Mettaricana wrote: »disintegrate should be bumped to 8-10% chance to finish of targets since stam sorc seems to rely entirely on random chance for crits and kills should atleast give us better chances.
Mojomonkeyman wrote: »Dear ZOS,
please consider very carefully throwing free damage and executes out like candy. I don`t think any skilled player wants just reward without risk or effort. Stam sorc doesnt need anymore passive damage increasing multipliers that do nothing but make us hit harder.
It is a big mistake to not make people work for additional damage, means make them press more buttons in a smart & meaningful manner if they want to do more damage. You do the same terrible mistake now, that you have done with the zergbusting issue - you replaced a skillful way to bust zergs (dynamic ult regen) with VD and prox det, which together require only a single button press to hit for insane numbers. Thats toxic for pvp, healthy pvp needs room to grow and develop as a player, room to challenge yourselve with more difficult and smart combos to apply to get an edge.
Please don`t dumb stam sorc down for the sake of catering to incompetence. Enrich the class, but make people work for the rewards. No risk = no reward. We just got our damage enhanced by a lot. We got, for the first time ever, an ultimate that offers perfect scaling. We have a new panic button with stam shields and we got back our mobility.
Guys, please. Don`t make this the next faceroll setup...
I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.
I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.
I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.
andypappb16_ESO wrote: »I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.
Have you kept the new Dawnbreaker in mind?
I think it will contribute alot to the new Stam Sorc' possiblities, especially because I have the feeling Stam Sorc turns into a DoT Machine.
andypappb16_ESO wrote: »I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.
Have you kept the new Dawnbreaker in mind?
I think it will contribute alot to the new Stam Sorc' possiblities, especially because I have the feeling Stam Sorc turns into a DoT Machine.
Also being the cheapest for a stam sorc compared to other classes.
Looking forward to testing stuff out when it drops on xbox. They look promising. Obviously, we'll have to wait till live to really see what it's down for stam sorc.
andypappb16_ESO wrote: »I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.
Have you kept the new Dawnbreaker in mind?
I think it will contribute alot to the new Stam Sorc' possiblities, especially because I have the feeling Stam Sorc turns into a DoT Machine.
Also being the cheapest for a stam sorc compared to other classes.
Looking forward to testing stuff out when it drops on xbox. They look promising. Obviously, we'll have to wait till live to really see what it's down for stam sorc.
andypappb16_ESO wrote: »I've run the numbers, crunched the figures, munched the steak and eggs, and I'm convinced stam sorc is in a good place IF we get a physical cp scaling overload morph. Every class now has a physical ultimate (templars?) and sorcs need one too.
Have you kept the new Dawnbreaker in mind?
I think it will contribute alot to the new Stam Sorc' possiblities, especially because I have the feeling Stam Sorc turns into a DoT Machine.
cschwingeb14_ESO wrote: »FYI, the Power Surge heal can crit. Just tested it.
If Surge keeps not being affected by Battle Spirit, then it's a "sidegrade" for the ability in PvP. Burst heal is gone, but sustain heals if you keep your DoTs up (and your crit chance high) are better. It's unlikely they keep this in for long, but who knows
I think that crit chance is something that everyone is ignoring. In PvE, crit chance set bonus is the worst DPS stat by far. A set bonus of 3.2% crit chance is worse that +860 stamina, and much worse than +129 weapon damage. In PvP...it will be close to useless since shields will be everywhere
You will not get a heal every second from Crit Surge, except in some rare AE zerg situations. Most DoTs tick every 2 seconds. Most people will have ~40% crit chance. DoTs get cleansed, people dodge attacks, people move out of ground AE, etc. It is foolish to think that you will get a 3k heal every second. Set your sights on a 3k heal every other second if you are looking for an "average". If I play a stam sorc, I will likely use Forward Momentum.
In PvE, Surge has been gutted. It's terribad now...but Power Surge will still be used, because it can still be pre-buffed....and this change has no effect on crushing shock weaves.
In pvp, a v16 90+cp stamsorc will alway have at least 40% critical chance (5 medium, 10% base, 12% CP). With three dot, it's one heal nearly guaranteed per second. Rending slashes + poison injection + hurricane, and done.
With caltrops and flurry (bombard against a group), I'll have all the heal I want. With negate in top of that, I'll wreak all magbuild who don't have enough stamina to fled from the bombard/rune cage combo. Seem good to me, as a pvp stamsorc.
For pve sorc (both stam and mag), the surge change isn't really good.
Oh, and battle spirit effect will apply on surge. It doesn't apply because surge was a damage based heal and as usual they forgot to look at the detail, so they'll probably change that. In that case, the heal should be doubled, to be good in pve (4-6k each second) and good in pvp.
What are the chances we could get a reasonable stam DoT a la Liquid Lightning?
Tyrannitar wrote: »"Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second."
This value is set at 3000. For every second. It no longer scales off of damage done, procs less often and reliably, and in pvp procs for 1.5k
Not to sound jaded or offended here, but was this intended to be a buff? @Wrobel
This isn't even good for pvp sorcs.
I can land a light attack-> flying blade weave on someone with full impen. and get a higher heal than with this proposed change.
This completely kills the uniqueness of the stam-sorc in that we are usually weapon-damage-crit-monsters.
Now, we're in the same weapon damage, stamina stacking meta as everyone esle...
Everyone's asking you to remove the cooldown on crit surge so it can also work on DOTs.............. Not nerf the skill so hard it brings DoT and spike damage down to the same basal level............... Which I've tested. Extensively.
This is a well-intentioned patch for stam sorcs, no doubt, but seriously.... The skill used to not have an internal cooldown at ALL. I'm talking pre 1.5..... I don't remember when they added one, but I remember they lowered it from around .5 seconds to .1 seconds after they implemented it... I think 1.6. I'm not sure.
Point being; everyone rejoiced when you lowered the cooldown, but we're so far behind now that you guys need to just re-implement the old mechanic without a cooldown in order for this skill to even be worth running. I'm becoming squishier and squisher the more help I need.
This current form of surge is going to get a lot of feedback as "the help" stam sorcs needed, and while the minor expedition is nice, this surge morph just nerfed us into re-rolling.
We're punished for having a high crit rate now.
Any stam sorc who says the current change is a good one is a stam sorc who doesn't have an endgame character.
*PLEASE* reconsider this surge morph. It's completely killed my build. It's less reliable than it is in it's current state, procs way less often, and the heal is completely laughable in a pve or a pvp setting. I can't even whirlwind aoe heal myself anymore and am forced into the 2h tree ..... yet again.... if I want any survivability against mobs in any location. Maelstrom just became unbeatable, vMoL just became unsurvivable as well as un-dpsable, and my main just became obsolete...
All these changes generally seem like progress to me but a serious issue remains which is STILL NO CONTROLLED BURST DAMAGE CLASS ABILITY.
dodgehopper_ESO wrote: »@Cathexis you have me dreaming of melee staff fighting in eso. Your last post read like staff=stam sorc to me. Would be epic to meet you on the battlefield, both with long staves to whack each other. Definitely not on the list for ZOS to implement soon, but we can always hope for another weapon or two in te long term.
I'd love to play a staff wielding (stamina style) Templar monk as well. There are a lot of cool ideas for using staff as a stamina (weapon damage) weapon. It would fit in well with a Polearm skill line too, if they chose to make one.
byrom101b16_ESO wrote: »Stam sorcs are supported by lore, the developers, and the game system. Enough said. @pjwb16_ESO, just tip your hat and say, "I'm sorry."
Stam Sorcers are 'supported' by the developers!!??
Keep working on your material - but I have to say your comedy delivery is about as dry as sarcasm allows - hilarious!
UPDATE:
2.4.2 still has Stam Sorcs in the toilet - you guys must be in despair...
Some great feedback in here. We're looking at addressing the following issues:
- Lack of Sorcerer passives that are effective with stamina builds
- Critical Surge doesn't proc with Flurry or DoT based builds
- Stamina sorcerer doesn't feel unique from other stamina classes
Day 2 testing Crit Surge changes.
For the way I play and how I use the skill, I officially really dislike this change.
Yo lo into a group with steel tornado 3K heal.
Crit rush for 12 K, 3K heal
Get a 7 - 8 K crit off the final hit of flirt 3K heal.
Very little PVP testing with a friend 15 - 20 min so a small sample size;
You can layer caltrops, hurricane, and flurry in a target if they are running a shield I wasn't able to get any heal to proc against bone shield or the new harness magica.
I appreciate the attempt to make crit surge works with DOT's but removing its ability for large burst heals by capping direct damage skills and then giving it a global cool down makes this skill inferior to rally which I freakin hate because I don't want to use 2H.
Now rally and crit surge could be good but I don't get around to testing it and in truth I really don't want to use it so my heart wouldn't be I testing it
So... I don't know if this has been mentioned before (not really in the mood of going through the previous 9 pages), but is there a reason why there is no stamina based pet for sorcerers?
I believe that by making the Clannfear morph cost stamina (and scale with stamina/weapon damage), stamina sorcerer survivability in PvP could be greatly increased.
In preparation for the next patch, I've been trying a heavy armor stamina sorc build utilizing the Clannfear, but when the pet deals almost zero damage and the heal costs half your magicka pool, well...
@DDuke this is a suggestion I have been making for pretty much a year now. The Clannfear does PHYSICAL damage but the skill only scales with Max magicka.
Mmh... that instant cast heal would really help with survivability on stamina sorc.
Speaking of which, this seems to be the major issue (atleast for me) when it comes to PvP.
When you look at other classes (stamina builds) & what they get to make them more tanky/heal more...
Templars: Major Mending, Minor Protection, Minor Vitality, Major Ward, Major Resolve, AoE heal circle (small heals for stam builds)
DKs: Major Mending (comes with a dmg shield), Major Ward, Major Resolve, Scales, instant heals from ultis & Coagulating Blood
NBs: Minor Protection (comes with invisibility), Major Ward/Resolve (without having to slot any skill), Minor Maim & extra healing from every siphoning skill slotted
Sorcs: Major Ward/Resolve, Minor Ward/Resolve (by slotting Bound Armaments, which takes not one but two skill slots), instant heal with Clannfear (which again by being a toggle takes two skill slots) that takes half your magicka pool every cast.
There's a pretty big problem here.
Basicly at this point, a medium armor stamina DK is more tanky than my 7x Impenetrable heavy stam sorc.
Solutions:
- Make pets (and/or Bound Armaments) only take one skill slot
- Give stamina sorcs a defensive buff/debuff to make them more balanced with other classes. Maybe Major+Minor evasion for Hurricane (or miss chance for opponents within it)?
- More stamina friendly passives.
- Make clannfear a stamina morph.
dodgehopper_ESO wrote: »@Cathexis you have me dreaming of melee staff fighting in eso. Your last post read like staff=stam sorc to me. Would be epic to meet you on the battlefield, both with long staves to whack each other. Definitely not on the list for ZOS to implement soon, but we can always hope for another weapon or two in te long term.
I'd love to play a staff wielding (stamina style) Templar monk as well. There are a lot of cool ideas for using staff as a stamina (weapon damage) weapon. It would fit in well with a Polearm skill line too, if they chose to make one.
Ok... you do realize there are 4 different stamina weapons lines and only 2 magika ones right? And one of them is healing only, basically since its damage was heavily nerfed? And you want to take some of that away for more stamina weapons? Ok...