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ZOS WTH are you killing my stam DK 2H build with your NERF????!!!!!

altemriel
altemriel
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oh, f***k, really!!!

ZOS, WHY YOU NERFED MY STAMDRAGONKNIGHT AGAIN????!!!!

these WERE my main hitting skills that made the core of my build!! now it is all f***ed.


seriously I am considering deleting this game :(:(

Why to heck ZOS do you always when I learn to play a new build have to nerf it and send it to hell?????

this must be a wrong copy-paste from the April 1st patch notes!!!!

this is just impossible!!!!!

I hate this company!!!

Two Handed

Executioner (Reverse Slash morph): Redesigned this morph so it no longer passively increases the damage of all Two Handed abilities while slotted; instead, it increases the scaling bonus damage to low health targets to a maximum of 335/340/345/350% more damage at Ranks I/II/III/IV, increased from 300%.


Wrecking Blow morph no longer knockback and stun enemies hit.
Note: Wrecking Blow will continue to add the Major Empower buff to your next attack as a morph effect.



Edited by altemriel on April 28, 2016 6:52PM
  • quadraxis666
    quadraxis666
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    l2p

    EDIT: Not sure if troll
    Edited by quadraxis666 on April 28, 2016 6:42PM
  • Pirhana7_ESO
    Pirhana7_ESO
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    That is a change to 2hand not DKs.........


    Call it a nerf or buff it is a change to 2hand which ALL classes use. It has nothing to do with your class

    DKs as a class actually got buffed, especially stamina builds changing to poison, they do alot more damage now.

    You really need to change this post title to 2hand. Also that skill still has the knock back and stun you just need to choose the morph between that and the 20% empowerbuff.
    Edited by Pirhana7_ESO on April 28, 2016 6:43PM
  • Evergnar
    Evergnar
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    Can't tell if serious or troll.
  • RoyJade
    RoyJade
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    You got two skill with increased damage, it should be enough to compensate dizzying swing and executioner damage (who now does more damage, no need to spam anymore).
    Now, let's speak about stamsorc, would you ?
  • UltimaJoe777
    UltimaJoe777
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    You know who is dependent on WB spam when they rage about its upcoming nerf. The change to Executioner is a further nerf towards WB which people have been requesting for ages now without nerfing Executioner itself. Hell Executioner actually got a considerable buff!
    Edited by UltimaJoe777 on April 28, 2016 6:49PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • altemriel
    altemriel
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    l2p

    EDIT: Not sure if troll

    I am not trolling!

    yes, l2p, but how should i learn to play, when it is now 2nd time that I finally learned how to play my build, they AGAIN nerf it to hell??

    it is really not funny anymore ZOS!!
  • Callous2208
    Callous2208
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    Gotta be a troll post.
  • Robbmrp
    Robbmrp
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    All I can say is that the changes to Uppercut/Wrecking Blow were needed. There are WAY to many 1 hit wonders who can't seem to click on any other skill out there for PVP. IMO any skill regardless of weapon or class SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN attached to it. There's just no reason to have all three of those tied to one skill. And I'm a templar.....

    It would be really nice if the skills that this game had weren't all in one skills. Take Aurora Javalin for example, I love tossing it at people but at the same time is it fair to hit them really hard and knock them down or back? No, it isn't. Any skill that does any type of knockdown/back/stun should do little damage and be more about the CC requiring someone to actually go in for a kill instead of spamming one button over and over.
    NA Server - Kildair
  • altemriel
    altemriel
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    That is a change to 2hand not DKs.........


    Call it a nerf or buff it is a change to 2hand which ALL classes use. It has nothing to do with your class

    DKs as a class actually got buffed, especially stamina builds changing to poison, they do alot more damage now.

    You really need to change this post title to 2hand. Also that skill still has the knock back and stun you just need to choose the morph between that and the 20% empowerbuff.



    Ok I changed it to stam dk 2H build..


    well according to the patch notes, the stun and knockback has been eliminated and that is my problem with this skill nerf!!


    and executioner......hell no! I do not need increased damage +50, it already did hit hard, I the increase of the damage of all Two Handed abilities while slotted;!!!! stacking!!


    the same with WB, why was there a need for nerf?? the knockback and stun was the major part of that skill effect, which enabled my DK to use heal or crit rush in the meantime. but now nothing like that is working anymore :(


    Edited by altemriel on April 28, 2016 7:00PM
  • altemriel
    altemriel
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    Robbmrp wrote: »
    All I can say is that the changes to Uppercut/Wrecking Blow were needed. There are WAY to many 1 hit wonders who can't seem to click on any other skill out there for PVP. IMO any skill regardless of weapon or class SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN attached to it. There's just no reason to have all three of those tied to one skill. And I'm a templar.....

    It would be really nice if the skills that this game had weren't all in one skills. Take Aurora Javalin for example, I love tossing it at people but at the same time is it fair to hit them really hard and knock them down or back? No, it isn't. Any skill that does any type of knockdown/back/stun should do little damage and be more about the CC requiring someone to actually go in for a kill instead of spamming one button over and over.



    I disagree, most of the other DK skills were just medium damage, WB was the top hitter, so yes, now they nerfed it, now I suggest they nerf rally and green dragon blood to 50% reduction of heal and usable only every 30 seconds and that would be it with my 2H DK..... :(
    Edited by altemriel on April 28, 2016 7:16PM
  • Tryxus
    Tryxus
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    altemriel wrote: »
    it is really not funny anymore ZOS!!

    Funny is in the eye of the beholder

    And right now, I'm lmao
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Solid_Metal
    Solid_Metal
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    medium damage?, really?, as a stam DK user i beg to differ, stam DK already hit like a truck, especially WB, what robmrp said about that skill design is correct and i agree

    they also increase the WB damage which is awesome, we already have roots and stonefish anyway for snare
    "i will walk through the fog, as i welcome death"
  • UltimaJoe777
    UltimaJoe777
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    altemriel wrote: »
    That is a change to 2hand not DKs.........


    Call it a nerf or buff it is a change to 2hand which ALL classes use. It has nothing to do with your class

    DKs as a class actually got buffed, especially stamina builds changing to poison, they do alot more damage now.

    You really need to change this post title to 2hand. Also that skill still has the knock back and stun you just need to choose the morph between that and the 20% empowerbuff.



    Ok I changed it to stam dk 2H build..


    well according to the patch notes, the stun and knockback has been eliminated and that is my problem with this skill nerf!!


    and executioner......hell no! I do not need increased damage +50, it already did hit hard, I the increase of the damage of all Two Handed abilities while slotted;!!!! stacking!!


    the same with WB, why was there a need for nerf?? the knockback and stun was the major part of that skill effect, which enabled my DK to use heal or crit rush in the meantime. but now nothing like that is working anymore :(


    ACGTRMl.gif
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • DUTCH_REAPER
    DUTCH_REAPER
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    Troll post?

    Have you even pvp'd in the PTS yet? I will still roll with a 2H on my Stam DK. Cuz he is still a BAWSS
    Edited by DUTCH_REAPER on April 28, 2016 7:12PM
  • WillhelmBlack
    WillhelmBlack
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    Please delete the game.
    PC EU
  • Pallio
    Pallio
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    PvP is apparently the only thing that matters now.
  • leipatemeibbaa
    leipatemeibbaa
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    Please delete the game and leave.
  • altemriel
    altemriel
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    Pallio wrote: »
    PvP is apparently the only thing that matters now.

    I don`t care about PVP at all, I play only PVE.

    PVP, it pretty much sucks for me to ride my mount 10 minutes, to be killed in 5 seconds.....do not like...
  • Bfish22090
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    not sure if you know only 2 skills that a DK can use or if youre just bad.
    l2p
  • leepalmer95
    leepalmer95
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    If pvp use dizzying swing for the cc.

    If pve using wb for no change in dmg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Cynnalia
    Cynnalia
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    If you just want the knockback and stun you had with WB, respec and morph Uppercut to Dizzying Swing:
    Uppercut: This ability and the Wrecking Blow morph no longer knockback and stun enemies hit.
    Note: Wrecking Blow will continue to add the Major Empower buff to your next attack as a morph effect.
    Dizzying Swing will no longer apply the Minor Maim debuff to enemies hit; instead, it will add a knockback and stun to the ability.

    Yes, you lose the 20% Major Empower you had with WB and now you have to make a choice between Empower and Knockback/Stun, but you can get Major Empower elsewhere.
    NA PS4 Daggerfall Covenant Characters -- CP 755

    Sulin Shadowdancer -- Redguard Nightblade -- Dragonstar Arena Champion, General Executioner, Tamriel Hero
    Ysorya Traven - Breton Sorcerer -- Monster Hunter, Master Angler, Explorer, Maelstrom Arena Champion, Tamriel Hero
    Eriah A'kiranya-- Redguard Dragon Knight, tank
    Sybilline Travadon -- Altmer Templar -- Maelstrom Arena Champion
    At-Sixes-and-Sevens -- Argonian Templar, healer
    Mercurial Malice -- Dunmer Nightblade
    Fern Gullie -- Bosmer Warden, level 45
    Ghareshi-ri - Khajiit, Necromancer, level 9
  • Shader_Shibes
    Shader_Shibes
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    altemriel wrote: »
    That is a change to 2hand not DKs.........


    Call it a nerf or buff it is a change to 2hand which ALL classes use. It has nothing to do with your class

    DKs as a class actually got buffed, especially stamina builds changing to poison, they do alot more damage now.

    You really need to change this post title to 2hand. Also that skill still has the knock back and stun you just need to choose the morph between that and the 20% empowerbuff.



    Ok I changed it to stam dk 2H build..


    well according to the patch notes, the stun and knockback has been eliminated and that is my problem with this skill nerf!!


    and executioner......hell no! I do not need increased damage +50, it already did hit hard, I the increase of the damage of all Two Handed abilities while slotted;!!!! stacking!!


    the same with WB, why was there a need for nerf?? the knockback and stun was the major part of that skill effect, which enabled my DK to use heal or crit rush in the meantime. but now nothing like that is working anymore :(


    ACGTRMl.gif

    Funny how that gif has the same effect on me.
  • Marktoneth3
    Marktoneth3
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    Robbmrp wrote: »
    All I can say is that the changes to Uppercut/Wrecking Blow were needed. There are WAY to many 1 hit wonders who can't seem to click on any other skill out there for PVP. IMO any skill regardless of weapon or class SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN attached to it. There's just no reason to have all three of those tied to one skill. And I'm a templar.....

    It would be really nice if the skills that this game had weren't all in one skills. Take Aurora Javalin for example, I love tossing it at people but at the same time is it fair to hit them really hard and knock them down or back? No, it isn't. Any skill that does any type of knockdown/back/stun should do little damage and be more about the CC requiring someone to actually go in for a kill instead of spamming one button over and over.

    "SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN" Yeah should have fix crystal fragment too.
  • NativeJoe
    NativeJoe
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    tRgrExw.png

    Shame really... how will you ever kill people with this without the stun and knock back? : ( I feel for you.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • leepalmer95
    leepalmer95
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    Robbmrp wrote: »
    All I can say is that the changes to Uppercut/Wrecking Blow were needed. There are WAY to many 1 hit wonders who can't seem to click on any other skill out there for PVP. IMO any skill regardless of weapon or class SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN attached to it. There's just no reason to have all three of those tied to one skill. And I'm a templar.....

    It would be really nice if the skills that this game had weren't all in one skills. Take Aurora Javalin for example, I love tossing it at people but at the same time is it fair to hit them really hard and knock them down or back? No, it isn't. Any skill that does any type of knockdown/back/stun should do little damage and be more about the CC requiring someone to actually go in for a kill instead of spamming one button over and over.

    "SHOULD NEVER HAVE HIGH DAMAGE A KNOCKBACK AND A STUN" Yeah should have fix crystal fragment too.

    Crystal frag needs to be proc, can be interrupted, can be reflected, is obvious when it's cost to be cast (e.g. glowing purple hands).

    Wb is just spam until they die.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Necrelios
    Necrelios
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    If you're more into the PvE aspect of the game, have you considered playing as a magicka dk? I do play both but tend to lean towards my magicka build more for PvE for better sustain and versatility. It might not be the end, but a new beginning for your DK.

    EDIT: In case trolling, gg, wp.
    Edited by Necrelios on April 28, 2016 7:55PM
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • altemriel
    altemriel
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    Necrelios wrote: »
    If you're more into the PvE aspect of the game, have you considered playing as a magicka dk? I do play both but tend to lean towards my magicka build more for PvE for better sustain and versatility. It might not be the end, but a new beginning for your DK.

    EDIT: In case trolling, gg, wp.



    well I do not consider changing my stam to mag - changing my build, gear, CP, everything..., I like stam, that is the thing...
  • Krist
    Krist
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    None of these "nerfs" are really nerfs at all. They changed some things that needed to be changed and gave us something in its stead. Knockback and Knockdown means nothing to me against a boss, as it does not work. The only thing I like about 2H is the damage output, which they now increased. Why you would want to Knockback anything in a mob is beyond me. Mobs are to be gathered and killed with AOEs, if you were using Uppercut for that, you were doing it wrong already.

    It does not pay to complain about something before you actually try it. If you were taking your time to read what is coming out new, then take your time to read on how to better manage mobs and bosses. You will find uppercut is not one of them.

    "Krist the Lionheart? No. Lionheart was my dog" -Krist
    "Darling, if looks were everything, I would be king of the world" -Luke
    "That place, between day and night, that purple color just before dark, that is where you will find me"- Hughe
  • jkolb2030
    jkolb2030
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    I don't see the issue with these changes either.. (as a fellow stam DK).

    Executioner is now an actual execute that, essentially, gets a buff as the old WB did... get an enemy down to low health, hit execute with the first % dmg bonus. Now they have less health; hit them with executioner again and get the 2nd or 3rd tier of % dmg bonus. That sounds like one hell of a win to me - quick, hard hitting, dmg scaling ability to low health enemies.

    Wrecking Blow needed some sort of change being a knock down and stun AND dmg buff.. Face it, we complain about the sorc shield buffs all the time, yet if you can catch one in a wrecking blow spam, they hardly stand a chance to even re-cast those shields. Same thing with spam bush on NB; we complain about them spambushing us ALLLL the time, but again, you catch them in WB spam and its relatively the same deal. Could they have made a tweak to make this change more appealing, i.e. a slightly shorter cast time, I would say it would be a 'perfect'. Still okay with the changes tho.

    I also see this as leading towards more diverse builds/playstyles... Its boring to always anticipate a WB spam from anyone with a 2h..
    Edited by jkolb2030 on April 28, 2016 7:59PM
  • Necrelios
    Necrelios
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    Well here is the thing, I've been playing around with the new poison morphs on PTS, and you get to spew green vomit on everything now and it is awesome. How many classes get to do that?! So I would just take a step back, look at the new changes with an open mind and then run around vomiting on everything for a while and see how it goes :smile: .
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
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