First of all I'd like to thank the developers @ZOS_GinaBruno for listening in and reading suggestions on the forums, taking into account what their player base loves and despises.
I've been playing since Beta and though it came off to a rocky launch it has most certainly blossomed into a great game!
I thought I'd relay some suggestions that I have picked up on and heard a lot from the RP community on the EU server.
And here's a summary of some of the stuff we had to say from a Role Player's perspective:
|Shield Block Animation|
The shield added to the block animation needs to go, or have a toggle to turn off the visual of it.
Or even only have it appear in PVP
It looks horrible and I know.. I know we're dirty RPer, but as RPers we really dislike it. It breaks immersion.
|Trespassing|
This irks a lot of RPers
trust me.
My suggestion would be to, once the story related to the area is completed, remove it.
It locks potential areas off for RP and limits the space we can use for the community.
Take Hew's Bane, there's a gigantic section of the city locked off from us because if we get seen we keep getting bounties.
Change this so that we may have more space to do our thing. I'd suggest making the area a different phase once the quest is completed,
much like it was done in the past. That way players can still enjoy the thrill of not getting caught whilst doing their quest and we can enjoy
tons of open space for RP.
|Personalities|
Love what you're doing here, though I've heard complaints that the dagger used is not your own and only the Blade of Woe.
Perhaps you could make it so that the animations can be done with any dagger you have equipped?
And if you don't have a dagger equipped or simply the wrong kind of weapon equipped make it default back to the Blade of Woe.
Also we'd love to see more animation variations to the Personality as well. Like a different /sit and /sitchair, that would be awesome!
(Could use Quen's sit emote for example)
Though keep it coming! It's a very creative and interesting way of giving RPers more emotes to use in their RP!
|Costumes|
There's tons of new costumes, which we love! We love it to death! Though we'd also love to see more in game lootable garb,
like was added in the beginning of the game. The statless gear is amazing and dyeable which makes it amazing to customize your
character for RP to suit your character's personality. More peasant looking gear suited to the new areas being released would also be cool.
And if that is impossible, we'd love to have a way to dye our costumes bought off the Crown Store.
As for the crown store costumes, there seems to be a clipping issue with one costume in particular it's called 'Imperial City Temple Tunic' I'll include an image.
But the flap on the armour seems to be clipping through the base tunic underneath, we'd love to see that fixed before release of the costume.

It clips worse on a male body as well, did my best to capture what I meant, but yes if it could be fixed before release it would be swell.
|NPCs Interrupting Animations|
Many times there has been cursing and yelling as an NPC or guard decides to waltz right through your perfectly placed emotes.
There you are, all badass leaning against a wall and BAM! Guard or NPC decides that they want to wreck your animation.
Our suggestion would be to turn off collision out of combat, as there are in some places just too many wandering guards and NPCs.
We'd love to not have to spill innocent blood over such trivial matters and animation interrupts but after one too many interrupts,
vengeance must be had. But seriously, it would be great if you'd look into it so that NPCs don't break animations.
I'll report back with more input as soon as possible, but thank you again for everything! And we're eagerly awaiting Housing and the Barbershop!