LegendaryArcher wrote: »Just ran Maelstrom. It's all the same. Got a Para Bellum Choker (Arcane).
@ZOS_Finn This is unacceptable!
There are just 4 weapons I want:
- Sharpened Bow
- Sharpened Mace
- Sharpened Inferno Staff
- Precise Restoration Staff
On live, after over 100 runs and a few weeklies, I don't have a single one of them.
Is this really working as intended?
I've started writing down my drops and there are patterns emerging,
Defending sword
Precise sword
Infused permafrost chest
Reinforced succession chest
Sharpened resto staff
Precise malestrom dagger
Sharpened resto
Defending resto
Defending resto
Infused hunt chest
Divines hunt chest
Ring of the hunt
We increased the set item drops in Maelstrom Arena to remove the chance of completing an arena and not getting a set piece. That was the take away from this change.
The Final Arena loot chest will drop a Weapon 50% of the time and a piece of Jewelry 50% of the time.
The Leaderboard reward will be a weapon 100% of the time AND a piece of Jewelry 50% of the time.
Hope that clears things up!
Not what most people are looking for. No one enters vMA hoping for jewelry after the investment of an hour and a half (what I'd assume to be average) If you're introducing more traits, that's even less of a chance of getting what you want. Guarantee a weapon drop at the end and 90% of complaints will go away.
I assume you have stats for the number of players actually wearing Para Bellum/Glory/Succession?
Actually, the only reason I've been running VMA is to try and get Succession jewelry, the weapons are an after thought. Certain sets in there allow for build diversity that is pretty unique to the meta.
LegendaryArcher wrote: »This thread is driving off topic a little.
Back to the topic: I still believe the best idea would be, in case ZOS believes dropping a purple Maelstrom weapon every 1 - 3 hour run is inappropriate, I'd be fine with getting them in lower qualities.
@ZOS_Finn Just make the 8th chest drop 50% jewelry and 50% set item; and the final chest should drop 10% purple Maelstrom weapon, 30% blue Maelstrom weapon, 60% green Maelstrom weapon - or something similar.
I'd be completely fine with that and would consider it fair. It would still require weeks/months of grinding to get the weapon you need with the appropriate trait, but it would make the whole ordeal way less frustrating.
Guarantee us a weapon in the last chest.
We increased the set item drops in Maelstrom Arena to remove the chance of completing an arena and not getting a set piece. That was the take away from this change.
The Final Arena loot chest will drop a Weapon 50% of the time and a piece of Jewelry 50% of the time.
The Leaderboard reward will be a weapon 100% of the time AND a piece of Jewelry 50% of the time.
Hope that clears things up!
Not what most people are looking for. No one enters vMA hoping for jewelry after the investment of an hour and a half (what I'd assume to be average) If you're introducing more traits, that's even less of a chance of getting what you want. Guarantee a weapon drop at the end and 90% of complaints will go away.
I assume you have stats for the number of players actually wearing Para Bellum/Glory/Succession?
Actually, the only reason I've been running VMA is to try and get Succession jewelry, the weapons are an after thought. Certain sets in there allow for build diversity that is pretty unique to the meta.
Succession? Hmm. As a replacement for 3p Willpower + 2p Monster for a DK or sorc? Essentially, you'll be trading away the more potent stats of Willpower and the DPS from the monster set for roughly 493/3 SD. As almost all DK damage is fire, you'll basically get 1/3 uptime on the 493 SD. Same for the sorc's single-element damage, and 1/3 of Force Pulse's components will always be active. You'll lose the bonus entirely for non-elemental damage (proxdet on a DK, though I don't know how useful det will be post-DB, and frags, curse, proxdet on the sorc), so it'll effectively be less than 493/3. Would that be competitive with the numbers from Skoria/Ner?
We increased the set item drops in Maelstrom Arena to remove the chance of completing an arena and not getting a set piece. That was the take away from this change.
The Final Arena loot chest will drop a Weapon 50% of the time and a piece of Jewelry 50% of the time.
The Leaderboard reward will be a weapon 100% of the time AND a piece of Jewelry 50% of the time.
Hope that clears things up!
Not what most people are looking for. No one enters vMA hoping for jewelry after the investment of an hour and a half (what I'd assume to be average) If you're introducing more traits, that's even less of a chance of getting what you want. Guarantee a weapon drop at the end and 90% of complaints will go away.
I assume you have stats for the number of players actually wearing Para Bellum/Glory/Succession?
Actually, the only reason I've been running VMA is to try and get Succession jewelry, the weapons are an after thought. Certain sets in there allow for build diversity that is pretty unique to the meta.
Succession? Hmm. As a replacement for 3p Willpower + 2p Monster for a DK or sorc? Essentially, you'll be trading away the more potent stats of Willpower and the DPS from the monster set for roughly 493/3 SD. As almost all DK damage is fire, you'll basically get 1/3 uptime on the 493 SD. Same for the sorc's single-element damage, and 1/3 of Force Pulse's components will always be active. You'll lose the bonus entirely for non-elemental damage (proxdet on a DK, though I don't know how useful det will be post-DB, and frags, curse, proxdet on the sorc), so it'll effectively be less than 493/3. Would that be competitive with the numbers from Skoria/Ner?
The set up I'm thinking of (for sorcs) will allow for 5x Succession, 5x Crafted Set, and 1x/2x Maelstrom/DW. I wouldn't imagine this being useful for a DK as DK's deal only in flame damage. However, sorcs deal in all 3 element types. Also, you are wrong that Willpower would outdo gold succession jewelry as the stats are all increased and base stats are higher with succession (even in purple) compared to willpower. Also, the spell damage for gold is 515 compared to the 493. You're also assuming I would be using a Fire staff. With succession as I said, it allows for build diversity outside of the meta. I could easily run an Ice staff for blockade instead of fire, I will always have liquid lightning down as a DoT, and Force Pulse will always have one hit increased. This goes doubly true for execute, as my execute is Lightning damage along with my disintegration procs. I have a build in mind and have seen it pull pretty comparable DPS without a monster set. I admit I haven't worked out all the fine print, but I'm getting close.
We increased the set item drops in Maelstrom Arena to remove the chance of completing an arena and not getting a set piece. That was the take away from this change.
The Final Arena loot chest will drop a Weapon 50% of the time and a piece of Jewelry 50% of the time.
The Leaderboard reward will be a weapon 100% of the time AND a piece of Jewelry 50% of the time.
Hope that clears things up!
Not what most people are looking for. No one enters vMA hoping for jewelry after the investment of an hour and a half (what I'd assume to be average) If you're introducing more traits, that's even less of a chance of getting what you want. Guarantee a weapon drop at the end and 90% of complaints will go away.
I assume you have stats for the number of players actually wearing Para Bellum/Glory/Succession?
Actually, the only reason I've been running VMA is to try and get Succession jewelry, the weapons are an after thought. Certain sets in there allow for build diversity that is pretty unique to the meta.
Succession? Hmm. As a replacement for 3p Willpower + 2p Monster for a DK or sorc? Essentially, you'll be trading away the more potent stats of Willpower and the DPS from the monster set for roughly 493/3 SD. As almost all DK damage is fire, you'll basically get 1/3 uptime on the 493 SD. Same for the sorc's single-element damage, and 1/3 of Force Pulse's components will always be active. You'll lose the bonus entirely for non-elemental damage (proxdet on a DK, though I don't know how useful det will be post-DB, and frags, curse, proxdet on the sorc), so it'll effectively be less than 493/3. Would that be competitive with the numbers from Skoria/Ner?
The set up I'm thinking of (for sorcs) will allow for 5x Succession, 5x Crafted Set, and 1x/2x Maelstrom/DW. I wouldn't imagine this being useful for a DK as DK's deal only in flame damage. However, sorcs deal in all 3 element types. Also, you are wrong that Willpower would outdo gold succession jewelry as the stats are all increased and base stats are higher with succession (even in purple) compared to willpower. Also, the spell damage for gold is 515 compared to the 493. You're also assuming I would be using a Fire staff. With succession as I said, it allows for build diversity outside of the meta. I could easily run an Ice staff for blockade instead of fire, I will always have liquid lightning down as a DoT, and Force Pulse will always have one hit increased. This goes doubly true for execute, as my execute is Lightning damage along with my disintegration procs. I have a build in mind and have seen it pull pretty comparable DPS without a monster set. I admit I haven't worked out all the fine print, but I'm getting close.
We increased the set item drops in Maelstrom Arena to remove the chance of completing an arena and not getting a set piece. That was the take away from this change.
The Final Arena loot chest will drop a Weapon 50% of the time and a piece of Jewelry 50% of the time.
The Leaderboard reward will be a weapon 100% of the time AND a piece of Jewelry 50% of the time.
Hope that clears things up!
Not what most people are looking for. No one enters vMA hoping for jewelry after the investment of an hour and a half (what I'd assume to be average) If you're introducing more traits, that's even less of a chance of getting what you want. Guarantee a weapon drop at the end and 90% of complaints will go away.
I assume you have stats for the number of players actually wearing Para Bellum/Glory/Succession?
Actually, the only reason I've been running VMA is to try and get Succession jewelry, the weapons are an after thought. Certain sets in there allow for build diversity that is pretty unique to the meta.
Succession? Hmm. As a replacement for 3p Willpower + 2p Monster for a DK or sorc? Essentially, you'll be trading away the more potent stats of Willpower and the DPS from the monster set for roughly 493/3 SD. As almost all DK damage is fire, you'll basically get 1/3 uptime on the 493 SD. Same for the sorc's single-element damage, and 1/3 of Force Pulse's components will always be active. You'll lose the bonus entirely for non-elemental damage (proxdet on a DK, though I don't know how useful det will be post-DB, and frags, curse, proxdet on the sorc), so it'll effectively be less than 493/3. Would that be competitive with the numbers from Skoria/Ner?
The set up I'm thinking of (for sorcs) will allow for 5x Succession, 5x Crafted Set, and 1x/2x Maelstrom/DW. I wouldn't imagine this being useful for a DK as DK's deal only in flame damage. However, sorcs deal in all 3 element types. Also, you are wrong that Willpower would outdo gold succession jewelry as the stats are all increased and base stats are higher with succession (even in purple) compared to willpower. Also, the spell damage for gold is 515 compared to the 493. You're also assuming I would be using a Fire staff. With succession as I said, it allows for build diversity outside of the meta. I could easily run an Ice staff for blockade instead of fire, I will always have liquid lightning down as a DoT, and Force Pulse will always have one hit increased. This goes doubly true for execute, as my execute is Lightning damage along with my disintegration procs. I have a build in mind and have seen it pull pretty comparable DPS without a monster set. I admit I haven't worked out all the fine print, but I'm getting close.
Ah, I had revised my post a bit while you were posting your response.
Even if you do run multiple elements, unless you're changing your rotation so that you favor one element over the other depending on what's active (and it would be quite a pain since it's such a short 4-second cycle), you'll effectively still be getting a 1/3 bonus. Say you always keep LL and Ice Blockade up. The LL will still get a bonus for 1/3 of it time, and the Ice Blockade for 1/3 of the time. The only way you can do better is if you don't keep them up 100% of the time and time their application and reapplication so that they hit their bonus windows.
And, yes, if the lightning bonus happens to be active during a sorc's execute, that would be great, but you usually don't have much control over that sort of timing.
I guess my point is that, yes, a sorc does do all types of elemental damage, but to benefit, you'll have to time your elements to match the 4s bonus cycles, and unless you do that, it's still effectively going to be 515/3 = 172 SD.
Weapons are not supposed to be something you can easily farm. Don't count on them. The whole point is that they are rare and if you get them - good for you.
It's not like everyone is supposed to have them, so please stop complaining. They are for good AND lucky players. If everyone has one - then the whole point is lost. They are supposed to be like legendary weapons from WoW.
Yolokin_Swagonborn wrote: »Also how about removing the "bind on pickup" for everything but the maelstrom weapons.
Selling the sets you get in maeltrom would be a good way to offset repair costs. Like Dragon Star Arena with the healer/footman sets.
Also pariah, briarthorn and others need to be unbound as well.
Sure! Every arena will drop a set piece. In normal, Arena 7 and 8 have a chance to drop a necklace (higher chance in Arena 8 than in Arena 7) and arena 9 will drop a ring.
As for the feedback on drop rates of weapons, we are definitely taking a look and appreciate the feedback.
I don't agree. I run 4 of my characters through the weekly (time allowing) and I always pick up a chest, and repair my gear. I at most use 2 sigils per run as well and still manage a leaderboard time easily. The arena is so easy now, and come next patch with shield changes it will be even easier.
As for the feedback on drop rates of weapons, we are definitely taking a look and appreciate the feedback.
xblackroxe wrote: »Its so funny how people qq on not getting on the leader boards. Its the leaderboards ffs. Its supposed to be for the 100 best people lol.
Also you don´t need those weapons to dps. You need them to min/max. And if you wanna min/max you can work for your stuff too. Why do people expect to get everything handed to them for doing nothing? Either get good and compete or dont and live with the consequences!
We increased the set item drops in Maelstrom Arena to remove the chance of completing an arena and not getting a set piece. That was the take away from this change.
The Final Arena loot chest will drop a Weapon 50% of the time and a piece of Jewelry 50% of the time.
The Leaderboard reward will be a weapon 100% of the time AND a piece of Jewelry 50% of the time.
Hope that clears things up!
Not what most people are looking for. No one enters vMA hoping for jewelry after the investment of an hour and a half (what I'd assume to be average) If you're introducing more traits, that's even less of a chance of getting what you want. Guarantee a weapon drop at the end and 90% of complaints will go away.
I assume you have stats for the number of players actually wearing Para Bellum/Glory/Succession?
jyates214b14_ESO wrote: »
But idk why you guys are getting worked up about the weapons. DB will make these weapons useless with the buff to crafted enchantments. 348 weapon/spell power with set bonuses vs 198 on a Maelstrom Weapon with a sub par special enchant.
The only time they will be useful is when you want to run a poison instead of an enchant.
Dunkmeister wrote: »jyates214b14_ESO wrote: »
But idk why you guys are getting worked up about the weapons. DB will make these weapons useless with the buff to crafted enchantments. 348 weapon/spell power with set bonuses vs 198 on a Maelstrom Weapon with a sub par special enchant.
The only time they will be useful is when you want to run a poison instead of an enchant.
I don't think sufficient testing has been done to confirm this will be better yet. Enchants are proc'd and not permanent, so they don't give the buff 100% of the time.
We increased the set item drops in Maelstrom Arena to remove the chance of completing an arena and not getting a set piece. That was the take away from this change.
The Final Arena loot chest will drop a Weapon 50% of the time and a piece of Jewelry 50% of the time.
The Leaderboard reward will be a weapon 100% of the time AND a piece of Jewelry 50% of the time.
Hope that clears things up!
@TheGoodnes Thanks for your input. Yes, I know people that are constantly pulling 550k+ on Magicka Nightblade. Fact is, my average run without deaths and sigils is always slightly above 1 hour (1:03, 1:04, 1:05), which in points translates to somewhere around exactly 500k. I know that there are people that are better than I (like you). I haven't figured out yet how, they're just faster. But fact is, there aren't that many people able to pull those numbers in the first place. It's only 100 places on the leaderboard, minus people that pay cheaters on EpicNPC to place them there that will always make the leaderboard. Not that the leaderboard provides you with a huge advantage. I've been getting sword and board from the leaderboard 3 times in a row now. But saying that only those people should get a shot at Maelstrom weapons is a little, well... unfair? Since the chest only drops well-shitted crap. Ok, in DB it's gonna be arcane Rings of the Hunt or smth.TheGoodnes wrote: »What you write there is not the truth [...] Most times I need about 55 mins, with a score of 530K +. I dont take any sigils, but thats not really nessasary is you know what you are doing.
f047ys3v3n wrote: »No one should be that 6% of players who complete 100 runs of VMA without the weapon they want. I know some, actually a lot, of those guys, their feelings on the subject are not rosy.
TheGoodnes wrote: »How many times did you have to do raids in WOW for example without getting the equip you want?
xblackroxe wrote: »Its so funny how people qq on not getting on the leader boards. Its the leaderboards ffs. Its supposed to be for the 100 best people lol.
Also you don´t need those weapons to dps. You need them to min/max. And if you wanna min/max you can work for your stuff too. Why do people expect to get everything handed to them for doing nothing? Either get good and compete or dont and live with the consequences!
LegendaryArcher wrote: »TheGoodnes wrote: »How many times did you have to do raids in WOW for example without getting the equip you want?
@TheGoodnes But that's the difference. I'd rather run a raid 300 times than a solo arena 50 times. There's a reason I play MMOs. I like playing with other people. Not saying the RNG system is amazing. I remember I was going for the Engine Guardian's helmet and only got one in well-fitted after over 200 runs. At the same time, when Molag Kena came out, I saved 18 keys and got all 3 (light, medium, heavy) shoulders from it on divines, while I know a few people that have never gotten a single one, and I got my desired mask on the 2nd run, while I've heard of people that are still farming. But the point is, it's way more fun to farm in a group than in an extremely repetitive, longer-than-it-needs-to-be solo instance.
LegendaryArcher wrote: »TheGoodnes wrote: »How many times did you have to do raids in WOW for example without getting the equip you want?
@TheGoodnes But that's the difference. I'd rather run a raid 300 times than a solo arena 50 times. There's a reason I play MMOs. I like playing with other people. Not saying the RNG system is amazing. I remember I was going for the Engine Guardian's helmet and only got one in well-fitted after over 200 runs. At the same time, when Molag Kena came out, I saved 18 keys and got all 3 (light, medium, heavy) shoulders from it on divines, while I know a few people that have never gotten a single one, and I got my desired mask on the 2nd run, while I've heard of people that are still farming. But the point is, it's way more fun to farm in a group than in an extremely repetitive, longer-than-it-needs-to-be solo instance.
LegendaryArcher wrote: »I don't agree. I run 4 of my characters through the weekly (time allowing) and I always pick up a chest, and repair my gear. I at most use 2 sigils per run as well and still manage a leaderboard time easily. The arena is so easy now, and come next patch with shield changes it will be even easier.
@rokrdt05 I see the confusion. You're on the NA server. On the EU server, you will not get on the leaderboard if you take a single sigil, chest (except the last one), repair gear, charge your weapon, die or kill adds on boss fights. You have to outdps most mechanics. Unless you're a Templar, then you can afford to take one or the other sigil. If you're a DK, every score will get you to the leaderboard. I know that on NA significantly less people are completing vMA. That's why the huge difference. The cutoff value for Sorcerers on EU (100th place) is somewhere in the area of 500k+.
Consider yourself lucky.As for the feedback on drop rates of weapons, we are definitely taking a look and appreciate the feedback.
Thank you.
jyates214b14_ESO wrote: »Dunkmeister wrote: »jyates214b14_ESO wrote: »
But idk why you guys are getting worked up about the weapons. DB will make these weapons useless with the buff to crafted enchantments. 348 weapon/spell power with set bonuses vs 198 on a Maelstrom Weapon with a sub par special enchant.
The only time they will be useful is when you want to run a poison instead of an enchant.
I don't think sufficient testing has been done to confirm this will be better yet. Enchants are proc'd and not permanent, so they don't give the buff 100% of the time.
I'm not on PTS so I can't test it, but I was under the impression enchants had a 4 second cool down? Or did that get changed in a patch.
But with major Sorc/brutality going you're talking about 420 versus 240, so it would have to be extremely close to a half duration cool down in order for it to be beaten by a Maelstrom Weapon.
And that's not considering that they can be used as set pieces as well. Something tells me the new enchants beat the Maelstrom weapons in a vast majority of cases.
I think @pretzl nailed it perfectly. I've done the same amount of runs as he for certain gear and no where near having a complete set of the items I want. I've been farming vCOH since v16 for a Divines helm 20 times a week (no joke) and have never seen one drop. In fact I can count on 1 hand how many helms I've seen drop for me. The first usable helm I was able to get was with the first week of pvper vendor and it's infused.
So honestly we should not be focusing on Leaderboards but rather the overall trait system and RNG system that ZOS has in place as it's one of the worst aspects about this MMO. Leaderboards are there for the top percentile of the games who participate in the content for "extra reward" and many people would not be as upset if the RNG system was so much better or we had some sort of token system in place.