Totally agree. And just think of the MA: all of your magicka pool will go in shields for the mere sake of surviving...
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
Op you seem to be considering the nerf with respect to PvE content yes? If you are running shields for PvE you are doing it wrong. Dont need no shields. Just get 16.8k health (unless you are running maw) and its more than enough to burn through any content as long as you know the fight or do enough DPS such that it dosent matter.
For PvP, dosent really matter. I apply harness waaaaaay more often than 1 in 6 seconds against 99% of the people i fight against. Its basically 1 hit > reapply >1 hit > reapply. A single WB/frag etc drains hardened ward lol.
Tonnopesceb16_ESO wrote: »How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.
It was never okay imo for ward to let mag sorcs bypass survivability issues. This just brings all these classes in line. Sorcs need a slight DPS boost to compensate for the *** DPS outside of overload if anything, but that's all. They still pull top dog DPS during overload. With a full 1000 ult bar pre-charged you have enough to burst down every pledge boss and have still some left over to spare. Their shortcomings only really show in trials where sustained DPS>>burst DPS.
If you'r using shields in vet dungeons or trials, then you'r doing something wrong. For solo PvE its different, but in group play you need to rely on your healer to keep you alive. If he cant do that then 1 of you need to L2P.
Of course I use dmg shields in vet group dungeons and I've never seen a DD sorc who would not have been using it, relying only on a healer. Any l2p issue is not a case here.
If you'r using shields in vet dungeons or trials, then you'r doing something wrong. For solo PvE its different, but in group play you need to rely on your healer to keep you alive. If he cant do that then 1 of you need to L2P.
Of course I use dmg shields in vet group dungeons and I've never seen a DD sorc who would not have been using it, relying only on a healer. Any l2p issue is not a case here.
Why would i ever use shields in vet dungeon? If you have 18k+ hp and decent group, you will never need that shield. I much rather slot bound armor for 5%extra magica. If you want to do top dps you can't have shields on your bar, period...
p.s. If all sorc you play with run shields, then you must be running only with pugs. Just check top sorc PvE builds, and i bet you you will never see any of them using shields, not that i care about them, just saying.
UnBelievaBill wrote: »Tonnopesceb16_ESO wrote: »How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.
This 1000%. Learn to dodge, stay out of melee range combat, play with a healer, etc. Every class should have their limitations... Shield stacking sorcs hat can tank hel ra, kena, skoria etc is ridiculous...
Why do I need that massive dmg shields combination (harness+hardened ward) if it lasts so short that it might not be fully consumed during the battle? I see that players who don't play sorc are very glad for the reduction of the duration of shields. But I think it's only from PvP perspective (sorcs will be much easier to kill which is obvious). But such non-sorc players don't think that, when PvEing, sorcs (DD ones) will be doing much less damage cause all their magicka will be used for reapplying the shields (just to be able to survive) and the damage will be done exclusively by staves and only from time to time between casting shields (and even with less choice of offensive abilities cause shields will have to be put into main bar). Sorcs won't have any reliable defence and will be fragile as funk. As a result, it will affect all 4-man groups while doing the group dungeons because it will just reduce the damage done by the group overall, the duration of dungeon runs and their overall difficulty. Don't blame sorcs then that they won't be doing much damage... I don't PvP much so it doesn't bother me from that perspective. I mainly PvE and as such, taking into account how much time I have put into my only char which is magicka sorc, there will be really no pleasure for me to play anymore and most likely I'll quit.
I have no words for ZOS how many incompetent employees you hire who make decisions regarding balance changes. There wasn't, there isn't and apparently there will be no balance in this game at all. Each time you buff one class, the other becomes useless and ruined. I get an impression that people who had created this game are not the same people who are maintaining it now...
MidnightBlue wrote: »I run a shield in dungeons because majority of the time I don't run with a healer or I PUG a healer that I can't always rely on. A lot of the healers I PUG in random dungeons are not good at keeping people alive. I'll only do a dungeon without a shield is if I know 100% the healer is good and competent at keeping me alive. That shouldn't make me a bad player, it just means I am careful and am self sustaining without the use of a healer.
sirrmattus wrote: »If you'r using shields in vet dungeons or trials, then you'r doing something wrong. For solo PvE its different, but in group play you need to rely on your healer to keep you alive. If he cant do that then 1 of you need to L2P.
Of course I use dmg shields in vet group dungeons and I've never seen a DD sorc who would not have been using it, relying only on a healer. Any l2p issue is not a case here.
Sorry buddy. It is a l2p issue. What do you need 30sec of shield for anyway? One smack from kena will dissolve it
Greenwood1900 wrote: »MidnightBlue wrote: »I run a shield in dungeons because majority of the time I don't run with a healer or I PUG a healer that I can't always rely on. A lot of the healers I PUG in random dungeons are not good at keeping people alive. I'll only do a dungeon without a shield is if I know 100% the healer is good and competent at keeping me alive. That shouldn't make me a bad player, it just means I am careful and am self sustaining without the use of a healer.
The work of a healer is keeping you alive, but I don't like how you say it. I mean the healer can be bad, but if you stand on the red, don't roll dodge/block (or streak) when needed, don't throw some healing on top of healer's one too...
You can still using shields to prevent damage in certain situations.
If you'r using shields in vet dungeons or trials, then you'r doing something wrong. For solo PvE its different, but in group play you need to rely on your healer to keep you alive. If he cant do that then 1 of you need to L2P.
Of course I use dmg shields in vet group dungeons and I've never seen a DD sorc who would not have been using it, relying only on a healer. Any l2p issue is not a case here.
Why would i ever use shields in vet dungeon? If you have 18k+ hp and decent group, you will never need that shield. I much rather slot bound armor for 5%extra magica. If you want to do top dps you can't have shields on your bar, period...
p.s. If all sorc you play with run shields, then you must be running only with pugs. Just check top sorc PvE builds, and i bet you you will never see any of them using shields, not that i care about them, just saying.
The light armor shields should not protect against all types of dmg, shields in pvp is already making the gameplay toxic, they shouldnt give more ppl these kinda shields. 6 second on conjured ward seems too short tho, should atleast be 10-12 secs.
Why do I need that massive dmg shields combination (harness+hardened ward) if it lasts so short that it might not be fully consumed during the battle? I see that players who don't play sorc are very glad for the reduction of the duration of shields. But I think it's only from PvP perspective (sorcs will be much easier to kill which is obvious). But such non-sorc players don't think that, when PvEing, sorcs (DD ones) will be doing much less damage cause all their magicka will be used for reapplying the shields (just to be able to survive) and the damage will be done exclusively by staves and only from time to time between casting shields (and even with less choice of offensive abilities cause shields will have to be put into main bar). Sorcs won't have any reliable defence and will be fragile as funk. As a result, it will affect all 4-man groups while doing the group dungeons because it will just reduce the damage done by the group overall, the duration of dungeon runs and their overall difficulty. Don't blame sorcs then that they won't be doing much damage... I don't PvP much so it doesn't bother me from that perspective. I mainly PvE and as such, taking into account how much time I have put into my only char which is magicka sorc, there will be really no pleasure for me to play anymore and most likely I'll quit.
I have no words for ZOS how many incompetent employees you hire who make decisions regarding balance changes. There wasn't, there isn't and apparently there will be no balance in this game at all. Each time you buff one class, the other becomes useless and ruined. I get an impression that people who had created this game are not the same people who are maintaining it now...
Totally agree. And just think of the MA: all of your magicka pool will go in shields for the mere sake of surviving...
AHAHAHAHAHAHAHAHA, imagine that, requiring skill and learning mechanics instead of simply spamming shields. Welcome to the grind stam builds have been stuck with. Sorcs dominated the MA leaderboards for a reason.
jzholloway wrote: »Wait.. sorcs won't be all powerful and might actually need a healer and/or tank? Holy *** it's the end of the game!
Against anyone competent those shields are down in 6 seconds anyway.
Shield stacking got buffed.
I disagree. This is not an argument justifying the reduction of the dmg shields duration. My shields last longer, even in boss fights in veteran group dungeons. Unless I cast it while being exposed to huge damage when e.g. the tank is down.
Oh no, this argument doesn't justify this decision.
This argument leads us to the question of what, exactly, did ZOS want to achieve with this change? People were crying about shield stacking...now it will have potential to be WORSE. Sorcerers wanted some versatility and more unique and useful class skills(especially for PvE where Mines and Streak and Curse are all but useless 99% of time)...now our pretty much class defining PvE skill is pretty much available to everyone with Annulment change. Who exactly is going to profit from this?*20 sec shield. I personally want a 20 seconds shield for my pet, the one with 10k health and the only non-resto staff heal I have. I also want it for faster and easier runs, I run with <16k health half of the time and no fulltime healer. Granted I can invest some points in to health but...why? This is the good thing about sorc - you're able to run low health yet be able to survive through a lot. You don't have any reliable self heals or group buffs or utility(except maybe Encase but what sorc dd really runs it...), even your dps is kinda meh but at least you have that going for you. With this change...what is it sorcs have, PvE wise, that'd make anyone think "oh yes, I want to pick this class, this thing they can do is just so cool!"?sirrmattus wrote: »If you'r using shields in vet dungeons or trials, then you'r doing something wrong. For solo PvE its different, but in group play you need to rely on your healer to keep you alive. If he cant do that then 1 of you need to L2P.
Of course I use dmg shields in vet group dungeons and I've never seen a DD sorc who would not have been using it, relying only on a healer. Any l2p issue is not a case here.
Sorry buddy. It is a l2p issue. What do you need 30sec of shield for anyway? One smack from kena will dissolve it
Brutusmax1mus wrote: »Not sure why you wouldn't use hardened Ward on yourself in dungeons, I've single handedly brought entire groups back bc of that shield.
Not sure it's a dps loss either, it procs frags and is shorter than a roll Dodge animation. It saves time the healer could be using to dps as well. Sorcs don't have outstanding pve dps with out overload anyway.
NeillMcAttack wrote: »You know there is another thread on the front page where everybody claims that dungeons are too easy. That you can just run 4 sorcs and burn everything down. Perhaps this is as much a means of balancing PvE as much as PvP. Just a thought...
So...now you're going to have to run 4 templars and Sweep everything down instead? By the way, it's already much easier with templar than a sorc. You just cast Channeled Focus, turn yourself in the direction of the mobs, close your eyes(optionally) and spam Sweeps. When you stop hearing combat sounds you open your eyes and chances are everything is dead. Unless something oneshots you of course but they're nerfing the only 3 dungeons where this still happens so...
jzholloway wrote: »Wait.. sorcs won't be all powerful and might actually need a healer and/or tank? Holy *** it's the end of the game!
NB don't need a heal . we sorc ... we need aheal and a tank ,man . You not play sorc exactly ? so you can say nothing .