Well here is the thing, I've been playing around with the new poison morphs on PTS, and you get to spew green vomit on everything now and it is awesome. How many classes get to do that?! So I would just take a step back, look at the new changes with an open mind and then run around vomiting on everything for a while and see how it goes.
Well here is the thing, I've been playing around with the new poison morphs on PTS, and you get to spew green vomit on everything now and it is awesome. How many classes get to do that?! So I would just take a step back, look at the new changes with an open mind and then run around vomiting on everything for a while and see how it goes.
quadraxis666 wrote: »l2p
EDIT: Not sure if troll
I am not trolling!
yes, l2p, but how should i learn to play, when it is now 2nd time that I finally learned how to play my build, they AGAIN nerf it to hell??
it is really not funny anymore ZOS!!
If you're more into the PvE aspect of the game, have you considered playing as a magicka dk? I do play both but tend to lean towards my magicka build more for PvE for better sustain and versatility. It might not be the end, but a new beginning for your DK.
EDIT: In case trolling, gg, wp.
well I do not consider changing my stam to mag - changing my build, gear, CP, everything..., I like stam, that is the thing...
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Pirhana7_ESO wrote: »That is a change to 2hand not DKs.........
Call it a nerf or buff it is a change to 2hand which ALL classes use. It has nothing to do with your class
DKs as a class actually got buffed, especially stamina builds changing to poison, they do alot more damage now.
You really need to change this post title to 2hand. Also that skill still has the knock back and stun you just need to choose the morph between that and the 20% empowerbuff.
Ok I changed it to stam dk 2H build..
well according to the patch notes, the stun and knockback has been eliminated and that is my problem with this skill nerf!!
and executioner......hell no! I do not need increased damage +50, it already did hit hard, I the increase of the damage of all Two Handed abilities while slotted;!!!! stacking!!
the same with WB, why was there a need for nerf?? the knockback and stun was the major part of that skill effect, which enabled my DK to use heal or crit rush in the meantime. but now nothing like that is working anymore
Pirhana7_ESO wrote: »That is a change to 2hand not DKs.........
Call it a nerf or buff it is a change to 2hand which ALL classes use. It has nothing to do with your class
DKs as a class actually got buffed, especially stamina builds changing to poison, they do alot more damage now.
You really need to change this post title to 2hand. Also that skill still has the knock back and stun you just need to choose the morph between that and the 20% empowerbuff.
Ok I changed it to stam dk 2H build..
well according to the patch notes, the stun and knockback has been eliminated and that is my problem with this skill nerf!!
and executioner......hell no! I do not need increased damage +50, it already did hit hard, I the increase of the damage of all Two Handed abilities while slotted;!!!! stacking!!
the same with WB, why was there a need for nerf?? the knockback and stun was the major part of that skill effect, which enabled my DK to use heal or crit rush in the meantime. but now nothing like that is working anymore


MaxwellCrystal wrote: »They need to make wrecking blow a knock back instead of giving it to dizzing swing; I could care-less about the empower as my character doesn't soley run around WB everything as a Stam DK. The deadliest thing about my character is heavy attack animation canceled poison injections not a WB.
Most people use WB for the knock back not the empower so ZOS please give WB the knock back and dizzing swing the empower. You can even re-name it to 'Empowered Swing' or something like that (yes I suck at the name choice XD).
All I can say is that the changes to Uppercut/Wrecking Blow were needed. There are WAY to many 1 hit wonders who can't seem to click on any other skill out there for PVP. IMO any skill regardless of weapon or class SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN attached to it. There's just no reason to have all three of those tied to one skill. And I'm a templar.....
It would be really nice if the skills that this game had weren't all in one skills. Take Aurora Javalin for example, I love tossing it at people but at the same time is it fair to hit them really hard and knock them down or back? No, it isn't. Any skill that does any type of knockdown/back/stun should do little damage and be more about the CC requiring someone to actually go in for a kill instead of spamming one button over and over.
Shame really... how will you ever kill people with this without the stun and knock back? : ( I feel for you.
All I can say is that the changes to Uppercut/Wrecking Blow were needed. There are WAY to many 1 hit wonders who can't seem to click on any other skill out there for PVP. IMO any skill regardless of weapon or class SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN attached to it. There's just no reason to have all three of those tied to one skill. And I'm a templar.....
It would be really nice if the skills that this game had weren't all in one skills. Take Aurora Javalin for example, I love tossing it at people but at the same time is it fair to hit them really hard and knock them down or back? No, it isn't. Any skill that does any type of knockdown/back/stun should do little damage and be more about the CC requiring someone to actually go in for a kill instead of spamming one button over and over.
americansteel wrote: »All I can say is that the changes to Uppercut/Wrecking Blow were needed. There are WAY to many 1 hit wonders who can't seem to click on any other skill out there for PVP. IMO any skill regardless of weapon or class SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN attached to it. There's just no reason to have all three of those tied to one skill. And I'm a templar.....
It would be really nice if the skills that this game had weren't all in one skills. Take Aurora Javalin for example, I love tossing it at people but at the same time is it fair to hit them really hard and knock them down or back? No, it isn't. Any skill that does any type of knockdown/back/stun should do little damage and be more about the CC requiring someone to actually go in for a kill instead of spamming one button over and over.
your post should be in regards of crystal frags aswell, still hits harder than WB and hss almost no cast time.
whiteshadow711jppreub18_ESO wrote: »
Brawler (Morph of Cleave) is awesome for Mobs in PvE, gives you a shield, and puts a bleeding dot on the cone in front of you, and they are buffing it.
Weapon
Two Handed
Cleave: Increased the damage over time from this ability and its morphs by 20%.
Wrecking Blow needed some sort of change being a knock down and stun AND dmg buff.. Face it, we complain about the sorc shield buffs all the time, yet if you can catch one in a wrecking blow spam, they hardly stand a chance to even re-cast those shields.
Well here is the thing, I've been playing around with the new poison morphs on PTS, and you get to spew green vomit on everything now and it is awesome. How many classes get to do that?! So I would just take a step back, look at the new changes with an open mind and then run around vomiting on everything for a while and see how it goes.
I still am skeptical about the whole poison vomit instead of fire thing... There is such thing as green fire right? Green Fire w/ poison dmg.. I dunno, a very odd step to go there from fire imo..
quadraxis666 wrote: »l2p
EDIT: Not sure if troll
I am not trolling!
yes, l2p, but how should i learn to play, when it is now 2nd time that I finally learned how to play my build, they AGAIN nerf it to hell??
it is really not funny anymore ZOS!!
Respectfully, if you are just spamming wrecking blow then you have not learned to play