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Stamina Sorcerer Feedback Thread: Patch 2.4.3 Update - Crit surge now affected by Battle Spirit

  • Refuse2GrowUp
    Refuse2GrowUp
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    Conceptually I love the 2.4.2 changes. I was a bit concerned about the change to Surge heals, but reading some of the comments above has alleviated some of my concerns. Implosion seems like a generous and quite welcome change and makes me look forward to dusting off my Stam Sorc, which is not currently played as much as some of my other toons.

    I agree with others in that Dark Deal still feels a bit underwhelming. I see a lot of calls for it to become insta cast. I can understand some of the concerns with making it insta cast. One alternative might be to keep the cast time and current values, but also add an over time return value. Something along the lines of:

    Dark Deal
    Cast time: 1 second
    Target: Self
    Cost: 3240 Magicka
    "Bargain with darkness to restore 8462 health and 2878 stamina immediately and another 3000 stamina over six seconds".


    Such a change would balance the cast time with the immediate return value to prevent it from becoming overpowered, yet offer a sort of Shards-like return if you cast it and let it tick. I think it might go a long way towards making the cast time more palpable.

    The aforementioned idea re Dark Deal aside, my only issue is that these (2.4.2) changes, while certainly helping to improve the combat effectiveness of stam sorcs, do not necessarily change the feel of playing a stam Sorc. By this I mean... If I play a Stam NB, I feel like a Night Blade. If I play a Stamplar, I can jab and Power of the Light and still feel somewhat like a Templar. A stam DK will now feel more like a DK with the 2.4.0 poison DoT DK changes. A stam Sorc will still not feel like a Sorc; it will still feel like a 2h, DW, S&B or whatever skill line vice a Sorcerer. Yes, my stam Sorc will be better at killing baddies, and I am truly thankful for that. But I would still love to feel as tho I am playing a Sorcerer of some sort. I think recommendations such as the Crystal Punch, charged/bound weapons, deadric battlemage pets, stam Overload, etc would help to address this remaining gap. I understand that some of these ideas would be harder to code, balance, integrate, or whatever, but really any skill morphs that help the stam Sorc feel like a Sorcerer would be greatly appreciated.


    disintegrate should be bumped to 8-10% chance to finish of targets since stam sorc seems to rely entirely on random chance for crits and kills should atleast give us better chances.

    If Implosion is proc'ing from skills such as Caltrops, then I think the 6% chance it more than sufficient.

    In PvE it will be easy to layer those DoTs to take advantage of this. It is essentially a free RNG execute.

    In PvP can you imagine Caltrops and Arrow Barrage giving that random implosion chance to a small zerg in an open world battle...especially at a breech, a crowded bridge battle, or in the tight confines of the sewers. That is a whole lot of chances for insta kills. Yes, it is a smaller chance in 1v1s, but considering we can now take advantage of this passive when we could not 24ish hours ago, and it will put out physical damage which will scale to our CPs, I find the request to increase the proc chance a bit more than greedy and pretty selfish. In my humble opinion, this is one where we need to simply say thank you and leave it as is.
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  • Refuse2GrowUp
    Refuse2GrowUp
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    I would also like to add...

    Thank you @Yolokin_Swagonborn for starting this thread and setting the proper tone for a well-received and productive conversation. And thx to all who contributed. It seems the devs both took notice, and acted upon information found within (tho yes, most of it has certainly been said elsewhere).

    And also a big thx to @Wrobel and Wrobel's team. You said this would be a patch to address stam concerns; and sorcs remained a valid concern after the 2.4.0 patch notes. Yet you listened to player feedback and seemed to have worked quickly to help ensure some much needed TLC made its way into the PTS. My hats off to you all. That said, get back to work...still a lot of balance changes and fixes required for a perfect product ;):p
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  • Mettaricana
    Mettaricana
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    Rngesus smites the fools!!!..... maybe.... unless rngesus is vengeful like with helm drops!
  • Mojomonkeyman
    Mojomonkeyman
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    Dear ZOS,

    please consider very carefully throwing free damage and executes out like candy. I don`t think any skilled player wants just reward without risk or effort. Stam sorc doesnt need anymore passive damage increasing multipliers that do nothing but make us hit harder.

    It is a big mistake to not make people work for additional damage, means make them press more buttons in a smart & meaningful manner if they want to do more damage. You do the same terrible mistake now, that you have done with the zergbusting issue - you replaced a skillful way to bust zergs (dynamic ult regen) with VD and prox det, which together require only a single button press to hit for insane numbers. Thats toxic for pvp, healthy pvp needs room to grow and develop as a player, room to challenge yourselve with more difficult and smart combos to apply to get an edge.

    Please don`t dumb stam sorc down for the sake of catering to incompetence. Enrich the class, but make people work for the rewards. No risk = no reward. We just got our damage enhanced by a lot. We got, for the first time ever, an ultimate that offers perfect scaling. We have a new panic button with stam shields and we got back our mobility.

    Guys, please. Don`t make this the next faceroll setup...

    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • luxfreak
    luxfreak
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    Dear ZOS,

    please consider very carefully throwing free damage and executes out like candy. I don`t think any skilled player wants just reward without risk or effort. Stam sorc doesnt need anymore passive damage increasing multipliers that do nothing but make us hit harder.

    It is a big mistake to not make people work for additional damage, means make them press more buttons in a smart & meaningful manner if they want to do more damage. You do the same terrible mistake now, that you have done with the zergbusting issue - you replaced a skillful way to bust zergs (dynamic ult regen) with VD and prox det, which together require only a single button press to hit for insane numbers. Thats toxic for pvp, healthy pvp needs room to grow and develop as a player, room to challenge yourselve with more difficult and smart combos to apply to get an edge.

    Please don`t dumb stam sorc down for the sake of catering to incompetence. Enrich the class, but make people work for the rewards. No risk = no reward. We just got our damage enhanced by a lot. We got, for the first time ever, an ultimate that offers perfect scaling. We have a new panic button with stam shields and we got back our mobility.

    Guys, please. Don`t make this the next faceroll setup...

    Well, heres a fact for you. Stamina Builds, ALL of them have quite a complex PVE rota alredy, with 5-6 dots/skills they need to keep up. At leats the ones who are the nearest one to what we would call competetiv.
    I would be happy about using one more skill, if its an classed based and cool/wonderfull animated/meaningfull skill.
    But dont add 2-3 damage skills just to increase the complexity of this class. I think that theese Changes that were done now, were a good step to make Sorcs go equal to NBs and Templars. The only ones ahead are the DKs, and thats for one reason, that they have a more complex Rota, yes, the other Reason is that there changes have a much better synergie with each other then for the rest of the classes, except Sorcs. I must agree that the small Sorc changes realy have a great synergie with each other.
    Yet you cant call Stam Sorcs any kind of overpowerd, they just went from crap to good, not near op or god status.
    Tank/DD with Hof HM clear
  • Erock25
    Erock25
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    I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.
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  • DDuke
    DDuke
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    Erock25 wrote: »
    I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.

    Templars don't have one, but it's not an issue... DBOS is extremely powerful for stamina builds as offensive ultimate.

    There are defensive class ultimates stamina sorcs/templars can use however - Absorption Field is a really good heal/area denial for a stam sorc (1k'ish every 0,5 seconds) & stamplars have empowering sweep for zerg survival.
  • luxfreak
    luxfreak
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    Erock25 wrote: »
    I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.

    Hey, to what have you compared that place @Erock25, to Stam DKs, StamBlades/Stemplars or to Magica Sorcs?
    And did you use the Magica Sorc Damage Values for Overload, or did you go and Calculated the Stamina Sorc Damage that would come, if Overload would Deal Physical Damage?
    Tank/DD with Hof HM clear
  • Birdovic
    Birdovic
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    Erock25 wrote: »
    I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.

    Have you kept the new Dawnbreaker in mind?
    I think it will contribute alot to the new Stam Sorc' possiblities, especially because I have the feeling Stam Sorc turns into a DoT Machine. :no_mouth:
  • Brrrofski
    Brrrofski
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    Erock25 wrote: »
    I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.

    Have you kept the new Dawnbreaker in mind?
    I think it will contribute alot to the new Stam Sorc' possiblities, especially because I have the feeling Stam Sorc turns into a DoT Machine. :no_mouth:

    Also being the cheapest for a stam sorc compared to other classes.

    Looking forward to testing stuff out when it drops on xbox. They look promising. Obviously, we'll have to wait till live to really see what it's down for stam sorc.
  • luxfreak
    luxfreak
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    Brrrofski wrote: »
    Erock25 wrote: »
    I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.

    Have you kept the new Dawnbreaker in mind?
    I think it will contribute alot to the new Stam Sorc' possiblities, especially because I have the feeling Stam Sorc turns into a DoT Machine. :no_mouth:

    Also being the cheapest for a stam sorc compared to other classes.

    Looking forward to testing stuff out when it drops on xbox. They look promising. Obviously, we'll have to wait till live to really see what it's down for stam sorc.

    I may seem the cheapest, but i still need 80 points if i remeber right, and theese 20 points i can get by using an pot on a nightblade. and i can do that every 45 seconds as well. Magika Blades even get more ult points every 4 seconds for using a siphoning ability.
    So its not that strong and cheap for an ult. Sadly
    Tank/DD with Hof HM clear
  • Birdovic
    Birdovic
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    Brrrofski wrote: »
    Erock25 wrote: »
    I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.

    Have you kept the new Dawnbreaker in mind?
    I think it will contribute alot to the new Stam Sorc' possiblities, especially because I have the feeling Stam Sorc turns into a DoT Machine. :no_mouth:

    Also being the cheapest for a stam sorc compared to other classes.

    Looking forward to testing stuff out when it drops on xbox. They look promising. Obviously, we'll have to wait till live to really see what it's down for stam sorc.

    I did some testing, and I am very pleasantly surprised. Honestly, I thought the Hurricane Change was everything we got with the first PTS Update and I was absolutely disappointed. Im really glad they listened to the feedback this time.

    Now, only Bound Armaments needs a useful active component + an acceptable Mighty-scaling, Physical Dmg Ultimate, and were in a really great State.
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    FYI, the Power Surge heal can crit. Just tested it.

    If Surge keeps not being affected by Battle Spirit, then it's a "sidegrade" for the ability in PvP. Burst heal is gone, but sustain heals if you keep your DoTs up (and your crit chance high) are better. It's unlikely they keep this in for long, but who knows

    I think that crit chance is something that everyone is ignoring. In PvE, crit chance set bonus is the worst DPS stat by far. A set bonus of 3.2% crit chance is worse that +860 stamina, and much worse than +129 weapon damage. In PvP...it will be close to useless since shields will be everywhere

    You will not get a heal every second from Crit Surge, except in some rare AE zerg situations. Most DoTs tick every 2 seconds. Most people will have ~40% crit chance. DoTs get cleansed, people dodge attacks, people move out of ground AE, etc. It is foolish to think that you will get a 3k heal every second. Set your sights on a 3k heal every other second if you are looking for an "average". If I play a stam sorc, I will likely use Forward Momentum.

    In PvE, Surge has been gutted. It's terribad now...but Power Surge will still be used, because it can still be pre-buffed....and this change has no effect on crushing shock weaves.

    Edited by cschwingeb14_ESO on May 10, 2016 4:18PM
  • SturgeHammer
    SturgeHammer
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    Erock25 wrote: »
    I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.

    Have you kept the new Dawnbreaker in mind?
    I think it will contribute alot to the new Stam Sorc' possiblities, especially because I have the feeling Stam Sorc turns into a DoT Machine. :no_mouth:

    From what I played on PTS last night, Flawless Dawnbreaker is fantastic for Stam Sorc (good before, now even better). So much weapon damage...
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  • luxfreak
    luxfreak
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    FYI, the Power Surge heal can crit. Just tested it.

    If Surge keeps not being affected by Battle Spirit, then it's a "sidegrade" for the ability in PvP. Burst heal is gone, but sustain heals if you keep your DoTs up (and your crit chance high) are better. It's unlikely they keep this in for long, but who knows

    I think that crit chance is something that everyone is ignoring. In PvE, crit chance set bonus is the worst DPS stat by far. A set bonus of 3.2% crit chance is worse that +860 stamina, and much worse than +129 weapon damage. In PvP...it will be close to useless since shields will be everywhere

    You will not get a heal every second from Crit Surge, except in some rare AE zerg situations. Most DoTs tick every 2 seconds. Most people will have ~40% crit chance. DoTs get cleansed, people dodge attacks, people move out of ground AE, etc. It is foolish to think that you will get a 3k heal every second. Set your sights on a 3k heal every other second if you are looking for an "average". If I play a stam sorc, I will likely use Forward Momentum.

    In PvE, Surge has been gutted. It's terribad now...but Power Surge will still be used, because it can still be pre-buffed....and this change has no effect on crushing shock weaves.

    But you read the title? its a STAMINA Sorc Thread, Stam Sorc never went Power Surge in the first place. Staminas are much more crit and Dot reliant then Magika Sorcs. We usualy have above 50% crit without doing anything crit specific. And we go even shadow, we dont even go thief mundus.
    In PVE you have at least 3 DoTs up: a Volley Morph, Caltrops and Hurricane.Then, if we use flurry we get another 5(?) hits per second. so we have around 9-10 Hits per second, now please tell me that none of theese will crit with 60% crit, what most of us will probably even have.
    Oh, and Stam Sorcs dont use Crushing Shock. Plase Read the Topic more carefully next time..... @cschwingeb14_ESO
    Tank/DD with Hof HM clear
  • RoyJade
    RoyJade
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    In pvp, a v16 90+cp stamsorc will alway have at least 40% critical chance (5 medium, 10% base, 12% CP). With three dot, it's one heal nearly guaranteed per second. Rending slashes + poison injection + hurricane, and done.
    With caltrops and flurry (bombard against a group), I'll have all the heal I want. With negate in top of that, I'll wreak all magbuild who don't have enough stamina to fled from the bombard/rune cage combo. Seem good to me, as a pvp stamsorc.

    For pve sorc (both stam and mag), the surge change isn't really good.

    Oh, and battle spirit effect will apply on surge. It doesn't apply because surge was a damage based heal and as usual they forgot to look at the detail, so they'll probably change that. In that case, the heal should be doubled, to be good in pve (4-6k each second) and good in pvp.
  • Ryuho
    Ryuho
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    RoyJade wrote: »
    In pvp, a v16 90+cp stamsorc will alway have at least 40% critical chance (5 medium, 10% base, 12% CP). With three dot, it's one heal nearly guaranteed per second. Rending slashes + poison injection + hurricane, and done.
    With caltrops and flurry (bombard against a group), I'll have all the heal I want. With negate in top of that, I'll wreak all magbuild who don't have enough stamina to fled from the bombard/rune cage combo. Seem good to me, as a pvp stamsorc.

    For pve sorc (both stam and mag), the surge change isn't really good.

    Oh, and battle spirit effect will apply on surge. It doesn't apply because surge was a damage based heal and as usual they forgot to look at the detail, so they'll probably change that. In that case, the heal should be doubled, to be good in pve (4-6k each second) and good in pvp.

    I don't want surge being effected by battle spirit.. If they plan to do that it should heal twice current pts amount.. 1.5k heal would be uber bad..
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  • Thal
    Thal
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    What are the chances we could get a reasonable stam DoT a la Liquid Lightning?
  • Armann
    Armann
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    Thal wrote: »
    What are the chances we could get a reasonable stam DoT a la Liquid Lightning?

    That would mean something like a Cyclone, would be pretty cool if it had a decent radius and a snare.
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  • Tyrannitar
    Tyrannitar
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    "Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second."

    This value is set at 3000. For every second. It no longer scales off of damage done, procs less often and reliably, and in pvp procs for 1.5k

    Not to sound jaded or offended here, but was this intended to be a buff? @Wrobel

    This isn't even good for pvp sorcs.

    I can land a light attack-> flying blade weave on someone with full impen. and get a higher heal than with this proposed change.

    This completely kills the uniqueness of the stam-sorc in that we are usually weapon-damage-crit-monsters.

    Now, we're in the same weapon damage, stamina stacking meta as everyone esle...

    Everyone's asking you to remove the cooldown on crit surge so it can also work on DOTs.............. Not nerf the skill so hard it brings DoT and spike damage down to the same basal level............... Which I've tested. Extensively.

    This is a well-intentioned patch for stam sorcs, no doubt, but seriously.... The skill used to not have an internal cooldown at ALL. I'm talking pre 1.5..... I don't remember when they added one, but I remember they lowered it from around .5 seconds to .1 seconds after they implemented it... I think 1.6. I'm not sure.

    Point being; everyone rejoiced when you lowered the cooldown, but we're so far behind now that you guys need to just re-implement the old mechanic without a cooldown in order for this skill to even be worth running. I'm becoming squishier and squisher the more help I need.

    This current form of surge is going to get a lot of feedback as "the help" stam sorcs needed, and while the minor expedition is nice, this surge morph just nerfed us into re-rolling.


    We're punished for having a high crit rate now.

    Any stam sorc who says the current change is a good one is a stam sorc who doesn't have an endgame character.

    *PLEASE* reconsider this surge morph. It's completely killed my build. It's less reliable than it is in it's current state, procs way less often, and the heal is completely laughable in a pve or a pvp setting. I can't even whirlwind aoe heal myself anymore and am forced into the 2h tree ..... yet again.... if I want any survivability against mobs in any location. Maelstrom just became unbeatable, vMoL just became unsurvivable as well as un-dpsable, and my main just became obsolete...
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  • Cathexis
    Cathexis
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    All these changes generally seem like progress to me but a serious issue remains which is STILL NO CONTROLLED BURST DAMAGE CLASS ABILITY.
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  • luxfreak
    luxfreak
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    Tyrannitar wrote: »
    "Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second."

    This value is set at 3000. For every second. It no longer scales off of damage done, procs less often and reliably, and in pvp procs for 1.5k

    Not to sound jaded or offended here, but was this intended to be a buff? @Wrobel

    This isn't even good for pvp sorcs.

    I can land a light attack-> flying blade weave on someone with full impen. and get a higher heal than with this proposed change.

    This completely kills the uniqueness of the stam-sorc in that we are usually weapon-damage-crit-monsters.

    Now, we're in the same weapon damage, stamina stacking meta as everyone esle...

    Everyone's asking you to remove the cooldown on crit surge so it can also work on DOTs.............. Not nerf the skill so hard it brings DoT and spike damage down to the same basal level............... Which I've tested. Extensively.

    This is a well-intentioned patch for stam sorcs, no doubt, but seriously.... The skill used to not have an internal cooldown at ALL. I'm talking pre 1.5..... I don't remember when they added one, but I remember they lowered it from around .5 seconds to .1 seconds after they implemented it... I think 1.6. I'm not sure.

    Point being; everyone rejoiced when you lowered the cooldown, but we're so far behind now that you guys need to just re-implement the old mechanic without a cooldown in order for this skill to even be worth running. I'm becoming squishier and squisher the more help I need.

    This current form of surge is going to get a lot of feedback as "the help" stam sorcs needed, and while the minor expedition is nice, this surge morph just nerfed us into re-rolling.


    We're punished for having a high crit rate now.

    Any stam sorc who says the current change is a good one is a stam sorc who doesn't have an endgame character.

    *PLEASE* reconsider this surge morph. It's completely killed my build. It's less reliable than it is in it's current state, procs way less often, and the heal is completely laughable in a pve or a pvp setting. I can't even whirlwind aoe heal myself anymore and am forced into the 2h tree ..... yet again.... if I want any survivability against mobs in any location. Maelstrom just became unbeatable, vMoL just became unsurvivable as well as un-dpsable, and my main just became obsolete...

    Seriously. If MSA became unbeatable from just that for you, mayby you just suck. Mayby just consider another build, or use vigor.
    And whats so bad about having a 33sec hot for around 2.8k, that can crit.
    Well, i may miss using one steel tornato and beeing full health, but i never used steel tornado in msa, as its most times just a waste of skillslot, and even of there were enough mobs for steel tornado to actually pay out, volley and caltrops did just as well, may take 2 seconds longer this way.

    Yes, i agree with you, its a nerf in bursth heal regards for flying blade/WB user, but you get the most dps with flurry anyway.
    And as Flurry now takes shorter, you are much more agil/mobile with it. Thats even more supported by the minor speedbuff on full hurricane duration.

    Now you may say "you just dont have any idea/ dont own a stam sorc in endgame". Sorry for you, my stam sorc is v16, got all trials, cleared vmsa, and is getting in most weeklys, the one he doesnt get in sometmes is ÄÄ, because ÄÄ is much about running it for as long as ou get a no death in an acceptable time in the easy peasy hard mode.
    I do know how much i was angry at zos that flurry didnt proc my surge, so i tryied flying blade, it dealt not enought damage:
    I didnt want to go WB, as its so stiff as a skill to use, and if you stop while casting, you wasted time for 0 damage.
    I ended up using 1h&board, as it gave me the armor debuff i desired so much, gave me more damage migitation, and gave me nearly the same amount of damage as flying blade, while giving inceasing the damage of my stamina dots and my thunderform as well.

    Tank/DD with Hof HM clear
  • luxfreak
    luxfreak
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    Cathexis wrote: »
    All these changes generally seem like progress to me but a serious issue remains which is STILL NO CONTROLLED BURST DAMAGE CLASS ABILITY.

    Do we need one? Not realy, Dks dont have on as well, and they are just fine.
    We DO need any kind of realy damage ability, or we will end up as the raid/thrash aoe destroying class only, with hurricane, Negate, Steeltornade and new Disintegrate. That wouldnt sound TOO bad, but would be kinda usless in most group pve content and in trials only in some part, as trials mostly dont have too big trahs groups as well, and they are quite scattered as well.
    Tank/DD with Hof HM clear
  • Grao
    Grao
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    TBois wrote: »
    @Cathexis you have me dreaming of melee staff fighting in eso. Your last post read like staff=stam sorc to me. Would be epic to meet you on the battlefield, both with long staves to whack each other. Definitely not on the list for ZOS to implement soon, but we can always hope for another weapon or two in te long term.

    I'd love to play a staff wielding (stamina style) Templar monk as well. There are a lot of cool ideas for using staff as a stamina (weapon damage) weapon. It would fit in well with a Polearm skill line too, if they chose to make one.

    Ok... you do realize there are 4 different stamina weapons lines and only 2 magika ones right? And one of them is healing only, basically since its damage was heavily nerfed? And you want to take some of that away for more stamina weapons? Ok...
  • Grao
    Grao
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    TBois wrote: »
    Stam sorcs are supported by lore, the developers, and the game system. Enough said. @pjwb16_ESO, just tip your hat and say, "I'm sorry."

    Stam Sorcers are 'supported' by the developers!!??

    Keep working on your material - but I have to say your comedy delivery is about as dry as sarcasm allows - hilarious!

    UPDATE:

    2.4.2 still has Stam Sorcs in the toilet - you guys must be in despair...

    Stamina sorcerers are, to a point, supported by Lore, not by the developers. Actually, sorcerer's as a whole class, at least for PvE are not supported at all as the class has seen heavy nerfs coupled with insignificant buffs in ever major patch since the game was released. Once upon a time it was a fun and powerful DPS class to play, the strongest magika DPS, now it is a boring as hell class with no uniqueness left other than pets, the lowest magika and stamina DPS registered, crappy sustainability...

    But hey! We have pets... No matter how useless and flimsy they are.
    Edited by Grao on May 10, 2016 10:59PM
  • acw37162
    acw37162
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    Day 2 testing Crit Surge changes.

    For the way I play and how I use the skill, I officially really dislike this change.

    Yo lo into a group with steel tornado 3K heal.

    Crit rush for 12 K, 3K heal

    Get a 7 - 8 K crit off the final hit of flurry 3K heal.

    Very little PVP testing with a friend 15 - 20 min so a small sample size;

    You can layer caltrops, hurricane, and flurry in a target if they are running a shield I wasn't able to get any heal to proc against bone shield or the new harness magica.

    I appreciate the attempt to make crit surge works with DOT's but removing its ability for large burst heals by capping direct damage skills and then giving it a global cool down makes this skill inferior to rally which I freakin hate because I don't want to use 2H.

    Now rally and crit surge could be good but I don't get around to testing it and in truth I really don't want to use it so my heart wouldn't be I testing it
    Edited by acw37162 on May 11, 2016 1:45AM
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Wrobel wrote: »
    Some great feedback in here. We're looking at addressing the following issues:
    • Lack of Sorcerer passives that are effective with stamina builds
    • Critical Surge doesn't proc with Flurry or DoT based builds
    • Stamina sorcerer doesn't feel unique from other stamina classes

    sorcerers are a wet napkin, and each update you drive a nerf bat straight through that napkin
  • Tyrannitar
    Tyrannitar
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    acw37162 wrote: »
    Day 2 testing Crit Surge changes.

    For the way I play and how I use the skill, I officially really dislike this change.

    Yo lo into a group with steel tornado 3K heal.

    Crit rush for 12 K, 3K heal

    Get a 7 - 8 K crit off the final hit of flirt 3K heal.

    Very little PVP testing with a friend 15 - 20 min so a small sample size;

    You can layer caltrops, hurricane, and flurry in a target if they are running a shield I wasn't able to get any heal to proc against bone shield or the new harness magica.

    I appreciate the attempt to make crit surge works with DOT's but removing its ability for large burst heals by capping direct damage skills and then giving it a global cool down makes this skill inferior to rally which I freakin hate because I don't want to use 2H.

    Now rally and crit surge could be good but I don't get around to testing it and in truth I really don't want to use it so my heart wouldn't be I testing it

    This is exactly what everyone is saying about it and I'm hoping ZoS takes notice.
    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    DDuke wrote: »
    Dyride wrote: »
    DDuke wrote: »
    So... I don't know if this has been mentioned before (not really in the mood of going through the previous 9 pages), but is there a reason why there is no stamina based pet for sorcerers?

    I believe that by making the Clannfear morph cost stamina (and scale with stamina/weapon damage), stamina sorcerer survivability in PvP could be greatly increased.


    In preparation for the next patch, I've been trying a heavy armor stamina sorc build utilizing the Clannfear, but when the pet deals almost zero damage and the heal costs half your magicka pool, well... :/

    @DDuke this is a suggestion I have been making for pretty much a year now. The Clannfear does PHYSICAL damage but the skill only scales with Max magicka.

    Mmh... that instant cast heal would really help with survivability on stamina sorc.


    Speaking of which, this seems to be the major issue (atleast for me) when it comes to PvP.

    When you look at other classes (stamina builds) & what they get to make them more tanky/heal more...

    Templars: Major Mending, Minor Protection, Minor Vitality, Major Ward, Major Resolve, AoE heal circle (small heals for stam builds)
    DKs: Major Mending (comes with a dmg shield), Major Ward, Major Resolve, Scales, instant heals from ultis & Coagulating Blood
    NBs: Minor Protection (comes with invisibility), Major Ward/Resolve (without having to slot any skill), Minor Maim & extra healing from every siphoning skill slotted

    Sorcs: Major Ward/Resolve, Minor Ward/Resolve (by slotting Bound Armaments, which takes not one but two skill slots), instant heal with Clannfear (which again by being a toggle takes two skill slots) that takes half your magicka pool every cast.


    There's a pretty big problem here.

    Basicly at this point, a medium armor stamina DK is more tanky than my 7x Impenetrable heavy stam sorc.


    Solutions:
    • Make pets (and/or Bound Armaments) only take one skill slot
    • Give stamina sorcs a defensive buff/debuff to make them more balanced with other classes. Maybe Major+Minor evasion for Hurricane (or miss chance for opponents within it)?
    • More stamina friendly passives.
    • Make clannfear a stamina morph.

    This is why I'm a big advocate of the removal of toggles, and also a big advocate of them reworking Exchange/Surge for the better.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    Grao wrote: »
    TBois wrote: »
    @Cathexis you have me dreaming of melee staff fighting in eso. Your last post read like staff=stam sorc to me. Would be epic to meet you on the battlefield, both with long staves to whack each other. Definitely not on the list for ZOS to implement soon, but we can always hope for another weapon or two in te long term.

    I'd love to play a staff wielding (stamina style) Templar monk as well. There are a lot of cool ideas for using staff as a stamina (weapon damage) weapon. It would fit in well with a Polearm skill line too, if they chose to make one.

    Ok... you do realize there are 4 different stamina weapons lines and only 2 magika ones right? And one of them is healing only, basically since its damage was heavily nerfed? And you want to take some of that away for more stamina weapons? Ok...

    Nothing would be taken away. I would also say that functionally a Fire, Frost, Electric and Restoration staff are pretty broad in difference and style, whereas the difference between hammer/sword/axe is less meaningful in terms of style. I think what you're not understanding is that I have no problem with them adding more magic weapons, and have actually suggested in the past they might create some new staves like: Illusion, Summoning, Toxic, etc. Just because I'd like more of one thing, doesn't mean that I don't want more of another. Additionally, there's already more tools in the box for magic than stamina.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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