quadraxis666 wrote: »l2p
EDIT: Not sure if troll
Pirhana7_ESO wrote: »That is a change to 2hand not DKs.........
Call it a nerf or buff it is a change to 2hand which ALL classes use. It has nothing to do with your class
DKs as a class actually got buffed, especially stamina builds changing to poison, they do alot more damage now.
You really need to change this post title to 2hand. Also that skill still has the knock back and stun you just need to choose the morph between that and the 20% empowerbuff.
All I can say is that the changes to Uppercut/Wrecking Blow were needed. There are WAY to many 1 hit wonders who can't seem to click on any other skill out there for PVP. IMO any skill regardless of weapon or class SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN attached to it. There's just no reason to have all three of those tied to one skill. And I'm a templar.....
It would be really nice if the skills that this game had weren't all in one skills. Take Aurora Javalin for example, I love tossing it at people but at the same time is it fair to hit them really hard and knock them down or back? No, it isn't. Any skill that does any type of knockdown/back/stun should do little damage and be more about the CC requiring someone to actually go in for a kill instead of spamming one button over and over.
Pirhana7_ESO wrote: »That is a change to 2hand not DKs.........
Call it a nerf or buff it is a change to 2hand which ALL classes use. It has nothing to do with your class
DKs as a class actually got buffed, especially stamina builds changing to poison, they do alot more damage now.
You really need to change this post title to 2hand. Also that skill still has the knock back and stun you just need to choose the morph between that and the 20% empowerbuff.
Ok I changed it to stam dk 2H build..
well according to the patch notes, the stun and knockback has been eliminated and that is my problem with this skill nerf!!
and executioner......hell no! I do not need increased damage +50, it already did hit hard, I the increase of the damage of all Two Handed abilities while slotted;!!!! stacking!!
the same with WB, why was there a need for nerf?? the knockback and stun was the major part of that skill effect, which enabled my DK to use heal or crit rush in the meantime. but now nothing like that is working anymore
Uppercut: This ability and the Wrecking Blow morph no longer knockback and stun enemies hit.
Note: Wrecking Blow will continue to add the Major Empower buff to your next attack as a morph effect.
Dizzying Swing will no longer apply the Minor Maim debuff to enemies hit; instead, it will add a knockback and stun to the ability.
UltimaJoe777 wrote: »Pirhana7_ESO wrote: »That is a change to 2hand not DKs.........
Call it a nerf or buff it is a change to 2hand which ALL classes use. It has nothing to do with your class
DKs as a class actually got buffed, especially stamina builds changing to poison, they do alot more damage now.
You really need to change this post title to 2hand. Also that skill still has the knock back and stun you just need to choose the morph between that and the 20% empowerbuff.
Ok I changed it to stam dk 2H build..
well according to the patch notes, the stun and knockback has been eliminated and that is my problem with this skill nerf!!
and executioner......hell no! I do not need increased damage +50, it already did hit hard, I the increase of the damage of all Two Handed abilities while slotted;!!!! stacking!!
the same with WB, why was there a need for nerf?? the knockback and stun was the major part of that skill effect, which enabled my DK to use heal or crit rush in the meantime. but now nothing like that is working anymore
All I can say is that the changes to Uppercut/Wrecking Blow were needed. There are WAY to many 1 hit wonders who can't seem to click on any other skill out there for PVP. IMO any skill regardless of weapon or class SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN attached to it. There's just no reason to have all three of those tied to one skill. And I'm a templar.....
It would be really nice if the skills that this game had weren't all in one skills. Take Aurora Javalin for example, I love tossing it at people but at the same time is it fair to hit them really hard and knock them down or back? No, it isn't. Any skill that does any type of knockdown/back/stun should do little damage and be more about the CC requiring someone to actually go in for a kill instead of spamming one button over and over.
Marktoneth3 wrote: »All I can say is that the changes to Uppercut/Wrecking Blow were needed. There are WAY to many 1 hit wonders who can't seem to click on any other skill out there for PVP. IMO any skill regardless of weapon or class SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN attached to it. There's just no reason to have all three of those tied to one skill. And I'm a templar.....
It would be really nice if the skills that this game had weren't all in one skills. Take Aurora Javalin for example, I love tossing it at people but at the same time is it fair to hit them really hard and knock them down or back? No, it isn't. Any skill that does any type of knockdown/back/stun should do little damage and be more about the CC requiring someone to actually go in for a kill instead of spamming one button over and over.
"SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN" Yeah should have fix crystal fragment too.
If you're more into the PvE aspect of the game, have you considered playing as a magicka dk? I do play both but tend to lean towards my magicka build more for PvE for better sustain and versatility. It might not be the end, but a new beginning for your DK.
EDIT: In case trolling, gg, wp.