mzapkeneb18_ESO wrote: »Its just me or are the last 10 pages you guys arguing with duke?
mzapkeneb18_ESO wrote: »Its just me or are the last 10 pages you guys arguing with duke?
mzapkeneb18_ESO wrote: »Its just me or are the last 10 pages you guys arguing with duke?
I should probably stop giving a platform for the people that after every change to tanking in this game come to the forums and complain about how tanking got nerfed & heavy armor is weak and tanks need god mode buffs etc, even when there's evidence to the contrary.
So I guess I'm done with the thread, logic & reason aren't going to stop these people so it's just going in circles and will keep doing so, providing unnecessary attention to an unnecessary topic (which our dear friend @Personofsecrets will keep bumping anyway though).
mzapkeneb18_ESO wrote: »Its just me or are the last 10 pages you guys arguing with duke?
I should probably stop giving a platform for the people that after every change to tanking in this game come to the forums and complain about how tanking got nerfed & heavy armor is weak and tanks need god mode buffs etc, even when there's evidence to the contrary.
So I guess I'm done with the thread, logic & reason aren't going to stop these people so it's just going in circles and will keep doing so, providing unnecessary attention to an unnecessary topic (which our dear friend @Personofsecrets will keep bumping anyway though).
ZOS_GinaBruno wrote: »The team has been reading everyone's feedback on Bracing, and are looking at making some adjustments. It's still being worked on which is why it wasn't in yesterday's incremental patch.Personofsecrets wrote: »
Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role.
Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
Thanks to everyone for your feedback on the recent changes to Bracing. We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role. However, we also didn't want the net effect of the changes to Heavy Armor to affect tanks too much by offsetting the loss of Bracing with buffs to Constitution and Mending--passives that also help non-tanks manage their resources.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
Overall, we want players to have fun playing a tank and have enough resources to activate abilities. You aren't being ignored, we just didn't want to rush out a change for this past PTS incremental.
The overall goal here is not to make tanking more difficult. The numbers for constitution were balanced around being hit every second. You guys have identified situations where you're getting hit every half second and having trouble with the quick stamina depletion. We're going to be reworking some things to make tanking easier in these situations.
We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role.
I have a feeling that Heavy Armor is going to end up worse in the end because PvE players
We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role.
Thank you for stopping by to dialogue with us.
If I am reading this right your intention is NOT to remove the role of tanking from Heavy Armor but instead to give Heavy Armor a role beyond tanking. I wanted to warn you about something regarding this. If the Constitution passive does not become the essential role in tanking due to stamina return while blocking then Heavy Armor will cease to be a preferred armor class for tanking. If I can handle the costs for blocking without the constitution passive then I will couple block cost reduction to a LA armor, Armor Master set and sit at mitigation cap, with all the blocking and health of a heavy armor tank along with all the sustain and damage of light armor. If you must decouple bracing, could we at least get 10% on Heavy armor and the rest on Sturdy (cut sturdy in half). This would let us have some remaining trait choices for our heavy set while also making a tank role highly sacrificial in Light Armor due to the reduction of sturdy.
Please also consider PvP in your changes to heavy armor.
1. The 20% armor penetration of the mace/maul passive entirely negates the mitigation of 5 gold heavy armor pieces. The penetration this provides is enormously excessive.
2. People use the bracing in PvP for "damage braking", and not just permablocking. When I am tanking in PvP and my health starts to lose balance I block for 2-3 seconds to allow my healing to catch up. With all the people hitting me my stamina would be destroyed in a second without block cost reduction. With the decoupling of bracing from heavy armor I can regain this through adding the trait, but now I lose the essential crit reduction trait.
Minus the sacrifice of bracing I am pleased with your addition of Wrath, and the recognition that heavy armor needed damage on it.
PvP DPS would be giving up a lot of impen/divines/infused/well-fitted to really bother with it (but they COULD if they wanted) and PvE tanks wouldn't have to give up as many slots to Sturdy and could focus more on the bonus stats they are getting. The higher % block cost reduction possible would also help to offset the increased cost of block if you wanted.
The HA traits on the PTS already give an HA user the power of roughly bonus 4 Mundus stones I don't mind feeling like i have to give up 3 traits if I want to block more, but I'm just one person.
And if I may offer a suggestion, restoring Bracing in conjunction with changing Constitution so that it returns more for unblocked hits than for blocked hits would offer an easy and quick solution that would restore the status quo for traditional tanks while preserving the new possibilities that the new Heavy Armor changes open up.
PvP DPS would be giving up a lot of impen/divines/infused/well-fitted to really bother with it (but they COULD if they wanted) and PvE tanks wouldn't have to give up as many slots to Sturdy and could focus more on the bonus stats they are getting. The higher % block cost reduction possible would also help to offset the increased cost of block if you wanted.
The HA traits on the PTS already give an HA user the power of roughly bonus 4 Mundus stones I don't mind feeling like i have to give up 3 traits if I want to block more, but I'm just one person.
As a PvP 'pure' tank who doesnt DPS and who just supports their group, Impenetrable AND blocking go hand in hand with this type of role (which I exclusively run with) - I'm (we) are getting nothing but a raw deal / nerf due to the removal of Bracing.
Nothing Wrobel states above fills me with confidence tbh. I still dont see why bracing and wrath cant be applied together which keeps everyone happy.
An ideal solution to the problem has been given by @code65536 which I think would work:And if I may offer a suggestion, restoring Bracing in conjunction with changing Constitution so that it returns more for unblocked hits than for blocked hits would offer an easy and quick solution that would restore the status quo for traditional tanks while preserving the new possibilities that the new Heavy Armor changes open up.
I would be happy with that solution - this keeps my survivability up in PvP without losing my impenetrable traits.
PvP DPS would be giving up a lot of impen/divines/infused/well-fitted to really bother with it (but they COULD if they wanted) and PvE tanks wouldn't have to give up as many slots to Sturdy and could focus more on the bonus stats they are getting. The higher % block cost reduction possible would also help to offset the increased cost of block if you wanted.
The HA traits on the PTS already give an HA user the power of roughly bonus 4 Mundus stones I don't mind feeling like i have to give up 3 traits if I want to block more, but I'm just one person.
As a PvP 'pure' tank who doesnt DPS and who just supports their group, Impenetrable AND blocking go hand in hand with this type of role (which I exclusively run with) - I'm (we) are getting nothing but a raw deal / nerf due to the removal of Bracing.
Nothing Wrobel states above fills me with confidence tbh. I still dont see why bracing and wrath cant be applied together which keeps everyone happy.
An ideal solution to the problem has been given by @code65536 which I think would work:And if I may offer a suggestion, restoring Bracing in conjunction with changing Constitution so that it returns more for unblocked hits than for blocked hits would offer an easy and quick solution that would restore the status quo for traditional tanks while preserving the new possibilities that the new Heavy Armor changes open up.
I would be happy with that solution - this keeps my survivability up in PvP without losing my impenetrable traits.
If there is any kind of Armor type that deserves that some Crit Resistance per piece is put in the passives, it would be HA.
How can Plate Armor have weak spots, where a Precise (crit) Strike come through.
And it would enhance tanky roles in PVP with HA.
With some Crit Resist from HA passives, it is then up to the player to invest further in Crit Resist with Impe or go for some or more Sturdy.
PvP DPS would be giving up a lot of impen/divines/infused/well-fitted to really bother with it (but they COULD if they wanted) and PvE tanks wouldn't have to give up as many slots to Sturdy and could focus more on the bonus stats they are getting. The higher % block cost reduction possible would also help to offset the increased cost of block if you wanted.
The HA traits on the PTS already give an HA user the power of roughly bonus 4 Mundus stones I don't mind feeling like i have to give up 3 traits if I want to block more, but I'm just one person.
As a PvP 'pure' tank who doesnt DPS and who just supports their group, Impenetrable AND blocking go hand in hand with this type of role (which I exclusively run with) - I'm (we) are getting nothing but a raw deal / nerf due to the removal of Bracing.
Nothing Wrobel states above fills me with confidence tbh. I still dont see why bracing and wrath cant be applied together which keeps everyone happy.
An ideal solution to the problem has been given by @code65536 which I think would work:And if I may offer a suggestion, restoring Bracing in conjunction with changing Constitution so that it returns more for unblocked hits than for blocked hits would offer an easy and quick solution that would restore the status quo for traditional tanks while preserving the new possibilities that the new Heavy Armor changes open up.
I would be happy with that solution - this keeps my survivability up in PvP without losing my impenetrable traits.
If there is any kind of Armor type that deserves that some Crit Resistance per piece is put in the passives, it would be HA.
How can Plate Armor have weak spots, where a Precise (crit) Strike come through.
And it would enhance tanky roles in PVP with HA.
With some Crit Resist from HA passives, it is then up to the player to invest further in Crit Resist with Impe or go for some or more Sturdy.
Yup that would also work @hrothbern - again I would be happy with that solution mateThat would also allow non-vet players (who dont have access to CPs) to replace impenetrable with sturdy if they wanted to go down that route without impacting crit resistence too much.
I await in anticipation for the next set of patch notes from the PTS.
We wanted to free up Heavy Armor to be able to fulfill more roles, and not pigeonhole those who use Heavy Armor to just a tanking role.
Thank you for stopping by to dialogue with us.
If I am reading this right your intention is NOT to remove the role of tanking from Heavy Armor but instead to give Heavy Armor a role beyond tanking. I wanted to warn you about something regarding this. If the Constitution passive does not become the essential role in tanking due to stamina return while blocking then Heavy Armor will cease to be a preferred armor class for tanking. If I can handle the costs for blocking without the constitution passive then I will couple block cost reduction to a LA armor, Armor Master set and sit at mitigation cap, with all the blocking and health of a heavy armor tank along with all the sustain and damage of light armor. If you must decouple bracing, could we at least get 10% on Heavy armor and the rest on Sturdy (cut sturdy in half). This would let us have some remaining trait choices for our heavy set while also making a tank role highly sacrificial in Light Armor due to the reduction of sturdy.
Please also consider PvP in your changes to heavy armor.
1. The 20% armor penetration of the mace/maul passive entirely negates the mitigation of 5 gold heavy armor pieces. The penetration this provides is enormously excessive.
2. People use the bracing in PvP for "damage braking", and not just permablocking. When I am tanking in PvP and my health starts to lose balance I block for 2-3 seconds to allow my healing to catch up. With all the people hitting me my stamina would be destroyed in a second without block cost reduction. With the decoupling of bracing from heavy armor I can regain this through adding the trait, but now I lose the essential crit reduction trait.
Minus the sacrifice of bracing I am pleased with your addition of Wrath, and the recognition that heavy armor needed damage on it.
@Armitas , you say:
If I can handle the costs for blocking without the constitution passive then I will couple block cost reduction to a LA armor, Armor Master set and sit at mitigation cap, with all the blocking and health of a heavy armor tank along with all the sustain and damage of light armor.
With Bracing removed from HA, replaced by Sturdy, and if the Resource sustain of HA becomes comparable with LA and MA, you can indeed still prefer for certain raids or solo to exchange some more Health and Healing from HA for some more Damage from Penetration and SPS/self-HPS from the 10% Crit of LA.
So what ?
That is not only fine, that is also exactly the freedom of choice that is being achieved now for a Role with much Blocking in the game
Certainly for the too easy raids, you can with LA contribute more to the DPS score or better solo.
But other (future) raids will perhaps demand more a max miti build, with high Health and Healing.
Other future raids again something else to be optimal.
More Armor types than can be used for Tanking means also many more Armor sets to choose from. Also choosing between supporting ways to the group.
This all will only increase the freedom of raid dungeon design for the devs
and will increase the build and role diversity and choices for Tanks.
With all their own charm and challenge.