Serious question, have you ever studied at a tertiary level, college or university which ever it is called where you are from?Strider_Roshin wrote: »I'm lolling at some of the people in this thread, how can you even disagree lmao it's a channeled ability doing damage over a select amount of time. By definition that is a DoT. You can't argue it
By definition Surprise Attack is a DoT. I'm producing damage over a period of time. I guess Surprise Attack needs to scale off of Thurmaturge as well according to this definition. You can't argue it.
webopedia.com/TERM/D/damage_over_time.htmlAbbreviated as DOT, in video and computer games, damage over time means the damage on a human or computer player character that is distributed over a period of time
leagueoflegends.wikia.com/wiki/Damage_over_timeDamage over time (DoT) is a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. The damage is often done every second or every half-second, and each instant in which it is dealt is called a "tick."
tvtropes.org/pmwiki/pmwiki.php/Main/DamageOverTimeDamage Over Time is a common Video Game mechanic where, instead of sustaining one-time sums of damage from one attack at a time, a unit receives a negative status that inflicts a small amount of damage at regular intervals, independent of any other factors or further attacks against them
wiki.teamliquid.net/dota2/Damage_Over_TimeDamage Over Time, (also known as DOT), is a spell that causes damage multiple times at a set interval over its duration. Most damage over time is dealt per second, but some spells will deal their damage at a different rate. While some values may be expressed per second, the damage may actually be dealt in smaller instances over shorter periods of time. This can cause a range of different interactions within the game.
Strider_Roshin wrote: »staracino_ESO wrote: »I am trying to be patient with you, but you seem dead-set on making a fool of yourself. As people have explained numerous times, a DOT is cast once and deals damage in increments over a set period of time. A non dot is cast once and deals all of its damage at once. DW heavy attack is 2 hits at the same time. Arguing that spamming a single target non-dot attack is a dot because of the space-time continuum is... I do not have words for that.
What exactly are you aiming for here? To me it seems that you want RD/jabs nerfed as your ultimate ulterior goal.Strider_Roshin wrote: »
RD and puncturing sweeps/jabs are going to become so grossly overpowered once you can put 100 points into elemental expert and thaumaturge; that ZOS is going to nerf it hard in order to put it in line with other damaging abilities, and you know who's going to suffer? New players. Because without 100 points each passive, it will be a pathetic skill; once they hit you hard with that nerf.
Ariades_swe wrote: »Strider_Roshin wrote: »staracino_ESO wrote: »I am trying to be patient with you, but you seem dead-set on making a fool of yourself. As people have explained numerous times, a DOT is cast once and deals damage in increments over a set period of time. A non dot is cast once and deals all of its damage at once. DW heavy attack is 2 hits at the same time. Arguing that spamming a single target non-dot attack is a dot because of the space-time continuum is... I do not have words for that.
What exactly are you aiming for here? To me it seems that you want RD/jabs nerfed as your ultimate ulterior goal.Strider_Roshin wrote: »
RD and puncturing sweeps/jabs are going to become so grossly overpowered once you can put 100 points into elemental expert and thaumaturge; that ZOS is going to nerf it hard in order to put it in line with other damaging abilities, and you know who's going to suffer? New players. Because without 100 points each passive, it will be a pathetic skill; once they hit you hard with that nerf.
Better buff us nbs first.
Incap strike is worthless on test and stealth is broken.
Stam nbs will be dead in DB. Stam nbs been the weakest class since retail.
Calling Surprise Attack a DoT is nonsense.
But it's hard to deny that channeled abilities are in a kind of a gray area.
- Instant damage: You actively strike an enemy.
- Channeled damage: You actively strike an enemy multiple times over X seconds.
- Traditional DoT: You apply a status effect on an enemy or a ground effect that passively does damage to the enemy over X seconds.
It's neither intuitive nor clear to most players whether a channeled ability is a DoT like Cripple or Elemental Blockade or if it's just multiple hits of instant damage. It's really a damage type of its own.
Either they need to communicate this clearly (i.e., explicitly specify on the tooltip that this damage is considered a DoT by game mechanics), or they need to remove this less-than-intuitive double-dipping (while adjusting upward the base damage to compensate).
this only affects templars, and templar dps really isn't that high.Rune_Relic wrote: »Calling Surprise Attack a DoT is nonsense.
But it's hard to deny that channeled abilities are in a kind of a gray area.
- Instant damage: You actively strike an enemy.
- Channeled damage: You actively strike an enemy multiple times over X seconds.
- Traditional DoT: You apply a status effect on an enemy or a ground effect that passively does damage to the enemy over X seconds.
It's neither intuitive nor clear to most players whether a channeled ability is a DoT like Cripple or Elemental Blockade or if it's just multiple hits of instant damage. It's really a damage type of its own.
Either they need to communicate this clearly (i.e., explicitly specify on the tooltip that this damage is considered a DoT by game mechanics), or they need to remove this less-than-intuitive double-dipping (while adjusting upward the base damage to compensate).
This is accurate and a really good point.
Proposal: Differentiate the two forms of DoT
Active DoT: A Primary long term effect that works in the foreground.
Passive DoT: a secondary long term effect that works in the background.
That means poisoned, burning ect status effect would be classed as secondary effects and thus Passive DoTs.
Puncturting sweeps and other channelled attack woudl eb classed as Active DoTs.
The problem then becomes......how does/should that affect all combat calc, passive and champion skills ?
this only affects templars, and templar dps really isn't that high.Rune_Relic wrote: »Calling Surprise Attack a DoT is nonsense.
But it's hard to deny that channeled abilities are in a kind of a gray area.
- Instant damage: You actively strike an enemy.
- Channeled damage: You actively strike an enemy multiple times over X seconds.
- Traditional DoT: You apply a status effect on an enemy or a ground effect that passively does damage to the enemy over X seconds.
It's neither intuitive nor clear to most players whether a channeled ability is a DoT like Cripple or Elemental Blockade or if it's just multiple hits of instant damage. It's really a damage type of its own.
Either they need to communicate this clearly (i.e., explicitly specify on the tooltip that this damage is considered a DoT by game mechanics), or they need to remove this less-than-intuitive double-dipping (while adjusting upward the base damage to compensate).
This is accurate and a really good point.
Proposal: Differentiate the two forms of DoT
Active DoT: A Primary long term effect that works in the foreground.
Passive DoT: a secondary long term effect that works in the background.
That means poisoned, burning ect status effect would be classed as secondary effects and thus Passive DoTs.
Puncturting sweeps and other channelled attack woudl eb classed as Active DoTs.
The problem then becomes......how does/should that affect all combat calc, passive and champion skills ?
is there really a point to go through so much effort and money just for that? i don't believe so
I don't even think zos should try and reimagine and create new form of "dots" from the original meaning
this only affects templars, and templar dps really isn't that high.Rune_Relic wrote: »Calling Surprise Attack a DoT is nonsense.
But it's hard to deny that channeled abilities are in a kind of a gray area.
- Instant damage: You actively strike an enemy.
- Channeled damage: You actively strike an enemy multiple times over X seconds.
- Traditional DoT: You apply a status effect on an enemy or a ground effect that passively does damage to the enemy over X seconds.
It's neither intuitive nor clear to most players whether a channeled ability is a DoT like Cripple or Elemental Blockade or if it's just multiple hits of instant damage. It's really a damage type of its own.
Either they need to communicate this clearly (i.e., explicitly specify on the tooltip that this damage is considered a DoT by game mechanics), or they need to remove this less-than-intuitive double-dipping (while adjusting upward the base damage to compensate).
This is accurate and a really good point.
Proposal: Differentiate the two forms of DoT
Active DoT: A Primary long term effect that works in the foreground.
Passive DoT: a secondary long term effect that works in the background.
That means poisoned, burning ect status effect would be classed as secondary effects and thus Passive DoTs.
Puncturting sweeps and other channelled attack woudl eb classed as Active DoTs.
The problem then becomes......how does/should that affect all combat calc, passive and champion skills ?
is there really a point to go through so much effort and money just for that? i don't believe so
I don't even think zos should try and reimagine and create new form of "dots" from the original meaning
Ariades_swe wrote: »Strider_Roshin wrote: »staracino_ESO wrote: »I am trying to be patient with you, but you seem dead-set on making a fool of yourself. As people have explained numerous times, a DOT is cast once and deals damage in increments over a set period of time. A non dot is cast once and deals all of its damage at once. DW heavy attack is 2 hits at the same time. Arguing that spamming a single target non-dot attack is a dot because of the space-time continuum is... I do not have words for that.
What exactly are you aiming for here? To me it seems that you want RD/jabs nerfed as your ultimate ulterior goal.Strider_Roshin wrote: »
RD and puncturing sweeps/jabs are going to become so grossly overpowered once you can put 100 points into elemental expert and thaumaturge; that ZOS is going to nerf it hard in order to put it in line with other damaging abilities, and you know who's going to suffer? New players. Because without 100 points each passive, it will be a pathetic skill; once they hit you hard with that nerf.
Better buff us nbs first.
Incap strike is worthless on test and stealth is broken.
Stam nbs will be dead in DB. Stam nbs been the weakest class since retail.
You're a funny guy.
However they do it, though, they do need to do something about this ambiguous/unintuitive mechanic because I'm willing to bet that the vast majority of the players have no idea that something like Flurry is a DoT. (And drawing clear borders around what is and isn't a DoT would also eliminate pointless forum arguments about what a DoT is.)
Strider_Roshin wrote: »staracino_ESO wrote: »You are saying we should eat an unmitigated nerf now because of the small possibility of a nerf in the future?
I just want to make sure I understand your angle here.
2 reasons:
1) it will become way to powerful once we acquire enough CP to increase the strength of the Templar's main attacks by 50%.
2) Any damage reduction done that doesn't involve re-classifying as a non-DoT will render it useless to those without an adequate amount of CP.
It's about it's current performance but more importantly it's about its future performance.
Strider_Roshin wrote: »staracino_ESO wrote: »You are saying we should eat an unmitigated nerf now because of the small possibility of a nerf in the future?
I just want to make sure I understand your angle here.
2 reasons:
1) it will become way to powerful once we acquire enough CP to increase the strength of the Templar's main attacks by 50%.
2) Any damage reduction done that doesn't involve re-classifying as a non-DoT will render it useless to those without an adequate amount of CP.
It's about it's current performance but more importantly it's about its future performance.
are you serious? As you have numerously referenced using surprise attack, I'm going to assume you play nightblade. In the same time as a channeled jab, you can light attack cancel 2 or more surprise attacks and do an extraordinary amount of more damage than jabs. Get out of here with your illogical ideology of what is considered a DoT and not. Wrobel, who controls combat systems and mechanics has said it is a DoT. Your argument is null and irrelevant. Go complain about how OP your nightblade is in another thread
Read his post in here, he confirmed it is a bug and should be considered a DoT considering Rapid Strikes IS getting buffs from Thaumaturge and Sweeps is not.Strider_Roshin wrote: »staracino_ESO wrote: »You are saying we should eat an unmitigated nerf now because of the small possibility of a nerf in the future?
I just want to make sure I understand your angle here.
2 reasons:
1) it will become way to powerful once we acquire enough CP to increase the strength of the Templar's main attacks by 50%.
2) Any damage reduction done that doesn't involve re-classifying as a non-DoT will render it useless to those without an adequate amount of CP.
It's about it's current performance but more importantly it's about its future performance.
are you serious? As you have numerously referenced using surprise attack, I'm going to assume you play nightblade. In the same time as a channeled jab, you can light attack cancel 2 or more surprise attacks and do an extraordinary amount of more damage than jabs. Get out of here with your illogical ideology of what is considered a DoT and not. Wrobel, who controls combat systems and mechanics has said it is a DoT. Your argument is null and irrelevant. Go complain about how OP your nightblade is in another thread
It is no longer a DoT in PTS.
I think they corrected Thaum to buff what it should be buffing by nowIt was also amplifying Wrecking Blow and Lava Whip at one point. I haven't tried it out with my mageblade stuff, but how much you wanna bet my Swallows are technically "dots?"
Strider_Roshin wrote: »staracino_ESO wrote: »You are saying we should eat an unmitigated nerf now because of the small possibility of a nerf in the future?
I just want to make sure I understand your angle here.
2 reasons:
1) it will become way to powerful once we acquire enough CP to increase the strength of the Templar's main attacks by 50%.
2) Any damage reduction done that doesn't involve re-classifying as a non-DoT will render it useless to those without an adequate amount of CP.
It's about it's current performance but more importantly it's about its future performance.
are you serious? As you have numerously referenced using surprise attack, I'm going to assume you play nightblade. In the same time as a channeled jab, you can light attack cancel 2 or more surprise attacks and do an extraordinary amount of more damage than jabs. Get out of here with your illogical ideology of what is considered a DoT and not. Wrobel, who controls combat systems and mechanics has said it is a DoT. Your argument is null and irrelevant. Go complain about how OP your nightblade is in another thread
It is no longer a DoT in PTS.
ZOS_GinaBruno wrote: »As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.
ZOS_GinaBruno wrote: »As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.