No, Crit Surge was changed to be able to proc it's heal on shields (shields still can't be crit), but the heal you get if it hits a shield was somewhere around 300-400. As far as I know that heal amount hasn't changed.
I think better question would be: why would I not use both?
Surge has a crazy long duration, and with the amount it heals now you can kind of consider it a 33 second duration Vigor. Combine it with Forward Momentum (or Rally) & Vigor and you have some serious heals on your bar to survive pressure from opponents.
So you're going to slot Crit Surge, Rally, and Vigor? I mean you can, but you're losing a skill slot for 2 moves that basically do the same thing.
I think better question would be: why would I not use both?
Surge has a crazy long duration, and with the amount it heals now you can kind of consider it a 33 second duration Vigor. Combine it with Forward Momentum (or Rally) & Vigor and you have some serious heals on your bar to survive pressure from opponents.
So you're going to slot Crit Surge, Rally, and Vigor? I mean you can, but you're losing a skill slot for 2 moves that basically do the same thing.
I think better question would be: why would I not use both?
Surge has a crazy long duration, and with the amount it heals now you can kind of consider it a 33 second duration Vigor. Combine it with Forward Momentum (or Rally) & Vigor and you have some serious heals on your bar to survive pressure from opponents.
So you're going to slot Crit Surge, Rally, and Vigor? I mean you can, but you're losing a skill slot for 2 moves that basically do the same thing.
On surface yes, maybe.
But don't look at the "main effect" (Major Brutality) of Forward Momentum & Crit Surge, look at the secondary effects.
Crit Surge heal is more or less on par with Vigor, an ability with only 5 second duration that has no secondary effects. Most stam builds still slot that ability.
Forward Momentum you can use for 8 second snare/immobilize immunity, which is extremely powerful.
The way I see it, Major Brutality is just the nice little extra added on top of already powerful effects.
Still need to test how all this works in practice though
I think better question would be: why would I not use both?
Surge has a crazy long duration, and with the amount it heals now you can kind of consider it a 33 second duration Vigor. Combine it with Forward Momentum (or Rally) & Vigor and you have some serious heals on your bar to survive pressure from opponents.
So you're going to slot Crit Surge, Rally, and Vigor? I mean you can, but you're losing a skill slot for 2 moves that basically do the same thing.
On surface yes, maybe.
But don't look at the "main effect" (Major Brutality) of Forward Momentum & Crit Surge, look at the secondary effects.
Crit Surge heal is more or less on par with Vigor, an ability with only 5 second duration that has no secondary effects. Most stam builds still slot that ability.
Forward Momentum you can use for 8 second snare/immobilize immunity, which is extremely powerful.
The way I see it, Major Brutality is just the nice little extra added on top of already powerful effects.
Still need to test how all this works in practice though
Crit Surge + Shuffle > Crit Surge + Forward Momentum.
I think better question would be: why would I not use both?
Surge has a crazy long duration, and with the amount it heals now you can kind of consider it a 33 second duration Vigor. Combine it with Forward Momentum (or Rally) & Vigor and you have some serious heals on your bar to survive pressure from opponents.
So you're going to slot Crit Surge, Rally, and Vigor? I mean you can, but you're losing a skill slot for 2 moves that basically do the same thing.
On surface yes, maybe.
But don't look at the "main effect" (Major Brutality) of Forward Momentum & Crit Surge, look at the secondary effects.
Crit Surge heal is more or less on par with Vigor, an ability with only 5 second duration that has no secondary effects. Most stam builds still slot that ability.
Forward Momentum you can use for 8 second snare/immobilize immunity, which is extremely powerful.
The way I see it, Major Brutality is just the nice little extra added on top of already powerful effects.
Still need to test how all this works in practice though
Crit Surge + Shuffle > Crit Surge + Forward Momentum.
Thank you for the changes today;
Question; is out of the question to ask for hurricane to be adjusted so if you refresh while at max distance and snags but before it expires the damage and distance stay at max modifiers?
Septimus_Magna wrote: »@luxfreak Hurricane gives the major expedition buff which wont stack with Rapids/Quick Cloak/Bow Dogeroll etc.
My concern, however, is that the crit surge healing numbers will be too low in pvp. 1500 base heals every 1s is not great.
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As for surge I think in the end it will be a positive change, but I still think heals derived solely from crits are far too unreliable (Again, unless by some miracle, stam shields in combination with the other tanking utilities will allow you to sustainably resist regular damage from multiple sources).
With regard to surge changes, I can't see any reason not to switch to a dot stacking build. Stacking crit + hurricane + surge is going to be a WAY more survivable. My concern, however, is that the crit surge healing numbers will be too low in pvp. 1500 base heals every 1s is not great.
I'm really torn on crit surge right now, pulling large world boss mobs and trying to heal through it using crit surge feels much weaker then the live version.
The 3k cap Is extremely noticible
There is some definite theory crafting scenarios going on in my head right now. It honestly seems like stam sorc just got pushed into dot builds because of this Implosion and Crit Surge change. I'm excited about the change but I still feel like stam sorc lacks the ability to layer their burst dmg. Some change to Bound Armaments or Curse (giving the +pet dmg to the base Curse) are the most viable options for introducing the burst that we are missing.No, Crit Surge was changed to be able to proc it's heal on shields (shields still can't be crit), but the heal you get if it hits a shield was somewhere around 300-400. As far as I know that heal amount hasn't changed.
But now it has changed to 3k (1.5k in pvp).
andypappb16_ESO wrote: »@Derra
Lets hope its intended, it makes for a Great healing Option in pvp, offering other Playstyles which dont rely on rally(and forcing 2h)