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Why is the content so easy?

  • ADarklore
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    What I always find strange, is how these players talk about difficulty and then say its all about 'content... content... content'... but when they are told that all they have to do is remove their CP and wear lower level gear... they freak out, "I shouldn't have to..." So in reality, it isn't about difficult content at all. If it were, they'd be happy they could adjust their own difficulty by placement of CP, attributes or gear... which begs the question, what is it really about then? Perhaps they just like to feel like they are superior to other players because they could, with full CP and gold gear, beat xyz dungeons... instead of just being out to enjoy 'content... content... content' like they claim.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • jamesharv2005ub17_ESO
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    Even with making it a tad easier its still going to be difficult for the average joe to complete it.
  • WrathOfRegicide
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    Hmm so you got better at playing then went back did low level content and was able to beat it easily? Hows that not normal? What it sounds to me like is 6-12 hours a day playing has you burned out on the game.

    Nope its not that people are getting better at the game it's ZoS nerfing npc's and "boss monsters". Playing in beta boss monsters used to be harder to kill than it is now one that comes to mind is doshia it used to be harder to kill than it is now, "mobs" also had more health or were atleast harder to kill. It's because there was an outcry that some bosses and mobs were to hard to kill early on then ZoS has made it "easier" for everyone to finish content. You can check through old patch notes talking about how they decreased veteran rank monsters health and/or damage. Then with champion points being added into the game giving even more stats to your character, you can easily 1-2 shot mobs when leveling, dungeons, trials, etc. the game gets bland very fast if there is no challenging content to play. There needs to be a "mode" mechanic to allow players to choose the difficulty level of playing ESO instead of having most everything easy mode.
    Edited by WrathOfRegicide on May 4, 2016 9:39PM
  • jamesharv2005ub17_ESO
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    Hmm so you got better at playing then went back did low level content and was able to beat it easily? Hows that not normal? What it sounds to me like is 6-12 hours a day playing has you burned out on the game.

    Nope its not that people are getting better at the game it's ZoS nerfing npc's and "boss monsters". Playing in beta boss monsters used to be harder to kill than it is now one that comes to mind is doshia it used to be harder to kill than it is now, "mobs" also had more health or were atleast harder to kill. It's because there was an outcry that some bosses and mobs were to hard to kill early on then ZoS has made it "easier" for everyone to finish content. You can check through old patch notes talking about how they decreased veteran rank monsters health and/or damage. Then with champion points being added into the game giving even more stats to your character, you can easily 1-2 shot mobs when leveling, dungeons, trials, etc. the game gets bland very fast if there is no challenging content to play. There needs to be a "mode" mechanic to allow players to choose the difficulty level of playing ESO instead of having most everything easy mode.

    Right all changes made directly because of feedback from the players. What is the problem? Did you honestly think ESO would be some hardcore game only a select few would be able to do anything in? Really? You know the elder scrolls series right?

    Hyperbole about how you can one shot world bosses also doesnt help. You dont think ZOS knows the truth about their own game and you can make stuff up they wont know? Come on.
    Edited by jamesharv2005ub17_ESO on May 4, 2016 9:41PM
  • WrathOfRegicide
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    Hmm so you got better at playing then went back did low level content and was able to beat it easily? Hows that not normal? What it sounds to me like is 6-12 hours a day playing has you burned out on the game.

    Nope its not that people are getting better at the game it's ZoS nerfing npc's and "boss monsters". Playing in beta boss monsters used to be harder to kill than it is now one that comes to mind is doshia it used to be harder to kill than it is now, "mobs" also had more health or were atleast harder to kill. It's because there was an outcry that some bosses and mobs were to hard to kill early on then ZoS has made it "easier" for everyone to finish content. You can check through old patch notes talking about how they decreased veteran rank monsters health and/or damage. Then with champion points being added into the game giving even more stats to your character, you can easily 1-2 shot mobs when leveling, dungeons, trials, etc. the game gets bland very fast if there is no challenging content to play. There needs to be a "mode" mechanic to allow players to choose the difficulty level of playing ESO instead of having most everything easy mode.

    Right all changes made directly because of feedback from the players. What is the problem? Did you honestly think ESO would be some hardcore game only a select few would be able to do anything in? Really? You know the elder scrolls series right?

    Re-read what I've been saying instead of insinuating that I'm elitist. Also have you ever played an Elder Scrolls game? lol ES games have different modes of difficulties to allow the player to choose how hard the game content they want to play. What I'M saying is ZoS should implement the same mechanic into ESO instead of having everything extremely easy, if you can 1-2 shot "mobs" there is something wrong there right? That just makes the game boring if you don't have to put any effort into what you're doing.
  • jamesharv2005ub17_ESO
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    Hmm so you got better at playing then went back did low level content and was able to beat it easily? Hows that not normal? What it sounds to me like is 6-12 hours a day playing has you burned out on the game.

    Nope its not that people are getting better at the game it's ZoS nerfing npc's and "boss monsters". Playing in beta boss monsters used to be harder to kill than it is now one that comes to mind is doshia it used to be harder to kill than it is now, "mobs" also had more health or were atleast harder to kill. It's because there was an outcry that some bosses and mobs were to hard to kill early on then ZoS has made it "easier" for everyone to finish content. You can check through old patch notes talking about how they decreased veteran rank monsters health and/or damage. Then with champion points being added into the game giving even more stats to your character, you can easily 1-2 shot mobs when leveling, dungeons, trials, etc. the game gets bland very fast if there is no challenging content to play. There needs to be a "mode" mechanic to allow players to choose the difficulty level of playing ESO instead of having most everything easy mode.

    Right all changes made directly because of feedback from the players. What is the problem? Did you honestly think ESO would be some hardcore game only a select few would be able to do anything in? Really? You know the elder scrolls series right?

    Re-read what I've been saying instead of insinuating that I'm elitist. Also have you ever played an Elder Scrolls game? lol ES games have different modes of difficulties to allow the player to choose how hard the game content they want to play. What I'M saying is ZoS should implement the same mechanic into ESO instead of having everything extremely easy, if you can 1-2 shot "mobs" there is something wrong there right? That just makes the game boring if you don't have to put any effort into what you're doing.

    Very very few people can one or two shot mobs period. There is nothing wrong from my perspective. If you dont like the direction the game is going you are only going to continue to be disappointed. Its only boring in your opinion. I have fun every day and am never bored.
  • ADarklore
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    Re-read what I've been saying instead of insinuating that I'm elitist. Also have you ever played an Elder Scrolls game? lol ES games have different modes of difficulties to allow the player to choose how hard the game content they want to play. What I'M saying is ZoS should implement the same mechanic into ESO instead of having everything extremely easy, if you can 1-2 shot "mobs" there is something wrong there right? That just makes the game boring if you don't have to put any effort into what you're doing.

    You do also realize that other ES games are 'single-player' games not MMOs. Name other major MMOs that have individual difficulty modes for hundreds of thousands of players? Clearly if it were easy they would have all done it because they all experience the same amount of complaints from a minority of players wanting difficulty controls... but they haven't done it because it would be a technological nightmare to implement. ;)
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • WrathOfRegicide
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    ADarklore wrote: »
    Re-read what I've been saying instead of insinuating that I'm elitist. Also have you ever played an Elder Scrolls game? lol ES games have different modes of difficulties to allow the player to choose how hard the game content they want to play. What I'M saying is ZoS should implement the same mechanic into ESO instead of having everything extremely easy, if you can 1-2 shot "mobs" there is something wrong there right? That just makes the game boring if you don't have to put any effort into what you're doing.

    You do also realize that other ES games are 'single-player' games not MMOs. Name other major MMOs that have individual difficulty modes for hundreds of thousands of players? Clearly if it were easy they would have all done it because they all experience the same amount of complaints from a minority of players wanting difficulty controls... but they haven't done it because it would be a technological nightmare to implement. ;)

    Like I said in one of my earlier post ZoS could do some sort of Instancing to allow different levels of difficulty. As for "no other MMO's have done it so it can't be done" mentality is wrong. Just because it hasn't been done before doesn't mean it can't be done.
  • ADarklore
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    ZOS has already said they have no intention of going back and updating older content, VR removal is as close as we're going to get on older zones. All DLCs are battle-leveled anyway.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • jamesharv2005ub17_ESO
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    It has been done DDO did it. Just whats the point? Spend all this dev time and money for what? So a few people who dont pay a sub can use it? doubt that happens.
  • Mojmir
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    Why couldn't they nerf the lag in dungeons instead?
  • Cozzy1991
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    Jaronking wrote: »
    You could try to, you know, reset all your Champion points and not spend a single one. Just leave them open without allocating a single one.
    I tired that and the game is still mind numbly easy.It doesn't help at all.

    Then leave. No one is holding you here, and none of us will get on our knees and say "OH LORD DINGLEBERY {:Z STAY ERMERGHEEERRRRRRDEDZZZZ"
  • Lysette
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    ADarklore wrote: »
    ZOS has already said they have no intention of going back and updating older content, VR removal is as close as we're going to get on older zones. All DLCs are battle-leveled anyway.

    Yes and no, on PAX they did not think that it is a bad idea to actually do that for older zones as well. Might not be soon, but sometime in the future.
  • Lysette
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    Hmm so you got better at playing then went back did low level content and was able to beat it easily? Hows that not normal? What it sounds to me like is 6-12 hours a day playing has you burned out on the game.

    Nope its not that people are getting better at the game it's ZoS nerfing npc's and "boss monsters". Playing in beta boss monsters used to be harder to kill than it is now one that comes to mind is doshia it used to be harder to kill than it is now, "mobs" also had more health or were atleast harder to kill. It's because there was an outcry that some bosses and mobs were to hard to kill early on then ZoS has made it "easier" for everyone to finish content. You can check through old patch notes talking about how they decreased veteran rank monsters health and/or damage. Then with champion points being added into the game giving even more stats to your character, you can easily 1-2 shot mobs when leveling, dungeons, trials, etc. the game gets bland very fast if there is no challenging content to play. There needs to be a "mode" mechanic to allow players to choose the difficulty level of playing ESO instead of having most everything easy mode.

    Right all changes made directly because of feedback from the players. What is the problem? Did you honestly think ESO would be some hardcore game only a select few would be able to do anything in? Really? You know the elder scrolls series right?

    Re-read what I've been saying instead of insinuating that I'm elitist. Also have you ever played an Elder Scrolls game? lol ES games have different modes of difficulties to allow the player to choose how hard the game content they want to play. What I'M saying is ZoS should implement the same mechanic into ESO instead of having everything extremely easy, if you can 1-2 shot "mobs" there is something wrong there right? That just makes the game boring if you don't have to put any effort into what you're doing.

    Very very few people can one or two shot mobs period. There is nothing wrong from my perspective. If you dont like the direction the game is going you are only going to continue to be disappointed. Its only boring in your opinion. I have fun every day and am never bored.

    indeed, and I am not using cheats like skyshard-add-on, so I have to find these shards and this means, I have not that many skill points than others have, who just gather them with this add-on. I also spend skill points on non-combat skills, because this content is interesting to me as well, I like crafting and alchemy and with poison-making I will finally have an advantage of having done this. If the game is played in a role-play like way without cheat add-ons and with spending points in non-combat skills as well - like thievery, DB, crafting - then the difficulty of the content is just right, when you get there, and it is challenging, when done for the first time as well. New players have to be able to do the content, especially when they do it in a proper role-play like way without to use meta-information to gather shards and stuff.
    Edited by Lysette on May 4, 2016 11:01PM
  • dimensional
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    ADarklore wrote: »
    Re-read what I've been saying instead of insinuating that I'm elitist. Also have you ever played an Elder Scrolls game? lol ES games have different modes of difficulties to allow the player to choose how hard the game content they want to play. What I'M saying is ZoS should implement the same mechanic into ESO instead of having everything extremely easy, if you can 1-2 shot "mobs" there is something wrong there right? That just makes the game boring if you don't have to put any effort into what you're doing.

    You do also realize that other ES games are 'single-player' games not MMOs. Name other major MMOs that have individual difficulty modes for hundreds of thousands of players? Clearly if it were easy they would have all done it because they all experience the same amount of complaints from a minority of players wanting difficulty controls... but they haven't done it because it would be a technological nightmare to implement. ;)

    Like I said in one of my earlier post ZoS could do some sort of Instancing to allow different levels of difficulty. As for "no other MMO's have done it so it can't be done" mentality is wrong. Just because it hasn't been done before doesn't mean it can't be done.

    Feel free to figure out how to code it for them, then.
  • Lightninvash
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    its not you're just super good.... I think it is because in old TES games you could miss on swings and etc
  • Lysette
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    its not you're just super good.... I think it is because in old TES games you could miss on swings and etc

    Yes and you could do tactical things, like in Skyrim staying near to a giants right leg, so that he cannot swing his hammer with his right arm and hit you, but just hit you with his barehanded left, which you could still block - or if you have slowed him, you could just step aside and he would totally miss - something like this is impossible with ESO combat mechanics.
  • dimensional
    dimensional
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    And there are a thousand things in ESO that are impossible with Skyrim combat mechanics. They are different games with different strategies for playing.
  • Dare_Devil_Ace
    Dare_Devil_Ace
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    Try doing the vet dungeon with random people (good example WGT) then come again here on forum to give some feedback. My feedback extremely hard. Never completed V WGT hard mode with random people. Manageable V WGT normal mode after hours.
  • Destruent
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    Try doing the vet dungeon with random people (good example WGT) then come again here on forum to give some feedback. My feedback extremely hard. Never completed V WGT hard mode with random people. Manageable V WGT normal mode after hours.

    /done
    Took us some time, but it worked.
    It doesn't change the fact, that it is already not that hard...this is the actual 4-player endcontent and is doable with random-groups and without that much coordination. When these dungeons were new i had to change my skillbars for different bossfights as a healer. Now it's not even neccessary to bring a dedicated healer...

    But yeah...keep on with this "We are the majority of players, we want all of the content catered to us. And pls don't complain, you guys are the minority of players, you don't need that kind of content.".

    Noobplar
  • Lysette
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    Destruent wrote: »
    Try doing the vet dungeon with random people (good example WGT) then come again here on forum to give some feedback. My feedback extremely hard. Never completed V WGT hard mode with random people. Manageable V WGT normal mode after hours.

    /done
    Took us some time, but it worked.
    It doesn't change the fact, that it is already not that hard...this is the actual 4-player endcontent and is doable with random-groups and without that much coordination. When these dungeons were new i had to change my skillbars for different bossfights as a healer. Now it's not even neccessary to bring a dedicated healer...

    But yeah...keep on with this "We are the majority of players, we want all of the content catered to us. And pls don't complain, you guys are the minority of players, you don't need that kind of content.".

    no one is actually saying this - it is just a fact - we don't take that from you, business considerations do that, not we.
  • jamesharv2005ub17_ESO
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    It isnt us saying the minority is using those two dungeons. Its ZOS own numbers showing it to be a fact. They didnt just say one morning you know what Im going to nerf some dungeons in IC. It was part of an over all strategic plan to get more people into IC.
  • Magdalina
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    ADarklore wrote: »
    What I always find strange, is how these players talk about difficulty and then say its all about 'content... content... content'... but when they are told that all they have to do is remove their CP and wear lower level gear... they freak out, "I shouldn't have to..." So in reality, it isn't about difficult content at all. If it were, they'd be happy they could adjust their own difficulty by placement of CP, attributes or gear... which begs the question, what is it really about then? Perhaps they just like to feel like they are superior to other players because they could, with full CP and gold gear, beat xyz dungeons... instead of just being out to enjoy 'content... content... content' like they claim.

    There we go again.

    Newbie ski-er: I can't ski on the black slope, it's too hard, let's remove it!
    Experienced ski-er: But you already have all the other slopes, where am *I* going to ski if the black one gets removed? C'mon, there needs to be SOME challenge for those who enjoy it!
    Newbie ski-er: Just tie your legs together or ski with one ski if you want a challenge so much!
    Experienced ski-er: ............
    Newbie ski-er: What, you don't want to? See it's not the challenge you're after! It's just about your selfish ego and having to feel superior to others!
  • cosmic_niklas_93b16_ESO
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    Hmm so you got better at playing then went back did low level content and was able to beat it easily? Hows that not normal? What it sounds to me like is 6-12 hours a day playing has you burned out on the game.

    lol, nah. Zenimax burned me out on the game, because they started catering to people like you, the ones that can't handle a challenge. There's so much evidence pointing towards that, just look at every single major patch note pretty much. This game used to be fun, it used to have challenge in it, you'd ask in zone/guild for help with something you couldn't do by yourself. These days though? Just kill world bosses in 2-3 hits as they've been nerfed too much and noone ever says anything at all in chat except for selling stuff or looking for pledges. How can you think that this is a good thing when the game has pretty much regressed in the MMO parts so very much that you can't even get to know your fellow players because everything is brain dead easy?
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • cosmic_niklas_93b16_ESO
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    ADarklore wrote: »
    Re-read what I've been saying instead of insinuating that I'm elitist. Also have you ever played an Elder Scrolls game? lol ES games have different modes of difficulties to allow the player to choose how hard the game content they want to play. What I'M saying is ZoS should implement the same mechanic into ESO instead of having everything extremely easy, if you can 1-2 shot "mobs" there is something wrong there right? That just makes the game boring if you don't have to put any effort into what you're doing.

    You do also realize that other ES games are 'single-player' games not MMOs. Name other major MMOs that have individual difficulty modes for hundreds of thousands of players? Clearly if it were easy they would have all done it because they all experience the same amount of complaints from a minority of players wanting difficulty controls... but they haven't done it because it would be a technological nightmare to implement. ;)

    LOL, this game is pretty much a singleplayer game already with the super low difficulty that's already in the game. I mean, even skyrim on very easy was harder than the open world we got in game right now. There's no community left in the open world, so basically separating people to have different difficulty levels wouldn't affect the game at all.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Lysette
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    Hmm so you got better at playing then went back did low level content and was able to beat it easily? Hows that not normal? What it sounds to me like is 6-12 hours a day playing has you burned out on the game.

    lol, nah. Zenimax burned me out on the game, because they started catering to people like you, the ones that can't handle a challenge. There's so much evidence pointing towards that, just look at every single major patch note pretty much. This game used to be fun, it used to have challenge in it, you'd ask in zone/guild for help with something you couldn't do by yourself. These days though? Just kill world bosses in 2-3 hits as they've been nerfed too much and noone ever says anything at all in chat except for selling stuff or looking for pledges. How can you think that this is a good thing when the game has pretty much regressed in the MMO parts so very much that you can't even get to know your fellow players because everything is brain dead easy?

    It is just for you not enjoyable, the majority is happy with how it is and a lot have been joining, which did not before - me for example. This game is not in the first place a competitive environment, but a role play and PvE environment. And it will be expanded in this direction, more regions, more company created story-driven content. ZOS will add one or the other stuff with a challenge from time to time, certainly they will, but with power creep in place, this will for people like you again be "face-roll" in short. This is not a flaw of the game design, but a flaw in the way you guys play this game, it is not meant for end game. All before end game is the real content which will be expanded and where developers will focus on.
  • Lysette
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    ADarklore wrote: »
    Re-read what I've been saying instead of insinuating that I'm elitist. Also have you ever played an Elder Scrolls game? lol ES games have different modes of difficulties to allow the player to choose how hard the game content they want to play. What I'M saying is ZoS should implement the same mechanic into ESO instead of having everything extremely easy, if you can 1-2 shot "mobs" there is something wrong there right? That just makes the game boring if you don't have to put any effort into what you're doing.

    You do also realize that other ES games are 'single-player' games not MMOs. Name other major MMOs that have individual difficulty modes for hundreds of thousands of players? Clearly if it were easy they would have all done it because they all experience the same amount of complaints from a minority of players wanting difficulty controls... but they haven't done it because it would be a technological nightmare to implement. ;)

    LOL, this game is pretty much a singleplayer game already with the super low difficulty that's already in the game. I mean, even skyrim on very easy was harder than the open world we got in game right now. There's no community left in the open world, so basically separating people to have different difficulty levels wouldn't affect the game at all.

    So you are telling me you played Skyrim in "very easy" - or are you just pulling that opinion out of your ass?
  • cosmic_niklas_93b16_ESO
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    Lysette wrote: »
    Hmm so you got better at playing then went back did low level content and was able to beat it easily? Hows that not normal? What it sounds to me like is 6-12 hours a day playing has you burned out on the game.

    lol, nah. Zenimax burned me out on the game, because they started catering to people like you, the ones that can't handle a challenge. There's so much evidence pointing towards that, just look at every single major patch note pretty much. This game used to be fun, it used to have challenge in it, you'd ask in zone/guild for help with something you couldn't do by yourself. These days though? Just kill world bosses in 2-3 hits as they've been nerfed too much and noone ever says anything at all in chat except for selling stuff or looking for pledges. How can you think that this is a good thing when the game has pretty much regressed in the MMO parts so very much that you can't even get to know your fellow players because everything is brain dead easy?

    It is just for you not enjoyable, the majority is happy with how it is and a lot have been joining, which did not before - me for example. This game is not in the first place a competitive environment, but a role play and PvE environment. And it will be expanded in this direction, more regions, more company created story-driven content. ZOS will add one or the other stuff with a challenge from time to time, certainly they will, but with power creep in place, this will for people like you again be "face-roll" in short. This is not a flaw of the game design, but a flaw in the way you guys play this game, it is not meant for end game. All before end game is the real content which will be expanded and where developers will focus on.

    Yes, they give you guys entire regions, but you should then stay out of veteran dungeons if those are too hard for you, I can give all of the rest of the game to anyone that wants it super easy to do but leave 5% for the rest of us, ok? Is that really so hard for people to do? Let us have the vet dungeons and trials.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Lysette wrote: »
    ADarklore wrote: »
    Re-read what I've been saying instead of insinuating that I'm elitist. Also have you ever played an Elder Scrolls game? lol ES games have different modes of difficulties to allow the player to choose how hard the game content they want to play. What I'M saying is ZoS should implement the same mechanic into ESO instead of having everything extremely easy, if you can 1-2 shot "mobs" there is something wrong there right? That just makes the game boring if you don't have to put any effort into what you're doing.

    You do also realize that other ES games are 'single-player' games not MMOs. Name other major MMOs that have individual difficulty modes for hundreds of thousands of players? Clearly if it were easy they would have all done it because they all experience the same amount of complaints from a minority of players wanting difficulty controls... but they haven't done it because it would be a technological nightmare to implement. ;)

    LOL, this game is pretty much a singleplayer game already with the super low difficulty that's already in the game. I mean, even skyrim on very easy was harder than the open world we got in game right now. There's no community left in the open world, so basically separating people to have different difficulty levels wouldn't affect the game at all.

    So you are telling me you played Skyrim in "very easy" - or are you just pulling that opinion out of your ass?

    I do like to try out different difficulties for fun in other games, so yes, I tried Skyrim on the easiest difficulty, but I switched up fast enough as there was no challenge in it, lol.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Hmm so you got better at playing then went back did low level content and was able to beat it easily? Hows that not normal? What it sounds to me like is 6-12 hours a day playing has you burned out on the game.

    lol, nah. Zenimax burned me out on the game, because they started catering to people like you, the ones that can't handle a challenge. There's so much evidence pointing towards that, just look at every single major patch note pretty much. This game used to be fun, it used to have challenge in it, you'd ask in zone/guild for help with something you couldn't do by yourself. These days though? Just kill world bosses in 2-3 hits as they've been nerfed too much and noone ever says anything at all in chat except for selling stuff or looking for pledges. How can you think that this is a good thing when the game has pretty much regressed in the MMO parts so very much that you can't even get to know your fellow players because everything is brain dead easy?

    It is just for you not enjoyable, the majority is happy with how it is and a lot have been joining, which did not before - me for example. This game is not in the first place a competitive environment, but a role play and PvE environment. And it will be expanded in this direction, more regions, more company created story-driven content. ZOS will add one or the other stuff with a challenge from time to time, certainly they will, but with power creep in place, this will for people like you again be "face-roll" in short. This is not a flaw of the game design, but a flaw in the way you guys play this game, it is not meant for end game. All before end game is the real content which will be expanded and where developers will focus on.

    Yes, they give you guys entire regions, but you should then stay out of veteran dungeons if those are too hard for you, I can give all of the rest of the game to anyone that wants it super easy to do but leave 5% for the rest of us, ok? Is that really so hard for people to do? Let us have the vet dungeons and trials.

    Again you blame us, we are not responsible for that - ZOS wants their content to be played by more than a few, so they adjust the difficulty - that is their choice, not ours and we did as well not request that. So why pick on us, we have nothing to do with it.
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