your old class but you still got a long row to hoe to get to where you were.

    Thats why i say delete exists now. In the new leveling scheme, getting to 50 level to get your new class and weapon skills up then blammo, cp kick in and viola, there you go, with a ton of enlightenment.

    Its nowhere nesr as bad as it was when i deleted vets and ran the teo replacements to v10 and v5.

    I regret that you see pointing this out as somebpersonal attack, but having bern there done that and seeing how much easier it is now... its just facts.

    Actually my main has every weapon leveled, each skill leveled with morphs even for weapons, guilds and PvP skills (for those pvp skill I have available). It also has the majority of the achievements in the game and every profession leveled, researched, everything. I don't want to trash the character as you suggested we should do just because Zenimax fails at math basic skills. I also don't want to go through all that grinding again, I'd be fine with leveling the class skills, I have to learn how those work so that is fine, but I know how every weapon skill works, every guild skill, etc.

    I do see it as a personal attack when all you do in several threads is laugh at others misery and speak so flippantly of other people's efforts and care for their damn characters. Be less flippant about and maybe you won't sound so much like an ass, also, try playing the class before saying it doesn't need work as you have done multiple times in our feedback threads.
  • STEVIL
    STEVIL
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    Grao wrote: »
    STEVIL wrote: »
    Sorcs have literally nothing left to be good at that other classes can't do better so can you guys at zenimax just put the class out of it's misery and delete it and let sorc players choose another class?

    For those of us who play sorcs or multiple classes, please do no delete the sorc class. I look forward to the new versions and my first added slot will be stam sorc.

    As for class change... it already exists as delete char. I hsve done so twice with veteran chars. Worked both times.

    You really are an *** aren't you?

    Seriously, I try taking your posts seriously and answer to them but every onw and then you spurt some stupid nonsense like this! Some people don't have all day to level up 8 characters and have all play *** styles available for when ZENIMAX decides to screw them up the ass like they have been doing with sorcerers!

    Seriously mate, shut up, stop being so *** self centered, self serving, ***.

    And yes, I am very aware this post will get removed soon by a Mod, the only presence Zenimax ever shows on their forums. Go right ahead Mod, delete this post, but this *** need to hear this.

    That guy loves to live in his little bubble though and just think everything is fine while the class as a whole falls apart around him but he still denies it, lol.

    Fact: i have not said everything is fine with the sorc.
    Fact: i have said that class changes are a part of living mmo that kerp my interedt up so i do enjoy changes and refiguring the new world, that i am not upset by "old meta changed, new meta in" etc, so i am not as catastrophically end of world psnic mode when day 1 of pts changes it.
    Fact: i have made suggestions for changes to it to "improve" things. One example was replacing dark exchange with self-centered aoe burst along the lines of the bursts in destro but dark magic, for obvious reasons. Several obvious morphs csn be chosen. I think i also agreed with suggestiond for surge critting on higher type and on pets based off higher att and even suggested myself adding an "on end bonus" for the sorc six second shield ala blazing shield or healing ward. My suggestion was applying remaining str to magica or mag/sta split.
    Fact: i have said i expected shifts as playtest went on and that, for instance, likely some shields duration will rise and they did.
    Fact: three weeks into playtest and the sun WILL come up tomorrow or if not, none of us will be fretting sorc pts.
    Fact: i am very excited about the upcoming release and expect to have lotsa fun playing it with three each of sorc, nb and temp.

    Opinion: not agreeing eith you on the severity of the problems, the specific nature of the problems, etc does not equatevto the "bubble" you describe.

    Ymmv.




    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • DUTCH_REAPER
    DUTCH_REAPER
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    I personally think what they are slowly doing to the sorc they did in one lump sum to my mDK. They are just bleeding you guys slower. The nerfs have got to stop. Bring the classes up to par with NB. J/s

    Hang in there guys maybe the madness will stop soon.
  • RinaldoGandolphi
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    In pvp the 6 sec shield thing isn't a big deal, in fact shields got buffed in some ways. The reason I stopped playing my sorc after wrothgar is because they just keep gutting the damn class

    Do nightblades get punished for spamming cloak?
    Do DK get punished for spamming wings?
    Do Templars get punished for spamming breath of life?

    Of course not but Sorcs get punished for casting streak. A 50% increase and halted magic recovery wasn't enough for the whiners so they made it stack.

    This in turn forced the class into a shield stacking mine camping turret class that is absolute garbage to play. They took everything that was fun about it and gutted. Sure sorc is still powerful, I could/can still play it very well, but it's sure isn't fun at all, especially if you know what the class has lost since launch. The class is terrible in comparison to the sorc of 2014
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
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    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Grao
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    In pvp the 6 sec shield thing isn't a big deal, in fact shields got buffed in some ways. The reason I stopped playing my sorc after wrothgar is because they just keep gutting the damn class

    Do nightblades get punished for spamming cloak?
    Do DK get punished for spamming wings?
    Do Templars get punished for spamming breath of life?

    Of course not but Sorcs get punished for casting streak. A 50% increase and halted magic recovery wasn't enough for the whiners so they made it stack.

    This in turn forced the class into a shield stacking mine camping turret class that is absolute garbage to play. They took everything that was fun about it and gutted. Sure sorc is still powerful, I could/can still play it very well, but it's sure isn't fun at all, especially if you know what the class has lost since launch. The class is terrible in comparison to the sorc of 2014

    I agree... Sorcerers used to be so fun to play back then >.> We actually had good damage, lots of choices (even if we were still tied to the damn destro staff). Sigh... Good times.
  • Lucky28
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    KenaPKK wrote: »
    lol

    This thread amuses me.

    This won't be a popular opinion (but what does the general populace tend to know anyway?).

    Anyone who thinks sorc is "dead" next patch is a moron. There, I said it.

    You are getting huge buffs to Harness Magicka and Negate. Literally all you have to do differently is slot meteor or the damage morph of negate instead of Dawnbreaker and time your shields a little bit more deliberately before you anticipate taking damage.

    I've been running around on a sorc with all sustain sets and no undaunted using just Hardened Ward for a long time, and I do just fine in solo / 1vX PvP. I consider this a huge buff to good sorcs, and good riddance to bad sorcs. The shields are still too big, but I expect people will just start using the new Harness instead of both, which is pretty alright imo.

    Damage increasing, mobility unchanged, defense technically buffed but harder to pull off = sorcs overall buffed this patch. Stop being sheeple.

    What about sorcs being stuck with one *** build and no deviation and no alteration do you think is alright?. change up that build you're using and see how effective you are. you can't do it, why?. because there is only one build across the board everyone who plays a sorc is forced to play one build the same build. that is not good for the health of the class and that is why the sorc is dead.

    there is no playing around with the class anymore there is no experimenting there is no freedom. there is one build and that's it.

    i can still play the sorc on the PTS and i can still be effective. but it's boring it's a boring class to play now.
    Edited by Lucky28 on May 17, 2016 4:52AM
    Invictus
  • FearlessOne_2014
    FearlessOne_2014
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    Yeah I agree ZOS should just go ahead and delete the Sorcerer class because all the other classes have a better version of the Sorcerer in this game.
  • KenaPKK
    KenaPKK
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    Grao wrote: »
    KenaPKK wrote: »
    lol

    This thread amuses me.

    This won't be a popular opinion (but what does the general populace tend to know anyway?).

    Anyone who thinks sorc is "dead" next patch is a moron. There, I said it.

    You are getting huge buffs to Harness Magicka and Negate. Literally all you have to do differently is slot meteor or the damage morph of negate instead of Dawnbreaker and time your shields a little bit more deliberately before you anticipate taking damage.

    I've been running around on a sorc with all sustain sets and no undaunted using just Hardened Ward for a long time, and I do just fine in solo / 1vX PvP. I consider this a huge buff to good sorcs, and good riddance to bad sorcs. The shields are still too big, but I expect people will just start using the new Harness instead of both, which is pretty alright imo.

    Damage increasing, mobility unchanged, defense technically buffed but harder to pull off = sorcs overall buffed this patch. Stop being sheeple.

    Woot, more PvP opinion when our main concern and complain about sorcerers is PvE...

    OP does not specify, and this is a mixed forum.

    Besides, that other guy already showed you that sorc dps is fine...and the only other PvE place where any other stats or mechanics besides dps matter is Maelstrom...

    Just build some more health as opposed to stacking only magicka, run new Harness on your front bar, don't run Hardened at all, and take the fights slower. I've done Maelstrom with a newly leveled sorc wearing Engine Guardian + 5pc purple Seducer, no undaunted, my tiny Hardened Ward as my only shield, and no Overload. You'll be fine with slight adjustments to the current Maelstrom sorc builds. :lol:
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • KenaPKK
    KenaPKK
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    Grao wrote: »
    Doncellius wrote: »
    Grao wrote: »
    You guys seem to be completely misunderstanding me. I am not ever saying Magicka sorcerers are the worse, I am saying sorcerers as a whole are the worse class in the game. Every other class has a role they play in which they are pretty much the best or at least not the worse, all except sorcerers.

    We are the worse Tanks, specially with changes to Ward.
    We are the worse healers as maintaining our healer pet alive was already nearly impossible before the changes to Ward.
    We are the lowest of the Magicka DPS, even when using Overload.
    We are the lowest Stamina DPS and will likely remain so even with this buffs.
    We are the worse class when it comes to group utility.

    How is that balanced? How can you argue that is not simply bad design?

    I am not saying other classes don't need buffs on certain areas to be competitive in those areas, I am saying that the other classes have strong points in which they exceed. In which they are great. In which they are needed. Sorcerer don't have that.

    There is the stigma amongst the forum community that the Sorcerer class is freakishly OP.

    That will not go away, as we have players who stick solely to one class and could care less if another class became a mess. Easier AP for them in PvP and generally not their problem to deal with.

    KenaPKK wrote: »
    lol

    This thread amuses me.

    This won't be a popular opinion (but what does the general populace tend to know anyway?).

    Anyone who thinks sorc is "dead" next patch is a moron. There, I said it.

    You are getting huge buffs to Harness Magicka and Negate. Literally all you have to do differently is slot meteor or the damage morph of negate instead of Dawnbreaker and time your shields a little bit more deliberately before you anticipate taking damage.

    I've been running around on a sorc with all sustain sets and no undaunted using just Hardened Ward for a long time, and I do just fine in solo / 1vX PvP. I consider this a huge buff to good sorcs, and good riddance to bad sorcs. The shields are still too big, but I expect people will just start using the new Harness instead of both, which is pretty alright imo.

    Damage increasing, mobility unchanged, defense technically buffed but harder to pull off = sorcs overall buffed this patch. Stop being sheeple.

    You should not have to be a good player to use your only defense as a Magicka Sorcerer. If you're a really good player, then you will do well no matter what class spec you play.

    Most Magicka Sorcs are bad Sorcs, and will get absolutely crushed by this change, until they use another character. Sorcerer will become the "uncommon/rare" class. How is DB going to buff Sorcs in PvP if only a handful of them can even use the class anymore without getting slaughtered?

    Not even going to start on how unnecessary the entire Sorc class will become in PvE content :(

    That stigma comes from the start of the game when sorcerers were incredibly powerful and were the class with least bugged abilities. Since then though, other classes were heavily buffed, bugs in skills were fixed and sorcerers saw a huge amount of nerfs to everything they used. It is about time that stigma dies out and reality sets in, the sorcerer class is without a doubt underpowered as they are not really good in any role, at least when it comes to PvE.

    PvP is another matter, the class fairs far better in PvP because our skills allow for strong burst combos. Unfortunately that does nothing for PvE except prevent ZoS from buffing abilities that really could use some tweaking. Actually, PvP is one of those reasons sorcerers see nerf after nerf not only of their damage, but now their shields, self heals and ults.
    Grao wrote: »
    Doncellius wrote: »
    Grao wrote: »
    You guys seem to be completely misunderstanding me. I am not ever saying Magicka sorcerers are the worse, I am saying sorcerers as a whole are the worse class in the game. Every other class has a role they play in which they are pretty much the best or at least not the worse, all except sorcerers.

    We are the worse Tanks, specially with changes to Ward.
    We are the worse healers as maintaining our healer pet alive was already nearly impossible before the changes to Ward.
    We are the lowest of the Magicka DPS, even when using Overload.
    We are the lowest Stamina DPS and will likely remain so even with this buffs.
    We are the worse class when it comes to group utility.

    How is that balanced? How can you argue that is not simply bad design?

    I am not saying other classes don't need buffs on certain areas to be competitive in those areas, I am saying that the other classes have strong points in which they exceed. In which they are great. In which they are needed. Sorcerer don't have that.

    There is the stigma amongst the forum community that the Sorcerer class is freakishly OP.

    That will not go away, as we have players who stick solely to one class and could care less if another class became a mess. Easier AP for them in PvP and generally not their problem to deal with.

    KenaPKK wrote: »
    lol

    This thread amuses me.

    This won't be a popular opinion (but what does the general populace tend to know anyway?).

    Anyone who thinks sorc is "dead" next patch is a moron. There, I said it.

    You are getting huge buffs to Harness Magicka and Negate. Literally all you have to do differently is slot meteor or the damage morph of negate instead of Dawnbreaker and time your shields a little bit more deliberately before you anticipate taking damage.

    I've been running around on a sorc with all sustain sets and no undaunted using just Hardened Ward for a long time, and I do just fine in solo / 1vX PvP. I consider this a huge buff to good sorcs, and good riddance to bad sorcs. The shields are still too big, but I expect people will just start using the new Harness instead of both, which is pretty alright imo.

    Damage increasing, mobility unchanged, defense technically buffed but harder to pull off = sorcs overall buffed this patch. Stop being sheeple.

    You should not have to be a good player to use your only defense as a Magicka Sorcerer. If you're a really good player, then you will do well no matter what class spec you play.

    Most Magicka Sorcs are bad Sorcs, and will get absolutely crushed by this change, until they use another character. Sorcerer will become the "uncommon/rare" class. How is DB going to buff Sorcs in PvP if only a handful of them can even use the class anymore without getting slaughtered?

    Not even going to start on how unnecessary the entire Sorc class will become in PvE content :(

    That stigma comes from the start of the game when sorcerers were incredibly powerful and were the class with least bugged abilities. Since then though, other classes were heavily buffed, bugs in skills were fixed and sorcerers saw a huge amount of nerfs to everything they used. It is about time that stigma dies out and reality sets in, the sorcerer class is without a doubt underpowered as they are not really good in any role, at least when it comes to PvE.

    PvP is another matter, the class fairs far better in PvP because our skills allow for strong burst combos. Unfortunately that does nothing for PvE except prevent ZoS from buffing abilities that really could use some tweaking. Actually, PvP is one of those reasons sorcerers see nerf after nerf not only of their damage, but now their shields, self heals and ults.

    But...it's a mixed PvP + PvE game...and in such games, you balance around the PvP portion since you can't control players. Sorcs have been the single most dominant PvP class since the beginning of 1.6, were still pretty strong before then, and were op, as you said, back at the beginning of the game. It's time they were brought in line.

    Plus, f it were just an irrational stigma, then people would still think that magicka DKs are op as well. They were even more OP than magicka sorcs in the past, after all. That isn't the case, so your proposal that the "sorc OP" mentality in PvP is due to such a stigma doesn't hold water.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • DUTCH_REAPER
    DUTCH_REAPER
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    Ah the mighty glorious mDK pre 1.6. Those were the days lol
    Edited by DUTCH_REAPER on May 17, 2016 5:28AM
  • Grao
    Grao
    ✭✭✭✭✭
    KenaPKK wrote: »
    Grao wrote: »
    Doncellius wrote: »
    Grao wrote: »
    You guys seem to be completely misunderstanding me. I am not ever saying Magicka sorcerers are the worse, I am saying sorcerers as a whole are the worse class in the game. Every other class has a role they play in which they are pretty much the best or at least not the worse, all except sorcerers.

    We are the worse Tanks, specially with changes to Ward.
    We are the worse healers as maintaining our healer pet alive was already nearly impossible before the changes to Ward.
    We are the lowest of the Magicka DPS, even when using Overload.
    We are the lowest Stamina DPS and will likely remain so even with this buffs.
    We are the worse class when it comes to group utility.

    How is that balanced? How can you argue that is not simply bad design?

    I am not saying other classes don't need buffs on certain areas to be competitive in those areas, I am saying that the other classes have strong points in which they exceed. In which they are great. In which they are needed. Sorcerer don't have that.

    There is the stigma amongst the forum community that the Sorcerer class is freakishly OP.

    That will not go away, as we have players who stick solely to one class and could care less if another class became a mess. Easier AP for them in PvP and generally not their problem to deal with.

    KenaPKK wrote: »
    lol

    This thread amuses me.

    This won't be a popular opinion (but what does the general populace tend to know anyway?).

    Anyone who thinks sorc is "dead" next patch is a moron. There, I said it.

    You are getting huge buffs to Harness Magicka and Negate. Literally all you have to do differently is slot meteor or the damage morph of negate instead of Dawnbreaker and time your shields a little bit more deliberately before you anticipate taking damage.

    I've been running around on a sorc with all sustain sets and no undaunted using just Hardened Ward for a long time, and I do just fine in solo / 1vX PvP. I consider this a huge buff to good sorcs, and good riddance to bad sorcs. The shields are still too big, but I expect people will just start using the new Harness instead of both, which is pretty alright imo.

    Damage increasing, mobility unchanged, defense technically buffed but harder to pull off = sorcs overall buffed this patch. Stop being sheeple.

    You should not have to be a good player to use your only defense as a Magicka Sorcerer. If you're a really good player, then you will do well no matter what class spec you play.

    Most Magicka Sorcs are bad Sorcs, and will get absolutely crushed by this change, until they use another character. Sorcerer will become the "uncommon/rare" class. How is DB going to buff Sorcs in PvP if only a handful of them can even use the class anymore without getting slaughtered?

    Not even going to start on how unnecessary the entire Sorc class will become in PvE content :(

    That stigma comes from the start of the game when sorcerers were incredibly powerful and were the class with least bugged abilities. Since then though, other classes were heavily buffed, bugs in skills were fixed and sorcerers saw a huge amount of nerfs to everything they used. It is about time that stigma dies out and reality sets in, the sorcerer class is without a doubt underpowered as they are not really good in any role, at least when it comes to PvE.

    PvP is another matter, the class fairs far better in PvP because our skills allow for strong burst combos. Unfortunately that does nothing for PvE except prevent ZoS from buffing abilities that really could use some tweaking. Actually, PvP is one of those reasons sorcerers see nerf after nerf not only of their damage, but now their shields, self heals and ults.
    Grao wrote: »
    Doncellius wrote: »
    Grao wrote: »
    You guys seem to be completely misunderstanding me. I am not ever saying Magicka sorcerers are the worse, I am saying sorcerers as a whole are the worse class in the game. Every other class has a role they play in which they are pretty much the best or at least not the worse, all except sorcerers.

    We are the worse Tanks, specially with changes to Ward.
    We are the worse healers as maintaining our healer pet alive was already nearly impossible before the changes to Ward.
    We are the lowest of the Magicka DPS, even when using Overload.
    We are the lowest Stamina DPS and will likely remain so even with this buffs.
    We are the worse class when it comes to group utility.

    How is that balanced? How can you argue that is not simply bad design?

    I am not saying other classes don't need buffs on certain areas to be competitive in those areas, I am saying that the other classes have strong points in which they exceed. In which they are great. In which they are needed. Sorcerer don't have that.

    There is the stigma amongst the forum community that the Sorcerer class is freakishly OP.

    That will not go away, as we have players who stick solely to one class and could care less if another class became a mess. Easier AP for them in PvP and generally not their problem to deal with.

    KenaPKK wrote: »
    lol

    This thread amuses me.

    This won't be a popular opinion (but what does the general populace tend to know anyway?).

    Anyone who thinks sorc is "dead" next patch is a moron. There, I said it.

    You are getting huge buffs to Harness Magicka and Negate. Literally all you have to do differently is slot meteor or the damage morph of negate instead of Dawnbreaker and time your shields a little bit more deliberately before you anticipate taking damage.

    I've been running around on a sorc with all sustain sets and no undaunted using just Hardened Ward for a long time, and I do just fine in solo / 1vX PvP. I consider this a huge buff to good sorcs, and good riddance to bad sorcs. The shields are still too big, but I expect people will just start using the new Harness instead of both, which is pretty alright imo.

    Damage increasing, mobility unchanged, defense technically buffed but harder to pull off = sorcs overall buffed this patch. Stop being sheeple.

    You should not have to be a good player to use your only defense as a Magicka Sorcerer. If you're a really good player, then you will do well no matter what class spec you play.

    Most Magicka Sorcs are bad Sorcs, and will get absolutely crushed by this change, until they use another character. Sorcerer will become the "uncommon/rare" class. How is DB going to buff Sorcs in PvP if only a handful of them can even use the class anymore without getting slaughtered?

    Not even going to start on how unnecessary the entire Sorc class will become in PvE content :(

    That stigma comes from the start of the game when sorcerers were incredibly powerful and were the class with least bugged abilities. Since then though, other classes were heavily buffed, bugs in skills were fixed and sorcerers saw a huge amount of nerfs to everything they used. It is about time that stigma dies out and reality sets in, the sorcerer class is without a doubt underpowered as they are not really good in any role, at least when it comes to PvE.

    PvP is another matter, the class fairs far better in PvP because our skills allow for strong burst combos. Unfortunately that does nothing for PvE except prevent ZoS from buffing abilities that really could use some tweaking. Actually, PvP is one of those reasons sorcerers see nerf after nerf not only of their damage, but now their shields, self heals and ults.

    But...it's a mixed PvP + PvE game...and in such games, you balance around the PvP portion since you can't control players. Sorcs have been the single most dominant PvP class since the beginning of 1.6, were still pretty strong before then, and were op, as you said, back at the beginning of the game. It's time they were brought in line.

    Plus, f it were just an irrational stigma, then people would still think that magicka DKs are op as well. They were even more OP than magicka sorcs in the past, after all. That isn't the case, so your proposal that the "sorc OP" mentality in PvP is due to such a stigma doesn't hold water.

    I am sorry but balancing a game exclusively around PvP is a huge mistake, as you said this game is both about PvP and PvE, not just about PvP. The requirements of PvP and PvE are completely different and you have to balance things considering both requirements.
    PvP requires burst so players can't self heal, shield, etc. So enemies will just die. PvE on the other hand requires sustained damage as our fights tend to extend for several minutes, not simply end in one burst. Properly balanced DPS classes will be able to do both efficiently and to similar results.
    There is no way to deny how inferior Sorcerers are in PvE, we have the lowest registered Magicka and Stamina DPS, we are the worse tanks as our general heals are either terrible (Useless Exchange), under constant nerfs (Surge), or reliant on pets with near to no survivability (Clannfear and Matriarch). We are also weak healers as our only class heals are an ultimate and pet, again with survivability issues.
    To top all those issues we are the class that offers the least amount of group utility and the class with most skill slots taken by toggles, some of which still lack an active element to make their use less boring. More, Magicka Sorcerers are forcefully tied to Destro staves as our class is the only class without their own spammable ability...

    Can you tell me exactly how is that good balance? Does the fact the class has good burst DPS in PvP (without being Over powered, I am sorry... Sorcerers are not over powered in PvP, they are only reasonably strong) justifies sucking in every possible role or aspect of PvE? I don't think so.
    Edited by Grao on May 17, 2016 5:47AM
  • DHale
    DHale
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    I laugh when ppl say say good sorcs will adapt. On na pc at least there us like 5 sorcs who are best in the game. There are amazing. They get wrecked by the wrecking blow spammers in seconds. The rest of the sorcs are not at that level won't stand a chance. No good players were worried about sorcs and their shields. You should watch real duels 90 percent of Stam dks can destroy sorcs with little problem even when the Stam dk is average and the sorc is played by a good player.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Grao
    Grao
    ✭✭✭✭✭
    DHale wrote: »
    I laugh when ppl say say good sorcs will adapt. On na pc at least there us like 5 sorcs who are best in the game. There are amazing. They get wrecked by the wrecking blow spammers in seconds. The rest of the sorcs are not at that level won't stand a chance. No good players were worried about sorcs and their shields. You should watch real duels 90 percent of Stam dks can destroy sorcs with little problem even when the Stam dk is average and the sorc is played by a good player.

    Ding Ding Ding.

    Sorcerers will always lose to DKs though since at leasy 70% of our damage spells can be reflected back at us by their stupid ability...
  • DUTCH_REAPER
    DUTCH_REAPER
    ✭✭✭✭✭
    Now now..no need to name call abilities... Cough cough DK junkie here cough cough lol
    Edited by DUTCH_REAPER on May 17, 2016 6:17AM
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    @Grao I have to agree with @KenaPKK that it is important for the devs to balance around pvp first, and pve second. If they do not do this, PVP gets ruined. I've seen it time and again on many games, and this one is even no different. The DK talon spamming perma-batswarm flame lash and dragon leaping vampire is permanently seared on the memories of many pvp'ers for this very reason. Heck that had people who were able to stack bat swarm on top of bat swarm at one point because of this. Once he developers have a handle on PvP balance it makes it easier for them to then take the pvp design and apply it to pve. DCUO did a pretty good job of this.

    I do realize your concerns though @Grao. I personally think the Sorcerer class is a neat class but gets 'locked in' on certain elements many of which aren't advantageous - like pets. I can see why Pet builds are not happy about getting a brief shield, and I think a suggestion that would allow for the pet-morph of the shield to last longer on pets or apply some other long term benefit (a HoT or such to them) might be an idea worth pursuing. The Sorcerer as it stands is a hard class to balance for a lot of reasons that I've iterated in other posts. I personally agree that the commitment they have to toggles with the class might not be the most fun option in a game where you have so few button options to begin with. I realize the frustrations, all I'm trying to say to you is to not give up hope. Sorcerer is too popular for them to let it shrivel on the vine.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Grao
    Grao
    ✭✭✭✭✭
    Now now..no need to name call abilities... Cough cough DK junkie here cough cough lol

    I love DKs, since ZOS is determinate to have the Dark Brotherhood kill my poor sorcerer I will likely be leveling my really young looking Kahjiit that dreams to turn into a dragon...
    Yay for stamina DKs, the highest DPS in the game that can also turn easily into the best tank in the game... >.>
  • WillhelmBlack
    WillhelmBlack
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    ✭✭
    I'd love to see this, Sorcs playing Templar lol. Mines and Hardened Ward 1000% stronger than Templar house.
    PC EU
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Thanks @dodgehopper_ESO

    I do believe that pets need to be significantly tankier, too, especially in PvP.

    If they occupied one ability slot and were tankier, they'd be infinitely more useful. Having shields last longer on them would also be interesting because it would give the sorc himself moments of vulnerability behind his zoo if he chooses to take advantage of the extended duration of shields on his pets after they have expired from him.

    It might be interesting to have Hardened Ward's duration scale with the number of active pets -- after such changes to make pets viable in the first place, of course. Then you could pressure a sorc's defenses by pressuring the pets and forcing him to try to keep them up, and sorcs who choose to run without pets of any kind would have a shorter Hardened Ward as a tradeoff.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Grao
    Grao
    ✭✭✭✭✭
    @Grao I have to agree with @KenaPKK that it is important for the devs to balance around pvp first, and pve second. If they do not do this, PVP gets ruined. I've seen it time and again on many games, and this one is even no different. The DK talon spamming perma-batswarm flame lash and dragon leaping vampire is permanently seared on the memories of many pvp'ers for this very reason. Heck that had people who were able to stack bat swarm on top of bat swarm at one point because of this. Once he developers have a handle on PvP balance it makes it easier for them to then take the pvp design and apply it to pve. DCUO did a pretty good job of this.

    I do realize your concerns though @Grao. I personally think the Sorcerer class is a neat class but gets 'locked in' on certain elements many of which aren't advantageous - like pets. I can see why Pet builds are not happy about getting a brief shield, and I think a suggestion that would allow for the pet-morph of the shield to last longer on pets or apply some other long term benefit (a HoT or such to them) might be an idea worth pursuing. The Sorcerer as it stands is a hard class to balance for a lot of reasons that I've iterated in other posts. I personally agree that the commitment they have to toggles with the class might not be the most fun option in a game where you have so few button options to begin with. I realize the frustrations, all I'm trying to say to you is to not give up hope. Sorcerer is too popular for them to let it shrivel on the vine.

    When you start excluding half of your player base from consideration when balancing a class, that is when the game gets ruined. So your point here is, it is ok for PvE to be ruined as long as PvP is balanced? Well, I am sorry but that sounds just a little bit selfish, how would you feel if PvP was ruined so PvE was ok? I bet you wouldn't feel so great and wouldn't be here defending Zenimax's balancing strategies.

    A game has to consider ALL of its aspects when balancing otherwise it is not balancing, it juggling and juggling poorly.

    I think 5 large patches, almost a year and a half of sorcerers suffering nerfs with every large patch should have been more than enough time for Zenimax to figure out how to balance PvP and so PvE is due to have some rebalancing, but it is not happening... Again...

    The class needs to be untied from Destruction staves as their main weapon. Why is it that sorcerers are the only class in the game without an spammable direct damage ability again? I don't know, Devs won;t respond.

    Pet builds need ward to be more than a shield, it needs to be a heal as well, solid heal, not a HoT as pets can't be healed or protected by Restoration Spells. Pets also need to have more health as they are just too damn squishy at the moment.

    Bound Armor's morphs, our last remaining toggle that doesn't have an acitve connected to it need to have an active.

    The reason sorcerers are hard to balance is one and simple, we have good burst DPS because our main skills, in an ideal situation, can be linked to do really high brust damage. I believe the combo is Curse " Mage's Wrath + Crystal Fragment's Proc with a CC inserted somewhere in between?

    Unfortunately that burst is completely useless in PvE, so the solution is to give the class a sustained DPS ability that can be regulated to elevate Sorcerer DPS without increasing burst potential. Somehow Zenimax fails to realize this though... Our spammable ability doesn;t need to be considerably stronger than Force Pulse is... It needs to be a class skill though, one that works well with our passives and for instance, allows us to use other weapons as our main hand weapons instead of always needing to use a damn Fire Staff...
  • Grao
    Grao
    ✭✭✭✭✭
    I'd love to see this, Sorcs playing Templar lol. Mines and Hardened Ward 1000% stronger than Templar house.

    At least you guys have RD, a spammable ability of your own that is quite strong and are in most circumstances the best healers in the game.

    Really quick, remind me what sorcerers are the best at in ESO? We have the weakest Magicka DPS, weakest Stamina DPS, near to no sustain for tanking and our class heals are one ultimate and a pet... Oh we also have near to no raid utility...
  • Grao
    Grao
    ✭✭✭✭✭
    KenaPKK wrote: »
    Thanks @dodgehopper_ESO

    I do believe that pets need to be significantly tankier, too, especially in PvP.

    If they occupied one ability slot and were tankier, they'd be infinitely more useful. Having shields last longer on them would also be interesting because it would give the sorc himself moments of vulnerability behind his zoo if he chooses to take advantage of the extended duration of shields on his pets after they have expired from him.

    It might be interesting to have Hardened Ward's duration scale with the number of active pets -- after such changes to make pets viable in the first place, of course. Then you could pressure a sorc's defenses by pressuring the pets and forcing him to try to keep them up, and sorcs who choose to run without pets of any kind would have a shorter Hardened Ward as a tradeoff.

    I agree, pets have to be far more resilient than they currently are. Zenimax forgot to give them physical resistances until this patch (yeah... they had no armor value till now >.>), but I doubt that alone will fix the problem. They need a greater health pool and to make them trully viable they need to be affected by the Storm Calling Passives that increase sock damage and by Champion Points. (Yeah, pets are not affected by CPs at all... Even their damage isn't increased).

    On top of that Ward should heal pets. Currently there is only one method to heal pets and that is to slow Matriarch and use its active... Unfortunately Matriarch is the healing pet, not a DPS pet... Having ward heal the pets on top of shielding them would make so the summoner has to constantly watch the pet's health and actually care for the pets instead of just leave them.
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