I'm impressed you played for 7m in that framerate and lag... I would have just quit.
Regardless, your suggestion that objectives need to be changed so that players don't all funnel to one place is a good one. Unfortunately, we have been asking for this for more than a year (since it became obvious that lag occurred when the big groups clashed at objectives).
It would be great if there we a huge range of objectives scattered around the map. For instance:
1. Towns with capturable flags.
2. "orchards" were certain harvestable resources are available in large quantities... but require an alliance to capture them
3. Single-tower outputs in between keeps with one flag on the roof.
4. Keep resources that actually do something when you take and hold them
5. etc.
Even after leaving ESO I had small reserves of hope, and some of the changes for DB had me intrigued. Things like adding some flag mechanics to the districts (even if it should have came like this stock). But otherwise Cyrodiil is pretty much unplayable, even for players who run solo and want nothing to do with groups. We wait endlessly for some type of small scale PvP update, arenas and battlegrounds where we can escape lag and enjoy smaller PvP. The lag won't easily;y be fixed (or be fixed at all), many top level devs bounced from the project. It's no longer ESO that we know. It's probably already too late, ZOS' awkward stance on the matter (as Blab alluded to) is a death sentence to this game.
I knew that once Dark Souls 3 came out it'd be a fantastic game for small PvP out of the box. It's got the perfect PvP for smaller scale players, it blends PvE is a way ZOS couldn't ever do with an MMO. But now that I'm playing it, I realize that ESO will never fill that void for me. Beating up on droves of noobs in unplayable lag conditions is not fun, even minus the lag it gets old really fast.
This might be unpopular opinion for many, but ZOS builds this game for endless droves of Skyrim noobs, that's why PvE is mostly a joke and there is no reward for exploration. ZOS wants to sell DLC with small homages to the standalone TES games "now you can steal, no pvp though" or "now you can assasinate NPC, no PvP though", that casuals will get all excited about and buy / play for a few hours. While Dark Souls 3 might be easier for veterans of the series than previous games, FROM Software doesn't design the difficulty of the game for the lowest common denominator, and the result is a more fun game for people who enjoy challenges.
Just my 2 cents.
God_flakes wrote: »Even after leaving ESO I had small reserves of hope, and some of the changes for DB had me intrigued. Things like adding some flag mechanics to the districts (even if it should have came like this stock). But otherwise Cyrodiil is pretty much unplayable, even for players who run solo and want nothing to do with groups. We wait endlessly for some type of small scale PvP update, arenas and battlegrounds where we can escape lag and enjoy smaller PvP. The lag won't easily;y be fixed (or be fixed at all), many top level devs bounced from the project. It's no longer ESO that we know. It's probably already too late, ZOS' awkward stance on the matter (as Blab alluded to) is a death sentence to this game.
I knew that once Dark Souls 3 came out it'd be a fantastic game for small PvP out of the box. It's got the perfect PvP for smaller scale players, it blends PvE is a way ZOS couldn't ever do with an MMO. But now that I'm playing it, I realize that ESO will never fill that void for me. Beating up on droves of noobs in unplayable lag conditions is not fun, even minus the lag it gets old really fast.
This might be unpopular opinion for many, but ZOS builds this game for endless droves of Skyrim noobs, that's why PvE is mostly a joke and there is no reward for exploration. ZOS wants to sell DLC with small homages to the standalone TES games "now you can steal, no pvp though" or "now you can assasinate NPC, no PvP though", that casuals will get all excited about and buy / play for a few hours. While Dark Souls 3 might be easier for veterans of the series than previous games, FROM Software doesn't design the difficulty of the game for the lowest common denominator, and the result is a more fun game for people who enjoy challenges.
Just my 2 cents.
My son plays DS and absolutely loves it. For me the graphics are a little cheesy.
God_flakes wrote: »Even after leaving ESO I had small reserves of hope, and some of the changes for DB had me intrigued. Things like adding some flag mechanics to the districts (even if it should have came like this stock). But otherwise Cyrodiil is pretty much unplayable, even for players who run solo and want nothing to do with groups. We wait endlessly for some type of small scale PvP update, arenas and battlegrounds where we can escape lag and enjoy smaller PvP. The lag won't easily;y be fixed (or be fixed at all), many top level devs bounced from the project. It's no longer ESO that we know. It's probably already too late, ZOS' awkward stance on the matter (as Blab alluded to) is a death sentence to this game.
I knew that once Dark Souls 3 came out it'd be a fantastic game for small PvP out of the box. It's got the perfect PvP for smaller scale players, it blends PvE is a way ZOS couldn't ever do with an MMO. But now that I'm playing it, I realize that ESO will never fill that void for me. Beating up on droves of noobs in unplayable lag conditions is not fun, even minus the lag it gets old really fast.
This might be unpopular opinion for many, but ZOS builds this game for endless droves of Skyrim noobs, that's why PvE is mostly a joke and there is no reward for exploration. ZOS wants to sell DLC with small homages to the standalone TES games "now you can steal, no pvp though" or "now you can assasinate NPC, no PvP though", that casuals will get all excited about and buy / play for a few hours. While Dark Souls 3 might be easier for veterans of the series than previous games, FROM Software doesn't design the difficulty of the game for the lowest common denominator, and the result is a more fun game for people who enjoy challenges.
Just my 2 cents.
My son plays DS and absolutely loves it. For me the graphics are a little cheesy.
God_flakes wrote: »Even after leaving ESO I had small reserves of hope, and some of the changes for DB had me intrigued. Things like adding some flag mechanics to the districts (even if it should have came like this stock). But otherwise Cyrodiil is pretty much unplayable, even for players who run solo and want nothing to do with groups. We wait endlessly for some type of small scale PvP update, arenas and battlegrounds where we can escape lag and enjoy smaller PvP. The lag won't easily;y be fixed (or be fixed at all), many top level devs bounced from the project. It's no longer ESO that we know. It's probably already too late, ZOS' awkward stance on the matter (as Blab alluded to) is a death sentence to this game.
I knew that once Dark Souls 3 came out it'd be a fantastic game for small PvP out of the box. It's got the perfect PvP for smaller scale players, it blends PvE is a way ZOS couldn't ever do with an MMO. But now that I'm playing it, I realize that ESO will never fill that void for me. Beating up on droves of noobs in unplayable lag conditions is not fun, even minus the lag it gets old really fast.
This might be unpopular opinion for many, but ZOS builds this game for endless droves of Skyrim noobs, that's why PvE is mostly a joke and there is no reward for exploration. ZOS wants to sell DLC with small homages to the standalone TES games "now you can steal, no pvp though" or "now you can assasinate NPC, no PvP though", that casuals will get all excited about and buy / play for a few hours. While Dark Souls 3 might be easier for veterans of the series than previous games, FROM Software doesn't design the difficulty of the game for the lowest common denominator, and the result is a more fun game for people who enjoy challenges.
Just my 2 cents.
My son plays DS and absolutely loves it. For me the graphics are a little cheesy.
It's a great game and in general the graphics work great, but they willingly put less effort into naked character models. Then you get *** like this.
But I'd play a great functional Minecraft grade graphical game, over 900 ping prime time ESO any day.
God_flakes wrote: »Even after leaving ESO I had small reserves of hope, and some of the changes for DB had me intrigued. Things like adding some flag mechanics to the districts (even if it should have came like this stock). But otherwise Cyrodiil is pretty much unplayable, even for players who run solo and want nothing to do with groups. We wait endlessly for some type of small scale PvP update, arenas and battlegrounds where we can escape lag and enjoy smaller PvP. The lag won't easily;y be fixed (or be fixed at all), many top level devs bounced from the project. It's no longer ESO that we know. It's probably already too late, ZOS' awkward stance on the matter (as Blab alluded to) is a death sentence to this game.
I knew that once Dark Souls 3 came out it'd be a fantastic game for small PvP out of the box. It's got the perfect PvP for smaller scale players, it blends PvE is a way ZOS couldn't ever do with an MMO. But now that I'm playing it, I realize that ESO will never fill that void for me. Beating up on droves of noobs in unplayable lag conditions is not fun, even minus the lag it gets old really fast.
This might be unpopular opinion for many, but ZOS builds this game for endless droves of Skyrim noobs, that's why PvE is mostly a joke and there is no reward for exploration. ZOS wants to sell DLC with small homages to the standalone TES games "now you can steal, no pvp though" or "now you can assasinate NPC, no PvP though", that casuals will get all excited about and buy / play for a few hours. While Dark Souls 3 might be easier for veterans of the series than previous games, FROM Software doesn't design the difficulty of the game for the lowest common denominator, and the result is a more fun game for people who enjoy challenges.
Just my 2 cents.
My son plays DS and absolutely loves it. For me the graphics are a little cheesy.
It's a great game and in general the graphics work great, but they willingly put less effort into naked character models. Then you get *** like this.
But I'd play a great functional Minecraft grade graphical game, over 900 ping prime time ESO any day.
God_flakes wrote: »Even after leaving ESO I had small reserves of hope, and some of the changes for DB had me intrigued. Things like adding some flag mechanics to the districts (even if it should have came like this stock). But otherwise Cyrodiil is pretty much unplayable, even for players who run solo and want nothing to do with groups. We wait endlessly for some type of small scale PvP update, arenas and battlegrounds where we can escape lag and enjoy smaller PvP. The lag won't easily;y be fixed (or be fixed at all), many top level devs bounced from the project. It's no longer ESO that we know. It's probably already too late, ZOS' awkward stance on the matter (as Blab alluded to) is a death sentence to this game.
I knew that once Dark Souls 3 came out it'd be a fantastic game for small PvP out of the box. It's got the perfect PvP for smaller scale players, it blends PvE is a way ZOS couldn't ever do with an MMO. But now that I'm playing it, I realize that ESO will never fill that void for me. Beating up on droves of noobs in unplayable lag conditions is not fun, even minus the lag it gets old really fast.
This might be unpopular opinion for many, but ZOS builds this game for endless droves of Skyrim noobs, that's why PvE is mostly a joke and there is no reward for exploration. ZOS wants to sell DLC with small homages to the standalone TES games "now you can steal, no pvp though" or "now you can assasinate NPC, no PvP though", that casuals will get all excited about and buy / play for a few hours. While Dark Souls 3 might be easier for veterans of the series than previous games, FROM Software doesn't design the difficulty of the game for the lowest common denominator, and the result is a more fun game for people who enjoy challenges.
Just my 2 cents.
My son plays DS and absolutely loves it. For me the graphics are a little cheesy.
It's a great game and in general the graphics work great, but they willingly put less effort into naked character models. Then you get *** like this.
But I'd play a great functional Minecraft grade graphical game, over 900 ping prime time ESO any day.
God_flakes wrote: »Even after leaving ESO I had small reserves of hope, and some of the changes for DB had me intrigued. Things like adding some flag mechanics to the districts (even if it should have came like this stock). But otherwise Cyrodiil is pretty much unplayable, even for players who run solo and want nothing to do with groups. We wait endlessly for some type of small scale PvP update, arenas and battlegrounds where we can escape lag and enjoy smaller PvP. The lag won't easily;y be fixed (or be fixed at all), many top level devs bounced from the project. It's no longer ESO that we know. It's probably already too late, ZOS' awkward stance on the matter (as Blab alluded to) is a death sentence to this game.
I knew that once Dark Souls 3 came out it'd be a fantastic game for small PvP out of the box. It's got the perfect PvP for smaller scale players, it blends PvE is a way ZOS couldn't ever do with an MMO. But now that I'm playing it, I realize that ESO will never fill that void for me. Beating up on droves of noobs in unplayable lag conditions is not fun, even minus the lag it gets old really fast.
This might be unpopular opinion for many, but ZOS builds this game for endless droves of Skyrim noobs, that's why PvE is mostly a joke and there is no reward for exploration. ZOS wants to sell DLC with small homages to the standalone TES games "now you can steal, no pvp though" or "now you can assasinate NPC, no PvP though", that casuals will get all excited about and buy / play for a few hours. While Dark Souls 3 might be easier for veterans of the series than previous games, FROM Software doesn't design the difficulty of the game for the lowest common denominator, and the result is a more fun game for people who enjoy challenges.
Just my 2 cents.
My son plays DS and absolutely loves it. For me the graphics are a little cheesy.
It's a great game and in general the graphics work great, but they willingly put less effort into naked character models. Then you get *** like this.
But I'd play a great functional Minecraft grade graphical game, over 900 ping prime time ESO any day.
I'm impressed you played for 7m in that framerate and lag... I would have just quit.
Regardless, your suggestion that objectives need to be changed so that players don't all funnel to one place is a good one. Unfortunately, we have been asking for this for more than a year (since it became obvious that lag occurred when the big groups clashed at objectives).
It would be great if there we a huge range of objectives scattered around the map. For instance:
1. Towns with capturable flags.
2. "orchards" were certain harvestable resources are available in large quantities... but require an alliance to capture them
3. Single-tower outputs in between keeps with one flag on the roof.
4. Keep resources that actually do something when you take and hold them
5. etc.
AllPlayAndNoWork wrote: »I'm impressed you played for 7m in that framerate and lag... I would have just quit.
Regardless, your suggestion that objectives need to be changed so that players don't all funnel to one place is a good one. Unfortunately, we have been asking for this for more than a year (since it became obvious that lag occurred when the big groups clashed at objectives).
It would be great if there we a huge range of objectives scattered around the map. For instance:
1. Towns with capturable flags.
2. "orchards" were certain harvestable resources are available in large quantities... but require an alliance to capture them
3. Single-tower outputs in between keeps with one flag on the roof.
4. Keep resources that actually do something when you take and hold them
5. etc.
This +1
Said something like this from 1.5 onwards........ Capturable bridges, different looking keeps and layouts etc
Easy to implement and would revive PvP AND keep the whole map active.
AllPlayAndNoWork wrote: »I'm impressed you played for 7m in that framerate and lag... I would have just quit.
Regardless, your suggestion that objectives need to be changed so that players don't all funnel to one place is a good one. Unfortunately, we have been asking for this for more than a year (since it became obvious that lag occurred when the big groups clashed at objectives).
It would be great if there we a huge range of objectives scattered around the map. For instance:
1. Towns with capturable flags.
2. "orchards" were certain harvestable resources are available in large quantities... but require an alliance to capture them
3. Single-tower outputs in between keeps with one flag on the roof.
4. Keep resources that actually do something when you take and hold them
5. etc.
This +1
Said something like this from 1.5 onwards........ Capturable bridges, different looking keeps and layouts etc
Easy to implement and would revive PvP AND keep the whole map active.
Captureable bridges is a fantastic idea. I also think that there should really be a bridge between Nikel and Alessia honestly. People love bridge action with all the nooks and crannies there.
All the towns in Cyrodiil should be Captureable and give buffs to faction or character. Something worthwhile. Same goes for the districts in IC. There needs to be incentive other than just obtaining to obtain or obtaining to get more TV stones. People want power more than they want anything else. That's why emp pushes and dethrones are so popular bc it buffs the entire faction and an individual tenfold. Give small scale players things to capture that give back to the overall goals and efforts of the alliance they play for.
And yes, agreed with whoever said 2 keeps instead of 1 for emp dethrone. Inconvenient for the emp, but hopefully helps lessen the stacking we see at last emp keep.
But all of these are just fixes to spread people out when in reality, the game should function just fine even at last emp keep with lots of players present. It just doesn't.
I don't think the emp system adds any value to the game at all. Except to those running in the emp group. To everyone else, it is a detriment.