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Make the range of Jesus Beam 18 meters.

  • frozywozy
    frozywozy
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    Zheg wrote: »
    I've killed plenty of templars using RD on me at full health, why in the world would you want them actually being a threat and using other skills? You took cloak off your bar and started to have trouble with the skill. Of course, you took your best counter away. Cloaking an RD is one of the most accessible and easiest ways to counter it for a NB, and the super majority run this for other reasons, it's not like they're slotting it specifically for RD.

    Are you legitimately going to tell me that sorcs are complaining about jesus beamers at full health when they have an incredible ability to stack shields right now and assure 0 critical ticks of damage from that one beam? Are you going to tell me sorcs aren't running CS to interrupt, or frags to CC? Because that's what I always get hit by when I try to RD a sorc.

    Are you going to tell me templars can't handle RD? When every single one of them has purify on their bar, and strong heals?

    That leaves DKs, and yes, most of the whiners have been stam DKs unable to 1vX and dodge roll/shuffle while their vigor ticks. I don't really have many counters when they're in my face spamming WB, and I certainly don't have any other option to do dps to them since they can reflect the bulk of my skills. So again I ask, why is it ok for a DK to be such a strong counter to a magplar in the majority of engagements, but not for a templar to have a successful skill against them once they hit 40% hp? Seems a little ridiculous to me, and I can't believe I need to make such obvious points.

    People die because a templar tosses an RD on them while they're getting Xv1'd, I get it. With the exception of a DK, that person will likely die FASTER if the templar is spamming DF on them, and this is why I find these threads to be so moronic.

    Dude please.. make a stamDK and go duel Aenir or his chick partner then talk to me about it. Templars have plenty of counters and are very very competitive against stamDKs. Seriously, stop with the magplar being vulnerable to WB. This is not right at all and will be even less when they nerf Uppercut in DB.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • frozywozy
    frozywozy
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    KenaPKK wrote: »

    Honestly, I'd rather have a sorc pressuring me with his whole kit than a templar holding radiant on me for the whole engagement. A sorc standing at 25m has Wrath, Shock, and Frag to shoot at me, none of which apply the same pressure as RD. I'll dodge or block the frags, and the other abilities deal little damage.

    And don't say block RD. You don't block radiant. You'd lose your whole stam pool sitting there holding block forever. That isn't how you play against it.

    Also I am of the opinion, as are many, that DF is doing too much damage, and I don't like how the heal debuff applies even if you roll dodge the projectile. Damage + heal debuff + empower is a bit much, just like WB's damage + cc + empower, so idk if it's a fair comparison. I'd hate to have either spammed on me.

    I think as blab put it, he likes how his one DF forces the opponent to use both a purge and a heal, putting him on the offensive advantage. That's also how WB worked -- you had to both break the cc and heal the damage that it and the empowered followup dealt in the meantime.

    My impressions of magplar come from Aenlir and Ara's explanations of their current states of balance and how their kits work when in a high dps spec. They are of the opinion that magplar is stupid op, so they are enjoying running around in their magplar duo.

    Blab has also said that magplar felt perfectly balanced before the last round of buffs and the "fix" to RD that basically undid the last nerf...

    Also I'm not calling for nerfs because of situations where I'm heavily outnumbered and going to die anyway. I'm calling for nerfs because of situations where the numbers are even, or where I'm slightly outnumbered but still able to prevail if not for this stupid ability.

    http://forums.elderscrollsonline.com/en/discussion/261961/video-aenlir-and-ara-duo-magicka-templar-carnage/p1

    https://www.youtube.com/watch?v=xoZC9wmOTO4


    Edit: I'll go ahead and reiterate what seems to have gone over your head. Blab admits that magplar is overtuned right now, and Aenlir and Ara leveled and are playing identical magplars right now because they are amused at how op they are. Aenlir has laughed about it to me in conversation many times. :lol: It's hilarious.

    That's not what you told me.
    I don't like situations where players are helpless. Counterplay and decision making should abound in a game like this. Yea, I could just cloak it off, but I'm not speaking for me here. I'm speaking for the players who don't have such easy access to a counter.

    So it boils down to you're just mad at a stupid ability you think is preventing you from winning fights. K, whatever. You are entitled to your opinion. But you didn't need to b***s*** me (not that I believed it).

    And I'm not buying
    One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%.

    As if as if no other classes can hide in a zerg and deal high damage. I'm sorry, counterplay and decision do not somehow end just because a templar from far away begins to cast Radiant Destruction and players are not helpless. My health is not effectively lowered by 40% against a tactically inept templar who spams Jesus Beam at me at full health precisely because I use coutnerplay. If they are RDing my at full health, my counter is to ignore the templar, thank the enemy for replenishing my magicka via harness, and murder her friend she is hiding behind with puncturing sweeps (which heals me and thus also acts as a counter to RD). If I get in trouble and my health drops, I adapt different tactics to deal with the situation. If there is any LOS around, I will cast harness magicka and make my way to it while throwing out a Blazing Spear to stun her friend chasing me. If there is no LOS around I will cast harness magicka and attack the defenseless and immobile templar with a charge. I will have prox det active, she is going to eat 4 jabs and If I have CC immunity either from her friend previously stunning me or a pot, there is at least a chance I can get a burst kill if I have Dawnbreaker up. Of course there is no guarantee for success and in fact in both instances I am at a disadvantage because I am the one under pressure. However, these are both are plausible options for a skillful player. If this is a 6v1 or something, then yeah, I am going to die and do so miserably. But let's not pretend it's because of RD. To read some people's complaints about this skill, they act as if they never got killed by a templar 1vXing pre 1.6.

    Counterplay happens every night. In fact, it's in the very video you link. You are spending too much time fixated on Anleir and Ara horseganking a V12 and not nearly paying enough attention to the instances in which Aenlir is outnumbered, attacked by Jesus Beam, and yet, somehow someway, not only survives but also wins.

    And what Blab said did not go over our heads. Blab is a great player, but his opinions are not Truths and just because we do not agree with his perspective doesn't mean we didn't understand it.

    I know you are a regular poster here and I usually respect and agree with what you say, but I'm sorry, I got to call you out on this. You are making false statement (RD not blockable), exaggerating the effectiveness of something you don't like ("I die" at 40% health, people just lose 40% "effective" health against this ability but not to others), trying to hide behind "speaking for others," complaining that you don't wins fights when you deliberately chose to remove your best defensive ability, and falling back on the logical fallacy of appealing to an authority. If RD was such the cheesy skill that allowed nubs to kill players they otherwise wouldn't be able to do, then you would not have to resort to such a poor argument to make your case.

    As for everyone else, no doubt there are a lot of people on these forums sick and tired of me defending this ability and are convinced I am biased or just utterly clueless. Whatever. They are entitled to their own opinion. Opinions are like a**h****, everybody has one. But I at least have the decency to not to lie, speciously exaggerate, pretend I speak for the greater good of the game, actually use correct facts, cite ZoS's stated opinions, use examples to illustrate my assertions, and have tested the ability so I know how it works in game.

    This doesn't mean I am right and that RD is not a potentially problematic ability. It means that most of the arguments people make are seriously flawed and often demonstrate a lack of knowledge about the very ability they are trying to make a judgement about.

    Your whole wall of text describes the way you counter RD on a magicka character. A magicka character has access to Harness Magicka, Healing Ward and has LA passives that increase spell resistances. It is nowhere near comparable to any stam class.
    Edited by frozywozy on May 6, 2016 4:12PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Rohamad_Ali
    Rohamad_Ali
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    Cryhavoc wrote: »
    My only problem with RD is that it is a frikkin lazer beam...

    Can they make it a holy javelin "thrown with god-like strength" so it fits with our skill set?

    They already have a holy javelin of plummeting death from the castle walls . Stendar's Beard that's annoying !
  • boundsy88
    boundsy88
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    guys just flood the 'ask us anything' post with, why is jesus beam so OP? u said it wasnt OP in the last ESO live and there has been a post about it on the front page at all times of the recent forums for the last 2 months
  • Zheg
    Zheg
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    frozywozy wrote: »
    KenaPKK wrote: »

    Honestly, I'd rather have a sorc pressuring me with his whole kit than a templar holding radiant on me for the whole engagement. A sorc standing at 25m has Wrath, Shock, and Frag to shoot at me, none of which apply the same pressure as RD. I'll dodge or block the frags, and the other abilities deal little damage.

    And don't say block RD. You don't block radiant. You'd lose your whole stam pool sitting there holding block forever. That isn't how you play against it.

    Also I am of the opinion, as are many, that DF is doing too much damage, and I don't like how the heal debuff applies even if you roll dodge the projectile. Damage + heal debuff + empower is a bit much, just like WB's damage + cc + empower, so idk if it's a fair comparison. I'd hate to have either spammed on me.

    I think as blab put it, he likes how his one DF forces the opponent to use both a purge and a heal, putting him on the offensive advantage. That's also how WB worked -- you had to both break the cc and heal the damage that it and the empowered followup dealt in the meantime.

    My impressions of magplar come from Aenlir and Ara's explanations of their current states of balance and how their kits work when in a high dps spec. They are of the opinion that magplar is stupid op, so they are enjoying running around in their magplar duo.

    Blab has also said that magplar felt perfectly balanced before the last round of buffs and the "fix" to RD that basically undid the last nerf...

    Also I'm not calling for nerfs because of situations where I'm heavily outnumbered and going to die anyway. I'm calling for nerfs because of situations where the numbers are even, or where I'm slightly outnumbered but still able to prevail if not for this stupid ability.

    http://forums.elderscrollsonline.com/en/discussion/261961/video-aenlir-and-ara-duo-magicka-templar-carnage/p1

    https://www.youtube.com/watch?v=xoZC9wmOTO4


    Edit: I'll go ahead and reiterate what seems to have gone over your head. Blab admits that magplar is overtuned right now, and Aenlir and Ara leveled and are playing identical magplars right now because they are amused at how op they are. Aenlir has laughed about it to me in conversation many times. :lol: It's hilarious.

    That's not what you told me.
    I don't like situations where players are helpless. Counterplay and decision making should abound in a game like this. Yea, I could just cloak it off, but I'm not speaking for me here. I'm speaking for the players who don't have such easy access to a counter.

    So it boils down to you're just mad at a stupid ability you think is preventing you from winning fights. K, whatever. You are entitled to your opinion. But you didn't need to b***s*** me (not that I believed it).

    And I'm not buying
    One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%.

    As if as if no other classes can hide in a zerg and deal high damage. I'm sorry, counterplay and decision do not somehow end just because a templar from far away begins to cast Radiant Destruction and players are not helpless. My health is not effectively lowered by 40% against a tactically inept templar who spams Jesus Beam at me at full health precisely because I use coutnerplay. If they are RDing my at full health, my counter is to ignore the templar, thank the enemy for replenishing my magicka via harness, and murder her friend she is hiding behind with puncturing sweeps (which heals me and thus also acts as a counter to RD). If I get in trouble and my health drops, I adapt different tactics to deal with the situation. If there is any LOS around, I will cast harness magicka and make my way to it while throwing out a Blazing Spear to stun her friend chasing me. If there is no LOS around I will cast harness magicka and attack the defenseless and immobile templar with a charge. I will have prox det active, she is going to eat 4 jabs and If I have CC immunity either from her friend previously stunning me or a pot, there is at least a chance I can get a burst kill if I have Dawnbreaker up. Of course there is no guarantee for success and in fact in both instances I am at a disadvantage because I am the one under pressure. However, these are both are plausible options for a skillful player. If this is a 6v1 or something, then yeah, I am going to die and do so miserably. But let's not pretend it's because of RD. To read some people's complaints about this skill, they act as if they never got killed by a templar 1vXing pre 1.6.

    Counterplay happens every night. In fact, it's in the very video you link. You are spending too much time fixated on Anleir and Ara horseganking a V12 and not nearly paying enough attention to the instances in which Aenlir is outnumbered, attacked by Jesus Beam, and yet, somehow someway, not only survives but also wins.

    And what Blab said did not go over our heads. Blab is a great player, but his opinions are not Truths and just because we do not agree with his perspective doesn't mean we didn't understand it.

    I know you are a regular poster here and I usually respect and agree with what you say, but I'm sorry, I got to call you out on this. You are making false statement (RD not blockable), exaggerating the effectiveness of something you don't like ("I die" at 40% health, people just lose 40% "effective" health against this ability but not to others), trying to hide behind "speaking for others," complaining that you don't wins fights when you deliberately chose to remove your best defensive ability, and falling back on the logical fallacy of appealing to an authority. If RD was such the cheesy skill that allowed nubs to kill players they otherwise wouldn't be able to do, then you would not have to resort to such a poor argument to make your case.

    As for everyone else, no doubt there are a lot of people on these forums sick and tired of me defending this ability and are convinced I am biased or just utterly clueless. Whatever. They are entitled to their own opinion. Opinions are like a**h****, everybody has one. But I at least have the decency to not to lie, speciously exaggerate, pretend I speak for the greater good of the game, actually use correct facts, cite ZoS's stated opinions, use examples to illustrate my assertions, and have tested the ability so I know how it works in game.

    This doesn't mean I am right and that RD is not a potentially problematic ability. It means that most of the arguments people make are seriously flawed and often demonstrate a lack of knowledge about the very ability they are trying to make a judgement about.

    Your whole wall of text describes the way you counter RD on a magicka character. A magicka character has access to Harness Magicka, Healing Ward and has LA passives that increase spell resistances. It is nowhere near comparable to any stam class.

    Medium has a higher base spell resist than LA, so the passives don't mean much. In less than a month you will have bone shield, so the harness magicka/healing ward excuse goes out the window. You have counters, they're not as good as on a magicka, but that's fine, because no one setup should dominate everything - even though stam builds were used to that last patch.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    frozywozy wrote: »
    KenaPKK wrote: »

    Honestly, I'd rather have a sorc pressuring me with his whole kit than a templar holding radiant on me for the whole engagement. A sorc standing at 25m has Wrath, Shock, and Frag to shoot at me, none of which apply the same pressure as RD. I'll dodge or block the frags, and the other abilities deal little damage.

    And don't say block RD. You don't block radiant. You'd lose your whole stam pool sitting there holding block forever. That isn't how you play against it.

    Also I am of the opinion, as are many, that DF is doing too much damage, and I don't like how the heal debuff applies even if you roll dodge the projectile. Damage + heal debuff + empower is a bit much, just like WB's damage + cc + empower, so idk if it's a fair comparison. I'd hate to have either spammed on me.

    I think as blab put it, he likes how his one DF forces the opponent to use both a purge and a heal, putting him on the offensive advantage. That's also how WB worked -- you had to both break the cc and heal the damage that it and the empowered followup dealt in the meantime.

    My impressions of magplar come from Aenlir and Ara's explanations of their current states of balance and how their kits work when in a high dps spec. They are of the opinion that magplar is stupid op, so they are enjoying running around in their magplar duo.

    Blab has also said that magplar felt perfectly balanced before the last round of buffs and the "fix" to RD that basically undid the last nerf...

    Also I'm not calling for nerfs because of situations where I'm heavily outnumbered and going to die anyway. I'm calling for nerfs because of situations where the numbers are even, or where I'm slightly outnumbered but still able to prevail if not for this stupid ability.

    http://forums.elderscrollsonline.com/en/discussion/261961/video-aenlir-and-ara-duo-magicka-templar-carnage/p1

    https://www.youtube.com/watch?v=xoZC9wmOTO4


    Edit: I'll go ahead and reiterate what seems to have gone over your head. Blab admits that magplar is overtuned right now, and Aenlir and Ara leveled and are playing identical magplars right now because they are amused at how op they are. Aenlir has laughed about it to me in conversation many times. :lol: It's hilarious.

    That's not what you told me.
    I don't like situations where players are helpless. Counterplay and decision making should abound in a game like this. Yea, I could just cloak it off, but I'm not speaking for me here. I'm speaking for the players who don't have such easy access to a counter.

    So it boils down to you're just mad at a stupid ability you think is preventing you from winning fights. K, whatever. You are entitled to your opinion. But you didn't need to b***s*** me (not that I believed it).

    And I'm not buying
    One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%.

    As if as if no other classes can hide in a zerg and deal high damage. I'm sorry, counterplay and decision do not somehow end just because a templar from far away begins to cast Radiant Destruction and players are not helpless. My health is not effectively lowered by 40% against a tactically inept templar who spams Jesus Beam at me at full health precisely because I use coutnerplay. If they are RDing my at full health, my counter is to ignore the templar, thank the enemy for replenishing my magicka via harness, and murder her friend she is hiding behind with puncturing sweeps (which heals me and thus also acts as a counter to RD). If I get in trouble and my health drops, I adapt different tactics to deal with the situation. If there is any LOS around, I will cast harness magicka and make my way to it while throwing out a Blazing Spear to stun her friend chasing me. If there is no LOS around I will cast harness magicka and attack the defenseless and immobile templar with a charge. I will have prox det active, she is going to eat 4 jabs and If I have CC immunity either from her friend previously stunning me or a pot, there is at least a chance I can get a burst kill if I have Dawnbreaker up. Of course there is no guarantee for success and in fact in both instances I am at a disadvantage because I am the one under pressure. However, these are both are plausible options for a skillful player. If this is a 6v1 or something, then yeah, I am going to die and do so miserably. But let's not pretend it's because of RD. To read some people's complaints about this skill, they act as if they never got killed by a templar 1vXing pre 1.6.

    Counterplay happens every night. In fact, it's in the very video you link. You are spending too much time fixated on Anleir and Ara horseganking a V12 and not nearly paying enough attention to the instances in which Aenlir is outnumbered, attacked by Jesus Beam, and yet, somehow someway, not only survives but also wins.

    And what Blab said did not go over our heads. Blab is a great player, but his opinions are not Truths and just because we do not agree with his perspective doesn't mean we didn't understand it.

    I know you are a regular poster here and I usually respect and agree with what you say, but I'm sorry, I got to call you out on this. You are making false statement (RD not blockable), exaggerating the effectiveness of something you don't like ("I die" at 40% health, people just lose 40% "effective" health against this ability but not to others), trying to hide behind "speaking for others," complaining that you don't wins fights when you deliberately chose to remove your best defensive ability, and falling back on the logical fallacy of appealing to an authority. If RD was such the cheesy skill that allowed nubs to kill players they otherwise wouldn't be able to do, then you would not have to resort to such a poor argument to make your case.

    As for everyone else, no doubt there are a lot of people on these forums sick and tired of me defending this ability and are convinced I am biased or just utterly clueless. Whatever. They are entitled to their own opinion. Opinions are like a**h****, everybody has one. But I at least have the decency to not to lie, speciously exaggerate, pretend I speak for the greater good of the game, actually use correct facts, cite ZoS's stated opinions, use examples to illustrate my assertions, and have tested the ability so I know how it works in game.

    This doesn't mean I am right and that RD is not a potentially problematic ability. It means that most of the arguments people make are seriously flawed and often demonstrate a lack of knowledge about the very ability they are trying to make a judgement about.

    Your whole wall of text describes the way you counter RD on a magicka character. A magicka character has access to Harness Magicka, Healing Ward and has LA passives that increase spell resistances. It is nowhere near comparable to any stam class.

    Stamina has its own counters. Medium armor has more resistance than light. Stamina can block better / more effectively. You have an incredibly powerful heal in vigor which will instantly take you out of the danger zone. And a bunch of other things you can do.
  • SneaK
    SneaK
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    maxjapank wrote: »
    SneaK wrote: »
    Should be able to dodge it. That change would have little to do with PvE and everything to do with PvP.

    Absolutely not. We've been down this road before. You make it dodge able and no one will use it. There are plenty of counters to it. It really is a L2P issue, and most of those complaining here are ones who either use the Shuffle/dodge macro or want to 1vX and are upset that they lost to X.

    Hahah a l2p issue.. I have a V16 Templar, and think the ability is a little much. If you are using Radiant properly it will more than likely kill your target before they could even dodge roll it. If you're spamming it at full health, I understand why you wouldn't want another player to be able to dodge it..
    Edited by SneaK on May 6, 2016 6:37PM
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • KenaPKK
    KenaPKK
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    zyk wrote: »
    Ishammael wrote: »
    The problem isn't Radiant per se.

    The problem is that the four classes in ESO are not balanced around a particular theme or "vision." Class skill balance is haphazard. See Radiant, Cloak, Ward, BoL, Wings (year ago), etc. No skill exist in a vacuum, all excel in different scenarios. And therein lies the rub: ZoS has no clear vision for each class, no point about which they are balanced. Nor any point about which we, the players, can provide feedback.

    My opinion is the following:
    1. Statement of vision for each class. What should it be good at, and what should its weaknesses be? Which scenarios?
    2. What are the "class defining" skills as declared by ZoS. What are the CON-OPS for each?
    3. Solicit player feedback. Host a tournament.
    4. More options for skill morphs. Passive "morphs".
    5. (long term) More skill lines per class.
    6. (longer term) New classes.

    I agree. I think that as players, our investment of ego and emotion in some characters is too great for us to see the forest for the trees. We need someone from ZOS to provide context and objectivity. But I do not believe such a person exists.

    This goes beyond classes to Stamina, Magicka and hybrid build balance.

    On the subject of RD, I think that its range promotes ridiculous gameplay. IMO, its range needs to be changed to match that of Impale or it must become dodeable. Its shortcoming, that it is a channel, is irrelevant from 40m away.

    I will also say that I think the 2.2 Templar was a very strong class and far better balanced than the 2.3 Templar. I think the 2.3 Templar has gone off the rails.

    This man gets it.

    I'll add that a defining vision for each class needs to accommodate different character archetypes within each class. ESO is supposed to be a "play how you want" game regardless of class. All classes should be able to excel at all "roles" or character archetypes, just in different manners. An example would be DK versus NB tanking. The DK buffs up with tons of resistances and health and fire and rock and permablocks with stam return passives and Corrosive and whatnot. The NB goes bloodmage with damage mitigation and Shadow abilities plus high sap heals to tank damage.

    The reason that I enjoy mageblade so much is that it is the most versatile class. With a proper respec, my one main character can do any play style or content in the game. Plus the whole bloodmage feel is badass. :^)
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Damage is fine.
    Reduce the range.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • LizardThixvim
    LizardThixvim
    ✭✭✭
    Range is fine

    Damage is fine

    Just make the damage scaling from 50% to 30%
    Edited by LizardThixvim on May 6, 2016 7:01PM
  • Firerock2
    Firerock2
    ✭✭✭✭✭
    WTT RD for Blinding Flashes
  • LizardThixvim
    LizardThixvim
    ✭✭✭
    Firerock2 wrote: »
    WTT RD for Blinding Flashes

    WTT Healing Ritual for Blinding Flashes
  • Firerock2
    Firerock2
    ✭✭✭✭✭
    Firerock2 wrote: »
    WTT RD for Blinding Flashes

    WTT Healing Ritual for Blinding Flashes

    WTT Healing RItual for better Blazing Shield. Even just 20% of hp pl0x.
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    @Joy_Division you're overreacting. I'll clarify what I meant before about blocking. Yes, the damage can be blocked, but how in the world is a player supposed to get to the Jesus beam spammer 25m+ away to stop him if they're standing there slowed by blocking and bleeding stamina?

    You don't block RD. In real combat situations, you simply can't afford to.

    As for the rest of your posts here, see my response above this one for what it all boils down to. You've gotten self-righteous, emotional, and abrasive in defending an utterly skilless and zero-counterplay use case of RD which has much of these forums enraged. I simply look to eliminate the zergling at the back of his group spamming RD at full health targets. Your choices are a range nerf to increase risk or a damage nerf to decrease reward. Pick one.

    And all of this backlash against the 1vX play style amuses me. There is absolutely no reason death should be guaranteed in an outnumbered scenario, so stop using that as an argument. Dueling the best players in the game and fighting regular players outnumbered are the two ways solo players have of increasing the challenge of their fights.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Firerock2
    Firerock2
    ✭✭✭✭✭
    KenaPKK wrote: »
    You don't block RD. In real combat situations, you simply can't afford to.

    Absolute horse crap, you can block RD easily and outheal it with vigor unless you are at 1% and you are gonna die then anyway. If you can't do this, and RD is a big problem for you then change your build.
    Edited by Firerock2 on May 6, 2016 7:16PM
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    KenaPKK wrote: »
    @Joy_Division you're overreacting. I'll clarify what I meant before about blocking. Yes, the damage can be blocked, but how in the world is a player supposed to get to the Jesus beam spammer 25m+ away to stop him if they're standing there slowed by blocking and bleeding stamina?

    You don't block RD. In real combat situations, you simply can't afford to.

    As for the rest of your posts here, see my response above this one for what it all boils down to. You've gotten self-righteous, emotional, and abrasive in defending an utterly skilless and zero-counterplay use case of RD which has much of these forums enraged. I simply look to eliminate the zergling at the back of his group spamming RD at full health targets. Your choices are a range nerf to increase risk or a damage nerf to decrease reward. Pick one.

    And all of this backlash against the 1vX play style amuses me. There is absolutely no reason death should be guaranteed in an outnumbered scenario, so stop using that as an argument. Dueling the best players in the game and fighting regular players outnumbered are the two ways solo players have of increasing the challenge of their fights.

    If the 'zergling' is 40 m away or 18 m away, you're outnumbered all the same. You think forcing him to actually be in the middle of all of his allies makes him/her MORE easy to target with an interrupt? The counterplay in those situations is to heal and re-position yourself to make use of LoS, exactly what the video you posted of Aenlir demonstrated. If you don't have LoS available, YOU made the mistake and engaged wrong. That's not a balance issue, that's a YOU issue. If you're fighting in the middle of the nikel field, yeah, you chose poorly and will be X'd down. If you're fighting with trees/gate/bridge/rocks, much different story. Have you ever played a templar and tried to jesus beam at 40 m in those kinds of environments? Most of my experiences result in the beam (or dark flare) being cancelled because it was LoS'd. You're exaggerating and then surprised when people call you out on it.

    Stop saying there's zero counterplay, it's absolute BS. There's tons of counterplay, you just either:
    1. don't want to employ it
    2. want to imbalance 1v1 and small scale combat for the sake of balancing around 1vX situations
    3. don't want to admit that you made poor decisions in when and where you engaged
    Edited by Zheg on May 6, 2016 7:25PM
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    The only time this skill made my eyes water from insane damage was when the mundus exploit was live just after TG patch. Hardened + harness spam weren't enough to stop it from above 50% hp. Haven't really had an issue with it since the mundus exploit was fixed. Yeah I'm a sorc who uses a ward, but wards take execute damage. If you are a sorc who has issues with beams then defensive rune works well as a ranged interrupt, and you don't even have to be looking at them. That being said; it's the only execute that double-dips from the champion system afaik, so it might need toning down in pvp.
    PC | EU
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    I'm probably the worst offending RD spammer around. Yes, it's very strong, but you're kidding yourself if you think there aren't counters to it and that other classes have things that aren't just as annoying.

    How about using Mist Form? That's what I do. I'm in all infused light armor with basically no defenses aside from BoL and Mist Form. I can survive in a fight for hours. It's not super hard. Mist form can eat a RD, a Frag and 2 meteors at the same time. Embrace it.

    Also, I'd like to challenge who some of you think the "noobs" are. The person smart enough to know that his best ability should be used from the safety of standing behind 15 meat shields, or the idiot who forum rages because they keep dying to the same move. I can get 100 kills in an hour in the IC mostly off of people glowing purple who only use VD and proxidet. I personally only have 3 attacks, Reflective Light, RD and my heavy attacks. I use them because they work best for me. If you don't like it, not my problem. I don't particularly like getting feared or hit by a big purple crystal but it is what it is. Use your tools.

    Bottom line, there are dozens of counters to everything but everyone will have a weakness.

    Side note: How do we actually determine who has the most honorable build? Some of you sound like you roll around Cyrodiil in a loin cloth and bare knuckle groups of 20 while you bathe in glory. If you clown your opponents for using the tools they are given then you're the one with the problem.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    I'm probably the worst offending RD spammer around. Yes, it's very strong, but you're kidding yourself if you think there aren't counters to it and that other classes have things that aren't just as annoying.

    How about using Mist Form? That's what I do. I'm in all infused light armor with basically no defenses aside from BoL and Mist Form. I can survive in a fight for hours. It's not super hard. Mist form can eat a RD, a Frag and 2 meteors at the same time. Embrace it.

    Also, I'd like to challenge who some of you think the "noobs" are. The person smart enough to know that his best ability should be used from the safety of standing behind 15 meat shields, or the idiot who forum rages because they keep dying to the same move. I can get 100 kills in an hour in the IC mostly off of people glowing purple who only use VD and proxidet. I personally only have 3 attacks, Reflective Light, RD and my heavy attacks. I use them because they work best for me. If you don't like it, not my problem. I don't particularly like getting feared or hit by a big purple crystal but it is what it is. Use your tools.

    Bottom line, there are dozens of counters to everything but everyone will have a weakness.

    Side note: How do we actually determine who has the most honorable build? Some of you sound like you roll around Cyrodiil in a loin cloth and bare knuckle groups of 20 while you bathe in glory. If you clown your opponents for using the tools they are given then you're the one with the problem.

    Mist form? Oh yeah that ability based off a skill line that favor magicka users ? That skill that cost 4k magicka ? same problem as using Efficient Purge. It is just not possible for a stam class who already use 3 other magicka skills to do it.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    I'm probably the worst offending RD spammer around. Yes, it's very strong, but you're kidding yourself if you think there aren't counters to it and that other classes have things that aren't just as annoying.

    How about using Mist Form? That's what I do. I'm in all infused light armor with basically no defenses aside from BoL and Mist Form. I can survive in a fight for hours. It's not super hard. Mist form can eat a RD, a Frag and 2 meteors at the same time. Embrace it.

    Also, I'd like to challenge who some of you think the "noobs" are. The person smart enough to know that his best ability should be used from the safety of standing behind 15 meat shields, or the idiot who forum rages because they keep dying to the same move. I can get 100 kills in an hour in the IC mostly off of people glowing purple who only use VD and proxidet. I personally only have 3 attacks, Reflective Light, RD and my heavy attacks. I use them because they work best for me. If you don't like it, not my problem. I don't particularly like getting feared or hit by a big purple crystal but it is what it is. Use your tools.

    Bottom line, there are dozens of counters to everything but everyone will have a weakness.

    Side note: How do we actually determine who has the most honorable build? Some of you sound like you roll around Cyrodiil in a loin cloth and bare knuckle groups of 20 while you bathe in glory. If you clown your opponents for using the tools they are given then you're the one with the problem.

    Mist form? Oh yeah that ability based off a skill line that favor magicka users ? That skill that cost 4k magicka ? same problem as using Efficient Purge. It is just not possible for a stam class who already use 3 other magicka skills to do it.
    FFS frozn. You have immunity to projectiles, a great capacity to mitigate and avoid melee attacks, the best mobility in a permaroot/snare meta, and will soon be getting a full shield comparable to hardened ward. If you have to make sacrifices to counter ONE ASPECT of magicka damage, or just accept being vulnerable to it, that's called balance. Your points are moronic, stop repeating them. You want to have your cake and eat it too, we get it, but that's not how balance works.
  • Van_0S
    Van_0S
    ✭✭✭✭✭
    frozywozy wrote: »
    I'm probably the worst offending RD spammer around. Yes, it's very strong, but you're kidding yourself if you think there aren't counters to it and that other classes have things that aren't just as annoying.

    How about using Mist Form? That's what I do. I'm in all infused light armor with basically no defenses aside from BoL and Mist Form. I can survive in a fight for hours. It's not super hard. Mist form can eat a RD, a Frag and 2 meteors at the same time. Embrace it.

    Also, I'd like to challenge who some of you think the "noobs" are. The person smart enough to know that his best ability should be used from the safety of standing behind 15 meat shields, or the idiot who forum rages because they keep dying to the same move. I can get 100 kills in an hour in the IC mostly off of people glowing purple who only use VD and proxidet. I personally only have 3 attacks, Reflective Light, RD and my heavy attacks. I use them because they work best for me. If you don't like it, not my problem. I don't particularly like getting feared or hit by a big purple crystal but it is what it is. Use your tools.

    Bottom line, there are dozens of counters to everything but everyone will have a weakness.

    Side note: How do we actually determine who has the most honorable build? Some of you sound like you roll around Cyrodiil in a loin cloth and bare knuckle groups of 20 while you bathe in glory. If you clown your opponents for using the tools they are given then you're the one with the problem.

    Mist form? Oh yeah that ability based off a skill line that favor magicka users ? That skill that cost 4k magicka ? same problem as using Efficient Purge. It is just not possible for a stam class who already use 3 other magicka skills to do it.

    You can go for hybrid build, there is a set that boost hybrids.
    Edited by Van_0S on May 6, 2016 7:53PM
  • myrrrorb14_ESO
    myrrrorb14_ESO
    ✭✭✭✭✭
    KenaPKK wrote: »
    [snip]

    I do not die to RD alone at 40% health. One templar using radiant from far off isn't the problem. It's in larger battles where many players are involved that radiant loses its risk and counterplay but does not lose its huge upside. One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%. Would you enter a largescale fight with only 14k health?

    I don't like situations where players are helpless. Counterplay and decision making should abound in a game like this. Yea, I could just cloak it off, but I'm not speaking for me here. I'm speaking for the players who don't have such easy access to a counter.

    Wish my radiant ticked that high at 40%. Did you have reapers mark on you or something? I too have problems in large scale combat. I get a couple people hitting me at the same time and then boom, Mage's Wrath procs. Kinda sux, but that the hand dealt, so I play it
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    I'm probably the worst offending RD spammer around. Yes, it's very strong, but you're kidding yourself if you think there aren't counters to it and that other classes have things that aren't just as annoying.

    How about using Mist Form? That's what I do. I'm in all infused light armor with basically no defenses aside from BoL and Mist Form. I can survive in a fight for hours. It's not super hard. Mist form can eat a RD, a Frag and 2 meteors at the same time. Embrace it.

    Also, I'd like to challenge who some of you think the "noobs" are. The person smart enough to know that his best ability should be used from the safety of standing behind 15 meat shields, or the idiot who forum rages because they keep dying to the same move. I can get 100 kills in an hour in the IC mostly off of people glowing purple who only use VD and proxidet. I personally only have 3 attacks, Reflective Light, RD and my heavy attacks. I use them because they work best for me. If you don't like it, not my problem. I don't particularly like getting feared or hit by a big purple crystal but it is what it is. Use your tools.

    Bottom line, there are dozens of counters to everything but everyone will have a weakness.

    Side note: How do we actually determine who has the most honorable build? Some of you sound like you roll around Cyrodiil in a loin cloth and bare knuckle groups of 20 while you bathe in glory. If you clown your opponents for using the tools they are given then you're the one with the problem.

    Mist form? Oh yeah that ability based off a skill line that favor magicka users ? That skill that cost 4k magicka ? same problem as using Efficient Purge. It is just not possible for a stam class who already use 3 other magicka skills to do it.
    FFS frozn. You have immunity to projectiles, a great capacity to mitigate and avoid melee attacks, the best mobility in a permaroot/snare meta, and will soon be getting a full shield comparable to hardened ward. If you have to make sacrifices to counter ONE ASPECT of magicka damage, or just accept being vulnerable to it, that's called balance. Your points are moronic, stop repeating them. You want to have your cake and eat it too, we get it, but that's not how balance works.

    Dude, you don't even need to use one stamina skill as a magplar. give me a break.

    Again, roll a stamDK and go fight Aenir then come to your conclusion. Not the other way around.
    Edited by frozywozy on May 6, 2016 7:53PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    I'm probably the worst offending RD spammer around. Yes, it's very strong, but you're kidding yourself if you think there aren't counters to it and that other classes have things that aren't just as annoying.

    How about using Mist Form? That's what I do. I'm in all infused light armor with basically no defenses aside from BoL and Mist Form. I can survive in a fight for hours. It's not super hard. Mist form can eat a RD, a Frag and 2 meteors at the same time. Embrace it.

    Also, I'd like to challenge who some of you think the "noobs" are. The person smart enough to know that his best ability should be used from the safety of standing behind 15 meat shields, or the idiot who forum rages because they keep dying to the same move. I can get 100 kills in an hour in the IC mostly off of people glowing purple who only use VD and proxidet. I personally only have 3 attacks, Reflective Light, RD and my heavy attacks. I use them because they work best for me. If you don't like it, not my problem. I don't particularly like getting feared or hit by a big purple crystal but it is what it is. Use your tools.

    Bottom line, there are dozens of counters to everything but everyone will have a weakness.

    Side note: How do we actually determine who has the most honorable build? Some of you sound like you roll around Cyrodiil in a loin cloth and bare knuckle groups of 20 while you bathe in glory. If you clown your opponents for using the tools they are given then you're the one with the problem.

    Mist form? Oh yeah that ability based off a skill line that favor magicka users ? That skill that cost 4k magicka ? same problem as using Efficient Purge. It is just not possible for a stam class who already use 3 other magicka skills to do it.
    FFS frozn. You have immunity to projectiles, a great capacity to mitigate and avoid melee attacks, the best mobility in a permaroot/snare meta, and will soon be getting a full shield comparable to hardened ward. If you have to make sacrifices to counter ONE ASPECT of magicka damage, or just accept being vulnerable to it, that's called balance. Your points are moronic, stop repeating them. You want to have your cake and eat it too, we get it, but that's not how balance works.

    Dude, you don't even need to use one stamina skill as a magplar. give me a break.

    We get to sprint for 3 seconds and then die because we can't break cc.

    Seriously though, everyone wants it to be rock rock rock instead of rock paper scissors.
    Edited by Sallington on May 6, 2016 7:54PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    I'm probably the worst offending RD spammer around. Yes, it's very strong, but you're kidding yourself if you think there aren't counters to it and that other classes have things that aren't just as annoying.

    How about using Mist Form? That's what I do. I'm in all infused light armor with basically no defenses aside from BoL and Mist Form. I can survive in a fight for hours. It's not super hard. Mist form can eat a RD, a Frag and 2 meteors at the same time. Embrace it.

    Also, I'd like to challenge who some of you think the "noobs" are. The person smart enough to know that his best ability should be used from the safety of standing behind 15 meat shields, or the idiot who forum rages because they keep dying to the same move. I can get 100 kills in an hour in the IC mostly off of people glowing purple who only use VD and proxidet. I personally only have 3 attacks, Reflective Light, RD and my heavy attacks. I use them because they work best for me. If you don't like it, not my problem. I don't particularly like getting feared or hit by a big purple crystal but it is what it is. Use your tools.

    Bottom line, there are dozens of counters to everything but everyone will have a weakness.

    Side note: How do we actually determine who has the most honorable build? Some of you sound like you roll around Cyrodiil in a loin cloth and bare knuckle groups of 20 while you bathe in glory. If you clown your opponents for using the tools they are given then you're the one with the problem.

    Mist form? Oh yeah that ability based off a skill line that favor magicka users ? That skill that cost 4k magicka ? same problem as using Efficient Purge. It is just not possible for a stam class who already use 3 other magicka skills to do it.
    FFS frozn. You have immunity to projectiles, a great capacity to mitigate and avoid melee attacks, the best mobility in a permaroot/snare meta, and will soon be getting a full shield comparable to hardened ward. If you have to make sacrifices to counter ONE ASPECT of magicka damage, or just accept being vulnerable to it, that's called balance. Your points are moronic, stop repeating them. You want to have your cake and eat it too, we get it, but that's not how balance works.

    Dude, you don't even need to use one stamina skill as a magplar. give me a break.

    Again, roll a stamDK and go fight Aenir then come to your conclusion. Not the other way around.

    Unbind CC break, dodge roll, and block from my stamina pool and you'll see me using skills like shuffle. Many templars use defensive posture, and a rare few like myself ran momentum at the beginning of the TG patch. I'm going back to doing so when the duration is buffed next patch. Now wut?
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    I'm probably the worst offending RD spammer around. Yes, it's very strong, but you're kidding yourself if you think there aren't counters to it and that other classes have things that aren't just as annoying.

    How about using Mist Form? That's what I do. I'm in all infused light armor with basically no defenses aside from BoL and Mist Form. I can survive in a fight for hours. It's not super hard. Mist form can eat a RD, a Frag and 2 meteors at the same time. Embrace it.

    Also, I'd like to challenge who some of you think the "noobs" are. The person smart enough to know that his best ability should be used from the safety of standing behind 15 meat shields, or the idiot who forum rages because they keep dying to the same move. I can get 100 kills in an hour in the IC mostly off of people glowing purple who only use VD and proxidet. I personally only have 3 attacks, Reflective Light, RD and my heavy attacks. I use them because they work best for me. If you don't like it, not my problem. I don't particularly like getting feared or hit by a big purple crystal but it is what it is. Use your tools.

    Bottom line, there are dozens of counters to everything but everyone will have a weakness.

    Side note: How do we actually determine who has the most honorable build? Some of you sound like you roll around Cyrodiil in a loin cloth and bare knuckle groups of 20 while you bathe in glory. If you clown your opponents for using the tools they are given then you're the one with the problem.

    Mist form? Oh yeah that ability based off a skill line that favor magicka users ? That skill that cost 4k magicka ? same problem as using Efficient Purge. It is just not possible for a stam class who already use 3 other magicka skills to do it.
    FFS frozn. You have immunity to projectiles, a great capacity to mitigate and avoid melee attacks, the best mobility in a permaroot/snare meta, and will soon be getting a full shield comparable to hardened ward. If you have to make sacrifices to counter ONE ASPECT of magicka damage, or just accept being vulnerable to it, that's called balance. Your points are moronic, stop repeating them. You want to have your cake and eat it too, we get it, but that's not how balance works.

    Dude, you don't even need to use one stamina skill as a magplar. give me a break.

    Again, roll a stamDK and go fight Aenir then come to your conclusion. Not the other way around.

    Could always use shuffle, could be useful. Then again Magplar limited mobility would be non-existent.
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    I'm probably the worst offending RD spammer around. Yes, it's very strong, but you're kidding yourself if you think there aren't counters to it and that other classes have things that aren't just as annoying.

    How about using Mist Form? That's what I do. I'm in all infused light armor with basically no defenses aside from BoL and Mist Form. I can survive in a fight for hours. It's not super hard. Mist form can eat a RD, a Frag and 2 meteors at the same time. Embrace it.

    Also, I'd like to challenge who some of you think the "noobs" are. The person smart enough to know that his best ability should be used from the safety of standing behind 15 meat shields, or the idiot who forum rages because they keep dying to the same move. I can get 100 kills in an hour in the IC mostly off of people glowing purple who only use VD and proxidet. I personally only have 3 attacks, Reflective Light, RD and my heavy attacks. I use them because they work best for me. If you don't like it, not my problem. I don't particularly like getting feared or hit by a big purple crystal but it is what it is. Use your tools.

    Bottom line, there are dozens of counters to everything but everyone will have a weakness.

    Side note: How do we actually determine who has the most honorable build? Some of you sound like you roll around Cyrodiil in a loin cloth and bare knuckle groups of 20 while you bathe in glory. If you clown your opponents for using the tools they are given then you're the one with the problem.

    Mist form? Oh yeah that ability based off a skill line that favor magicka users ? That skill that cost 4k magicka ? same problem as using Efficient Purge. It is just not possible for a stam class who already use 3 other magicka skills to do it.
    FFS frozn. You have immunity to projectiles, a great capacity to mitigate and avoid melee attacks, the best mobility in a permaroot/snare meta, and will soon be getting a full shield comparable to hardened ward. If you have to make sacrifices to counter ONE ASPECT of magicka damage, or just accept being vulnerable to it, that's called balance. Your points are moronic, stop repeating them. You want to have your cake and eat it too, we get it, but that's not how balance works.

    Dude, you don't even need to use one stamina skill as a magplar. give me a break.

    Again, roll a stamDK and go fight Aenir then come to your conclusion. Not the other way around.

    I'll get rolled by a good melee DK. Not because I'm bad, but because I made the decision the to have the strengths I have, I'd deal with my weaknesses.

    Also, most good Templars aren't very good in 1 on 1 situations but dominate the battlefield in large fights. Telling someone to go fight someone in a 1 on 1 doesn't prove anything. Chris Paul makes his teammates better, but he very well could lose a 1 on 1 game to DeAndre Jordan if he misses 1 rebound. 1 on 1s and team activities are night and day. There is a reason why Phil Hellmuth isn't a fan of 1 on 1 games. I'm pretty sure he's still really good at poker.
  • Minno
    Minno
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    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    I'm probably the worst offending RD spammer around. Yes, it's very strong, but you're kidding yourself if you think there aren't counters to it and that other classes have things that aren't just as annoying.

    How about using Mist Form? That's what I do. I'm in all infused light armor with basically no defenses aside from BoL and Mist Form. I can survive in a fight for hours. It's not super hard. Mist form can eat a RD, a Frag and 2 meteors at the same time. Embrace it.

    Also, I'd like to challenge who some of you think the "noobs" are. The person smart enough to know that his best ability should be used from the safety of standing behind 15 meat shields, or the idiot who forum rages because they keep dying to the same move. I can get 100 kills in an hour in the IC mostly off of people glowing purple who only use VD and proxidet. I personally only have 3 attacks, Reflective Light, RD and my heavy attacks. I use them because they work best for me. If you don't like it, not my problem. I don't particularly like getting feared or hit by a big purple crystal but it is what it is. Use your tools.

    Bottom line, there are dozens of counters to everything but everyone will have a weakness.

    Side note: How do we actually determine who has the most honorable build? Some of you sound like you roll around Cyrodiil in a loin cloth and bare knuckle groups of 20 while you bathe in glory. If you clown your opponents for using the tools they are given then you're the one with the problem.

    Mist form? Oh yeah that ability based off a skill line that favor magicka users ? That skill that cost 4k magicka ? same problem as using Efficient Purge. It is just not possible for a stam class who already use 3 other magicka skills to do it.
    FFS frozn. You have immunity to projectiles, a great capacity to mitigate and avoid melee attacks, the best mobility in a permaroot/snare meta, and will soon be getting a full shield comparable to hardened ward. If you have to make sacrifices to counter ONE ASPECT of magicka damage, or just accept being vulnerable to it, that's called balance. Your points are moronic, stop repeating them. You want to have your cake and eat it too, we get it, but that's not how balance works.

    Dude, you don't even need to use one stamina skill as a magplar. give me a break.

    Again, roll a stamDK and go fight Aenir then come to your conclusion. Not the other way around.

    Unbind CC break, dodge roll, and block from my stamina pool and you'll see me using skills like shuffle. Many templars use defensive posture, and a rare few like myself ran momentum at the beginning of the TG patch. I'm going back to doing so when the duration is buffed next patch. Now wut?

    I run absorb magicka, Elude, stacked full health and made sure I had at least 900 stamina regen with at least 1500 magicka regen for my Templar in order to run both stamina and magicka skills.

    Though my tradeoff is poor DPS, but at the benefit of using my unique defense to return the dmg done to me. Also running vamp at high health is a no brainier for the extra utility skills + regen.

    Therefore, while RD could kill me in a zerg, it is takes 5+ templars spamming it for me to be put "under pressure". VD is the number one death everytime with sorc curse+frag combo following that. I use mist form, Templar group interrupt charge, LOS, and my shield to keep dmg at maniable levels.

    But poor positioning, over-reach, mismanagement of stam breaks, certain bow gankers, a quality magicka sorc, open fields, situations, range builds, and players that don't attack me are my weaknesses. I accept this as a con of the build I currently run.
    Minno - DC - Forum-plar Extraordinaire
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  • zyk
    zyk
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    Zheg wrote: »
    Unbind CC break, dodge roll, and block from my stamina pool and you'll see me using skills like shuffle. Many templars use defensive posture, and a rare few like myself ran momentum at the beginning of the TG patch. I'm going back to doing so when the duration is buffed next patch. Now wut?

    This, of course, is true of all Magicka builds. Because of break-free/roll dodge/sneak/block/sprint, Magicka builds are extremely Stamina constrained. I would love to be able to use rapids/caltrops/shuffle/defensive posture/quick cloak/etc thoughtlessly, without the worry of leaving my Magicka build vulnerable to a stun lock.
  • Joy_Division
    Joy_Division
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    KenaPKK wrote: »
    @Joy_Division you're overreacting. I'll clarify what I meant before about blocking. Yes, the damage can be blocked, but how in the world is a player supposed to get to the Jesus beam spammer 25m+ away to stop him if they're standing there slowed by blocking and bleeding stamina?

    You don't block RD. In real combat situations, you simply can't afford to.

    As for the rest of your posts here, see my response above this one for what it all boils down to. You've gotten self-righteous, emotional, and abrasive in defending an utterly skilless and zero-counterplay use case of RD which has much of these forums enraged. I simply look to eliminate the zergling at the back of his group spamming RD at full health targets. Your choices are a range nerf to increase risk or a damage nerf to decrease reward. Pick one.

    And all of this backlash against the 1vX play style amuses me. There is absolutely no reason death should be guaranteed in an outnumbered scenario, so stop using that as an argument. Dueling the best players in the game and fighting regular players outnumbered are the two ways solo players have of increasing the challenge of their fights.

    I maybe overreacting, but at least I am actually engaging in a discussion. You just keep repeating the same thing and, what I find most problematic, is your absolute insistence that you are right and people who disagree with you are wrong. If I overreacted to the anti-intellectual position you have adopted, then so be it.

    If you don't want to block RD then don't. As far as your conundrum of how in the world is a player supposed to counter the Jesus beam spammer 25m+ away, you have a multitude of choices.

    Harness magicka.
    Hardened Ward.
    Healing Ward.
    Bone Shield
    Cleansing Ritual.
    Purge.
    LoS.
    Crushing Shock.
    Venom Arrow.
    Meteor.
    Move 3 meters and any charge in the game.
    Crystal Fragment.
    Destructive Reach.
    Cloak.
    Blazing Spear.
    Out range DPS the attacking templar via Dark Flare, Snipe, DK heavy attack, Flying Blade, etc.
    Funnel Health spam.
    Rally Heal.
    Invisibility Potion.
    Breath of Life.
    Major Expedition buff.

    And, yes, you *can* block even though you said players were *without the ability* to do so. You can move the goalposts and "clarify" all you want, but it's just another indication that you don't want to be bothered actually using the counters available. I block RD spammers if I am desperate and it does work even if it's not efficient. It is a legitimate tactic that could make the difference between living and dying, winning and losing.

    No matter how convinced you are that RD is an "utterly skilless," "zero-counterplay," and "zergling" ability and how many times you repeat it, that does not make it true.. There are counters, you choose not to use them or not even acknowledge them. If you find yourself dying to RD, that is a you issue, not a game issue.

    What's this about "Your choices are a range nerf to increase risk or a damage nerf to decrease reward. Pick one." Since when did ZoS hire you as their lead combat designer? I pick C: have the people who ironically dub this ability "skilless" to actually use their own skill and learn the many ways not to die to tactically inept players who make poor use of RD.

    And stop putting words in my mouth. I did *not* say death should be guaranteed in an outnumbered scenario. It is dishonest to say I did. You are reading far too much into when I said "I" would die in a heavily outnumbered situation, something I have no issue admitting in public.

    I have nothing against fighting "regular" players outnumbered. I get in such scenarios every night I play solo. There is no backlash. But when you come on the forums complaining that you just die when you fall below 40% health against a zergling and refuse to acknowledge, let alone use, the available counters, you are going to get called out on it. As a magicka NB, you have one of the best specs available in the game to counter RD. Zheg is right, its total BS that you have no counters. You either don't want to use them do want to admit you made poor decisions in your attempts to do so.
    Edited by Joy_Division on May 6, 2016 9:17PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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