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Official Feedback Thread for Veteran Rank Removal

  • VaxtinTheWolf
    VaxtinTheWolf
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    MissBizz wrote: »
    Question: How do people receive their costumes for certain VR ranks? Skill and attribute points were explained, but not when the costumes would now be acquired.

    Via mail. I got 2 mails on the PTS congratulating me for achieving CP160, and something was added to my collectibles. I have to assume it was the VR16 costume, and think the others will act in the same way.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • SirSilverMask
    SirSilverMask
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    @ZOS_GinaBruno

    This problem has been brought up and merits a response I believe. Currently any characters that were VR1-VR15 do no receive the extra attribute and skill points that they should receive, each one requires a reset in order to get those points. If a programming solution easily seen, the easiest method to fix the problem would be to have a free skill and attribute reset option occur to ensure that no one loses out on those points as some people may not even realize that they are missing.

    2nd note, currently no matter what CP characters have, enemies lvl 50 (CP 0) (probably lvl 46 creatures provide the same, didn't check that yet though in coldharbour) through CP160 all provide the same amount of xp (only varying by whether or not it is a boss creature or not). Personally I think that this could encourage more interaction between players of varying levels and make it possible to continue gaining good xp while running alts through the cadwell silver and gold areas. I don't think this is the intended mechanic
  • Enodoc
    Enodoc
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    This problem has been brought up and merits a response I believe. Currently any characters that were VR1-VR15 do no receive the extra attribute and skill points that they should receive, each one requires a reset in order to get those points. If a programming solution easily seen, the easiest method to fix the problem would be to have a free skill and attribute reset option occur to ensure that no one loses out on those points as some people may not even realize that they are missing.

    2nd note, currently no matter what CP characters have, enemies lvl 50 (CP 0) (probably lvl 46 creatures provide the same, didn't check that yet though in coldharbour) through CP160 all provide the same amount of xp (only varying by whether or not it is a boss creature or not). Personally I think that this could encourage more interaction between players of varying levels and make it possible to continue gaining good xp while running alts through the cadwell silver and gold areas. I don't think this is the intended mechanic
    Both of these have already been addressed;
    Fairly positive this only applies once the update is on the Live megaservers, but we'll double check to make sure.
    Can you try respeccing your attribute and skill points and letting us know what you find?
    Although I think they should actually try to get this conversion into a PTS build, to test that it actually works, or otherwise give everyone a free respec scroll so that they can be recovered by respeccing (which does seem to work, @ZOS_RyanRuzich, thanks!).
    KNOWN ISSUES
    Combat & Gameplay
    Veteran Rank Removal
    • You will still be receiving the full XP amount when killing monsters 40 or more Champion Points below your level, rather than at a reduced rate. This is not intended, and will be fixed in a future patch.
    On this one I agree with what you said; it would be a lot better for encouraging people to play together and not trivialising the Cadwell content if they didn't "fix" this.

    Edited by Enodoc on April 30, 2016 8:51AM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Cellentel
    Cellentel
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    I'll repeat the point made earlier that teh drop/crafting node levels are off in the Silver + Gold zones.

    Glenumbra (Gold 1) is CP 160 but the nodes are CP 70-80. Most of the quests are giving 160 gear, which is good, but the world bosses are delves are dropping gear at CP 60.
  • MissBizz
    MissBizz
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    Ra'Shtar wrote: »
    I still don't get why people don't understand that your level is 160 NOT 517 (in my case) so if you kill something CR 150 you don't really loose experience, it really is not that hard to understand its not science its just simple concept.

    Is that confirmed by ZOS anywheres? I do realize we are earning full XP right now, but in the known bugs it also states that it's a bug that you are receiving full XP when you are over level. Maybe it will stick that no matter what 160cp will always grant full, but it would be nice to know.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • MissBizz
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    MissBizz wrote: »
    Question: How do people receive their costumes for certain VR ranks? Skill and attribute points were explained, but not when the costumes would now be acquired.

    Via mail. I got 2 mails on the PTS congratulating me for achieving CP160, and something was added to my collectibles. I have to assume it was the VR16 costume, and think the others will act in the same way.

    Thank you @VaxtinTheWolf I guess my intended question wasn't how, it was when. I also got mails congratulating me on CP160 which is weird that it would try to give me collectibles I already have (I have a vr16). Wondering if it is tied to when you hit X CP, or just all of them when you hit level 50. I think it's a bit weird to get all the costumes at level 50.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • VaxtinTheWolf
    VaxtinTheWolf
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    MissBizz wrote: »
    MissBizz wrote: »
    Question: How do people receive their costumes for certain VR ranks? Skill and attribute points were explained, but not when the costumes would now be acquired.

    Via mail. I got 2 mails on the PTS congratulating me for achieving CP160, and something was added to my collectibles. I have to assume it was the VR16 costume, and think the others will act in the same way.

    Thank you @VaxtinTheWolf I guess my intended question wasn't how, it was when. I also got mails congratulating me on CP160 which is weird that it would try to give me collectibles I already have (I have a vr16). Wondering if it is tied to when you hit X CP, or just all of them when you hit level 50. I think it's a bit weird to get all the costumes at level 50.

    I have to assume since 160cp is basically VR16 with the conversion, You get the costumes in the same range. CP20 at VR2, CP100 for the VR10 costume, etc.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • SirCritical
    SirCritical
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    Another solution for ZOS' idea of "scaling gear-sets": scale down every former veteran set to lvl50, with exactly the same amount of stats for the 2-4th bonus-stats (I mean the boni could vary, but the intensity should be the same), and let the "strength" of the gear depend on the 5th bonus. And multiply the current maximum vet-rank by 30 in needed CPs. So e.g. a Sanctuary (currently on v5 max) set should be available with 5*30=150 CPs. A Silks of the Sun set (v12 max) should be available for players with at least 360 CPs. A Coat of the Red Mountain (max v12) set should be wearable with 360 CPs. The Soulshine set (v10) should be available for the players who have at least 300 CPs.

    And for this, I would get the older (pre-IC? pre-Orsinium? pre-TG?), "original" rank-values, so when the sets were maxed in v14, and there weren't sets scaled to v16 (like the Thieves Troves' sets in the TG, as Night Mother's Embrace on v16 now, formerly well under that rank). The IC sets (I mean the favoured Endurance, Agility and Willpower sets ofc) should be wearable only with v16*30=480 CP-rank (you should know I have now some v16 ranked chars, but I'm nowhere to 480 CPs, so I don't speak for myself).

    Please ZOS, make the earlier useful sets, which are now obtainable only in the 120-140CP version (Archer's Mind, Morag Tong, Hawk's Eye, Healer's Habit, Footman's Fortune etc.) to be competitive again!
  • Siluen
    Siluen
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    Wouldn't it be possible to just have all the level 50+ zones scaled to your CP level? It would open up a lot more spot to gather xp and playing through Silver and Gold would still yield decent CP gain on alts.
  • Tillalarrien
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    Pretty much what others are saying. I was hoping for max lvl being 50 and CPs being bonus progression. Now it looks like CPs are new Vet ranks, with some added benefits.

    IMO all zones from cadwell and craglorn should act like a DLC zones. That way you would have a huge open endgame world to explore while still progressing. You should get scaled to the zone no matter what your CP is and gear that drops should be of your level. That includes old v12, v14 sets. Adjust them and make them scale all the way up - more viable sets make for more viable builds.

    This would also help with raising the CP cap. Once you raise it, you just tweak the lvl scale of the NPCs as well. Players would be scaled to them anyway so the current end-game content will stay usefull forever, instead of growing more and more outdated.

    It is better then vet ranks for sure with much faster progression and account based post lvl 50 :) but I was still hoping for much more flexibility. End game still starts at v16 (160CP) now, still not at lvl 50.
    Valkynaz of the Daedric Order
  • Saltypretzels
    Saltypretzels
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    I appreciate the boost to alts.

    But otherwise, the whole change in systems feels like one big waste of time and ultimately a disappointment. Why did this take a year to accomplish when the only thing that happened was multiplying veteran rank number by 10?
  • ClockworkArc
    ClockworkArc
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    I haven't been gaining experience on the PTS because... I don't have the time but I have a question about a character's general ability to level.

    The patch notes states:
    Experience gain rules will continue to function as they did for Veteran Ranks:
    Mobs 40 Champion Points below your level will grant 75% of their normal XP.
    Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.

    Why? So if my total champion points for my account is 400+, anytime I enter any vet area at all....doesn't that mean I am receiving significantly reduced experience?

    Completing Caldwell's Silver and Gold once is a bit of a chore...but now if you want to play through these zones on a new alt...you get almost no account wide benefit for doing so? The main incentives for doing Caldwell's on alts are Skyshards and experience. Obviously we need less experience as we'd already be at our max level, but as we get higher the need for experience also gets higher...

    Won't this just create a greater gap between the players already at CP cap and everybody else?

    Because the way I'm looking at it it looks like a v16 champ kill a v16 mob and gets same level experience. But if a 210CP champ kills a 160CP mob they get...30% experience?

    Or do the current v16 experience mechanics function in a similar way already?

    Once you hit 160 champion points...do these rules not apply to you?

    Edited by ClockworkArc on May 4, 2016 3:57AM
  • Farorin
    Farorin
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    Honestly, I was hoping that vet ranks would be removed, that gear would stop scaling at level 50 (to avoid the constant gear grind with every single update to remain competitive), and that champion points would just be there to appease the wierdos that would prefer to grind forever instead of playing the game.

    Regardless, I am still happy they are being removed, even if they are literally being replaced by what are essentially now, champion point levels, only so long as the catch-up mechanics are in place properly.
  • Lord_Eomer
    Lord_Eomer
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    Champion System should grant attribute and skill point after each time gaining 20 or 30 CP

    Not gaining attributes after lvl 50 will make character development sytem a big lose..
    Edited by Lord_Eomer on May 4, 2016 7:06AM
  • Lord_Eomer
    Lord_Eomer
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    Remove enlightment from CP as it will make easier to level.
  • John_1999
    John_1999
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    This is a bad, a really bad idea.

    Not the removal but display CP.
    Why?, you ask:

    If you see a char's CP, you can read a lot from it. This makes them a lot transparent.

    From PVP perspective:
    For example you see a player wit low CP (20), than you know the following facts.
    (not for all players with low CP, but most of them)

    1. he has lower DPS, lower sustain, lower stats, less attribute-points
    2. he doesn't have much experience in PVP
    3. he doesn't have legendary weapons
    4. his gear setup is bad

    Result: free AP for player who have more CP and frustration for the lower CP player.

    If you play a NB, its your time to make a lot AP.
    For example: you play a NB and you see a group of four people one with 20CP and the other with 200+, who will be your primary target????

    At this moment, no one knows how many CP someone has. Even a lvl. 44 player can have more CP than a V16.
    If you want find out how good or bad a player is you have to fight him.

    But now you just see it. I think NB will have a lot of fun out there.
    And maybe ZOS will lose some players, because they get frustrating.

    From PVE perspective:
    There will be a lot of kick's in dungeon's even with the new system.
    If you are an experienced player, you just run the dungeon for gold- or silver key or the helmet, not for the challenge.
    You just want to do this dungeon as fast as possible, because you did this dungeons many times before.
    And if a low CP char makes mistakes or has too low DPS to finish the dungeon in a short period of time, he will be kicked.
    I have experienced this a couple times.

    So please Zenimax, don't display the CP on char's.
    Magicka Templar: Tammi von Tamriel
    Stammina Templar: John James Smith

    -Current CP: 3601-

    -Just a noob in a world full of pro's.-
    -There is no bussines like lag bussines-
  • Roymachine
    Roymachine
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    Remove enlightment from CP as it will make easier to level.

    But that's the point of it?
  • Tillalarrien
    Tillalarrien
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    What I am a bit afraid of atm is that if they didnt update older v14 sets that means that if and when CP is raised and they (not sure if they are planning this but current model would suggest so) introduce 170, 180, ect gear/zones all current gear/zones will remain 160 and be rendered unviable. I did some thinking and came up with solution that wouldn't require much change, but would solve many CP = vet problems we are having with the current PTS setup.

    What I would suggest is keeping stats on all post lvl 50 gear on the SAME STRENGHT. However sets should still remain locked under the same CP restrictions. That way getting more CP doesnt give you stat advantage but rather opens up MORE and MORE viable and intresting BUILDs as you progress.

    ZOS, dont be afraid that ppl will stop playing the game if you dont make their old armor useless and force them to grind new one. Trust in your content, you have amazing end-game potential here that would be completly realised if everything post lvl 50 would become viable again (gear, zones).

    I think my suggestion could work amazingly in this game, back me up ppl :)
    Edited by Tillalarrien on May 6, 2016 10:51AM
    Valkynaz of the Daedric Order
  • NewBlacksmurf
    NewBlacksmurf
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    What I am a bit afraid of atm is that if they didnt update older v14 sets that means that if and when CP is raised and they (not sure if they are planning this but current model would suggest so) introduce 170, 180, ect gear/zones all current gear/zones will remain 160 and be rendered unviable. I did some thinking and came up with solution that wouldn't require much change, but would solve many CP = vet problems we are having with the current PTS setup.

    What I would suggest is keeping stats on all post lvl 50 gear on the SAME STRENGHT. However sets should still remain locked under the same CP restrictions. That way getting more CP doesnt give you stat advantage but rather opens up MORE and MORE viable and intresting BUILDs as you progress.

    ZOS, dont be afraid that ppl will stop playing the game if you dont make their old armor useless and force them to grind new one. Trust in your content, you have amazing end-game potential here that would be completly realised if everything post lvl 50 would become viable again (gear, zones).

    I think my suggestion could work amazingly in this game, back me up ppl :)

    This isn't a bad suggestion as long as the CP isn't used as "our level" but then the NPCs level would then be determined by a CP level instead of some 49-56+ level.

    I really think that the skill lines need to go from 50-66 or if they use my VR tier to NPC level suggestion, 49-56 skill line requirement to equip. Basically instead of the skill line only unlocking skills, it it also used for gear requirement.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Enodoc
    Enodoc
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    Some of my feedback/suggestions (and an intervening comment for context) from this other thread.
    Enodoc wrote: »
    So you may have noticed that so far I have avoided mentioning two things; one of those is the gear that is based on CPs. Put that to the side for a minute, and consider the other, which is a parallel, but something that seems to be less well-known and/or not completely understood - every CP you spend on a constellation increases your Health, Magicka or Stamina by a percentage. The CP attribute modifier looks like this:
    9966ba45d595bf7e72160b703a85e50f.png
    from Sorcerer arithmagic by Asayre on Tamriel Foundry
    Warrior constellation CPs increase Health, Thief constellation CPs increase Stamina, and Mage constellation CPs increase Magicka. Why do CPs increase attributes at all? No idea. But the fact that they do does not help the case being put forward by those of us who are saying that CPs are about your adaptability and your progression, because this aspect of CP does affect your power, and because of that reason alone, perhaps showing CPs is a good idea. So let's consider what that means, run with it, and then turn it on its head.

    Remember that CPs are account wide. So what's so special about Level 50? My hypothetical Level 20 character with 300 CPs (all spent) has way more health, magicka, and stamina than a new Level 20 with no CPs. 13% more, to be exact. Why aren't we able to see those 300 CPs? If you're going to show everyone that my Level 50 has 300 CPs, then it is just as relevant to show everyone that my Level 20 has 300 CPs as well. And where's my Level 20 CP 160 gear? I should be able to equip a more powerful version of Level 20 gear because of my CPs, just like I can equip a more powerful version of Level 50 gear. Why do only Level 50 characters get to have better gear because of their CPs? CPs are account wide, all their benefits should be too.

    Hold on though, that means all their drawbacks should be account wide as well. If you have 50 CPs or more above the number of CPs a mob is labelled as, you only get 30% XP from that mob. So why does my Level 20 with 300 CPs still get full XP from Level 20 mobs? They have 0 CPs. As soon as you get 50 CPs or more, you should have your 1-49 mob XP restricted to 30% as well; that's the CP XP rule, so it should apply to everyone.

    But of course these things aren't the case.
    • My Level 20 with 300 CPs that directly affect her power is shown identically to your Level 20 with 0 CPs. So my Level 50 with 300 CPs should also be shown identically to your Level 50, as "Level 50" and nothing more.
    • There's no XP reduction for my Level 20 attacking 0 CP Level 20 mobs because of her 300 CPs, so there should be no reduction in CP for my Level 50 attacking 0 CP Level 50 mobs either.
    The Champion System, as an account-wide, all-levels advancement system, has to be consistent across all levels, and this farce of Level 50 having "special treatment" for some arbitrary reason has to be removed. The differences between my Level 20-CP 300 and your Level 20-CP 0, and my Level 50-CP 300 and your Level 50-CP 0 are the same, yet the way they are handled is different. It needs to be handled the same. All or nothing.


    TL;DR:
    1. If you're going to show CPs on Level 50 characters, show them on Level 1-49 characters too, or don't show them on any.
    2. If you're going to restrict XP gained to 30%, that restriction should apply to all levels, or none at all.
    Frawr wrote: »
    I have to agree with all of this.

    I would also add that removing this 30% penalty on level 50 would provide a more Elder Scrolls experience because it would be more 'go where you want' rather than the typical 'do it in this order'. This would add a real sense of freedom to the 50+ game.
    Enodoc wrote: »
    Right. Many of us assumed that removal of VRs would take away that 'do it in this order' setup. But because of this XP penalty and the fact that mobs have a CP value, this hasn't happened. Level 50 mobs should all have 0 CPs or all have 160 CPs, then this 'order' issue wouldn't exist at all.

    For people concerned about difficulty and progression, consider a parallel; Vet Dungeons. Many say that Wayrest Sewers is the easiest, while CoA, ICP, and WGT are the hardest. And yet all of these have the same level mobs; for the sake of argument, say that's VR 16 (or Level 50 +160 CP). The same could be done for all other content. Silver and Gold Zone 1 would have Level 50 +160 CP mobs, and the content would generally be "easier", compared to Silver or Gold Zone 5, where the mobs would also be Level 50 +160 CP but the content generally "harder".
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Surgee
    Surgee
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    Since I got the game, me and my wife are in endless struggle to get to end game. The moment we hit 50 we both screamed of joy FYEA!!!! FINALLY, END GAME! PVP!Oh how depressing it was when we've learned we still got 16 veteran ranks to go. We got as far as rank 6 and then my wife gave up...it was too much of a chore. My friends said they'll never get the game because it will take them a year to catch up.
    After reading about VR ranks removal, I've re-subbed our two accounts, and we started preparing for what we've been waiting for all this time...real end game! PVP here I come! My friends reconsidering getting the game!

    And then I've read this thread. I was dreaming of a game where all the post 50 regions and activities matter, where all lvl50 gear can be competitive, where I can join a group and enjoy game content I paid for as an end game player and I won't be kicked out right away just because I'm not lvl 400000000 champion. I Though Zenimax have learnt something. Maybe next year then.....thank you everyone for warning me. I can cancel my sub once again. Seems like the new system didn't fix anything.
  • Kintonic
    Kintonic
    Soul Shriven
    Question: Once we start seeing "max level" increases (mobs higher than CP 160) will we continue to to see attribute and skill point gains, like we would have if more the veteran rank cap had been increased?
  • NBrookus
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    Surgee wrote: »
    Since I got the game, me and my wife are in endless struggle to get to end game. The moment we hit 50 we both screamed of joy FYEA!!!! FINALLY, END GAME! PVP!Oh how depressing it was when we've learned we still got 16 veteran ranks to go. We got as far as rank 6 and then my wife gave up...it was too much of a chore. My friends said they'll never get the game because it will take them a year to catch up.
    After reading about VR ranks removal, I've re-subbed our two accounts, and we started preparing for what we've been waiting for all this time...real end game! PVP here I come! My friends reconsidering getting the game!

    And then I've read this thread. I was dreaming of a game where all the post 50 regions and activities matter, where all lvl50 gear can be competitive, where I can join a group and enjoy game content I paid for as an end game player and I won't be kicked out right away just because I'm not lvl 400000000 champion. I Though Zenimax have learnt something. Maybe next year then.....thank you everyone for warning me. I can cancel my sub once again. Seems like the new system didn't fix anything.

    Earning 160 CP is WAY faster than grinding to VR16, especially with the catch-up mechanics.

    There's a campaign on every server to PvP with no CP at all. You may want to give this a try before giving up.
  • Surgee
    Surgee
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    NBrookus wrote: »
    Surgee wrote: »
    Since I got the game, me and my wife are in endless struggle to get to end game. The moment we hit 50 we both screamed of joy FYEA!!!! FINALLY, END GAME! PVP!Oh how depressing it was when we've learned we still got 16 veteran ranks to go. We got as far as rank 6 and then my wife gave up...it was too much of a chore. My friends said they'll never get the game because it will take them a year to catch up.
    After reading about VR ranks removal, I've re-subbed our two accounts, and we started preparing for what we've been waiting for all this time...real end game! PVP here I come! My friends reconsidering getting the game!

    And then I've read this thread. I was dreaming of a game where all the post 50 regions and activities matter, where all lvl50 gear can be competitive, where I can join a group and enjoy game content I paid for as an end game player and I won't be kicked out right away just because I'm not lvl 400000000 champion. I Though Zenimax have learnt something. Maybe next year then.....thank you everyone for warning me. I can cancel my sub once again. Seems like the new system didn't fix anything.

    Earning 160 CP is WAY faster than grinding to VR16, especially with the catch-up mechanics.

    There's a campaign on every server to PvP with no CP at all. You may want to give this a try before giving up.

    Thanks for the suggestion, friend. I've switched to console version few months ago (originally played on pc). Thing is, the non veteran campaigns are completely empty. No living soul there. Just like any other non veteran place. I think ZOS should do something to unite new players and champion players so they can play together and enjoy the game together from get go. Guild Wars 2 achieved just that by making every region same level and adding public events there. It boosted the population on every map to it's limits. New players felt like game is alive and they don't need to go through 200hours of questing to start feeling like they're in an MMO instead of single player game. People give up in ESO after they realise how hard is it to get to a point where you can play with others. I had friends paying $90 for their copy (imperial) just to see them quit before they get to 30.

    As crazy as it sounds, I think ZOS should go GW2 way. Mobs should scale with you. If you go to low level map as a champion, mobs should be champions for you and you get loot+ level from them just like any high level map. This way I could play together with my lvl 10 friend and still benefit from it and feel challenged. Add more public events to it like oblivion gates or random huge bosses and we're golden

    If ZOS wants new players on board, that's the only way to go IMO.
    Edited by Surgee on May 6, 2016 11:16PM
  • Denidil
    Denidil
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    1) Yes display CP instead of level. All the anti-displaying-CP arguments come down to "someone might be an elitist" (they would be so either day), "someone might feel bad that someone else has more CP than them" (too bad, toughen up buttercup), etc.

    2) It still effectively feels like there are veteran ranks with the gear and such. I liked someone's suggesting that all gear be level 50 and scale to your CP and the VR rank materials instead of giving raw power boosts give some other type of unique effect. or whatever - basically do something as the current gearing is awkward and now massively redundant and pointless.

    3) I do like that once you hit level 50 progression is shared account wide

    4) BUT that causes a problem for all my other characters. I have one VR16, the others are a VR2 and 6 sub-50s. All but my main will b getting reduced XP in caldwell's zones. Perhaps these should all become battle leveled zones, but you're battle leveled to their current level instead of VR16. or maybe just battle level them to VR16. no matter what do something so that veteran/champion content isn't mismatching levels and causing reduced XP

    5) 150 ruby mats per VR16/CP160 item is still disgustingly bad. can we get it scaled properly now so like 15 for VR15 and like 20-30 for VR16?

  • STEVIL
    STEVIL
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    ✭✭✭
    Denidil wrote: »
    1) Yes display CP instead of level. All the anti-displaying-CP arguments come down to "someone might be an elitist" (they would be so either day), "someone might feel bad that someone else has more CP than them" (too bad, toughen up buttercup), etc.

    2) It still effectively feels like there are veteran ranks with the gear and such. I liked someone's suggesting that all gear be level 50 and scale to your CP and the VR rank materials instead of giving raw power boosts give some other type of unique effect. or whatever - basically do something as the current gearing is awkward and now massively redundant and pointless.

    3) I do like that once you hit level 50 progression is shared account wide

    4) BUT that causes a problem for all my other characters. I have one VR16, the others are a VR2 and 6 sub-50s. All but my main will b getting reduced XP in caldwell's zones. Perhaps these should all become battle leveled zones, but you're battle leveled to their current level instead of VR16. or maybe just battle level them to VR16. no matter what do something so that veteran/champion content isn't mismatching levels and causing reduced XP

    5) 150 ruby mats per VR16/CP160 item is still disgustingly bad. can we get it scaled properly now so like 15 for VR15 and like 20-30 for VR16?

    If i heard correct today...

    first silver zone will be cp40
    silver will raise by zone as you advance thru zones so last silver zone is cp160.
    all gold zones will be cp160.

    So thats SIX free zones at 1005 xp and top level drops and mats.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    @ZOS_GinaBruno
    So should it be assumed that when Craglorn is converted, the zone will be in between silver and gold as far as CP on NPCs ?

    Not asking what is but what will be.
    CP 110-120 zone or CP140-160?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Denidil
    Denidil
    ✭✭✭
    STEVIL wrote: »

    If i heard correct today...

    first silver zone will be cp40
    silver will raise by zone as you advance thru zones so last silver zone is cp160.
    all gold zones will be cp160.

    So thats SIX free zones at 1005 xp and top level drops and mats.

    so the first silver zone will be really hard for the first time someone runs it though. i should login to test and see what the zones are.
  • Denidil
    Denidil
    ✭✭✭
    Daggerfall Character


    Silver content:

    Khenarthi's Roost - CP40
    Auridon - CP40
    Grahtwood - CP70
    Greenshade - CP100
    Malabal Tor - CP130
    Reaper's March - CP150

    Gold Content:

    Bleakrock Isle - CP160
    Stonefalls - CP160
    Deshaan - CP160
    Shadowfen - CP160
    Eastmarch - CP160
    The Rift - CP160



    and out of curiosity i went to Craglorn

    Craglorn - CP110
  • Tillalarrien
    Tillalarrien
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    Surgee wrote: »
    Thanks for the suggestion, friend. I've switched to console version few months ago (originally played on pc). Thing is, the non veteran campaigns are completely empty. No living soul there. Just like any other non veteran place.

    Cant talk about console but PC EU and I imagine NA non-vet is on high pop from all 3 faction from 2 pm till late evening
    every day. And every time I enter the PvE to get new alt up to lvl 10, zone chat is active and there are ppl there. Dungeons are also all scalable so it really nothing stopping you from playing with friends :)

    But thats beside the point. Even tough highest level (160cp) is now much easier to achieve and account shared, max level still isn't 50! And when ZOS said they are getting rid of vet ranks we all expected that highest LEVEL will be 50 with CP system acting like a bonus progression for small bonuses, not that they will only add 1 zero to everything.

    I'll expand here on my post somewhere above:

    -Post 50 armor should be of the same LEVEL. They should be of the same stat strenght. That includes all v12, v14 and v16 gear. They should remain locked under CP restrictions, that way getting CPs doesnt increase your strenght directly but instead opens up new intresting and viable builds, and that I think is perfect for end-game. Also would work really well with new system where leveling alts is encouraged.
    It would also solve the problem of all interesting sets we have now being outdated once/if they increase the CP cap, the situation we all know too well.

    -Post 50 zones should be of the same LEVEL - all 50. There can be higher difficulty stuff and maybe cps on npcs are the way to mark harder content so people clearly see the difficulty (say wayrest is 50 but marked 20CP and WGT is also 50 but marked 160 CP). All those zones would still be giving you full xp tough, because YOU and your GEAR are one te same LEVEL as the ZONE - all 50! This again would improve experience playing alts - you will still feel fully rewarded!
    Again it would also solve the problem of all interesting zones and trials/dungeons we have now being outdated once/if they increase the CP, again a situation we are all too familliar with.


    All the work required for this changes that would make endgame so much better is to adjust armor values of lvl50 gear to the same strenght and make it so all NPCs post 50 gives mostly the same xp (lower CP ones can even still give you a bit less in general but not depending on your cp).

    I really hope ZOS continues to improve on what it is on PTS. I am really enjoying the game but the PTS version is still far from perfect, and I know it could be :)
    Edited by Tillalarrien on May 7, 2016 8:45AM
    Valkynaz of the Daedric Order
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