ishilb14_ESO wrote: »If ZOS shifted movement calculations back to client-side then a decent amount of lag would disappear and it wouldn't make people crash. Easy way to deal with speed-hackers/bots and other exploiters is just permaban them.
Also, Haxus needs to stop zerging, that's probably causing half the lag. Like just look at how many haxus members are in one keep there.
We can all hope, but as feng said ZOS wont fix it as they dont care as it wont make them money
We can all hope, but as feng said ZOS wont fix it as they dont care as it wont make them money
Really?
REALLY?!
OMG XDD
Really, I'm the only person here with kinda-programming knowledge that knows that "fixing the lag" is not as easy as it seems?
You know how exponentiation works? That's a simple example, take number of people on the map and do the math how many data PER SECOND is transfered between everything.
That's a simple example/metaphor of course, but adding ONE person doing things, based on actual number of people on map doing things, can add from 2 (1 person + 1 new) to 81 (40 people + 1 new) signals PER SECOND.
If someone anywhere says that I don't care about XYZ because I can't reduce the result of the equation 80 * 80 from 6400 to 10 I'll say...
...some really nasty thing about his mother and his dog, cause he's so stoopid >_<
We can all hope, but as feng said ZOS wont fix it as they dont care as it wont make them money
Really?
REALLY?!
OMG XDD
Really, I'm the only person here with kinda-programming knowledge that knows that "fixing the lag" is not as easy as it seems?
You know how exponentiation works? That's a simple example, take number of people on the map and do the math how many data PER SECOND is transfered between everything.
That's a simple example/metaphor of course, but adding ONE person doing things, based on actual number of people on map doing things, can add from 2 (1 person + 1 new) to 81 (40 people + 1 new) signals PER SECOND.
If someone anywhere says that I don't care about XYZ because I can't reduce the result of the equation 80 * 80 from 6400 to 10 I'll say...
...some really nasty thing about his mother and his dog, cause he's so stoopid >_<
This game worked without lag a year ago.
We can all hope, but as feng said ZOS wont fix it as they dont care as it wont make them money
Really?
REALLY?!
OMG XDD
Really, I'm the only person here with kinda-programming knowledge that knows that "fixing the lag" is not as easy as it seems?
You know how exponentiation works? That's a simple example, take number of people on the map and do the math how many data PER SECOND is transfered between everything.
That's a simple example/metaphor of course, but adding ONE person doing things, based on actual number of people on map doing things, can add from 2 (1 person + 1 new) to 81 (40 people + 1 new) signals PER SECOND.
If someone anywhere says that I don't care about XYZ because I can't reduce the result of the equation 80 * 80 from 6400 to 10 I'll say...
...some really nasty thing about his mother and his dog, cause he's so stoopid >_<
This game worked without lag a year ago.
We can all hope, but as feng said ZOS wont fix it as they dont care as it wont make them money
Really?
REALLY?!
OMG XDD
Really, I'm the only person here with kinda-programming knowledge that knows that "fixing the lag" is not as easy as it seems?
You know how exponentiation works? That's a simple example, take number of people on the map and do the math how many data PER SECOND is transfered between everything.
That's a simple example/metaphor of course, but adding ONE person doing things, based on actual number of people on map doing things, can add from 2 (1 person + 1 new) to 81 (40 people + 1 new) signals PER SECOND.
If someone anywhere says that I don't care about XYZ because I can't reduce the result of the equation 80 * 80 from 6400 to 10 I'll say...
...some really nasty thing about his mother and his dog, cause he's so stoopid >_<
This game worked without lag a year ago.
God_flakes wrote: »All this doom and gloom!! Geez people! Either accept the game and have fun with it as it is and move forward or drop the game as many others have done.
God_flakes wrote: »All this doom and gloom!! Geez people! Either accept the game and have fun with it as it is and move forward or drop the game as many others have done.
Doom and Gloom? Do you actually play this game at primetime? Because "doom and gloom" implies I'm casting an unfair negative light on it, when I'm not. This is how the game actually performs and it deserves to be discussed and worked on for real. When you care about something, you don't just let it rot. You do something. You do everything you can.
Jules you cut the video right before I got there! Why you do dis!? That was my drunk raid glory moment where i stop the lag
Anyways. I was surprised BRK escalated to that point. I took every single EP keep and scroll on the map and the faction still refused to leave. I remember when I was on red the zone used to get so upset at IR and Havoc for defending last emp keeps while the map burned. At some point i guess that turned around.
Jules you cut the video right before I got there! Why you do dis!? That was my drunk raid glory moment where i stop the lag
Anyways. I was surprised BRK escalated to that point. I took every single EP keep and scroll on the map and the faction still refused to leave. I remember when I was on red the zone used to get so upset at IR and Havoc for defending last emp keeps while the map burned. At some point i guess that turned around.
ZOS needs to change the rules of how objectives are played to provide more incentive for defending one objective over another. If scrolls gave more than they do now, people might defend them more often, but as it stands; having an emperor on your side is more of a boon.
vortexman11 wrote: »Jules you cut the video right before I got there! Why you do dis!? That was my drunk raid glory moment where i stop the lag
Anyways. I was surprised BRK escalated to that point. I took every single EP keep and scroll on the map and the faction still refused to leave. I remember when I was on red the zone used to get so upset at IR and Havoc for defending last emp keeps while the map burned. At some point i guess that turned around.
ZOS needs to change the rules of how objectives are played to provide more incentive for defending one objective over another. If scrolls gave more than they do now, people might defend them more often, but as it stands; having an emperor on your side is more of a boon.
Its not so much defending one objective over another. ZOS needs to implement rules that give an incentive to defend multiple objectives at once, if one is always more important than the other then we'll all just stack based on importance