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Incap Strike

  • ManDraKE
    ManDraKE
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    Forum cry babies win again!
    Edited by ManDraKE on May 3, 2016 5:29PM
  • Strider_Roshin
    Strider_Roshin
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    Erondil wrote: »
    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
    So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.

    Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.

    And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.
    Edited by Strider_Roshin on May 3, 2016 5:31PM
  • Erondil
    Erondil
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    Erondil wrote: »
    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
    So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.

    Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.

    And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.

    Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Strider_Roshin
    Strider_Roshin
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    Guys, this does feel like a death recap post about which skill killed you the most :pensive:

    If you want a dead honest opinion, listening to you and adding my personnal thought it would come up at nerf overload because we can't take three hit of those, nerf incap because it's already hard when I'm ambush and that skill come up, nerf radiant oppression because if you have someone pressuring you and the templar is using that skill, it's Deadly...

    I mean, I do understand your point of view if you get toe to toe with a nightblade there's a chance that you won't survive if you don't roll-dodge quickly, (btw with lag issue this skill is likely not to work), it's also true that a sorc that can hit you three time with overload is likely to get you kill, 2 time if you run a cannon build and it's also true that if a templar is running radiant oppression on your ass while you are being pressure in open field you will have an hard time so what to do ?

    Nerf all those skill because at some point in pvp you will be ganked by those ? I mean we could also ask for a leap nerf since it's becoming one of the nice cheap cc ultimate... don't you see the pattern there's not one of those skill who's nerf isn't going to affect how the class can be played and how well they would work on the battlefield, if you agree to nerf all of them... why not. You would make an honest suggestion if you think those skill are worst then the one named previously... not sure about this. If you think that some may be deadlier for you, I kind of believe it's intended.

    So ask yourself this, is it a unique feature that create the gap between this class skill and the next or is it a playstyle particularity that gives player different advantage depending on where they fight.

    You make a good point.

    Nerf fall damage.
  • Anti_Virus
    Anti_Virus
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    Erondil wrote: »
    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
    So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.

    Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.

    And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.

    they are right about skills with a travel time, but that's besides the point.

    incap strike is fine as is honestly since it's a single target skill the dmg has to be high. Increasing the ult cost is up for debate however but if the cost exceeds 70 ultimate then it will be useless compared to Dawn Breaker of smiting which stuns and give 3% WD in the passives.
    Edited by Anti_Virus on May 3, 2016 5:46PM
    Power Wealth And Influence.
  • Strider_Roshin
    Strider_Roshin
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    Erondil wrote: »
    Erondil wrote: »
    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
    So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.

    Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.

    And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.

    Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.

    Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud
  • Erondil
    Erondil
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    Erondil wrote: »
    Erondil wrote: »
    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
    So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.

    Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.

    And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.

    Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.

    Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud

    Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.
    Edited by Erondil on May 3, 2016 5:50PM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Strider_Roshin
    Strider_Roshin
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    ✭✭✭
    Erondil wrote: »
    Erondil wrote: »
    Erondil wrote: »
    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
    So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.

    Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.

    And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.

    Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.

    Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud

    Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.

    I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.

    It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
    that adds nothing to your argument.
  • Jaronking
    Jaronking
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    HoloYoitsu wrote: »
    oibam wrote: »
    It is a single target ulti, so dmg has to be high.
    :unamused:
    KqoUwqS.jpg

    Hahaha... that was MY screenshot! I'll forever be known as the First Chump To Get Ganked By Incapacitating Strike :blush:

    You wouldn't happen to have your defensive stats from the time that SS was taken? So we can get some clarity on how hard it actually hits?

    I wasn't blocking, that's for sure. My physical resistance is always around 10K (light armor), and my CP passive to reduce physical damage is around 11%, as is my passive to reduce critical damage. I wasn't wearing any Impenetrable.
    Thank you for posting this.It gives us more insight into what this ability can really do.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.

    Overload is the only thing keeping sorcs afloat in PvE though, so if that goes away they need to give sorcs a hardhitting regular spammable skill.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Erondil
    Erondil
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    Erondil wrote: »
    Erondil wrote: »
    Erondil wrote: »
    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
    So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.

    Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.

    And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.

    Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.

    Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud

    Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.

    I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.

    It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
    that adds nothing to your argument.

    Not really because I still have all my arguments, when you have none and say that dying to incap strike in its pts form (which you've probably never seen the power as you seem to be a console player) is a l2p "git gud" issue without further explanation. I gave mines for darkflare and overload ;) And my yt doesnt add anything to my arguments, but I dont like when people tell me to "git gud" without any valuable reason.
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • kadar
    kadar
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    Jaronking wrote: »
    HoloYoitsu wrote: »
    oibam wrote: »
    It is a single target ulti, so dmg has to be high.
    :unamused:
    KqoUwqS.jpg

    Hahaha... that was MY screenshot! I'll forever be known as the First Chump To Get Ganked By Incapacitating Strike :blush:

    You wouldn't happen to have your defensive stats from the time that SS was taken? So we can get some clarity on how hard it actually hits?

    I wasn't blocking, that's for sure. My physical resistance is always around 10K (light armor), and my CP passive to reduce physical damage is around 11%, as is my passive to reduce critical damage. I wasn't wearing any Impenetrable.
    Thank you for posting this.It gives us more insight into what this ability can really do.

    There we have it. She took this damage in full LA, zero impen, 11% in Hardy. Interdasting.
  • Mumyo
    Mumyo
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    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    Afford? It is 16k dmg on average 20k hp the most people have. The thing is that it doesn't afford any burst, it IS THE BURST!
    It also is actually for free since you get 20 with pot and via kills.

    The 50 ultcosts is nice of course but the ability is way too strong for that cheap costs.

    1 ABility that stunns, heal debuffs and empowers+17k dmg in this case.... 50 ult
    Edited by Mumyo on May 3, 2016 6:40PM
  • bowmanz607
    bowmanz607
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    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    For what it is worth, if there every comes a decision internally to nerf damage or increase the cost, then i think the cost should remain the same.
  • DDuke
    DDuke
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    Just adding my concerns here:

    I've been hoping for quite a while now that this skill could become useful in PvE as well (stam DKs have their standard), so just reducing damage would kinda suck.

    How about reducing the burst damage, but adding a considerable DoT to compensate? Or increasing the duration of the +20% Damage buff you get from it to make it competitive with Ice Comet atleast, which is what most stamina builds apart from stam DKs use in PvE.
  • potirondb16_ESO
    potirondb16_ESO
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    With NB's being able to stack so much penetration next patch your heavy armor won't do anything for you, you'll die as easily as with all other types of armor.

    I don't believe nightblade can stack penetration, on the other hand they can stack critique domage, so I guess you know what to do ! (don't abuse of it ! :open_mouth: )

  • ManDraKE
    ManDraKE
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    There we have it. She took this damage in full LA, zero impen, 11% in Hardy. Interdasting.

    i can hit 16k heavy attacks vs a build like that rolf. Don't even need to use incap.
  • Strider_Roshin
    Strider_Roshin
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    Erondil wrote: »
    Erondil wrote: »
    Erondil wrote: »
    Erondil wrote: »
    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.
    Dark flare is 1.3 sec interuptable cast, how it get here? Why you also didn't mention snipe which deals same damage and have less cast time?

    What's that stupid excuse that magicka sorcs, and Templars like to give? Oh yes, "but it's all we have for DPS! So it's balanced".

    Btw dark flare does more damage since it empowers itself. It's like a long distance wrecking blow that debuffs. Wait a minute! Grants empowered, causes major defile? These buffs and debuffs sound strangely familiar...
    So, guy who did run uninterrutable WB now complains about not so awesome dark flare which is interuptable, from stamina PoV easily avoidable (because of it's long travel time, obvious and loud sound) also have insane from PvP perspective 1.3 second cast duration.

    Stop arguing with this guy, he hasnt undertand yet why skills with a long travel time and/or a cast time aren't that good in PvP, all he is interested in is looking at the numbers in his death recap without thinking about all the ways and time he had to counter it.

    And you can't understand basic math. Are you not aware that you can spam these "skills with a long travel time" more than I can dodge roll? Eventually one of us is going to run out of resources, and it isn't going to be the magicka user.

    Oh yes please tell me more about how you cant manage to counter (hit: there is not only dodgeroll) long enough to close the gap between somebody "spamming" Darkflare or Overload and you. Because either ways if you're not too much outnumbered once you're in melee range they are easy targets and wont damage you. Sounds like a l2p issue to me.

    Dying from incapacitating strike? Sounds like a L2P issue to me. Git gud

    Thanks for showing what you're down to when your only argument (there are skills hitting harder) is denied. I don't claim to be the best but after 47 ranks earned for a big part in solo/small groups I think I know my bit when it comes to PvP. You can always check my YT and make your own opinion on this if you wish.

    I see so if I echo your words then it's a poor display of character? I'm seeing a pattern here.

    It's okay, I'm sure you're quite successful on YT, but it was an unnecessary comment that's
    that adds nothing to your argument.

    Not really because I still have all my arguments, when you have none and say that dying to incap strike in its pts form (which you've probably never seen the power as you seem to be a console player) is a l2p "git gud" issue without further explanation. I gave mines for darkflare and overload ;) And my yt doesnt add anything to my arguments, but I dont like when people tell me to "git gud" without any valuable reason.

    Right now on live it does no more damage than my surprise attack. Now we can finally hit as hard as you can, and you cry OP. Selfishness! How about this for balance, let's make the passive Executioner the equivalent of magicka flood, where slotting an assassination ability increases our max stamina by 8%. Let me guess, that would be OP because it's something magicka has as well.
  • kadar
    kadar
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    ManDraKE wrote: »

    There we have it. She took this damage in full LA, zero impen, 11% in Hardy. Interdasting.

    i can hit 16k heavy attacks vs a build like that rolf. Don't even need to use incap.
    Basically anything will hit a build like this for crazy damage. Also explains why Ambush dmg was so high.
  • Lava_Croft
    Lava_Croft
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    I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.

    This includes people who have been playing a Stamina Nightblade since March 2014.
  • kadar
    kadar
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    Right now on live it does no more damage than my surprise attack.
    Incap HAS to hit for substantially more than surprise attack/dizzying swing. Otherwise, the opportunity cost becomes too high, making the low Ultimate cost pointless. Why would I waste 50 Ultimate on a clunkier Surprise Attack w/ Defile (that's also dodgeable), when I can put that 50 Ultimate toward Ice Comet and obliterate my target (even as a Stamina build lol).
  • Noobslayer3255
    Noobslayer3255
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    Right now on live it does no more damage than my surprise attack. Now we can finally hit as hard as you can, and you cry OP. Selfishness! How about this for balance, let's make the passive Executioner the equivalent of magicka flood, where slotting an assassination ability increases our max stamina by 8%. Let me guess, that would be OP because it's something magicka has as well.

    Yes, yes please.
  • Strider_Roshin
    Strider_Roshin
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    Lava_Croft wrote: »
    I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.

    This includes people who have been playing a Stamina Nightblade since March 2014.

    I did all three beta tests for PC. So much for that claim.
  • Strider_Roshin
    Strider_Roshin
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    Right now on live it does no more damage than my surprise attack.
    Incap HAS to hit for substantially more than surprise attack/dizzying swing. Otherwise, the opportunity cost becomes too high, making the low Ultimate cost pointless. Why would I waste 50 Ultimate on a clunkier Surprise Attack w/ Defile (that's also dodgeable), when I can put that 50 Ultimate toward Ice Comet and obliterate my target (even as a Stamina build lol).

    Okay, on live it does on average 600 more damage than my surprise attack in PvE, I mainly just use it for the buff/debuff, plus the fact that it only costs 50 ultimate. If all three of these factors didn't exist; I'd take it off my bar for something useful.
  • Septimus_Magna
    Septimus_Magna
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    ZOS has historically decided against nerfing strong skills/mechanics (e.g. Cloak) because of how easy they are to counter. Incap Strike is quite easy to counter imo, passively even. Consider the number of players in Cyrodiil who do a combination of the following almost constantly: roll dodge, block, cloak, perma-major evasion. Any one of those mechanics will either completely or mostly nullify Incap Strike.
    As a single target Ultimate, it must have higher damage than AOE Ultimates. If it's damage is reduced too much, it falls below my WB tooltip, and dangerously close to my surprise attack tooltip. At that point, opportunity cost makes it a useless skill.

    I see a couple arguments saying that comparing Incap with Overload is an invalid comparison because they aren't similar in function. Truth is, anyone could restate their supposed differences as similarities. It's a difference of perspective.

    A single target ultimate that stuns and heal debuffs which can be used rougly 3 times on a potion cooldown.

    Ambush > Fear > Cloak > Incap > Execute and on to the next target to repeat the exact same combo because Incap will be up again.

    Great idea if you ask me!
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • ManDraKE
    ManDraKE
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    Lava_Croft wrote: »
    I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.

    This includes people who have been playing a Stamina Nightblade since March 2014.

    How can i join the "real nightblades" club? lol
  • Strider_Roshin
    Strider_Roshin
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    ManDraKE wrote: »
    Lava_Croft wrote: »
    I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.

    This includes people who have been playing a Stamina Nightblade since March 2014.

    How can i join the "real nightblades" club? lol

    It's easy, just spam cloak, and only cloak. It's kind of like having a vasectomy. I don't even have cloak on my bar. I guess that makes be a fake Nightblade ;-)
  • olsborg
    olsborg
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    Wrobel wrote: »
    Thanks for all the feedback! Just a heads up that we’re continuing to keep an eye on the effectiveness of this ability, and Death Stroke in general. 50 ultimate is definitely a fantastic deal for the burst potential this ability affords. We will continue to evaluate Death Stroke's strength during this testing cycle.

    While you're at, make sure you evaluate the damage potential of overload, dark flare, and radiant destruction.

    Kinda and yes, those 2 spells hit way too hard, specially radiant.

    Edited by olsborg on May 3, 2016 7:45PM

    PC EU
    PvP only
  • UnyieldingFlame
    UnyieldingFlame
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    ManDraKE wrote: »
    Lava_Croft wrote: »
    I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.

    This includes people who have been playing a Stamina Nightblade since March 2014.

    How can i join the "real nightblades" club? lol

    It's easy, just spam cloak, and only cloak. It's kind of like having a vasectomy. I don't even have cloak on my bar. I guess that makes be a fake Nightblade ;-)

    Easily the biggest cry baby on the forums, just so you know everyone this Strider_Roshin player spend more times on the forums then playing the game on PS4 and when he does he rage quits effectively in 5 min after dying to another class. Seem like a L2P issue.
  • Strider_Roshin
    Strider_Roshin
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    ManDraKE wrote: »
    Lava_Croft wrote: »
    I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.

    This includes people who have been playing a Stamina Nightblade since March 2014.

    How can i join the "real nightblades" club? lol

    It's easy, just spam cloak, and only cloak. It's kind of like having a vasectomy. I don't even have cloak on my bar. I guess that makes be a fake Nightblade ;-)

    Easily the biggest cry baby on the forums, just so you know everyone this Strider_Roshin player spend more times on the forums then playing the game on PS4 and when he does he rage quits effectively in 5 min after dying to another class. Seem like a L2P issue.

    Lol that's because I work on an ambulance, and between running emergencies I read the forums. I lol'd at the me dying and rage quitting bit. I don't think I've ever done this in my life, and most of my irritations of other classes stems from playing as them.
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