Champion rank CANNOT be displayed next to character and @name

  • NewBlacksmurf
    NewBlacksmurf
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    Enodoc wrote: »
    andy.s wrote: »
    There is no point in showing ALL champion points. Show only distributed chamption points, so it will be 501 max. 700+ dudes will just scare/confuse new players. There is no difference between 501 and 1501 atm.
    Even distributed points is not that useful, as you have no way of knowing where they were distributed. Someone with 300 points distributed one way may be way more or less powerful than someone who distributed them differently. That's why I think showing CPs is unnecessary; it doesn't tell you anything useful.

    Exactly
    Thanks for the feedback on this, everyone! This is something we’re discussing internally as well, and will potentially be making some changes in a future incremental patch.

    Ok so can we just go with a logic view. Players are level 50
    NPCs are 49-56
    Gear requirements....have ideas in my dig but it's off topic and related discussion
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Destyran
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    Destyran wrote: »
    I'm perfectly fine with this. We can all pretend that any v16 should be able to complete vMoL (and what I'm assuming vSO will be like), but considering only one base group has completed it, it's perfectly reasonable for a group to require a certain amount of CP to do it. And if people want to have a requirement, they will find a way to do it anyway. I've played with groups that required a screen shot of your CP. Yes, knowing your role is more important than CP in how well a person will do, but it is ridiculous to think that it can completely override the difference between 160CP and 350CP and it is not elitism to say as much.

    People on console beat it a while ago too gotta score of 53 lol

    Beat it again with a score of 42 they say the boss is broken and you have to burn him to skip broken mechanics or some shiz and i think its safe to say that butning his health is hard AF
    Edited by Destyran on May 4, 2016 11:08AM
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    I'd say just show CP earned until cap. Everything above doesn't add any value in terms of gameplay.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Elsonso
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    Vangy wrote: »
    Hopefully I dont offend anyone and people realise the importance of showing allocated cp. However, I do agree showing total CP has no purpose. 2000 CP when CP cap is 501 is kinda pointless information.

    Interesting point.

    Does the game allow the character to equip CP 160 gear if the player is Champion Rank 501 but the character only has 50 CP allocated?

    Another interesting point is that the Level 1 - 49 characters show no indication of what the player level is. That Level 3 character could have 500 Champion Points allocated, or it could have none. I think that if they are going to display the player Champion Rank then it needs to be displayed for every character, no matter what level it is.

    Otherwise, it should only display the allocated CP on that particular character.

    Personally, I do not care what the player's level is. I am more interested in the character that is being played.


    Edit... what I want to see is [Level X] [Champion Points] Name

    50 [CP symbol] 320 Vangy

    or

    32 [CP symbol] 320 Little Vangy
    Edited by Elsonso on May 4, 2016 12:06PM
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  • DDuke
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    What's the harm in showing CPs above 501?

    They might not add anything in terms of gameplay, but atleast let me have my vanity <.<


    Also, it's a nice gauge of how experienced a player is.

    Beating someone with 1k+ CPs & beating someone with 500-600 is a different thing, despite the equality in character power.


    Plus, it's going to be boring when you look at players & it shows "501 501 501 501 501 501 501 501 501" on like every player.
  • Enodoc
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    Another interesting point is that the Level 1 - 49 characters show no indication of what the player level is. That Level 3 character could have 500 Champion Points allocated, or it could have none. I think that if they are going to display the player Champion Rank then it needs to be displayed for every character, no matter what level it is.
    I would agree with that. If CP are going to be shown, then CP should be shown for all characters, not just those who are Level 50, since every character can use that account's CP. (But as I've said before, I would much rather they weren't shown at all.)
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  • Cuyler
    Cuyler
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    Enodoc wrote: »
    andy.s wrote: »
    There is no point in showing ALL champion points. Show only distributed chamption points, so it will be 501 max. 700+ dudes will just scare/confuse new players. There is no difference between 501 and 1501 atm.
    Even distributed points is not that useful, as you have no way of knowing where they were distributed. Someone with 300 points distributed one way may be way more or less powerful than someone who distributed them differently. That's why I think showing CPs is unnecessary; it doesn't tell you anything useful.

    In the .01% of cases where someone with 300+ CP has them allocated the wrong way, sure it's pointless info. BUT in 99% of cases where a player with enough gumption to go and get 300+ CP (probably seen and learned a few things) IT IS useful information and the equivalent of showing your rank now.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Elsonso
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    Cuyler wrote: »
    Enodoc wrote: »
    andy.s wrote: »
    There is no point in showing ALL champion points. Show only distributed chamption points, so it will be 501 max. 700+ dudes will just scare/confuse new players. There is no difference between 501 and 1501 atm.
    Even distributed points is not that useful, as you have no way of knowing where they were distributed. Someone with 300 points distributed one way may be way more or less powerful than someone who distributed them differently. That's why I think showing CPs is unnecessary; it doesn't tell you anything useful.

    In the .01% of cases where someone with 300+ CP has them allocated the wrong way, sure it's pointless info. BUT in 99% of cases where a player with enough gumption to go and get 300+ CP (probably seen and learned a few things) IT IS useful information and the equivalent of showing your rank now.

    That 0.1% is probably closer to 25% or more. Opinions will vary on what the best allocation is. If you mean "allocated like the smart people in the forum think it should be allocated" it might be closer to 50%.

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  • Nogawd
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    DDuke wrote: »
    What's the harm in showing CPs above 501?

    Also, it's a nice gauge of how experienced a player is.
    Or a way of knowing they do not have a job.....

  • Bfish22090
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    Nogawd wrote: »
    DDuke wrote: »
    What's the harm in showing CPs above 501?

    Also, it's a nice gauge of how experienced a player is.
    Or a way of knowing they do not have a job.....

    i have a full time job and have over 650 Cps.

    maybe im just good at getting CPs and you arent
  • OrphanHelgen
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    Bfish22090 wrote: »
    Nogawd wrote: »
    DDuke wrote: »
    What's the harm in showing CPs above 501?

    Also, it's a nice gauge of how experienced a player is.
    Or a way of knowing they do not have a job.....

    i have a full time job and have over 650 Cps.

    maybe im just good at getting CPs and you arent

    XDXD hahaha

    I had a 4 month break from eso, I never grinded cp, I never stress play. Doing pledges and weeklies only. sometimes pvp in cyro.

    I have 645 cp
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Nogawd
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    Bfish22090 wrote: »
    Nogawd wrote: »
    DDuke wrote: »
    What's the harm in showing CPs above 501?

    Also, it's a nice gauge of how experienced a player is.
    Or a way of knowing they do not have a job.....

    i have a full time job and have over 650 Cps.

    maybe im just good at getting CPs and you arent

    Or maybe you lack some other things that we can't discuss here :)
  • Cuyler
    Cuyler
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    Cuyler wrote: »
    Enodoc wrote: »
    andy.s wrote: »
    There is no point in showing ALL champion points. Show only distributed chamption points, so it will be 501 max. 700+ dudes will just scare/confuse new players. There is no difference between 501 and 1501 atm.
    Even distributed points is not that useful, as you have no way of knowing where they were distributed. Someone with 300 points distributed one way may be way more or less powerful than someone who distributed them differently. That's why I think showing CPs is unnecessary; it doesn't tell you anything useful.

    In the .01% of cases where someone with 300+ CP has them allocated the wrong way, sure it's pointless info. BUT in 99% of cases where a player with enough gumption to go and get 300+ CP (probably seen and learned a few things) IT IS useful information and the equivalent of showing your rank now.

    That 0.1% is probably closer to 25% or more. Opinions will vary on what the best allocation is. If you mean "allocated like the smart people in the forum think it should be allocated" it might be closer to 50%.

    Come on, you honestly believe that 1 in 4 people with 300+ CP has them allocated in a way that doesn't benefit their build? You trollololin?
    Edited by Cuyler on May 4, 2016 2:55PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Enodoc
    Enodoc
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    Bfish22090 wrote: »
    Nogawd wrote: »
    DDuke wrote: »
    What's the harm in showing CPs above 501?

    Also, it's a nice gauge of how experienced a player is.
    Or a way of knowing they do not have a job.....
    i have a full time job and have over 650 Cps.

    maybe im just good at getting CPs and you arent
    This is a good example of the player separation issue that was caused by VRs that their removal should have alleviated. There are people who do not want constant reminders that they are not very efficient at gaining XP, they just want to be able to play a game they enjoy. Slapping these numbers all over the place just says "I'll never be as good as that player, so what's the point?", which is a mindset that should not exist when everyone is Level 50. CPs should be personal to you, as a way of marking your progression above Level 50. Unlike level, which directly influences your power, your CPs should only affect your adaptability, based on your chosen Champion passives, and that should be nobody else's business.
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  • Daraugh
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    Huh, the cp showing isn't even live yet and the e-peening and arguments on distribution have begun on the pts forum. How's that for meta-feedback on how it will go for live?
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • Cuyler
    Cuyler
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    Enodoc wrote: »
    Bfish22090 wrote: »
    Nogawd wrote: »
    DDuke wrote: »
    What's the harm in showing CPs above 501?

    Also, it's a nice gauge of how experienced a player is.
    Or a way of knowing they do not have a job.....
    i have a full time job and have over 650 Cps.

    maybe im just good at getting CPs and you arent
    This is a good example of the player separation issue that was caused by VRs that their removal should have alleviated. There are people who do not want constant reminders that they are not very efficient at gaining XP, they just want to be able to play a game they enjoy. Slapping these numbers all over the place just says "I'll never be as good as that player, so what's the point?", which is a mindset that should not exist when everyone is Level 50. CPs should be personal to you, as a way of marking your progression above Level 50. Unlike level, which directly influences your power, your CPs should only affect your adaptability, based on your chosen Champion passives, and that should be nobody else's business.

    Yea I'll never have what other people have so we should all appear the same, just make all the costumes the same, gear look the same, level look the same. You realize how ridiculous this sounds?

    But don't worry, ZOS will probably back you up.
    Edited by Cuyler on May 4, 2016 3:12PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Dromede
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    I actually don't mind showing off my CP... i mean, now that vr are out of the way, how would you know how new a player is?

    I worked hard for my CP, and i'd like to be able to show it off, just like my armor that i took long time to craft and perfect.
    Typhoios wrote: »
    Typhoios wrote: »
    Why do people want to hide things? People seem to be so against seeing CP, dps meters etc... If you are a bad player people will know you are a bad player even if they don't see your CP or dps numbers.
    Hiding things that are not certain and have little value other than prejudice needs to not be displayed.

    CP is not a character level for one
    It's also not a determination of how strong, effective or any capability of a player.

    Think of what plays not this...skill points, skill ranks, morphs, weapon, armor and skill line unlocks.
    Cp has a potential to enhance certain things but then u would need to see stat PTS, skill PTS, skill rank, CP Passives, gear, enchants and all this just to get an idea of their capability.

    Since none of that is happening showing CP only is there for prejudice.
    Show 50 and maybe brackets for each 100 cp gained and move one.
    And with the brackets....that's still questionable

    I would support seeing more info on other characters. I'd be fine with an inspect option. It seems like a lot of people are super secretive though.

    Agree with that so much! I used to play another game, MMO, in which you could inspect other characters - see what they wear in detail, browse through their achievements. I thought it was pretty cool, and it motivated me as a new player to get a better build, get certain armor styles that looked better than mine.

    It's up to you what you make out of it. In general, noone cares about other players unless they are grouped up together and the group is underperforming.

    There's far more benefits to it than disadvantages. Just think about it - next time you ask for advice on your build/skill morph in the guild chat - all you need to do is link your profile that shows your armor set, achievements, skills, stats (with options to hide some).
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • FearlessOne_2014
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    If CP rank is to be displayed, why not gear inspection and group dps meter as well?

    I would not mind these things as well..... but that's just me. :) Would be awesome if you guys at ZOS would put these mentioned things into the game.
  • DDuke
    DDuke
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    Dromede wrote: »
    I actually don't mind showing off my CP... i mean, now that vr are out of the way, how would you know how new a player is?

    I worked hard for my CP, and i'd like to be able to show it off, just like my armor that i took long time to craft and perfect.
    Typhoios wrote: »
    Typhoios wrote: »
    Why do people want to hide things? People seem to be so against seeing CP, dps meters etc... If you are a bad player people will know you are a bad player even if they don't see your CP or dps numbers.
    Hiding things that are not certain and have little value other than prejudice needs to not be displayed.

    CP is not a character level for one
    It's also not a determination of how strong, effective or any capability of a player.

    Think of what plays not this...skill points, skill ranks, morphs, weapon, armor and skill line unlocks.
    Cp has a potential to enhance certain things but then u would need to see stat PTS, skill PTS, skill rank, CP Passives, gear, enchants and all this just to get an idea of their capability.

    Since none of that is happening showing CP only is there for prejudice.
    Show 50 and maybe brackets for each 100 cp gained and move one.
    And with the brackets....that's still questionable

    I would support seeing more info on other characters. I'd be fine with an inspect option. It seems like a lot of people are super secretive though.

    Agree with that so much! I used to play another game, MMO, in which you could inspect other characters - see what they wear in detail, browse through their achievements. I thought it was pretty cool, and it motivated me as a new player to get a better build, get certain armor styles that looked better than mine.

    It's up to you what you make out of it. In general, noone cares about other players unless they are grouped up together and the group is underperforming.

    There's far more benefits to it than disadvantages. Just think about it - next time you ask for advice on your build/skill morph in the guild chat - all you need to do is link your profile that shows your armor set, achievements, skills, stats (with options to hide some).

    It's all very simple: make it optional.

    Add to the settings:

    Showcase Champion Points: Yes/No
    Allow gear inspection: Yes/No


    Problem solved.
  • Frawr
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    DDuke wrote: »
    Dromede wrote: »
    I actually don't mind showing off my CP... i mean, now that vr are out of the way, how would you know how new a player is?

    I worked hard for my CP, and i'd like to be able to show it off, just like my armor that i took long time to craft and perfect.
    Typhoios wrote: »
    Typhoios wrote: »
    Why do people want to hide things? People seem to be so against seeing CP, dps meters etc... If you are a bad player people will know you are a bad player even if they don't see your CP or dps numbers.
    Hiding things that are not certain and have little value other than prejudice needs to not be displayed.

    CP is not a character level for one
    It's also not a determination of how strong, effective or any capability of a player.

    Think of what plays not this...skill points, skill ranks, morphs, weapon, armor and skill line unlocks.
    Cp has a potential to enhance certain things but then u would need to see stat PTS, skill PTS, skill rank, CP Passives, gear, enchants and all this just to get an idea of their capability.

    Since none of that is happening showing CP only is there for prejudice.
    Show 50 and maybe brackets for each 100 cp gained and move one.
    And with the brackets....that's still questionable

    I would support seeing more info on other characters. I'd be fine with an inspect option. It seems like a lot of people are super secretive though.

    Agree with that so much! I used to play another game, MMO, in which you could inspect other characters - see what they wear in detail, browse through their achievements. I thought it was pretty cool, and it motivated me as a new player to get a better build, get certain armor styles that looked better than mine.

    It's up to you what you make out of it. In general, noone cares about other players unless they are grouped up together and the group is underperforming.

    There's far more benefits to it than disadvantages. Just think about it - next time you ask for advice on your build/skill morph in the guild chat - all you need to do is link your profile that shows your armor set, achievements, skills, stats (with options to hide some).

    It's all very simple: make it optional.

    Add to the settings:

    Showcase Champion Points: Yes/No
    Allow gear inspection: Yes/No


    Problem solved.

    +1 for optional settings instead of nanny state.
  • Enodoc
    Enodoc
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    Cuyler wrote: »
    Enodoc wrote: »
    Bfish22090 wrote: »
    Nogawd wrote: »
    DDuke wrote: »
    What's the harm in showing CPs above 501?

    Also, it's a nice gauge of how experienced a player is.
    Or a way of knowing they do not have a job.....
    i have a full time job and have over 650 Cps.

    maybe im just good at getting CPs and you arent
    This is a good example of the player separation issue that was caused by VRs that their removal should have alleviated. There are people who do not want constant reminders that they are not very efficient at gaining XP, they just want to be able to play a game they enjoy. Slapping these numbers all over the place just says "I'll never be as good as that player, so what's the point?", which is a mindset that should not exist when everyone is Level 50. CPs should be personal to you, as a way of marking your progression above Level 50. Unlike level, which directly influences your power, your CPs should only affect your adaptability, based on your chosen Champion passives, and that should be nobody else's business.
    Yea I'll never have what other people have so we should all appear the same, just make all the costumes the same, gear look the same, level look the same. You realize how ridiculous this sounds?
    I didn't say that at all. You (not you specifically, this is General "you") go ahead and enjoy the benefits of the passives gained by those 501+ CPs, you've earned them. But don't shove them in the face of those people who haven't, can't, don't or aren't able to have that many. They're here to enjoy the game just as much as you, and don't deserve to be sidelined in endgame content just because of some arbitrary number of passives you can use and they can't.
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  • FearlessOne_2014
    FearlessOne_2014
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    DDuke wrote: »
    Dromede wrote: »
    I actually don't mind showing off my CP... i mean, now that vr are out of the way, how would you know how new a player is?

    I worked hard for my CP, and i'd like to be able to show it off, just like my armor that i took long time to craft and perfect.
    Typhoios wrote: »
    Typhoios wrote: »
    Why do people want to hide things? People seem to be so against seeing CP, dps meters etc... If you are a bad player people will know you are a bad player even if they don't see your CP or dps numbers.
    Hiding things that are not certain and have little value other than prejudice needs to not be displayed.

    CP is not a character level for one
    It's also not a determination of how strong, effective or any capability of a player.

    Think of what plays not this...skill points, skill ranks, morphs, weapon, armor and skill line unlocks.
    Cp has a potential to enhance certain things but then u would need to see stat PTS, skill PTS, skill rank, CP Passives, gear, enchants and all this just to get an idea of their capability.

    Since none of that is happening showing CP only is there for prejudice.
    Show 50 and maybe brackets for each 100 cp gained and move one.
    And with the brackets....that's still questionable

    I would support seeing more info on other characters. I'd be fine with an inspect option. It seems like a lot of people are super secretive though.

    Agree with that so much! I used to play another game, MMO, in which you could inspect other characters - see what they wear in detail, browse through their achievements. I thought it was pretty cool, and it motivated me as a new player to get a better build, get certain armor styles that looked better than mine.

    It's up to you what you make out of it. In general, noone cares about other players unless they are grouped up together and the group is underperforming.

    There's far more benefits to it than disadvantages. Just think about it - next time you ask for advice on your build/skill morph in the guild chat - all you need to do is link your profile that shows your armor set, achievements, skills, stats (with options to hide some).

    It's all very simple: make it optional.

    Add to the settings:

    Showcase Champion Points: Yes/No
    Allow gear inspection: Yes/No


    Problem solved.

    I do believe at a bare minimal I do deserve to know everyone's level in my group if we are doing group content. That just like saying I only have a AA degree and is going for a job that requires the skill-set of someone with a MA degree. So in order to get hired I should be able to hide my degree from everyone including the recruiter.

    What I can honestly see being happening if ZOS don't show the CP of everyone in the group, doing CP160 vICP and vWGT such hard tier'ed content is people with like 40CPs or 50CPs trying to get into a group of players. Only to wipe 10 to 15 times before people start asking questions about who is not pulling their weight so they can either kick that person or leave.

    All that showing CPs does is allows you the player to make a somewhat informed decision on, whether or not you want to run with them or not before wasting time pointlessly. I see no problem with this? Why is this even a issue to begin with, it's just blow my mind that it is.
  • Lucius_Aelius
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    I like the idea of Champion Points being shown, it gives people a sense of how much you've played and how likely you are to know what you're doing. Sure some people will put more stock in CP's than they should and make group requirements based on them, but those people already make use of such prerequisites when forming groups so it won't really be that different.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
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    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
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  • GeertKarel
    GeertKarel
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    Destyran wrote: »
    Destyran wrote: »
    I'm perfectly fine with this. We can all pretend that any v16 should be able to complete vMoL (and what I'm assuming vSO will be like), but considering only one base group has completed it, it's perfectly reasonable for a group to require a certain amount of CP to do it. And if people want to have a requirement, they will find a way to do it anyway. I've played with groups that required a screen shot of your CP. Yes, knowing your role is more important than CP in how well a person will do, but it is ridiculous to think that it can completely override the difference between 160CP and 350CP and it is not elitism to say as much.

    People on console beat it a while ago too gotta score of 53 lol

    Beat it again with a score of 42 they say the boss is broken and you have to burn him to skip broken mechanics or some shiz and i think its safe to say that butning his health is hard AF

    it has now been fixed the synergy phase, if you can find it in the patch notes today.
    Server: EU Pact
    Guild: Hodor
  • NewBlacksmurf
    NewBlacksmurf
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    Enodoc wrote: »
    Bfish22090 wrote: »
    Nogawd wrote: »
    DDuke wrote: »
    What's the harm in showing CPs above 501?

    Also, it's a nice gauge of how experienced a player is.
    Or a way of knowing they do not have a job.....
    i have a full time job and have over 650 Cps.

    maybe im just good at getting CPs and you arent
    This is a good example of the player separation issue that was caused by VRs that their removal should have alleviated. There are people who do not want constant reminders that they are not very efficient at gaining XP, they just want to be able to play a game they enjoy. Slapping these numbers all over the place just says "I'll never be as good as that player, so what's the point?", which is a mindset that should not exist when everyone is Level 50. CPs should be personal to you, as a way of marking your progression above Level 50. Unlike level, which directly influences your power, your CPs should only affect your adaptability, based on your chosen Champion passives, and that should be nobody else's business.

    Bingo!
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Elsonso
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    Cuyler wrote: »
    Cuyler wrote: »
    Enodoc wrote: »
    andy.s wrote: »
    There is no point in showing ALL champion points. Show only distributed chamption points, so it will be 501 max. 700+ dudes will just scare/confuse new players. There is no difference between 501 and 1501 atm.
    Even distributed points is not that useful, as you have no way of knowing where they were distributed. Someone with 300 points distributed one way may be way more or less powerful than someone who distributed them differently. That's why I think showing CPs is unnecessary; it doesn't tell you anything useful.

    In the .01% of cases where someone with 300+ CP has them allocated the wrong way, sure it's pointless info. BUT in 99% of cases where a player with enough gumption to go and get 300+ CP (probably seen and learned a few things) IT IS useful information and the equivalent of showing your rank now.

    That 0.1% is probably closer to 25% or more. Opinions will vary on what the best allocation is. If you mean "allocated like the smart people in the forum think it should be allocated" it might be closer to 50%.

    Come on, you honestly believe that 1 in 4 people with 300+ CP has them allocated in a way that doesn't benefit their build? You trollololin?

    No, I think most do have the CPs allocated in a way that benefits their build. My point is that we might not all agree at what benefits their build best.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Elephant42
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    Alvar wrote: »
    I agree with a few previous posters who think that the CP displayed should be the CP that you've allocated, not your total CP.

    It solves most of the problems posted here, (if you're friends feel behind, use less CP!), if raid guilds require a certain level, they'll know the CP that everyone's actually applied (applied well is a horse of a different color). If you're worried about seeing a massive level difference between new players and long-time frequent players, 10-501 is somewhat better than 10-1xxx. If you don't want the world to see that you've spent way too much time in the game, problem solved as well.

    Agreed, I've said much the same in another thread.
  • NewBlacksmurf
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    There is literally no value in displaying Cp. it's great for you to see your own but it's the absolute worse piece of misinformation.

    The whole point of removing VR was to remove VR. That's any post 50 level indicators too.

    IF ZOS really wants to display something, then use level 50
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Elsonso
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    There is literally no value in displaying Cp. it's great for you to see your own but it's the absolute worse piece of misinformation.

    The whole point of removing VR was to remove VR. That's any post 50 level indicators too.

    IF ZOS really wants to display something, then use level 50

    Oh, there is value in displaying champion points. There is just no value in displaying more than is spent on the character.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • NewBlacksmurf
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    There is literally no value in displaying Cp. it's great for you to see your own but it's the absolute worse piece of misinformation.

    The whole point of removing VR was to remove VR. That's any post 50 level indicators too.

    IF ZOS really wants to display something, then use level 50

    Oh, there is value in displaying champion points. There is just no value in displaying more than is spent on the character.

    I disagree.
    The only value is if instead of displaying a CP number used, you could inspect the actual CP Passives in use.
    The number has no value and only will cause assumptions and produce a cookie cutter build or you get excluded.

    The whole point of the CP system is now pointless. To give players opportunity to freely make choices to diversify or further enhance their characters is out the window as difficulty is based on CP assignment now.

    This is far worse than the VR system
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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