Yup. I've been asking around to people who know the game better than these forumplars what they think of radiant and magplars in general, and I've yet to find a single person who hasn't called for a nerf. One said he'd been watching the thread, and that I summoned up every zergling templar in the game.I suppose I shouldn't be surprised..
Sigh... Zheg, you've debunked nothing. You are living with blinders on dude. Put on a full dps PvE spec and go dark flare > radiant people at max range while they're fighting, preferably from stealth. That's the kind of bs that half of the FotM pug templars that grinded up during cake week are doing right now. It's obnoxious, and with that range there's nothing a non-nightblade or destro magicka sorc can do about it. And even after cloaking or interrupting the beamplar, another beam is one button press away. It's constant. There is no getting it off you unless you get get to and kill the scrubplar, which is extremely difficult for melee classes outside of gap closer range. And all the while they're trying, other enemies are still attacking.
Unless you want to sit back beaming people from over 20m away...for some reason...you've no reason to come in here bickering.
And lol...you're a healer. Of course you wouldn't slot the skill "unless you're solo." It's jaded, half-logical statements like that which will pull the equally illogical forum pugs to believe your ranting. Just stop.
As for my groups and my solo player friends, you must have us mistaken for someone else. Our builds have a hell of a lot more creativity and variety than the ones VE and other large groups run, everyone is competitive but really laid back, and no one is afraid to disagree with one another. In fact, we make a point to challenge each other and to diversify our builds from each other and the rest of the "herd." To call myself, Yoyu, Jordaen, German, Wizibro, Kodi, Odin, Shel, Ryne, Lyar -- any one of us or others with whom we associate -- unable to count, afraid to disagree with each other, or keepers to herd mentality is absurd and demonstrates just how little you know about actual high level play outside of your echo chamber.
The others are right. There is no rationalizing with the forumplars. I'm done here.
Sigh... Zheg, you've debunked nothing. You are living with blinders on dude. Put on a full dps PvE spec and go dark flare > radiant people at max range while they're fighting, preferably from stealth. That's the kind of bs that half of the FotM pug templars that grinded up during cake week are doing right now. It's obnoxious, and with that range there's nothing a non-nightblade or destro magicka sorc can do about it. And even after cloaking or interrupting the beamplar, another beam is one button press away. It's constant. There is no getting it off you unless you get get to and kill the scrubplar, which is extremely difficult for melee classes outside of gap closer range. And all the while they're trying, other enemies are still attacking.
Unless you want to sit back beaming people from over 20m away...for some reason...you've no reason to come in here bickering.
And lol...you're a healer. Of course you wouldn't slot the skill "unless you're solo." It's jaded, half-logical statements like that which will pull the equally illogical forum pugs to believe your ranting. Just stop.
As for my groups and my solo player friends, you must have us mistaken for someone else. Our builds have a hell of a lot more creativity and variety than the ones VE and other large groups run, everyone is competitive but really laid back, and no one is afraid to disagree with one another. In fact, we make a point to challenge each other and to diversify our builds from each other and the rest of the "herd." To call myself, Yoyu, Jordaen, German, Wizibro, Kodi, Odin, Shel, Ryne, Lyar -- any one of us or others with whom we associate -- unable to count, afraid to disagree with each other, or keepers to herd mentality is absurd and demonstrates just how little you know about actual high level play outside of your echo chamber.
The others are right. There is no rationalizing with the forumplars. I'm done here.
There is no getting it off you unless you get get to and kill the scrubplar, which is extremely difficult for melee classes outside of gap closer range. And all the while they're trying, other enemies are still attacking.
Please change something about it, it annoys me so much when i fight multiple people for a while and get a good 1vX but then some noob shows up and starts spamming RD at me while i have full health. The moment the other people get me to low health or even 40% health that noob templar will destroy me with his RD spam
Or people sitting at the back of a zerg spamming it.... so annoying.
Honestly. You all have the worst reasons for asking for an unnecessary nerf. You want to 1vX, and yet you are unhappy that you get killed by X. And you want to blame the Templar's Radiant, even though it's likely any of the other players or their skills would have killed you. Furthermore, you throw out this arbitrary number of 40%, as if the Templar killed you from there. What a bunch of %#$%.
Please change something about it, it annoys me so much when i fight multiple people for a while and get a good 1vX but then some noob shows up and starts spamming RD at me while i have full health. The moment the other people get me to low health or even 40% health that noob templar will destroy me with his RD spam
Or people sitting at the back of a zerg spamming it.... so annoying.
Honestly. You all have the worst reasons for asking for an unnecessary nerf. You want to 1vX, and yet you are unhappy that you get killed by X. And you want to blame the Templar's Radiant, even though it's likely any of the other players or their skills would have killed you. Furthermore, you throw out this arbitrary number of 40%, as if the Templar killed you from there. What a bunch of %#$%.
I think we found the guy who sits at the back of his Zerg RD'ing everyone at full health waiting for them to drop below 50% for an easy kill
As for my groups and my solo player friends, you must have us mistaken for someone else. Our builds have a hell of a lot more creativity and variety than the ones VE and other large groups run, everyone is competitive but really laid back, and no one is afraid to disagree with one another. In fact, we make a point to challenge each other and to diversify our builds from each other and the rest of the "herd." To call myself, Yoyu, Jordaen, German, Wizibro, Kodi, Odin, Shel, Ryne, Lyar -- any one of us or others with whom we associate -- unable to count, afraid to disagree with each other, or keepers to herd mentality is absurd and demonstrates just how little you know about actual high level play outside of your echo chamber.
The others are right. There is no rationalizing with the forumplars. I'm done here.
Please change something about it, it annoys me so much when i fight multiple people for a while and get a good 1vX but then some noob shows up and starts spamming RD at me while i have full health. The moment the other people get me to low health or even 40% health that noob templar will destroy me with his RD spam
Or people sitting at the back of a zerg spamming it.... so annoying.
Honestly. You all have the worst reasons for asking for an unnecessary nerf. You want to 1vX, and yet you are unhappy that you get killed by X. And you want to blame the Templar's Radiant, even though it's likely any of the other players or their skills would have killed you. Furthermore, you throw out this arbitrary number of 40%, as if the Templar killed you from there. What a bunch of %#$%.
I think we found the guy who sits at the back of his Zerg RD'ing everyone at full health waiting for them to drop below 50% for an easy kill
vortexman11 wrote: »Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.
Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.
Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.
Can't run out of range when you're snared by everything under the sun.
And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...
You have such a warped idea of what Templars do and how Templars play. And that's exactly why I can defend the skill better than you. And if so many people couldn't adapt to Radiant, then where are the tons of threads complaining about it. There aren't. There's just yours now.
They're sitting back reading this thread but avoiding to post because they know its a lost cause. @KenaPKK Abandon ship while you still can, the forumplars cannot be beaten.
Yup. I've been asking around to people who know the game better than these forumplars what they think of radiant and magplars in general, and I've yet to find a single person who hasn't called for a nerf. One said he'd been watching the thread, and that I summoned up every zergling templar in the game.I suppose I shouldn't be surprised..
Kena, you gotta understand that if the VE crew doesn't share your opinion, you will have a very hard time making your point in these forums. This is how it works. You gotta make sure that the VE council analyzed and accepted your opinions before you can talk about them openly and freely without being ridiculed and judged badly. They represent pretty much 75% of the posters in the Alliance War section.
Please change something about it, it annoys me so much when i fight multiple people for a while and get a good 1vX but then some noob shows up and starts spamming RD at me while i have full health. The moment the other people get me to low health or even 40% health that noob templar will destroy me with his RD spam
Or people sitting at the back of a zerg spamming it.... so annoying.
Honestly. You all have the worst reasons for asking for an unnecessary nerf. You want to 1vX, and yet you are unhappy that you get killed by X. And you want to blame the Templar's Radiant, even though it's likely any of the other players or their skills would have killed you. Furthermore, you throw out this arbitrary number of 40%, as if the Templar killed you from there. What a bunch of %#$%.
I think we found the guy who sits at the back of his Zerg RD'ing everyone at full health waiting for them to drop below 50% for an easy kill
Lol. I play as a healer /dps. But I focus on heals. And if I did Radiant you when you were at full health, it's because I miss targeted the low health player. So now I have to block cancel and wait for the next low health player.
danielpatrickkeaneub17_ESO wrote: »Please change something about it, it annoys me so much when i fight multiple people for a while and get a good 1vX but then some noob shows up and starts spamming RD at me while i have full health. The moment the other people get me to low health or even 40% health that noob templar will destroy me with his RD spam
Or people sitting at the back of a zerg spamming it.... so annoying.
Honestly. You all have the worst reasons for asking for an unnecessary nerf. You want to 1vX, and yet you are unhappy that you get killed by X. And you want to blame the Templar's Radiant, even though it's likely any of the other players or their skills would have killed you. Furthermore, you throw out this arbitrary number of 40%, as if the Templar killed you from there. What a bunch of %#$%.
I think we found the guy who sits at the back of his Zerg RD'ing everyone at full health waiting for them to drop below 50% for an easy kill
Nope. That's me. Haha. For what it's worth you'd be very surprised how often getting hit with a full health RD just means it was meant for the guy next to you.
allen-iverson wrote: »so... uh...
whats everyone in this thread wearing?
Kena, I wish you would have consulted with me before making this thread. I've learned from past experiences, as frozn stated, you won't win this. You kicked the hornets nest, and there's no killin all these hornets haha
vortexman11 wrote: »Darnathian wrote: »
Having a Templar and maining a Templar are two different things. But regardless, you don't seem to understand the history of Radiant. There was a time when Radiant was dodge able. It was a bug and wasn't intended. But nobody, nobody used it. There was no reason to when anybody and everybody couldn't simply dodge and break the channel. Noone complained about it, too. There was no reason to complain as noone used it. Finally, they fixed it and it became a viable skill. And so would be dodge rollers are upset because we can get some kills on them.
The op has said two things really. He's said that he wants to 1vX. He wants to take on many players at once because he thinks he is a good enough player to kill them all. But he's complaining that X killed him. And wants to blame it on Radiant because he can't dodge that skill. He has also said that he doesn't use Cloak which is a very viable skill to counter Radiant. He could also los, or block, or purge. There are many counters to it.
As for spamming Radiant at full health, there are two reasons that Templars will do this. One is to fish for a killing blow The enemy was going to die anyway, though. And the other reason is when a known player is using the Shuffle/dodge macro. We know who they are. And it's the only way to damage them at all. If they are going to exploit, then we have no problem with spamming multiple Radiants on them.
careful dont be calling out those "pro" 1vx circle jerking friends abusing the f... out of that exploit that like to post videos and congratulate each other how awesome they are!
The third reason is because they're bad. Regardless, in the first and third cases, the skill overperforms.
I never said I want the skill to be dodgeable.
I said the skill needs a shorter range so that it is within gap closer range and can be reacted to properly.
And I'm magicka, so I don't roll much anyway. I also don't use dodge chance on principle. RNG doesn't belong in this game imo. Besides, didn't they say that Shuffle isn't bugged? I've had inconsistent tests. One day, I recorded 15 consecutive dodges. Another time, I recorded 10 consecutive hits as my friend spammed Shuffle + roll.
Are you replying all snippy because I've 1vXed you?
I think the deal is that so many people I play against do just fine against my Radiant. And many people I know, not to mention ZOS, are okay with the skill as is. But you need to come up in here and try and nerf something because you aren't happy with it. The range and damage are fine as is. Templars lack mobility and the channel snares us. It's a fine trade off compared to your Impale range which is an instant execute which belongs to a highly mobile class.
I also didn't accuse you of using the Shuffle/dodge macro. But I know for a fact it is used by some people. I even know someone who has sent in a video showing ZOS exactly how it's done.
I simply speak out that the channel, snare, and all of the other supposed risk / downside to the skill are eliminated when the templar stands at long range except against a few character classes. Reducing the range to ~20m would be a completely acceptable nerf, eliminating a LOT of players' frustrations and maintaining consistent counterplay..
But it really doesn't eliminate the risk. Long range means that you can move away from it. And since it's a channel, I can't keep pace with you. And I know this because I experience this all the time. And when I do use it up close, I often have to Channel > block > channel because I know I'm going to be interrupted. It isn't an instant skill. There is plenty of risk as is given that Templar's have no mobility and the channel snares them.
Your "consistent counter play" is you wanting to take on an outnumbered force and defeat them all. Good on you. But don't come in here whining and asking for a nerf when a Templar's Radiant keeps you from doing that. Use the numerous tools at your disposal to counter Radiant. Joy has given you a nice list.
Furthermore, the game isn't balanced around you 1vXing. Radiant is fine 1v1. And it is fine XvX. Enough said.
Can't run out of range when you're snared by everything under the sun.
And radiant is just as op in siege fights and XvX. Radiant is not balanced for real world situations where people fight people, regardless of numbers, where templars can sit out of the fight and push one button. This is not a new complaint, and I share it with many people. You don't really have room to defend it here...
You have such a warped idea of what Templars do and how Templars play. And that's exactly why I can defend the skill better than you. And if so many people couldn't adapt to Radiant, then where are the tons of threads complaining about it. There aren't. There's just yours now.
They're sitting back reading this thread but avoiding to post because they know its a lost cause. @KenaPKK Abandon ship while you still can, the forumplars cannot be beaten.
Yup. I've been asking around to people who know the game better than these forumplars what they think of radiant and magplars in general, and I've yet to find a single person who hasn't called for a nerf. One said he'd been watching the thread, and that I summoned up every zergling templar in the game.I suppose I shouldn't be surprised..
Kena, you gotta understand that if the VE crew doesn't share your opinion, you will have a very hard time making your point in these forums. This is how it works. You gotta make sure that the VE council analyzed and accepted your opinions before you can talk about them openly and freely without being ridiculed and judged badly. They represent pretty much 75% of the posters in the Alliance War section.
I fought a very good stamina 1vXer the other day. It was three of us against him, and being a templar I was constantly trying to execute him. He was circling around a tree like mad and it took us literally 10 minutes to kill him. Was probably the most frustrating fight of my life. He'd get to 30% and I'd beam and the beam would get cut as he played ring-around-the-tree. By the time I could target him again he'd be vigored up out of execute range. I wish I remembered this person's name but if it was you fighting us three baddies, GG friend. I learned a lot from our match.
@Enraged_Tiki_Torch makes a good point in light of this memory.
The jury is ZOS and they've already decided, but regardless it won't matter how long the range is if you are a good player I think. The only time range becomes an issue is if you meet both requirements of a) being more than 18 meters away from your target to prevent your interrupt and b) hanging out in plain sight without an obstacle to hide behind.
If you did this in a real war with long ranged snipers and siege (standing in pain sight with no obstacles to hide behind) you'd be toast anyway.
Whether or not Templars deserve this ability or not remains to be seen (though we ARE after all supposed to hang out in a little circle without moving, so we can't exactly make our way to YOU to execute you) but I think having at least some classes with ranged powerful skills is fitting to the whole siege warfare sort of game. Players should not be able to stand out in the open and expect to live. Whether it's me that toasts your ass or something else.
And I also encourage anyone who hasn't, to play the Templar class. Let me know how the playstyle feels in relation to your main class.
Current main templar pvp builds:
- jabs magicka
- jabs/WB stamina
- trollplar/zerg-troll
- healer.
Chances are you will immediately know what's wrong with the class at both small scale and 24 man group situations.
myrrrorb14_ESO wrote: »And I also encourage anyone who hasn't, to play the Templar class. Let me know how the playstyle feels in relation to your main class.
Current main templar pvp builds:
- jabs magicka
- jabs/WB stamina
- trollplar/zerg-troll
- healer.
Chances are you will immediately know what's wrong with the class at both small scale and 24 man group situations.
I don't know what a trollplar is, but I want one now !