DeanTheCat wrote: »27.5k stamina is rather on the low side. Try upping your stats to get more milage out of Vigor. That being said, have you morphed Vigor yet? There is a morph called "Resolving Vigor", which increases the heal on self by 25%.
The only other stamina based heal is Rally, a morph of Momentum. This requires you to use a Two-handed weapon. Rally works by putting a Heal over Time on yourself, with a burst heal at the end. Refreshing Rally also gives the burst heal, with the heal at the end scaling up based on how long Rally has ticked before the recast was performed.
A combination of Rally and Vigor is all a Stamina based build has for healing, and just using one will not suffice under situations of heavy fire. By changing Vigor into a direct heal, it puts it under direct competition with Rally, destroying the synergy that currently exists between the two skills.
DeanTheCat wrote: »27.5k stamina is rather on the low side. Try upping your stats to get more milage out of Vigor.
DeanTheCat wrote: »have you morphed Vigor yet? There is a morph called "Resolving Vigor", which increases the heal on self by 25%.
DeanTheCat wrote: »The only other stamina based heal is Rally, a morph of Momentum. This requires you to use a Two-handed weapon. Rally works by putting a Heal over Time on yourself, with a burst heal at the end. Refreshing Rally also gives the burst heal, with the heal at the end scaling up based on how long Rally has ticked before the recast was performed.
DeanTheCat wrote: »A combination of Rally and Vigor is all a Stamina based build has for healing, and just using one will not suffice under situations of heavy fire.
DeanTheCat wrote: »By changing Vigor into a direct heal, it puts it under direct competition with Rally, destroying the synergy that currently exists between the two skills.
Silver_Strider wrote: »DeanTheCat wrote: »27.5k stamina is rather on the low side. Try upping your stats to get more milage out of Vigor. That being said, have you morphed Vigor yet? There is a morph called "Resolving Vigor", which increases the heal on self by 25%.
The only other stamina based heal is Rally, a morph of Momentum. This requires you to use a Two-handed weapon. Rally works by putting a Heal over Time on yourself, with a burst heal at the end. Refreshing Rally also gives the burst heal, with the heal at the end scaling up based on how long Rally has ticked before the recast was performed.
A combination of Rally and Vigor is all a Stamina based build has for healing, and just using one will not suffice under situations of heavy fire. By changing Vigor into a direct heal, it puts it under direct competition with Rally, destroying the synergy that currently exists between the two skills.
To hell with that train of thought.
Stamina should not be forced to use a 2h just so we can get a semi-reliable heal on our character.
Silver_Strider wrote: »DeanTheCat wrote: »27.5k stamina is rather on the low side. Try upping your stats to get more milage out of Vigor. That being said, have you morphed Vigor yet? There is a morph called "Resolving Vigor", which increases the heal on self by 25%.
The only other stamina based heal is Rally, a morph of Momentum. This requires you to use a Two-handed weapon. Rally works by putting a Heal over Time on yourself, with a burst heal at the end. Refreshing Rally also gives the burst heal, with the heal at the end scaling up based on how long Rally has ticked before the recast was performed.
A combination of Rally and Vigor is all a Stamina based build has for healing, and just using one will not suffice under situations of heavy fire. By changing Vigor into a direct heal, it puts it under direct competition with Rally, destroying the synergy that currently exists between the two skills.
To hell with that train of thought.
Stamina should not be forced to use a 2h just so we can get a semi-reliable heal on our character.
Azurephoenix999 wrote: »DeanTheCat wrote: »27.5k stamina is rather on the low side. Try upping your stats to get more milage out of Vigor.
I've heard multiple things about what is an appropriate max stamina. Some have said going all the way to 40K is necessary, some say 30K is good enough, some have even told me that 28K is more than what I'll need. Nobody's given me a solid answer.
Anyways, my next objective is to increase my max stamina with armor enchantments. Even so, I still believe that Vigor's effect is extremely lackluster and shouldn't require shoving literally everything you have into stamina to be remotely useful.DeanTheCat wrote: »have you morphed Vigor yet? There is a morph called "Resolving Vigor", which increases the heal on self by 25%.
Mentioned in the post, I'm already using that morph.DeanTheCat wrote: »The only other stamina based heal is Rally, a morph of Momentum. This requires you to use a Two-handed weapon. Rally works by putting a Heal over Time on yourself, with a burst heal at the end. Refreshing Rally also gives the burst heal, with the heal at the end scaling up based on how long Rally has ticked before the recast was performed.
Didn't know about this, but that still explicitly requires that I equip a two handed weapon.DeanTheCat wrote: »A combination of Rally and Vigor is all a Stamina based build has for healing, and just using one will not suffice under situations of heavy fire.
This is exactly why I believe that Vigor (and I guess Rally too) should be upgraded. They are heals, so they need to be useful in situations where you would normally require healing.DeanTheCat wrote: »By changing Vigor into a direct heal, it puts it under direct competition with Rally, destroying the synergy that currently exists between the two skills.
What else would you suggest? I'm already using the morph you mentioned and am putting everything besides enchantments into stamina, and I get the feeling that even when I do get the right glyphs that still won't be enough to make the ability useful under heavy fire.
If I were to try and heal myself to full with the ability as it is, it would take a total of ten seconds. This ability simply isn't worth anything at the moment.
DeanTheCat wrote: »Silver_Strider wrote: »DeanTheCat wrote: »27.5k stamina is rather on the low side. Try upping your stats to get more milage out of Vigor. That being said, have you morphed Vigor yet? There is a morph called "Resolving Vigor", which increases the heal on self by 25%.
The only other stamina based heal is Rally, a morph of Momentum. This requires you to use a Two-handed weapon. Rally works by putting a Heal over Time on yourself, with a burst heal at the end. Refreshing Rally also gives the burst heal, with the heal at the end scaling up based on how long Rally has ticked before the recast was performed.
A combination of Rally and Vigor is all a Stamina based build has for healing, and just using one will not suffice under situations of heavy fire. By changing Vigor into a direct heal, it puts it under direct competition with Rally, destroying the synergy that currently exists between the two skills.
To hell with that train of thought.
Stamina should not be forced to use a 2h just so we can get a semi-reliable heal on our character.
To that notion, should all non-templar magicka classes be able to cast Healing Ward without a restoration staff? Magicka is forced to use Resto Staff to get their heals, and the Two-Hander is the "Resto-Sword" of Stamina. (And before you accuse me of Magicka Bias, I've been playing Stamina Builds since beta, 1 character only).
DeanTheCat wrote: »Silver_Strider wrote: »DeanTheCat wrote: »27.5k stamina is rather on the low side. Try upping your stats to get more milage out of Vigor. That being said, have you morphed Vigor yet? There is a morph called "Resolving Vigor", which increases the heal on self by 25%.
The only other stamina based heal is Rally, a morph of Momentum. This requires you to use a Two-handed weapon. Rally works by putting a Heal over Time on yourself, with a burst heal at the end. Refreshing Rally also gives the burst heal, with the heal at the end scaling up based on how long Rally has ticked before the recast was performed.
A combination of Rally and Vigor is all a Stamina based build has for healing, and just using one will not suffice under situations of heavy fire. By changing Vigor into a direct heal, it puts it under direct competition with Rally, destroying the synergy that currently exists between the two skills.
To hell with that train of thought.
Stamina should not be forced to use a 2h just so we can get a semi-reliable heal on our character.
To that notion, should all non-templar magicka classes be able to cast Healing Ward without a restoration staff? Magicka is forced to use Resto Staff to get their heals, and the Two-Hander is the "Resto-Sword" of Stamina. (And before you accuse me of Magicka Bias, I've been playing Stamina Builds since beta, 1 character only).
Silver_Strider wrote: »DeanTheCat wrote: »Silver_Strider wrote: »DeanTheCat wrote: »27.5k stamina is rather on the low side. Try upping your stats to get more milage out of Vigor. That being said, have you morphed Vigor yet? There is a morph called "Resolving Vigor", which increases the heal on self by 25%.
The only other stamina based heal is Rally, a morph of Momentum. This requires you to use a Two-handed weapon. Rally works by putting a Heal over Time on yourself, with a burst heal at the end. Refreshing Rally also gives the burst heal, with the heal at the end scaling up based on how long Rally has ticked before the recast was performed.
A combination of Rally and Vigor is all a Stamina based build has for healing, and just using one will not suffice under situations of heavy fire. By changing Vigor into a direct heal, it puts it under direct competition with Rally, destroying the synergy that currently exists between the two skills.
To hell with that train of thought.
Stamina should not be forced to use a 2h just so we can get a semi-reliable heal on our character.
To that notion, should all non-templar magicka classes be able to cast Healing Ward without a restoration staff? Magicka is forced to use Resto Staff to get their heals, and the Two-Hander is the "Resto-Sword" of Stamina. (And before you accuse me of Magicka Bias, I've been playing Stamina Builds since beta, 1 character only).
That isn't exactly true.
DKs can use Dragons Blood, Burning Embers and Whip, not to mention any ultimate due to Battle Roar
Sorcs have their Twilight, Dark Exchange and Surge
NB have Refreshing path, Strife, Sap Essense and Soul Tether
Templars have their entire Restoring Light tree and Jabs
Restostaff heals are optimal but not outright required either, outside maybe PvP.
Azurephoenix999 wrote: »DeanTheCat wrote: »By changing Vigor into a direct heal, it puts it under direct competition with Rally, destroying the synergy that currently exists between the two skills.
Well, what about increasing the healing it does overall, and then decreasing the duration?
Boost the healing it does by 50% and decrease the time to half. ThenDeanTheCat wrote: »Silver_Strider wrote: »DeanTheCat wrote: »27.5k stamina is rather on the low side. Try upping your stats to get more milage out of Vigor. That being said, have you morphed Vigor yet? There is a morph called "Resolving Vigor", which increases the heal on self by 25%.
The only other stamina based heal is Rally, a morph of Momentum. This requires you to use a Two-handed weapon. Rally works by putting a Heal over Time on yourself, with a burst heal at the end. Refreshing Rally also gives the burst heal, with the heal at the end scaling up based on how long Rally has ticked before the recast was performed.
A combination of Rally and Vigor is all a Stamina based build has for healing, and just using one will not suffice under situations of heavy fire. By changing Vigor into a direct heal, it puts it under direct competition with Rally, destroying the synergy that currently exists between the two skills.
To hell with that train of thought.
Stamina should not be forced to use a 2h just so we can get a semi-reliable heal on our character.
To that notion, should all non-templar magicka classes be able to cast Healing Ward without a restoration staff? Magicka is forced to use Resto Staff to get their heals, and the Two-Hander is the "Resto-Sword" of Stamina. (And before you accuse me of Magicka Bias, I've been playing Stamina Builds since beta, 1 character only).
To be fair, I believe all classes should be given a basic magicka-based heal that doesn't require a staff, and that's coming from a Templar.
Also, using a non-enchanted sword to heal yourself doesn't make any logical sense. If you're not actually using the sword in any way, why should it be a two-handed sword exclusive?
DeanTheCat wrote: »Silver_Strider wrote: »DeanTheCat wrote: »Silver_Strider wrote: »DeanTheCat wrote: »27.5k stamina is rather on the low side. Try upping your stats to get more milage out of Vigor. That being said, have you morphed Vigor yet? There is a morph called "Resolving Vigor", which increases the heal on self by 25%.
The only other stamina based heal is Rally, a morph of Momentum. This requires you to use a Two-handed weapon. Rally works by putting a Heal over Time on yourself, with a burst heal at the end. Refreshing Rally also gives the burst heal, with the heal at the end scaling up based on how long Rally has ticked before the recast was performed.
A combination of Rally and Vigor is all a Stamina based build has for healing, and just using one will not suffice under situations of heavy fire. By changing Vigor into a direct heal, it puts it under direct competition with Rally, destroying the synergy that currently exists between the two skills.
To hell with that train of thought.
Stamina should not be forced to use a 2h just so we can get a semi-reliable heal on our character.
To that notion, should all non-templar magicka classes be able to cast Healing Ward without a restoration staff? Magicka is forced to use Resto Staff to get their heals, and the Two-Hander is the "Resto-Sword" of Stamina. (And before you accuse me of Magicka Bias, I've been playing Stamina Builds since beta, 1 character only).
That isn't exactly true.
DKs can use Dragons Blood, Burning Embers and Whip, not to mention any ultimate due to Battle Roar
Sorcs have their Twilight, Dark Exchange and Surge
NB have Refreshing path, Strife, Sap Essense and Soul Tether
Templars have their entire Restoring Light tree and Jabs
Restostaff heals are optimal but not outright required either, outside maybe PvP.
Using Vigor alone isn't optimal, but not outright required either, outside maybe PvP. See what I did there?
I don't see the difference between a Magicka user sacrificing a weapon slot for optimal healing, and a Stamina user sacrificing a weapon slot for optimal healing. Besides, Rally also boosts your damage, and can be cast from sneak without revealing yourself. This alone makes Rally worth it as it is. The added healing turns what is already a good ability into an awesome ability.
I find Vigor perfectly fine for me, my vigor heals me 14k or so over 5 seconds, I have 29k stam and 3300 wep dmg. What id really like is other options for burst heal then only rally, it kinda forces you to use 2h.
Azurephoenix999 wrote: »I find Vigor perfectly fine for me, my vigor heals me 14k or so over 5 seconds, I have 29k stam and 3300 wep dmg. What id really like is other options for burst heal then only rally, it kinda forces you to use 2h.
Firstly, I want to know how this guy got his Vigor to heal 5K more than mine when he has only 1.5K stamina more than me.
Secondly, I'm just annoyed that the only stamina-based heal that's available to everybody is just so unbelievably bad. It's not just bad as in "it's not the best" kind of way, it's bad in a "this ability rarely ever makes an actual difference" kind of way.
I mean, the only scenario this is useful in is if you're just marching through the wilderness and come across a few enemies whilst farming mats.
Group Dungeons - The ability is supposed to heal the entire group, but its effect is so lackluster, you need to have a healer in anyway. Having any semi-decent healer in the party means using the ability in the first place is almost completely pointless.
PVP - This ability does pretty much NOTHING in PVP.
Also, to rebut the claim that making it an instant heal would put it in direct competition with Rally, it wouldn't. Rally's primary focus is to buff weapon damage, the healing is just a bonus. Given that, they could buff Vigor AND keep Rally viable again by simply increasing the duration of the weapon damage buff, and maybe have Rally increase stamina recovery slightly as well.
So you know what? I revert to my original opinion on the matter. Vigor should heal instantly instead of over time, and the cost should be doubled to compensate. To keep Rally a viable, Two-Handed exclusive alternative, do that thing I said in the previous paragraph.
Vigor isn't bad, it is a really good heal. If you are trying to heal your group in dungeons with vigor, then I really have no words. That is just stupid. It works in PvP just fine. We don't need a stamnia Breath of Life which seems what you want vigor to be. Increase the heal and make it instant? You're crazy.
DeanTheCat wrote: »27.5k stamina is rather on the low side. Try upping your stats to get more milage out of Vigor. That being said, have you morphed Vigor yet? There is a morph called "Resolving Vigor", which increases the heal on self by 25%.
The only other stamina based heal is Rally, a morph of Momentum. This requires you to use a Two-handed weapon. Rally works by putting a Heal over Time on yourself, with a burst heal at the end. Refreshing Rally also gives the burst heal, with the heal at the end scaling up based on how long Rally has ticked before the recast was performed.
A combination of Rally and Vigor is all a Stamina based build has for healing, and just using one will not suffice under situations of heavy fire. By changing Vigor into a direct heal, it puts it under direct competition with Rally, destroying the synergy that currently exists between the two skills.
Azurephoenix999 wrote: »Vigor isn't bad, it is a really good heal. If you are trying to heal your group in dungeons with vigor, then I really have no words. That is just stupid. It works in PvP just fine. We don't need a stamnia Breath of Life which seems what you want vigor to be. Increase the heal and make it instant? You're crazy.
Not once did I say to increase the heal AND make it instant.
I'm not trying to heal my group in dungeons with vigor, but the fact that it targets allies too causes me to believe that was somewhat intended by the developers.
My issue with Vigor is that when you're being assaulted with tons of damage at once it's completely impossible to heal through it.
A prime example of this being Drain Life from the first major encounter in Vaults of Madness. Once targeted by that blue beam, your ability to heal yourself is literally the only thing that can get you through it, and it's completely impossible with Vigor. Another example is the Wildfire ability of the Daedroth enemies in the White-Gold Tower. It deals tons of DoT from no visible source even after the enemy has stopped attacking you (is there supposed to be some kind of flame animation, or did the animation just not show for me?) and your only choice is to spam heals. You can't spam Vigor, it doesn't work for that situation.
I am looking for a stamina equivalent of Rushed Ceremony. Whether Vigor can be made into it, or if one is somehow introduced in an expansion, one deserves to exist. You cannot tell me that the stamina heals we currently have are sufficient.
I could have sworn that you commented to increase the heal 50% and make it instant, but now I'm not seeing it, so I apologize. As for spamming heals in group dungeons. You must be in some bad groups because your healer shouldn't need you to spam heals on yourself. That is the healers job.
As for PvP, have you fought any good stam builds? Their use of shuffle/dodge roll/line of sight/CC allows them to heal quite well with vigor. In the next patch stam builds are getting a shield so pop vigor, pop shield, good to go. Add rally to that and they can be at full health real fast. It sounds like you just want to heal through a barrage of damage grom multiple people and that isn't really viable. Even with heals on my magicka Templar once enough people are beating on me I am out of stamina and dead anyway.
FatKidHatchets wrote: »One word....
Dodgeroll
Vigor is amazing especially after you get cps in healing cast, crit healing, and healing recieved.
You can heal yourself for 4-6k per second. Throw a dodge roll in and by the time your done, blam full health.
Azurephoenix999 wrote: »FatKidHatchets wrote: »One word....
Dodgeroll
Vigor is amazing especially after you get cps in healing cast, crit healing, and healing recieved.
You can heal yourself for 4-6k per second. Throw a dodge roll in and by the time your done, blam full health.
To get it THAT good, how many CPs do you need to invest in those specific things? Also, what max stamina?
DeanTheCat wrote: »Azurephoenix999 wrote: »FatKidHatchets wrote: »One word....
Dodgeroll
Vigor is amazing especially after you get cps in healing cast, crit healing, and healing recieved.
You can heal yourself for 4-6k per second. Throw a dodge roll in and by the time your done, blam full health.
To get it THAT good, how many CPs do you need to invest in those specific things? Also, what max stamina?
Quite easy for a Stamplar or a StamDK actually. Drop a cleansing ritual or a igneous shield, with +6% healing taken, +5% healing done and round 10-15% into crit damage and you'll get your 4-6k heals. Heck, if you really want to push it and get more heals, use Malubeth. There is a reason why 1vX builds use Malubeth. +30% healing taken + 6.4k heal is a really good combo, especially if you combine it with Major Mending.
On another point, I don't think you played ESO when limits on character power was in place. Most of what you think as "Expected" and "Normal" was near impossible to do back when said limits were in place.
One more question, how often do you intend to edit the OP to suit your arguments? I count 2 edits and rewrites already.
Azurephoenix999 wrote: »DeanTheCat wrote: »Azurephoenix999 wrote: »FatKidHatchets wrote: »One word....
Dodgeroll
Vigor is amazing especially after you get cps in healing cast, crit healing, and healing recieved.
You can heal yourself for 4-6k per second. Throw a dodge roll in and by the time your done, blam full health.
To get it THAT good, how many CPs do you need to invest in those specific things? Also, what max stamina?
Quite easy for a Stamplar or a StamDK actually. Drop a cleansing ritual or a igneous shield, with +6% healing taken, +5% healing done and round 10-15% into crit damage and you'll get your 4-6k heals. Heck, if you really want to push it and get more heals, use Malubeth. There is a reason why 1vX builds use Malubeth. +30% healing taken + 6.4k heal is a really good combo, especially if you combine it with Major Mending.
On another point, I don't think you played ESO when limits on character power was in place. Most of what you think as "Expected" and "Normal" was near impossible to do back when said limits were in place.
One more question, how often do you intend to edit the OP to suit your arguments? I count 2 edits and rewrites already.
I've rewritten it ONCE and it wasn't to suit my argument. I then edited it afterwards to say why I rewrote it and to change the format of some of the text.
With regards to what I think of as "normal", how is asking for a simple stamina-based healing spell without some pointless gimmick unreasonable? You people are all acting as if what we currently have can be applied to all situations, which it simply can't.
But thats the point isnt it ? You arent supposed to have an ability that simply does everything for you.
Vigor is great, it takes some setup to use correctly, but is highly rewarding when you can do so.
Also, youre the DPS, you are not supposed to stand in front of a daedroth and just heal through it at a whim. (Even though you can easily do that in normal dungeons)
Also, since you keep asking, your max stam is not the only (nor most important) factor. Get your HP to a reasonable level (20k) then stack everything into stam/wep dmg/crit%/crit dmg and you will be fine. Depending on how good your build is you will end up with bigger or lower values.
For example a redguard DK can easily reach his 40k stam + reasonable wep dmg without needing to invest a lot into any recovery.
On the other hand, i have to run my khajiit sorc at 24k stam for PvP (30k in PvE) in order to keep my regen high enough to sustain through fights, but i can invest a lot better into crit% and crit damage, and still keep a reasonable wep dmg.