hedna123b14_ESO wrote: »Strider_Roshin wrote: »So if a bug that allows you to double dip champion points on abilities that are obviously not DoTs is fixed you're leaving the game? Good thing you're not a fan of the Battle Axe.
it IS a dot
I always looked at a DoT as one attack/strike, cause damage over time. Isn't puncturing sweeps several strikes? That's the only way it would make sense anyway.
hedna123b14_ESO wrote: »Strider_Roshin wrote: »So if a bug that allows you to double dip champion points on abilities that are obviously not DoTs is fixed you're leaving the game? Good thing you're not a fan of the Battle Axe.
it IS a dot
I always looked at a DoT as one attack/strike, cause damage over time. Isn't puncturing sweeps several strikes? That's the only way it would make sense anyway.
You press a button once and it does damage over time. Yes, it's a dot.
Astanphaeus wrote: »Puncturing Sweep isn't a DOT, it's 4 consecutive attacks from one skill. Radiant Destruction is a DOT however and should be affected by Thaumaturge.
hedna123b14_ESO wrote: »Strider_Roshin wrote: »So if a bug that allows you to double dip champion points on abilities that are obviously not DoTs is fixed you're leaving the game? Good thing you're not a fan of the Battle Axe.
it IS a dot
I always looked at a DoT as one attack/strike, cause damage over time. Isn't puncturing sweeps several strikes? That's the only way it would make sense anyway.
You press a button once and it does damage over time. Yes, it's a dot.
And if you press that button and then turn around? No DoT; however, a true DoT would remain.
hedna123b14_ESO wrote: »Strider_Roshin wrote: »So if a bug that allows you to double dip champion points on abilities that are obviously not DoTs is fixed you're leaving the game? Good thing you're not a fan of the Battle Axe.
it IS a dot
I always looked at a DoT as one attack/strike, cause damage over time. Isn't puncturing sweeps several strikes? That's the only way it would make sense anyway.
hedna123b14_ESO wrote: »Strider_Roshin wrote: »So if a bug that allows you to double dip champion points on abilities that are obviously not DoTs is fixed you're leaving the game? Good thing you're not a fan of the Battle Axe.
it IS a dot
I always looked at a DoT as one attack/strike, cause damage over time. Isn't puncturing sweeps several strikes? That's the only way it would make sense anyway.
You press a button once and it does damage over time. Yes, it's a dot.
And if you press that button and then turn around? No DoT; however, a true DoT would remain.
I can stop this argument right here.
Tham works on Flurry. If Flurry is a DOT Jabs/Sweeps is a DOT. Problem solved. Give tham scaling back to Jabs.
hedna123b14_ESO wrote: »Strider_Roshin wrote: »So if a bug that allows you to double dip champion points on abilities that are obviously not DoTs is fixed you're leaving the game? Good thing you're not a fan of the Battle Axe.
it IS a dot
I always looked at a DoT as one attack/strike, cause damage over time. Isn't puncturing sweeps several strikes? That's the only way it would make sense anyway.
Ok so we get to be interupted on every move because they are all channeled? So you press the button and you channel damage over time. Maybe they should just give us all 4 strikes overlapped so we have 1 20-25k jab?
hedna123b14_ESO wrote: »Strider_Roshin wrote: »So if a bug that allows you to double dip champion points on abilities that are obviously not DoTs is fixed you're leaving the game? Good thing you're not a fan of the Battle Axe.
it IS a dot
I always looked at a DoT as one attack/strike, cause damage over time. Isn't puncturing sweeps several strikes? That's the only way it would make sense anyway.
You press a button once and it does damage over time. Yes, it's a dot.
And if you press that button and then turn around? No DoT; however, a true DoT would remain.
hedna123b14_ESO wrote: »Strider_Roshin wrote: »So if a bug that allows you to double dip champion points on abilities that are obviously not DoTs is fixed you're leaving the game? Good thing you're not a fan of the Battle Axe.
it IS a dot
I always looked at a DoT as one attack/strike, cause damage over time. Isn't puncturing sweeps several strikes? That's the only way it would make sense anyway.
You press a button once and it does damage over time. Yes, it's a dot.
And if you press that button and then turn around? No DoT; however, a true DoT would remain.
Unlike other games, ESO does not and has not ever differentiated between instant cast DoT's (like Burning Breath) that let you do other things while they tick, and channeled DoTs (like Puncturing Sweep) that require you maintain a locked animation for the duration.
The skills they listed as examples (proxy etc...) are different in that they are technically back-loaded instant damage skills, which they are now making a distinction as NOT DoT's.
Bottom line, if it works for RD and it works for Flurry then it should absolutely work for PS. In this game, channeled skills are the most risky by far to use and deserve this boost, or if not this boost, they should get there own bonuses elsewhere.
hedna123b14_ESO wrote: »Strider_Roshin wrote: »So if a bug that allows you to double dip champion points on abilities that are obviously not DoTs is fixed you're leaving the game? Good thing you're not a fan of the Battle Axe.
it IS a dot
I always looked at a DoT as one attack/strike, cause damage over time. Isn't puncturing sweeps several strikes? That's the only way it would make sense anyway.
hedna123b14_ESO wrote: »Strider_Roshin wrote: »So if a bug that allows you to double dip champion points on abilities that are obviously not DoTs is fixed you're leaving the game? Good thing you're not a fan of the Battle Axe.
it IS a dot
I always looked at a DoT as one attack/strike, cause damage over time. Isn't puncturing sweeps several strikes? That's the only way it would make sense anyway.
You press a button once and it does damage over time. Yes, it's a dot.
And if you press that button and then turn around? No DoT; however, a true DoT would remain.
Unlike other games, ESO does not and has not ever differentiated between instant cast DoT's (like Burning Breath) that let you do other things while they tick, and channeled DoTs (like Puncturing Sweep) that require you maintain a locked animation for the duration.
The skills they listed as examples (proxy etc...) are different in that they are technically back-loaded instant damage skills, which they are now making a distinction as NOT DoT's.
Bottom line, if it works for RD and it works for Flurry then it should absolutely work for PS. In this game, channeled skills are the most risky by far to use and deserve this boost, or if not this boost, they should get there own bonuses elsewhere.
hedna123b14_ESO wrote: »Strider_Roshin wrote: »So if a bug that allows you to double dip champion points on abilities that are obviously not DoTs is fixed you're leaving the game? Good thing you're not a fan of the Battle Axe.
it IS a dot
I always looked at a DoT as one attack/strike, cause damage over time. Isn't puncturing sweeps several strikes? That's the only way it would make sense anyway.
What you define a strike is just an animation effect. Technically Flurry, Raidant Destruction and Sweeps are the same. You activate the Skill and several hits occur in given time intervals. The diffrence to a classical dot like e.g. Vampires Bane is, that they are channeled abilities. This means you can't do another skill or block while you are casting (which is actually the main weakness of channeled abilities especially when blocks are required).
What we've seen so far in the game especially from sets like Valkyn Skoria which procs of DoTs is that channeled abilities or procs like Burning Light count as dots. Especially since they can't get empowered, which is probably supposed to work on all hits which are not Dot's.
Wandering around Cyro on PTS I went ahead and took a few resources. Between the change to silence not being able to be broken, Thaumaturge not affecting Sweeps, and Sweeps heal bug being fixed (which was fair, although I had no idea it was present) there were several times I was very close to death.
Still doable of course, but had to be much more careful.
RinaldoGandolphi wrote: »its these buggy complications that are making things a major pain for them to normalize or standardize on anything....its literally becomes a whole new game every update and i don't think thats healthy for the longevity of the game.
hedna123b14_ESO wrote: »Strider_Roshin wrote: »So if a bug that allows you to double dip champion points on abilities that are obviously not DoTs is fixed you're leaving the game? Good thing you're not a fan of the Battle Axe.
it IS a dot
I always looked at a DoT as one attack/strike, cause damage over time. Isn't puncturing sweeps several strikes? That's the only way it would make sense anyway.
Wandering around Cyro on PTS I went ahead and took a few resources. Between the change to silence not being able to be broken, Thaumaturge not affecting Sweeps, and Sweeps heal bug being fixed (which was fair, although I had no idea it was present) there were several times I was very close to death.
Still doable of course, but had to be much more careful.
Silence can still be purged though, right? Purge is going to be huge out there, more than ever cause some of the poisons are insane. I went through and learned them all and there are a few with 4 effects.