Tyrannitar wrote: »PainfulFAFA wrote: »Tyrannitar wrote: »PainfulFAFA wrote: »Im not too upset about crit surge. On live, my vigor ticks for 2k crit heals (on my weak bar)and i truly think it was overperforming before... i mean cmon 5k crit heals per sec? lol
Im upset that they STILL have not done anything about Crystal Blast, Dark Exchange, Unreliable Pets (especially in lag), and Passives such as Rebate (return 1k mag when a pet dies lolol). How can they possibly sit there and defend these abilities with a straight face?
Dude. I can pull more than 5k hps on live with the current surge. Idk if you play stam sorc or not honestly.... and if you don't stop giving feedback on this skill.
Are you talking Pvp or Pve?
I seriously doubt your surge is outhealing your vigor in Pvp.
Mine is by over a couple of thousand HPS.
Mine is by over a couple of thousand HPS as well. >.>
antihero727 wrote: »The big thing most missed that I read was it scales off of crits. How many pvp builds run over 35% crit? This change would be ok if they changed cool down to .10 instead of 1.0 that was only one proc at a time but most spam damage faster that 1.0sec.
PainfulFAFA wrote: »antihero727 wrote: »The big thing most missed that I read was it scales off of crits. How many pvp builds run over 35% crit? This change would be ok if they changed cool down to .10 instead of 1.0 that was only one proc at a time but most spam damage faster that 1.0sec.
I think what they meant by that is that your Surge heals will crit heal based on whatever crit is higher - Weapon or Spell.
There may have been an issue with Surge critting off of Spell Crit (since surge costs magicka) which is why they added that note.
Not sure if thats the reason but just a thought.
Mettaricana wrote: »At this point Just remove surge give sorcs a spamable dps skill.
In exchange sorcs got increased ward time. Not affect stam sorc?! - #ZOSLogicFor exchange of Surge "fix", Empowered Ward shield and Minor Intellect duration increased by 2 seconds, 4 sec in total.What's up with them?To be honest this is expectable: only mechanics with double effects halfly not affected by Battle Spirit to avoid double reduction. Mechanics without double effects should be affected by Battle Spirit otherwise it will make skills in pvp unequal, like: why Surge not affected by BS but Dragonblood affected..
Welcome to the same boat as Dragonblood, Sun Shield and Co.: skills that work in PvE but not work in PvP. Maybe be buff to healing required but being affected by BS is absolutley legit now.
So how about burning embers @Cinbri
They are not affected by battle spirit. Heal for tons of HP - 75% of dmg inflicted turned into HP. And ofc its good, mDK need good heal, they need even better, but why nerfing surge to the grounds, can't get it seriously..
I am not sorc, so i don't know if such exchange is worth, but reading sorcs comments looks like it's not. But at least ZOS didn't took something away without compensation - it is huge fortune from templar's pov.
One again - welcome to the club. We also need to make one good skill of nbs to make useless for equlity.
What survivability did Stam Sorcs gain in exchange for this Surge nerf?

Yolokin_Swagonborn wrote: »Cooldown is still as strong as ever.
Here is some actual PTS testing of Patch 2.4.3: Critical Surge in PvP (with battle spirit nerf)
Character has 27 points into blessed (10% healing given) and 46 Points into quick recovery (10% healing taken)
Even though Crit Surge was changed so it doesn't heal for the entirety of the damage done, there still appears to be a very strong cooldown.
Look at all the crits, with no heal.
What is the point of allowing DOTs to proc Crit surge if the cooldown still eats all the heals?!?!?!?!
Isn't it better to just proc on big hits then only maybe proc on dots because of a cooldown? Isn't that the same issue we had with surge the first time the cooldown was put on the skill?
Huh?
Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher
How is that not a good thing?
The reports i saw iirc reported surge was healing crit based only on spell crit even for stam sorc.
This seems like a good step.
Right?
cosmic_niklas_93b16_ESO wrote: »Thanks for the change to surge using either baseline.
Glad to see that.
lol, you keep saying it's good that they're basically murdering sorcs, next patch they're completely dead, no use anywhere at all. Thanks for being part in murdering an entire class. What's next? Deleting the class too????
Huh?
Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher
How is that not a good thing?
The reports i saw iirc reported surge was healing crit based only on spell crit even for stam sorc.
This seems like a good step.
Right?
If you´re the type of person that after having your car totaled by a drunk moron without insurance see´s that guy buying you a tricycle for compensation as a good step - well yeah then it´s a good step.
It is just nuts that you can't even a knowledge parts that are positive without getting vitriolic drunk driver murder nonsense thrown back at you.
It is just nuts that you can't even a knowledge parts that are positive without getting vitriolic drunk driver murder nonsense thrown back at you.
You don´t stand in front of a mob with torches and pitchforks and expect a rational discussion - or do you?
Also i did not speak of murder...
It is just nuts that you can't even a knowledge parts that are positive without getting vitriolic drunk driver murder nonsense thrown back at you.
You don´t stand in front of a mob with torches and pitchforks and expect a rational discussion - or do you?
Also i did not speak of murder...
If you guys wsnt to class yourselves as mob with torches and pitchforks, go right ahead.
If you guys wsnt to exclude yourself from being included as capable of rational discussion, go right ahead.
I wont do so as i would consider that inappropriate.
The problem is most people tried to give nonbiased insightful well structured information/feedback (edited in: tried to innitiate rational discussions) and it has fallen upon deaf ears (or blind eyes since we´re all reading if you wish). Or and that has happened shockingly often: Things got worse instead of better when ZOS began "fixing" things.
There is no reason to give detailed constructive criticism if it´s ignored anyway. Or when the person reading it can´t process the information because they´re working in a clean room environment of the game where they only apply theoretically sound solutions that don´t work in practice because they have no idea of what their product is like in practice.
I´ve posted long feedback on every update since 1.6 was on the pts and i´ve read countless posts and topics giving the same feedback as i did over the last year. It changed nothing.
As a result i don´t give a flying snusnu anymore and just post nonconstructive stuff whenever the urge strikes me. Bad product care gets you bad or disillusioned customers (oh well i admit i´m not paying anymore because why would i).
For exchange of Surge "fix", Empowered Ward shield and Minor Intellect duration increased by 2 seconds, 4 sec in total.What's up with them?To be honest this is expectable: only mechanics with double effects halfly not affected by Battle Spirit to avoid double reduction. Mechanics without double effects should be affected by Battle Spirit otherwise it will make skills in pvp unequal, like: why Surge not affected by BS but Dragonblood affected..
Welcome to the same boat as Dragonblood, Sun Shield and Co.: skills that work in PvE but not work in PvP. Maybe be buff to healing required but being affected by BS is absolutley legit now.
So how about burning embers @Cinbri
They are not affected by battle spirit. Heal for tons of HP - 75% of dmg inflicted turned into HP. And ofc its good, mDK need good heal, they need even better, but why nerfing surge to the grounds, can't get it seriously..
I am not sorc, so i don't know if such exchange is worth, but reading sorcs comments looks like it's not. But at least ZOS didn't took something away without compensation - it is huge fortune from templar's pov.
One again - welcome to the club. We also need to make one good skill of nbs to make useless for equlity.
Judging from your history of posts on this topic in which you blatantly ignore rebuttals and continue to repeat nonsensical arguments and demonstrate no indication that you actually play a sorc... all I can say is, look in the mirror when you say that.If you guys wsnt to exclude yourself from being included as capable of rational discussion, go right ahead.
Judging from your history of posts on this topic in which you blatantly ignore rebuttals and continue to repeat nonsensical arguments and demonstrate no indication that you actually play a sorc... all I can say is, look in the mirror when you say that.If you guys wsnt to exclude yourself from being included as capable of rational discussion, go right ahead.
FACT: The healing from the new Surge is less than that of the old Surge. This is what we call a "nerf". Don't come back until you can refute that convincingly.
Judging from your history of posts on this topic in which you blatantly ignore rebuttals and continue to repeat nonsensical arguments and demonstrate no indication that you actually play a sorc... all I can say is, look in the mirror when you say that.If you guys wsnt to exclude yourself from being included as capable of rational discussion, go right ahead.
FACT: The healing from the new Surge is less than that of the old Surge. This is what we call a "nerf". Don't come back until you can refute that convincingly.
It is just nuts that you can't even a knowledge parts that are positive without getting vitriolic drunk driver murder nonsense thrown back at you.
You don´t stand in front of a mob with torches and pitchforks and expect a rational discussion - or do you?
Also i did not speak of murder...
If you guys wsnt to class yourselves as mob with torches and pitchforks, go right ahead.
If you guys wsnt to exclude yourself from being included as capable of rational discussion, go right ahead.
I wont do so as i would consider that inappropriate.
I´ll quote myself to be a little clearer about my motivations:The problem is most people tried to give nonbiased insightful well structured information/feedback (edited in: tried to innitiate rational discussions) and it has fallen upon deaf ears (or blind eyes since we´re all reading if you wish). Or and that has happened shockingly often: Things got worse instead of better when ZOS began "fixing" things.
There is no reason to give detailed constructive criticism if it´s ignored anyway. Or when the person reading it can´t process the information because they´re working in a clean room environment of the game where they only apply theoretically sound solutions that don´t work in practice because they have no idea of what their product is like in practice.
I´ve posted long feedback on every update since 1.6 was on the pts and i´ve read countless posts and topics giving the same feedback as i did over the last year. It changed nothing.
As a result i don´t give a flying snusnu anymore and just post nonconstructive stuff whenever the urge strikes me. Bad product care gets you bad or disillusioned customers (oh well i admit i´m not paying anymore because why would i).
Hope that helps.
gamerguy757 wrote: »yeah this is ridiculous. This is exactly why I changed my build up. Pre-DB, I was running a crit build on my sorc. But now, I rerolled and ran some more math and now my new build is dangerous. High recovery, close to 50k magicka, powerful shields that the 6s nerf is not even a big deal! I think that with this new nerf, people will shy away from the critical builds.
4x Elemental Succession (armor pieces)
2x Transmutation (1 ring, 1 armor)
2x Magnus (2 armor)
3x Willpower (1 ring, 1 necklace, Destructo/Resto staff)
Divines traits, Mage/Atronach mundus
Destruction Staff with Nirnhoned/Precise w/ a Shock Enchant
Restoration Staff with Infused w/ Disease Enchant
Bar 1:
Degeneration
Force Pulse
Crystal Frags
Velocious Curse
Hardened Ward
ENERGY OVERLOAD
Bar 2:
Streak
Daedric Minefield
Healing Ward
Combat Prayer
Dampen Magic
ENERGY OVERLOAD
Bar 3:
Streak
Radiant Magelight
Crystal Frags
Power Surge
Hardened Ward
Now you could run this is well:
5x Seducer (4 armor, 1 weapon)
1x Molag Kena (helm)
2x Transmutation (2 armor)
3x Willpower (3 jewelry)
But this run with mage.
I'm currently working with TwiceBorn with Mage/Atronach, but I can only get an 10k boost to max magic. Need to run more math
@STEVIL Surge healing isn't infinite and certainly isn't on a par with jabs atm, but in many ways that is an aside.
The thing I think you fail to grasp is that most stamina sorcerers were okay with the live version , but were willing to give the new pts flat heal version a try and could see some potential. However the most recent pts changes have heavily impacted PvP viability on a class with no other survivability tools beyond major resolve/ward which all classes get - and is a pve nerf in the highest end content esp. as the hps cannot be increased by any changes to the character once the 1 crit a second margin has been achieved.
Also you mention rally, but 2H was way better with the live version of surge and does not synergise well with the new DoT based meta to proc the new pts surge - as the damage is mostly single big hits.
So the consensus is that the pts surge is a survivability nerf that will make sorcerers, especially stamina sorcerers, even less able to compete.