Moglijuana wrote: »Welcome to the Dragon Blood Nerf. Thanks ZOSyou're so kind.
Wow keeps on getting better all the time what next cool down on force pulse.....
Moglijuana wrote: »Welcome to the Dragon Blood Nerf. Thanks ZOSyou're so kind.
https://www.youtube.com/watch?v=bq54jb_5WCI Good bye surge, it was nice knowing you. Moglijuana wrote: »Welcome to the Dragon Blood Nerf. Thanks ZOSyou're so kind.
We'll do our best not to notice your major mending, insane and highest overall solo target PVE dps, powerful physical CP scaling ultimate (that weaves in with other dmg oh so nicely), awesome regen tools, nor the best class DoTs around.
Moglijuana wrote: »Moglijuana wrote: »Welcome to the Dragon Blood Nerf. Thanks ZOSyou're so kind.
We'll do our best not to notice your major mending, insane and highest overall solo target PVE dps, powerful physical CP scaling ultimate (that weaves in with other dmg oh so nicely), awesome regen tools, nor the best class DoTs around.
LOL. Because I do SO much PvE LMAO. Oh! Can't forget to use a Physical Ultimate on a MAG DK LOLOLOLOLOL +1
Executes> DOTS in PvP
Pretty sure this thread is PvP related considering, you know, Battle Spirit?
To be honest this is expectable: only mechanics with double effects halfly not affected by Battle Spirit to avoid double reduction. Mechanics without double effects should be affected by Battle Spirit otherwise it will make skills in pvp unequal, like: why Surge not affected by BS but Dragonblood affected..
Welcome to the same boat as Dragonblood, Sun Shield and Co.: skills that work in PvE but not work in PvP. Maybe be buff to healing required but being affected by BS is absolutley legit now.
What's up with them?To be honest this is expectable: only mechanics with double effects halfly not affected by Battle Spirit to avoid double reduction. Mechanics without double effects should be affected by Battle Spirit otherwise it will make skills in pvp unequal, like: why Surge not affected by BS but Dragonblood affected..
Welcome to the same boat as Dragonblood, Sun Shield and Co.: skills that work in PvE but not work in PvP. Maybe be buff to healing required but being affected by BS is absolutley legit now.
So how about burning embers @Cinbri
What's up with them?To be honest this is expectable: only mechanics with double effects halfly not affected by Battle Spirit to avoid double reduction. Mechanics without double effects should be affected by Battle Spirit otherwise it will make skills in pvp unequal, like: why Surge not affected by BS but Dragonblood affected..
Welcome to the same boat as Dragonblood, Sun Shield and Co.: skills that work in PvE but not work in PvP. Maybe be buff to healing required but being affected by BS is absolutley legit now.
So how about burning embers @Cinbri
Thanks for the change to surge using either baseline.
Glad to see that.
Thanks for the change to surge using either baseline.
Glad to see that.
PainfulFAFA wrote: »Im not too upset about crit surge. On live, my vigor ticks for 2k crit heals (on my weak bar)and i truly think it was overperforming before... i mean cmon 5k crit heals per sec? lol
Im upset that they STILL have not done anything about Crystal Blast, Dark Exchange, Unreliable Pets (especially in lag), and Passives such as Rebate (return 1k mag when a pet dies lolol). How can they possibly sit there and defend these abilities with a straight face?
Tyrannitar wrote: »PainfulFAFA wrote: »Im not too upset about crit surge. On live, my vigor ticks for 2k crit heals (on my weak bar)and i truly think it was overperforming before... i mean cmon 5k crit heals per sec? lol
Im upset that they STILL have not done anything about Crystal Blast, Dark Exchange, Unreliable Pets (especially in lag), and Passives such as Rebate (return 1k mag when a pet dies lolol). How can they possibly sit there and defend these abilities with a straight face?
Dude. I can pull more than 5k hps on live with the current surge. Idk if you play stam sorc or not honestly.... and if you don't stop giving feedback on this skill.
PainfulFAFA wrote: »Tyrannitar wrote: »PainfulFAFA wrote: »Im not too upset about crit surge. On live, my vigor ticks for 2k crit heals (on my weak bar)and i truly think it was overperforming before... i mean cmon 5k crit heals per sec? lol
Im upset that they STILL have not done anything about Crystal Blast, Dark Exchange, Unreliable Pets (especially in lag), and Passives such as Rebate (return 1k mag when a pet dies lolol). How can they possibly sit there and defend these abilities with a straight face?
Dude. I can pull more than 5k hps on live with the current surge. Idk if you play stam sorc or not honestly.... and if you don't stop giving feedback on this skill.
Are you talking Pvp or Pve?
I seriously doubt your surge is outhealing your vigor in Pvp.
For exchange of Surge "fix", Empowered Ward shield and Minor Intellect duration increased by 2 seconds, 4 sec in total.What's up with them?To be honest this is expectable: only mechanics with double effects halfly not affected by Battle Spirit to avoid double reduction. Mechanics without double effects should be affected by Battle Spirit otherwise it will make skills in pvp unequal, like: why Surge not affected by BS but Dragonblood affected..
Welcome to the same boat as Dragonblood, Sun Shield and Co.: skills that work in PvE but not work in PvP. Maybe be buff to healing required but being affected by BS is absolutley legit now.
So how about burning embers @Cinbri
They are not affected by battle spirit. Heal for tons of HP - 75% of dmg inflicted turned into HP. And ofc its good, mDK need good heal, they need even better, but why nerfing surge to the grounds, can't get it seriously..
For exchange of Surge "fix", Empowered Ward shield and Minor Intellect duration increased by 2 seconds, 4 sec in total.What's up with them?To be honest this is expectable: only mechanics with double effects halfly not affected by Battle Spirit to avoid double reduction. Mechanics without double effects should be affected by Battle Spirit otherwise it will make skills in pvp unequal, like: why Surge not affected by BS but Dragonblood affected..
Welcome to the same boat as Dragonblood, Sun Shield and Co.: skills that work in PvE but not work in PvP. Maybe be buff to healing required but being affected by BS is absolutley legit now.
So how about burning embers @Cinbri
They are not affected by battle spirit. Heal for tons of HP - 75% of dmg inflicted turned into HP. And ofc its good, mDK need good heal, they need even better, but why nerfing surge to the grounds, can't get it seriously..
I am not sorc, so i don't know if such exchange is worth, but reading sorcs comments looks like it's not. But at least ZOS didn't took something away without compensation - it is huge fortune from templar's pov.
One again - welcome to the club. We also need to make one good skill of nbs to make useless for equlity.
For exchange of Surge "fix", Empowered Ward shield and Minor Intellect duration increased by 2 seconds, 4 sec in total.What's up with them?To be honest this is expectable: only mechanics with double effects halfly not affected by Battle Spirit to avoid double reduction. Mechanics without double effects should be affected by Battle Spirit otherwise it will make skills in pvp unequal, like: why Surge not affected by BS but Dragonblood affected..
Welcome to the same boat as Dragonblood, Sun Shield and Co.: skills that work in PvE but not work in PvP. Maybe be buff to healing required but being affected by BS is absolutley legit now.
So how about burning embers @Cinbri
They are not affected by battle spirit. Heal for tons of HP - 75% of dmg inflicted turned into HP. And ofc its good, mDK need good heal, they need even better, but why nerfing surge to the grounds, can't get it seriously..
I am not sorc, so i don't know if such exchange is worth, but reading sorcs comments looks like it's not. But at least ZOS didn't took something away without compensation - it is huge fortune from templar's pov.
One again - welcome to the club. We also need to make one good skill of nbs to make useless for equlity.
What survivability did Stam Sorcs gain in exchange for this Surge nerf?
Mettaricana wrote: »
What's up with them?To be honest this is expectable: only mechanics with double effects halfly not affected by Battle Spirit to avoid double reduction. Mechanics without double effects should be affected by Battle Spirit otherwise it will make skills in pvp unequal, like: why Surge not affected by BS but Dragonblood affected..
Welcome to the same boat as Dragonblood, Sun Shield and Co.: skills that work in PvE but not work in PvP. Maybe be buff to healing required but being affected by BS is absolutley legit now.
So how about burning embers @Cinbri
They are not affected by battle spirit. Heal for tons of HP - 75% of dmg inflicted turned into HP. And ofc its good, mDK need good heal, they need even better, but why nerfing surge to the grounds, can't get it seriously..
PainfulFAFA wrote: »Tyrannitar wrote: »PainfulFAFA wrote: »Im not too upset about crit surge. On live, my vigor ticks for 2k crit heals (on my weak bar)and i truly think it was overperforming before... i mean cmon 5k crit heals per sec? lol
Im upset that they STILL have not done anything about Crystal Blast, Dark Exchange, Unreliable Pets (especially in lag), and Passives such as Rebate (return 1k mag when a pet dies lolol). How can they possibly sit there and defend these abilities with a straight face?
Dude. I can pull more than 5k hps on live with the current surge. Idk if you play stam sorc or not honestly.... and if you don't stop giving feedback on this skill.
Are you talking Pvp or Pve?
I seriously doubt your surge is outhealing your vigor in Pvp.
Mine is by over a couple of thousand HPS.