Daggerfall Character
Silver content:
Khenarthi's Roost - CP40
Auridon - CP40
Grahtwood - CP70
Greenshade - CP100
Malabal Tor - CP130
Reaper's March - CP150
Gold Content:
Bleakrock Isle - CP160
Stonefalls - CP160
Deshaan - CP160
Shadowfen - CP160
Eastmarch - CP160
The Rift - CP160
and out of curiosity i went to Craglorn
Craglorn - CP110
@NewBlacksmurf Which changes are you referring to there? Are there more things to be changed beyond what is on PTS?NewBlacksmurf wrote: »right...wondering if it'll change tho cause of the changes to gold and the trialDaggerfall Character
Silver content:
Khenarthi's Roost - CP40
Auridon - CP40
Grahtwood - CP70
Greenshade - CP100
Malabal Tor - CP130
Reaper's March - CP150
Gold Content:
Bleakrock Isle - CP160
Stonefalls - CP160
Deshaan - CP160
Shadowfen - CP160
Eastmarch - CP160
The Rift - CP160
and out of curiosity i went to Craglorn
Craglorn - CP110
@NewBlacksmurf Which changes are you referring to there? Are there more things to be changed beyond what is on PTS?NewBlacksmurf wrote: »right...wondering if it'll change tho cause of the changes to gold and the trialDaggerfall Character
Silver content:
Khenarthi's Roost - CP40
Auridon - CP40
Grahtwood - CP70
Greenshade - CP100
Malabal Tor - CP130
Reaper's March - CP150
Gold Content:
Bleakrock Isle - CP160
Stonefalls - CP160
Deshaan - CP160
Shadowfen - CP160
Eastmarch - CP160
The Rift - CP160
and out of curiosity i went to Craglorn
Craglorn - CP110
exiledtyrant wrote: »I am really glad about the gold zone changes. Before the last three big updates it could be argued that ESO was heading in a direction that promoted pay to progress in the extreme.
- The best in slot DPS 2 piece (Molag Kena) for a large portion of builds was lock behind a DLC.
- The best in slot weapons for a lot of builds again were locked behind a DLC in VMA
- Max level crafting materials were made practically inaccessible to those who only use the base game
- Base game exp was lowered due to the VR level hike of VR 14-16 completely ruining every gold zone farming area. The only VR 14 area that didn't operate under a reduced EXP penalty being Cryodil which forced PvE in a PvP zone.
Honestly it was looking bad, but now with the last 3 updates or so of changes this game has really turned around.
- DLC Monster set pieces can be gained from the PvP vendor on weekends ( albeit still slowly, but at least achievable).
- Max level crafting materials can be deconned from the dungeon finder items, Cyrodil now rotates in max level crafting nodes, and hirelings can drop off max level ingredients.
- Gold Zones will finally give relevant PvE exp in its PvE areas again.
Little by little it feels like the playing field has been leveled for players coming right out of the base game. I will note that while testing some of the drops in my Gold level zone items weren't all matching CP160. Animals still dropped CP 140 scraps in a CP 160 zone. CP 140 weapons and armor still dropped in a CP 160 zone. Crafting nodes are still set to CP 140 materials. On the plus side mobs did give good exp and they did drop CP 160 glyphs.
I found the removal of vet rank rather frustrating because
1. Your 'Level' which is used to determine ability cost and resistance calculations changes during the first 160 CP and then abruptly stops without any indication to the player. With the previous veteran system, I intuitively expected game mechanics to change with each veteran level but this is not the case with the PTS system.
2. Champion point is an overloaded word now. It can mean the number of champion points you have, or your 'Level' for game mechanics (up to 160), the level of gear you can use or the level of the monster.
But I do appreciate the ability to rapidly get an alt to endgame without having to go through the V1 to V16 leveling process.
Completely agree. I suggested this right back when they first announced VR removal.@ZOS_GinaBruno @Wrobel
There is still a major problem with the zones and the way they are leveled: too many instances.
There should only be 2 instances of every base game zone: the 1 to 50 original Alliance locked zone, and a Veteran scaled zone available for anyone in any Alliance (use the vet normal toggle for your original zones for example). AND there should only be one scaled Craglorn where all alliances can intermingle (not 3 separate zones).
Right now as it works, the Gold and Silver and Craglorn are miserable ghost towns. Scale them, allow people from different alliances to play together, and bob's your uncle, these Zones will be reinvigorated!
Please do something like this. Gold and Silver are so sad I cant bring myself to go there. I actually cannot find enough people in Craglorn to quest with in order to finish it! (Hew's Bane also empty for some reason..?)
So, I've been away from this game for a while.
Back at the PS4 launch, I was giddy with excitement, played through the game, beat Molag Bal and hit Veteran Rank 1. Now, let me explain how I got to level 50 in the first place. As an avid PvP player, I spent basically all of my time in Cyrodiil, sieging my way up levels, and stopping when the war would calm down to do some PvE and level more effectively. You wouldn't believe how excited I was to hit 50. So many exciting things! I'd get to finish the main story, get my first champion point, and experience Veteran PvP.
I frowned a little at the poor explanation of Cadwell's Silver and Gold, but overlooked it. Not a big deal, right? After sinking a day or two into Veteran PvP and the new zone I'd been allowed into, I started to lose energy. All the PvPers were VR16 with such efficient builds that it was impractical to attempt to fight them as a VR1. With PvE, I'd felt like everything I'd done in the world was useless. The characters I'd impacted and things I'd done were ignored. Hold on, don't worry, I'm getting to the point.
It frustrated me. So, I grinded a bit more, made it to VR2, and got the quest to go to Craglorn. I was excited, like really excited. Made my way over there as fast as I could, pounded out the story opener, and got hooked. Constellations? Spirits? My god, was I excited. Until I realized that I couldn't kill an alligator with my stats. I was too low level for the location. That was the nail in the coffin. After reading up and hearing that they planned to eventually remove Veteran Ranks, I uninstalled the game (PS4 doesn't have much space) and signed up for the newsletter, intending to return when the Veteran Ranks were removed. So, I'm back. But, by reading through these posts, I can tell it won't be for long.
Why? Because. NOTHING HAS CHANGED. As I, and many others here, have noted, the other real change is that now your bloody vertical progression is account wide. Were I to find the game now and play it through, I'd hit the same hump I did before. All I'd wanted from this change was the freedom to play the end game I wanted to play. To...
*sigh* It's too late now for the changes we want. To properly change the game, to make it about skill and not stats, you'd have to even the field. Bring Vets down to 50, and balance everything around new skills and new traits instead of a higher level. So, instead of adding more levels you add more viable gear and skill lines, like you've been doing. That way the new strategies and passives are just as viable as the old ones. But that can't happen. VR16s can't give up on all they've grinded, it wouldn't be fair.
That's the problem. The system can never NOT be like Veteran Ranks because once you insert a second form of vertical progression you can't go back. And I guess neither am I.
@estera Silver and Gold zones aren't scaled, they're fixed. So the resources aren't scaled either.Some general feedback on gold and silver zones scaling.
For my character mobs are scaled to CP160 but crafting nodes are not scaled, so resources I can harvest in these scaled zones are lower than my character's champion rank (CP160) and crafting skills (9/10).
"Leather" resources collected from mobs seems to be scaled to character's crafting skill.
If crafting nodes scaling is applied to gold/silver zones with cap at voidstone/void cloth/nightwood it will allow to harvest some useful resources in scaled gold/silver zones.
NewBlacksmurf wrote: »Daggerfall Character
Silver content:
Khenarthi's Roost - CP40
Auridon - CP40
Grahtwood - CP70
Greenshade - CP100
Malabal Tor - CP130
Reaper's March - CP150
Gold Content:
Bleakrock Isle - CP160
Stonefalls - CP160
Deshaan - CP160
Shadowfen - CP160
Eastmarch - CP160
The Rift - CP160
right...wondering if it'll change tho cause of the changes to gold and the trial
Fudly_budly wrote: »NewBlacksmurf wrote: »Daggerfall Character
Silver content:
Khenarthi's Roost - CP40
Auridon - CP40
Grahtwood - CP70
Greenshade - CP100
Malabal Tor - CP130
Reaper's March - CP150
Gold Content:
Bleakrock Isle - CP160
Stonefalls - CP160
Deshaan - CP160
Shadowfen - CP160
Eastmarch - CP160
The Rift - CP160
right...wondering if it'll change tho cause of the changes to gold and the trial
So, if these are the new levels for Cadwell's Gold, my current main VR 6 on the last zone of Silver (currently a VR 5 zone) is about to roll into an impossible Cadwell's Gold?
Is that right? Let's see: VR 6 becomes CP 60 right? Now, I'll be soloing against NPC's 100 CPs stronger than me?
Fudly_budly wrote: »NewBlacksmurf wrote: »Daggerfall Character
Silver content:
Khenarthi's Roost - CP40
Auridon - CP40
Grahtwood - CP70
Greenshade - CP100
Malabal Tor - CP130
Reaper's March - CP150
Gold Content:
Bleakrock Isle - CP160
Stonefalls - CP160
Deshaan - CP160
Shadowfen - CP160
Eastmarch - CP160
The Rift - CP160
right...wondering if it'll change tho cause of the changes to gold and the trial
So, if these are the new levels for Cadwell's Gold, my current main VR 6 on the last zone of Silver (currently a VR 5 zone) is about to roll into an impossible Cadwell's Gold?
Is that right? Let's see: VR 6 becomes CP 60 right? Now, I'll be soloing against NPC's 100 CPs stronger than me?
VaxtinTheWolf wrote: »Question: How do people receive their costumes for certain VR ranks? Skill and attribute points were explained, but not when the costumes would now be acquired.
Via mail. I got 2 mails on the PTS congratulating me for achieving CP160, and something was added to my collectibles. I have to assume it was the VR16 costume, and think the others will act in the same way.
Fudly_budly wrote: »NewBlacksmurf wrote: »Daggerfall Character
@Fudly_budly If you're currently VR6, surely you must have a good number of CPs already?
I must just be dense because i'm just not getting this but thanks for asking. My main vr6 has 60 points in each constellation (Thief, Mage, Warrior)...so 180 in total. I have a V1 alt with 30 in each and a low level alt with 12 in each. OK, so I get 2.5 cps/vet level gifted to me by zos when db goes live:
vr6 gets 15
vr1 gets 2 or 3?
low lvl gets none
now, I roll into Cadwell's gold with 195 on my main or 198 (acct wide cps)? Is that how this works? Funny, the more I type, the more confused I get.
VaxtinTheWolf wrote: »Question: How do people receive their costumes for certain VR ranks? Skill and attribute points were explained, but not when the costumes would now be acquired.
Via mail. I got 2 mails on the PTS congratulating me for achieving CP160, and something was added to my collectibles. I have to assume it was the VR16 costume, and think the others will act in the same way.
Yes, BUT... on my 2nd NA account and my EU characters, who had only got highest level characters to VR7 (CP300+) and VR5 (CP200+) respectively, I ONLY got the CP160 costume awarded in each case. I did not get Mannimarco on my NA account, and I did not get Mannimarco AND Dark Seducer on my EU account (after character copy). So costumes are not currently being awarded retrospectively on the PTS - this needs to be fixed before it goes live.
Fudly_budly wrote: »Fudly_budly wrote: »NewBlacksmurf wrote: »Daggerfall Character
@Fudly_budly If you're currently VR6, surely you must have a good number of CPs already?
I must just be dense because i'm just not getting this but thanks for asking. My main vr6 has 60 points in each constellation (Thief, Mage, Warrior)...so 180 in total. I have a V1 alt with 30 in each and a low level alt with 12 in each. OK, so I get 2.5 cps/vet level gifted to me by zos when db goes live:
vr6 gets 15
vr1 gets 2 or 3?
low lvl gets none
now, I roll into Cadwell's gold with 195 on my main or 198 (acct wide cps)? Is that how this works? Funny, the more I type, the more confused I get.
OK cool. You highest character is all that's relevant here, as CPs are account-wide. So your highest is VR6, and your account has 180 CPs. After the VR removal, you will have 195 account-wide CPs, and so will be 35 CPs above the highest mob level.Fudly_budly wrote: »I must just be dense because i'm just not getting this but thanks for asking. My main vr6 has 60 points in each constellation (Thief, Mage, Warrior)...so 180 in total. I have a V1 alt with 30 in each and a low level alt with 12 in each. OK, so I get 2.5 cps/vet level gifted to me by zos when db goes live:@Fudly_budly If you're currently VR6, surely you must have a good number of CPs already?
vr6 gets 15
vr1 gets 2 or 3?
low lvl gets none
now, I roll into Cadwell's gold with 195 on my main or 198 (acct wide cps)? Is that how this works? Funny, the more I type, the more confused I get.
Peekachu99 wrote: »What's the deal with ability points? Sounds like any toons under V16 before the conversion are permanently out of points? That can't be right. Do we have confirmation that this is an error of some kind?
@estera Silver and Gold zones aren't scaled, they're fixed. So the resources aren't scaled either.Some general feedback on gold and silver zones scaling.
For my character mobs are scaled to CP160 but crafting nodes are not scaled, so resources I can harvest in these scaled zones are lower than my character's champion rank (CP160) and crafting skills (9/10).
"Leather" resources collected from mobs seems to be scaled to character's crafting skill.
If crafting nodes scaling is applied to gold/silver zones with cap at voidstone/void cloth/nightwood it will allow to harvest some useful resources in scaled gold/silver zones.
Peekachu99 wrote: »What's the deal with ability points? Sounds like any toons under V16 before the conversion are permanently out of points? That can't be right. Do we have confirmation that this is an error of some kind?
Burning_Talons wrote: »Im just posting here to get awesomes for being numbah 2