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Make the range of Jesus Beam 18 meters.

  • Enraged_Tiki_Torch
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    KenaPKK wrote: »

    Yup. I've been asking around to people who know the game better than these forumplars what they think of radiant and magplars in general, and I've yet to find a single person who hasn't called for a nerf. One said he'd been watching the thread, and that I summoned up every zergling templar in the game. :lol: I suppose I shouldn't be surprised..

    Using 1vX gameplay to gauge the merit of any ability is even more ridiculous than the merit in 1vXing. If so, every decent ability in the game would have to be nerfed.

    Most of the time, you fail and have been failing since launch. That is why you can only produce a 10 minute highlight video after several hours of playing. I know the fights are fewer and far between but it's the same imbalance since day one. Your only successful if you find a group of players who have no sense about themselves. However, when you find a group with some sense you lose. No need to play to the crowd of fanbois here as we both know that is how it has always been, even the best PVPer can't kill 2 or more well-skilled players even some of the time.

    I must point out some of the 1vXers have regressed. RULE #1 is to use terrain, so if some random scouting Templar can see you, join your enemy then kill you with RO from 40m away cause your fighting in plain sight. It's your own damn fault. RULE #2 Choose wisely and kill your target fast. Targets need to be dead before you allow your health to drop into execute range regardless of who your fighting. This was just as true before 1.6 as it is now because the random chance of an Execute from any class was a priority to avoid. If you fail to meet the requirements from either rules 1 & 2, your chance of success in a 1vX situation drops drastically. Doesn't matter if its a Templar RO you, a Dragonknight Leaping into you, A Sorc Fragging you, a Lethal Arrow, whatever. So writing tears into words on the forums about the inability to outplay this single spell shows how much has been forgotten about the game.

    I am sorry to inform you but 1vX'ing is a dead art. Not enough people and larger Zergs have taken over. I personally do not understand why you prefer running around in the desert for 30 minutes before you find a decent fight. Or dying over and over because you keep running into Zerg after Zerg after Zerg. Coming to the realization that the best and only consistent action is at resources might make me a "Zergling Templar". I guess. I do get the frustration of some but the persistence on this issue is embarrassing.
    Edited by Enraged_Tiki_Torch on May 7, 2016 11:02PM
    My solution to Champion Point System here
  • KenaPKK
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    Sigh... Zheg, you've debunked nothing. You are living with blinders on dude. Put on a full dps PvE spec and go dark flare > radiant people at max range while they're fighting, preferably from stealth. That's the kind of bs that half of the FotM pug templars that grinded up during cake week are doing right now. It's obnoxious, and with that range there's nothing a non-nightblade or destro magicka sorc can do about it. And even after cloaking or interrupting the beamplar, another beam is one button press away. It's constant. There is no getting it off you unless you get get to and kill the scrubplar, which is extremely difficult for melee classes outside of gap closer range. And all the while they're trying, other enemies are still attacking.

    Unless you want to sit back beaming people from over 20m away...for some reason...you've no reason to come in here bickering.

    And lol...you're a healer. Of course you wouldn't slot the skill "unless you're solo." It's jaded, half-logical statements like that which will pull the equally illogical forum pugs to believe your ranting. Just stop. :lol:

    As for my groups and my solo player friends, you must have us mistaken for someone else. Our builds have a hell of a lot more creativity and variety than the ones VE and other large groups run, everyone is competitive but really laid back, and no one is afraid to disagree with one another. In fact, we make a point to challenge each other and to diversify our builds from each other and the rest of the "herd." To call myself, Yoyu, Jordaen, German, Wizibro, Kodi, Odin, Shel, Ryne, Lyar -- any one of us or others with whom we associate -- unable to count, afraid to disagree with each other, or keepers to herd mentality is absurd and demonstrates just how little you know about actual high level play outside of your echo chamber.

    The others are right. There is no rationalizing with the forumplars. I'm done here.
    Edited by KenaPKK on May 7, 2016 11:14PM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Darnathian
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    KenaPKK wrote: »
    Sigh... Zheg, you've debunked nothing. You are living with blinders on dude. Put on a full dps PvE spec and go dark flare > radiant people at max range while they're fighting, preferably from stealth. That's the kind of bs that half of the FotM pug templars that grinded up during cake week are doing right now. It's obnoxious, and with that range there's nothing a non-nightblade or destro magicka sorc can do about it. And even after cloaking or interrupting the beamplar, another beam is one button press away. It's constant. There is no getting it off you unless you get get to and kill the scrubplar, which is extremely difficult for melee classes outside of gap closer range. And all the while they're trying, other enemies are still attacking.

    Unless you want to sit back beaming people from over 20m away...for some reason...you've no reason to come in here bickering.

    And lol...you're a healer. Of course you wouldn't slot the skill "unless you're solo." It's jaded, half-logical statements like that which will pull the equally illogical forum pugs to believe your ranting. Just stop. :lol:

    As for my groups and my solo player friends, you must have us mistaken for someone else. Our builds have a hell of a lot more creativity and variety than the ones VE and other large groups run, everyone is competitive but really laid back, and no one is afraid to disagree with one another. In fact, we make a point to challenge each other and to diversify our builds from each other and the rest of the "herd." To call myself, Yoyu, Jordaen, German, Wizibro, Kodi, Odin, Shel, Ryne, Lyar -- any one of us or others with whom we associate -- unable to count, afraid to disagree with each other, or keepers to herd mentality is absurd and demonstrates just how little you know about actual high level play outside of your echo chamber.

    The others are right. There is no rationalizing with the forumplars. I'm done here.

    LMAO. Theres something else that a lot in that group all do. Keep digging that hole.

    And keep getting Rekt in this thread. Zheg has countered every one of your arguments perfectly.
  • Zheg
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    KenaPKK wrote: »
    Sigh... Zheg, you've debunked nothing. You are living with blinders on dude. Put on a full dps PvE spec and go dark flare > radiant people at max range while they're fighting, preferably from stealth. That's the kind of bs that half of the FotM pug templars that grinded up during cake week are doing right now. It's obnoxious, and with that range there's nothing a non-nightblade or destro magicka sorc can do about it. And even after cloaking or interrupting the beamplar, another beam is one button press away. It's constant. There is no getting it off you unless you get get to and kill the scrubplar, which is extremely difficult for melee classes outside of gap closer range. And all the while they're trying, other enemies are still attacking.

    Unless you want to sit back beaming people from over 20m away...for some reason...you've no reason to come in here bickering.

    And lol...you're a healer. Of course you wouldn't slot the skill "unless you're solo." It's jaded, half-logical statements like that which will pull the equally illogical forum pugs to believe your ranting. Just stop. :lol:

    As for my groups and my solo player friends, you must have us mistaken for someone else. Our builds have a hell of a lot more creativity and variety than the ones VE and other large groups run, everyone is competitive but really laid back, and no one is afraid to disagree with one another. In fact, we make a point to challenge each other and to diversify our builds from each other and the rest of the "herd." To call myself, Yoyu, Jordaen, German, Wizibro, Kodi, Odin, Shel, Ryne, Lyar -- any one of us or others with whom we associate -- unable to count, afraid to disagree with each other, or keepers to herd mentality is absurd and demonstrates just how little you know about actual high level play outside of your echo chamber.

    The others are right. There is no rationalizing with the forumplars. I'm done here.

    Let me get this straight. The NIGHTBLADE is complaining about a templar going full glass cannon (with no disengage/mobility/crap mitigation) and ganking from stealth? And I'm the one with blinders on? xD So you've never camo cheesed or prox-lotus fan-tethered and instantly killed someone?

    I like how you think the builds we come up with aren't creative or varied, kind of goes to show how utterly clueless you are.

    There are tons of healers that slot jesus beam. In fact, arguments can be made that jesus beam was designed with healers in mind so that they can fit a single skill onto bars otherwise lacking in dps and still be able to contribute dps. I just tend to prefer DF for the heal debuff and reliable hard hitting damage over a skill that will (in fact) only deal reputable damage once a player is getting low on health. If you think healers aren't slotting RD, or shouldn't, you're just further demonstrating that you don't know what you're talking about.

    As an aside, does the solo crowd ever stop and wonder if they're losing 1vX fights because they aren't fighting with a few friends? You don't need a full raid, but even in a small group the dangers of jesus beam in an outnumbered situation are mitigated just by having an ally capable of healing you up if you get low. You're trying to 'balance' (read: make your builds easier without having to sacrifice or question how you're engaging an enemy) combat based on 1vX situations at the expense of 1v1, small scale, and large scale combat. I don't give a flying F if this crowd thinks they should be catered to. I have zero problems with the skill when it's used against me. Zero. If you're all so much better than the rest of us, why are you dying and we aren't? Maybe your creative and varied builds need some tweaking? Maybe your NB build without cloak needs some tweaking if you're so frustrated by seeing a jesus beam on your death recap?
    Edited by Zheg on May 7, 2016 11:29PM
  • Enraged_Tiki_Torch
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    KenaPKK wrote: »
    There is no getting it off you unless you get get to and kill the scrubplar, which is extremely difficult for melee classes outside of gap closer range. And all the while they're trying, other enemies are still attacking.

    I'm going to assume Stamina builds here cause Magicka builds have more than a few ways to deal with it.

    Your best bet is Vigor/Rally Cancel into a dodge roll towards the Templar beaming you. Obviously, you can't avoid the beam damage by Dodgerolling. However it covers more ground and avoids the additional damage from the other attackers. After the dodgeroll you should be close enough to the Templar to gap close, if not you should dodgeroll away from the Templar and you will be out of their range.

    If towards the Templar, you've created distance from the other attackers giving you the Templar all to yourself. Quick Easy kill against a glass cannon scrub as you say. Verse a competent Templar, welcome to Bait City.

    But that is one possible answer. A good player will always make an answer for a very popular dangerous challenge.
    Edited by Enraged_Tiki_Torch on May 8, 2016 12:34AM
    My solution to Champion Point System here
  • THEDKEXPERIENCE
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    I think Night Blade's should only be able to use fear when uncloaked, from 1 meter away and for half the time. Why? Because some people I know said so, and anyone who disagrees is a bum newb zergling.

    The argument above is just as ridiculous as Kena's entire premise.
  • WassyLad
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    maxjapank wrote: »
    Bosov wrote: »
    Please change something about it, it annoys me so much when i fight multiple people for a while and get a good 1vX but then some noob shows up and starts spamming RD at me while i have full health. The moment the other people get me to low health or even 40% health that noob templar will destroy me with his RD spam :(

    Or people sitting at the back of a zerg spamming it.... so annoying.

    Honestly. You all have the worst reasons for asking for an unnecessary nerf. You want to 1vX, and yet you are unhappy that you get killed by X. And you want to blame the Templar's Radiant, even though it's likely any of the other players or their skills would have killed you. Furthermore, you throw out this arbitrary number of 40%, as if the Templar killed you from there. What a bunch of %#$%.

    I think we found the guy who sits at the back of his Zerg RD'ing everyone at full health waiting for them to drop below 50% for an easy kill
  • susmitds
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  • Brrrofski
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    I'll take a reduced range if I get major expedition so I can actually catch people who run away on low health.
  • maxjapank
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    WassyLad wrote: »
    maxjapank wrote: »
    Bosov wrote: »
    Please change something about it, it annoys me so much when i fight multiple people for a while and get a good 1vX but then some noob shows up and starts spamming RD at me while i have full health. The moment the other people get me to low health or even 40% health that noob templar will destroy me with his RD spam :(

    Or people sitting at the back of a zerg spamming it.... so annoying.

    Honestly. You all have the worst reasons for asking for an unnecessary nerf. You want to 1vX, and yet you are unhappy that you get killed by X. And you want to blame the Templar's Radiant, even though it's likely any of the other players or their skills would have killed you. Furthermore, you throw out this arbitrary number of 40%, as if the Templar killed you from there. What a bunch of %#$%.

    I think we found the guy who sits at the back of his Zerg RD'ing everyone at full health waiting for them to drop below 50% for an easy kill

    Lol. I play as a healer /dps. But I focus on heals. And if I did Radiant you when you were at full health, it's because I miss targeted the low health player. So now I have to block cancel and wait for the next low health player.
  • Satiar
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    KenaPKK wrote: »

    As for my groups and my solo player friends, you must have us mistaken for someone else. Our builds have a hell of a lot more creativity and variety than the ones VE and other large groups run, everyone is competitive but really laid back, and no one is afraid to disagree with one another. In fact, we make a point to challenge each other and to diversify our builds from each other and the rest of the "herd." To call myself, Yoyu, Jordaen, German, Wizibro, Kodi, Odin, Shel, Ryne, Lyar -- any one of us or others with whom we associate -- unable to count, afraid to disagree with each other, or keepers to herd mentality is absurd and demonstrates just how little you know about actual high level play outside of your echo chamber.

    The others are right. There is no rationalizing with the forumplars. I'm done here.

    What did you expect, Kena? List off a few solo players and than all bow down and admit you're right?

    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • THEDKEXPERIENCE
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    WassyLad wrote: »
    maxjapank wrote: »
    Bosov wrote: »
    Please change something about it, it annoys me so much when i fight multiple people for a while and get a good 1vX but then some noob shows up and starts spamming RD at me while i have full health. The moment the other people get me to low health or even 40% health that noob templar will destroy me with his RD spam :(

    Or people sitting at the back of a zerg spamming it.... so annoying.

    Honestly. You all have the worst reasons for asking for an unnecessary nerf. You want to 1vX, and yet you are unhappy that you get killed by X. And you want to blame the Templar's Radiant, even though it's likely any of the other players or their skills would have killed you. Furthermore, you throw out this arbitrary number of 40%, as if the Templar killed you from there. What a bunch of %#$%.

    I think we found the guy who sits at the back of his Zerg RD'ing everyone at full health waiting for them to drop below 50% for an easy kill

    Nope. That's me. Haha. For what it's worth you'd be very surprised how often getting hit with a full health RD just means it was meant for the guy next to you.
  • Lexxypwns
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    Just remove Jesus beam and give back blinding flashes. Templars everywhere rejoice!
  • Satiar
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    frozywozy wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    KenaPKK wrote: »
    Darnathian wrote: »

    Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.

    The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.

    As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.

    careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!

    The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.

    I never said I want the skill to be dodgeable.

    I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.

    And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.

    Are you replying all snippy because I've 1vXed you? :wink:

    I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.

    I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.

    I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..

    But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.

    Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.

    Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.

    Can't run out of range when you're snared by everything under the sun.

    And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...

    You have such a warped idea of what Templars do and how Templars play. And that's exactly why I can defend the skill better than you. And if so many people couldn't adapt to Radiant, then where are the tons of threads complaining about it. There aren't. There's just yours now.

    They're sitting back reading this thread but avoiding to post because they know its a lost cause. @KenaPKK Abandon ship while you still can, the forumplars cannot be beaten.

    Yup. I've been asking around to people who know the game better than these forumplars what they think of radiant and magplars in general, and I've yet to find a single person who hasn't called for a nerf. One said he'd been watching the thread, and that I summoned up every zergling templar in the game. :lol: I suppose I shouldn't be surprised..

    Kena, you gotta understand that if the VE crew doesn't share your opinion, you will have a very hard time making your point in these forums. This is how it works. You gotta make sure that the VE council analyzed and accepted your opinions before you can talk about them openly and freely without being ridiculed and judged badly. They represent pretty much 75% of the posters in the Alliance War section.

    I just about spit out my coffee reading this.

    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • dodgehopper_ESO
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    This conversation is devolving.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • WassyLad
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    maxjapank wrote: »
    WassyLad wrote: »
    maxjapank wrote: »
    Bosov wrote: »
    Please change something about it, it annoys me so much when i fight multiple people for a while and get a good 1vX but then some noob shows up and starts spamming RD at me while i have full health. The moment the other people get me to low health or even 40% health that noob templar will destroy me with his RD spam :(

    Or people sitting at the back of a zerg spamming it.... so annoying.

    Honestly. You all have the worst reasons for asking for an unnecessary nerf. You want to 1vX, and yet you are unhappy that you get killed by X. And you want to blame the Templar's Radiant, even though it's likely any of the other players or their skills would have killed you. Furthermore, you throw out this arbitrary number of 40%, as if the Templar killed you from there. What a bunch of %#$%.

    I think we found the guy who sits at the back of his Zerg RD'ing everyone at full health waiting for them to drop below 50% for an easy kill

    Lol. I play as a healer /dps. But I focus on heals. And if I did Radiant you when you were at full health, it's because I miss targeted the low health player. So now I have to block cancel and wait for the next low health player.
    WassyLad wrote: »
    maxjapank wrote: »
    Bosov wrote: »
    Please change something about it, it annoys me so much when i fight multiple people for a while and get a good 1vX but then some noob shows up and starts spamming RD at me while i have full health. The moment the other people get me to low health or even 40% health that noob templar will destroy me with his RD spam :(

    Or people sitting at the back of a zerg spamming it.... so annoying.

    Honestly. You all have the worst reasons for asking for an unnecessary nerf. You want to 1vX, and yet you are unhappy that you get killed by X. And you want to blame the Templar's Radiant, even though it's likely any of the other players or their skills would have killed you. Furthermore, you throw out this arbitrary number of 40%, as if the Templar killed you from there. What a bunch of %#$%.

    I think we found the guy who sits at the back of his Zerg RD'ing everyone at full health waiting for them to drop below 50% for an easy kill

    Nope. That's me. Haha. For what it's worth you'd be very surprised how often getting hit with a full health RD just means it was meant for the guy next to you.

    Haha I also have a magicka Templar, I was only joking around! It happens to me too I'm like oh god I just RD'd someone st full health they're gonna think I'm a noob.

    But I do see this happen a hell of a lot there's certain Templars Xbox Eu where I have genuinely not seen anything on my death recap when I've fought them other than rd spam
  • Satiar
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    It all just seems like a silly thing to be up in arms about. 1vXing has changed. You no longer put down an oil pot and wait for pugs. Chances are, among the many you fight will be someone who is skilled and has a good counter spec for you.

    If you run stamina NB you're already avoiding almost all damage due to the very cheesy dodge / dodge roll mechanics. If ONE skill can avoid this and ruin your day you are specced wrong or relying on favorable circumstances to win open world 1vX fights. If you are Magica NB you have cloak, purge shield, etc. this skill is a nonfactor.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • allen-iverson
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    so... uh...

    whats everyone in this thread wearing?
    *Marcel Rigmond voice* "Filthy casual."

    allen-iverson, Metta World Peace, Kobe Brÿant, Goran Dragić, Dwyane Wade
  • maxjapank
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    so... uh...

    whats everyone in this thread wearing?

    I don't know, but it looks just radiant!
  • Lyar09
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    Kena, I wish you would have consulted with me before making this thread. I've learned from past experiences, as frozn stated, you won't win this. You kicked the hornets nest, and there's no killin all these hornets haha
    Edited by Lyar09 on May 9, 2016 3:54AM
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • AfkNinja
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    Lyar09 wrote: »
    Kena, I wish you would have consulted with me before making this thread. I've learned from past experiences, as frozn stated, you won't win this. You kicked the hornets nest, and there's no killin all these hornets haha

    Actually people will listen to you if you have a good argument, but this is the internet, If you have a bad argument not only will you get called out on it but they will point out over and over exactly why you are wrong. Not their fault if you can't adapt your argument to change their minds.

    And not everyone disagreeing with the OP is from the same guild, what a weak excuse.
  • Sallington
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    I'm just glad that we all agree that RD is fine the way it is.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • _Chaos
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    frozywozy wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    KenaPKK wrote: »
    Darnathian wrote: »

    Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.

    The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.

    As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.

    careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!

    The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.

    I never said I want the skill to be dodgeable.

    I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.

    And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.

    Are you replying all snippy because I've 1vXed you? :wink:

    I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.

    I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.

    I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..

    But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.

    Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.

    Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.

    Can't run out of range when you're snared by everything under the sun.

    And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...

    You have such a warped idea of what Templars do and how Templars play. And that's exactly why I can defend the skill better than you. And if so many people couldn't adapt to Radiant, then where are the tons of threads complaining about it. There aren't. There's just yours now.

    They're sitting back reading this thread but avoiding to post because they know its a lost cause. @KenaPKK Abandon ship while you still can, the forumplars cannot be beaten.

    Yup. I've been asking around to people who know the game better than these forumplars what they think of radiant and magplars in general, and I've yet to find a single person who hasn't called for a nerf. One said he'd been watching the thread, and that I summoned up every zergling templar in the game. :lol: I suppose I shouldn't be surprised..

    Kena, you gotta understand that if the VE crew doesn't share your opinion, you will have a very hard time making your point in these forums. This is how it works. You gotta make sure that the VE council analyzed and accepted your opinions before you can talk about them openly and freely without being ridiculed and judged badly. They represent pretty much 75% of the posters in the Alliance War section.

    VE council has analyzed the situation carefully from a multitude of different angles and we've come to the conclusion that this skill is, indeed, working as intended.

    Reasoning behind the verdict: No skill should be balanced around 1vX and outnumbered situations.

    If you feel this verdict is unjust, you may appeal to the Supreme Court of Wrobel at your earliest convenience. Get your paperwork in fast, there's a two year backlog as we're still attempting to fix issues from Beta.
    Edited by _Chaos on May 9, 2016 5:09PM
    'Chaos
  • Rohamad_Ali
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    judgegrumpwords.jpg
  • Inarre
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    I fought a very good stamina 1vXer the other day. It was three of us against him, and being a templar I was constantly trying to execute him. He was circling around a tree like mad and it took us literally 10 minutes to kill him. Was probably the most frustrating fight of my life. He'd get to 30% and I'd beam and the beam would get cut as he played ring-around-the-tree. By the time I could target him again he'd be vigored up out of execute range. I wish I remembered this person's name but if it was you fighting us three baddies, GG friend. I learned a lot from our match.

    @Enraged_Tiki_Torch makes a good point in light of this memory.

    The jury is ZOS and they've already decided, but regardless it won't matter how long the range is if you are a good player I think. The only time range becomes an issue is if you meet both requirements of a) being more than 18 meters away from your target to prevent your interrupt and b) hanging out in plain sight without an obstacle to hide behind.

    If you did this in a real war with long ranged snipers and siege (standing in pain sight with no obstacles to hide behind) you'd be toast anyway.

    Whether or not Templars deserve this ability or not remains to be seen (though we ARE after all supposed to hang out in a little circle without moving, so we can't exactly make our way to YOU to execute you) but I think having at least some classes with ranged powerful skills is fitting to the whole siege warfare sort of game. Players should not be able to stand out in the open and expect to live. Whether it's me that toasts your ass or something else.

  • Rohamad_Ali
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    The whole thing just seems like one giant L2P Issue to me but what do I know . RD, VD, WB ... It's a complete assault on acronyms I say . I try to limit my complaint to one then find my own answers . There's a counter out there somewhere ...
  • Minno
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    Inarre wrote: »
    I fought a very good stamina 1vXer the other day. It was three of us against him, and being a templar I was constantly trying to execute him. He was circling around a tree like mad and it took us literally 10 minutes to kill him. Was probably the most frustrating fight of my life. He'd get to 30% and I'd beam and the beam would get cut as he played ring-around-the-tree. By the time I could target him again he'd be vigored up out of execute range. I wish I remembered this person's name but if it was you fighting us three baddies, GG friend. I learned a lot from our match.

    @Enraged_Tiki_Torch makes a good point in light of this memory.

    The jury is ZOS and they've already decided, but regardless it won't matter how long the range is if you are a good player I think. The only time range becomes an issue is if you meet both requirements of a) being more than 18 meters away from your target to prevent your interrupt and b) hanging out in plain sight without an obstacle to hide behind.

    If you did this in a real war with long ranged snipers and siege (standing in pain sight with no obstacles to hide behind) you'd be toast anyway.

    Whether or not Templars deserve this ability or not remains to be seen (though we ARE after all supposed to hang out in a little circle without moving, so we can't exactly make our way to YOU to execute you) but I think having at least some classes with ranged powerful skills is fitting to the whole siege warfare sort of game. Players should not be able to stand out in the open and expect to live. Whether it's me that toasts your ass or something else.

    That's assuming we asked for it in the first place.

    Join us in the Templar threads as we try to get ZOS to make our class less clunky in relation to other classes whose skills seem to work flawlessly within the pvp daily combat situations. You will get a better feel as to what we envision the Templar class within the burst CP dmg meta/ sustain non-cp meta.

    But these attacks on RD to reduce its current effectivness just add a distraction to the conversation we want and are trying to have with ZOS. Direct nerfs will only further alienate players away from a cumbersome class, especially if said arguments originate from NB's with a superior pvp skillset.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
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    And I also encourage anyone who hasn't, to play the Templar class. Let me know how the playstyle feels in relation to your main class.

    Current main templar pvp builds:
    - jabs magicka
    - jabs/WB stamina
    - trollplar/zerg-troll
    - healer.

    Chances are you will immediately know what's wrong with the class at both small scale and 24 man group situations.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • myrrrorb14_ESO
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    Minno wrote: »
    And I also encourage anyone who hasn't, to play the Templar class. Let me know how the playstyle feels in relation to your main class.

    Current main templar pvp builds:
    - jabs magicka
    - jabs/WB stamina
    - trollplar/zerg-troll
    - healer.

    Chances are you will immediately know what's wrong with the class at both small scale and 24 man group situations.

    I don't know what a trollplar is, but I want one now !
    Edited by myrrrorb14_ESO on May 9, 2016 6:05PM
  • Minno
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    Minno wrote: »
    And I also encourage anyone who hasn't, to play the Templar class. Let me know how the playstyle feels in relation to your main class.

    Current main templar pvp builds:
    - jabs magicka
    - jabs/WB stamina
    - trollplar/zerg-troll
    - healer.

    Chances are you will immediately know what's wrong with the class at both small scale and 24 man group situations.

    I don't know what a trollplar is, but I want one now !

    https://forums.elderscrollsonline.com/en/discussion/263599/video-the-way-you-die-blazing-shield-templar-tank#latest

    It's a breach-warrior. Highly situational but at least consistent in the embracing of the Templar "death-house" design intent. If built right, it's very tanky and brutal.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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