timidobserver wrote: »I am in favor of making Stam Sorcs more viable, but why would the sorc heal not be affected by the same battle spirit that everybody else is affected by.
PainfulFAFA wrote: »Im not too upset about crit surge. On live, my vigor ticks for 2k crit heals (on my weak bar)and i truly think it was overperforming before... i mean cmon 5k crit heals per sec? lol
Im upset that they STILL have not done anything about Crystal Blast, Dark Exchange, Unreliable Pets (especially in lag), and Passives such as Rebate (return 1k mag when a pet dies lolol). How can they possibly sit there and defend these abilities with a straight face?
timidobserver wrote: »I am in favor of making Stam Sorcs more viable, but why would the sorc heal not be affected by the same battle spirit that everybody else is affected by.
PainfulFAFA wrote: »timidobserver wrote: »I am in favor of making Stam Sorcs more viable, but why would the sorc heal not be affected by the same battle spirit that everybody else is affected by.
Exactly. It was overperforming imo, 5k+ crit heals that could be further increased with CPs.
However, if they just leave Stam sorc like that, it will STILL be at the bottom of the stam playstyles.
Stam sorcs are missing BUFFs and DEBUFFS to make them good. Seriously name all the sorcs buffs/debuffs. Oh wait theres already a list out there.
i.imgur.com/NvOxZk9.png
Thats why sorcs are lacking any identity. They have no good buffs/debuffs that every other class ALREADY has. All stam sorcs have is Speed and Armor, aaaaaand thats about it. Thats all they got to survive. But hey! They nerfed movement speed in TG and buffed snares ALOT. All anybody has to do is spam gapclosers and a stam sorc's speed is virtually negated.
They STILL have to do something about dumb abilities such as Crystal Blast, Dark Exchange, Unreliable pets (expecially in lag), and passives such as Rebate (return 1k mag from dead pets) and Exploitation (minor spell crit). If they just decide to leave stam sorc as is and not change anything stam sorcs will still be at the bottom of the barrel. I dont expect changes to come, i think this is all we're gonna get..
PainfulFAFA wrote: »timidobserver wrote: »I am in favor of making Stam Sorcs more viable, but why would the sorc heal not be affected by the same battle spirit that everybody else is affected by.
Exactly. It was overperforming imo, 5k+ crit heals that could be further increased with CPs.
However, if they just leave Stam sorc like that, it will STILL be at the bottom of the stam playstyles.
Stam sorcs are missing BUFFs and DEBUFFS to make them good. Seriously name all the sorcs buffs/debuffs. Oh wait theres already a list out there.
i.imgur.com/NvOxZk9.png
Thats why sorcs are lacking any identity. They have no good buffs/debuffs that every other class ALREADY has. All stam sorcs have is Speed and Armor, aaaaaand thats about it. Thats all they got to survive. But hey! They nerfed movement speed in TG and buffed snares ALOT. All anybody has to do is spam gapclosers and a stam sorc's speed is virtually negated.
They STILL have to do something about dumb abilities such as Crystal Blast, Dark Exchange, Unreliable pets (expecially in lag), and passives such as Rebate (return 1k mag from dead pets) and Exploitation (minor spell crit). If they just decide to leave stam sorc as is and not change anything stam sorcs will still be at the bottom of the barrel. I dont expect changes to come, i think this is all we're gonna get..
tony.augeb14_ESO wrote: »What if you use surge with blood craze, Bloodthirst, rally and vigor. Sounds like some op heals. Go dual axes too to get the bleed dot then surge can proc off blood craze, bleed, caltrops and hurricane. Might be good for a PvE build at least.
Mettaricana wrote: »
tony.augeb14_ESO wrote: »What if you use surge with blood craze, Bloodthirst, rally and vigor. Sounds like some op heals. Go dual axes too to get the bleed dot then surge can proc off blood craze, bleed, caltrops and hurricane. Might be good for a PvE build at least.
Just tested against bloodspawn. Surge heal was one slot token for not even a quarter of my heal. Tried without it, I put more damage, using no more heal (no tank, I was alone for the boss) and deal faster. Now, on pvp that's the same, except that we are now a pure weapon build except for hurricane.
It heal less now than my mutagen on my magsorc. And mutagen for solo play is not really a good heal, for one slot it's useless.
Moglijuana wrote: »Welcome to the Dragon Blood Nerf. Thanks ZOSyou're so kind.