Here is written a Werewolf's opinion on the gift/curse in current state. Most of my opinions come from much time spent in form 100s of hours in PVE and PVP
First and Foremost, Great Job ZOS! You are so close to a great in game werewolf! Here are some tweaks to the current additions.
Key Points in bold for you skimmers.
-Call of the Pack: Redesigned this passive ability so it now reduces the cost of staying in Werewolf form by 10/20% for each transformed Werewolf in your group, including yourself, up to a maximum of 40/80% at Ranks I/II.
5/5: Pretty Cool for those that run Werewolf groups in PVP or PVE, and also adds a little more time for solo wolves. Keep the timer, I am a fan of the mechanic now, as in a group of 4 one devour will get you about 2 min of werewolf time, and encourages "pack play".
-Pack Leader (Werewolf Transformation morph): Redesigned this morph so it now summons 2 dire wolf companions to fight by your side for the duration of your transformation. If killed, the dire wolves will return after 16/14/12/10 seconds at Ranks I/II/III/IV respectively.
2/5 This one is meh, for a couple a reasons. The wolves are cool, I give you that, but all they really are is a unreliable dps boost with a mild chance of drawing aggro from npcs. So not a good choice for pvp, and barely a good choice for pve. Also those wolves never re-spawn. You've also taken away the ability to generate time for your pack which is kind of lame as you've taken 4 steps forward with the new Call of the Pack, IMO, Buff.
My alteration to Pack leader:
change your companions from dire wolves to NPC Werewolves (the modles are in the game already!). We don't need to see a damage increase, but there will be an added shock factor in PVP, and will actually draw fire from PC players if only for a moment as they try to figure out the correct werewolf to attack. PVE they will have the same value as the current dire-wolves. Here is the BIG addition though.
Whenever you use a werewolf ability you and the werewolves in your group gain 2 seconds of werewolf form. I understand how we shouldn't always be in form, and I respect it. But with the current Werewolf we can go entire dungeons/raids/sieges/2 hour grinds as werewolves if we do it right. It will allow groups of werewolves to travel across the fields and hills of Cyrodiil together. The werewolf has to remain active/or be driven by an active Packleader to keep their highly demanding form up.
My other Suggestions to werewolf that I would love to see soon!
-Berserker Werewolf: Keep the current Damage increase to bleeds but
add Black Fur ,
Add Snare Immunity (Not Root Immunity)
-Give Werewolves the Sneak mechanic
-Hircine's Bounty and morphs: heal yourself, and a fellow nearby werewolf for half that amount. (think breath of life-ish but less powerful)
-Devour: This Passive should include a buff of some sort. Major Regen comes to mind.
-Rousing Roar: Bring the major brutality buff up to 20 seconds.
-Ferocious Roar: Grants Major Expedition for 15 Sec to yourself and fellow werewolves.
-Claws Of Life: Apply the dot on Initial hit, so heal is more responsive and reliable.
-Expert Hunter and Morphs: Add Increase the detection range of stealthed Werewolves and vampires by 100% (12m)
Please Leave feedback or questions!
@ZOS_GinaBruno @Wrobel
Happy Hunting!
-Caius Rockclaw