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How Many Sorc Mains Are Re-Rolling?

  • Asherons_Call
    Asherons_Call
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    I'm not rerolling my Magicka Sorc main.
    I'm good, thanks
  • Waffennacht
    Waffennacht
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    I can't help but think it's the dawn of the magiplar.

    Big bad shield, big health, undodgeable execute, mad heals. Dks too.

    Maybe we see these and huge rise of shield breaker, with everyone running a big bad ward, the bow spam looks pretty tasty.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Valrien
    Valrien
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    I'm rerolling my Magicka Sorc main.
    ListerJMC wrote: »
    Valrien wrote: »
    ListerJMC wrote: »
    ListerJMC wrote: »
    I'm really sorry but I don't understand what your question is. Do you have a magicka sorcerer and don't know what the patch is going to do to them or have I misinterpreted? If so, the patch notes are here:
    ...
    Thank you, how does this relate this to the game?
    I did read the notes, but they make not much sense to me....

    Well it's going to depend on how you play your sorcerer, but basically to sum it up:

    - "Negate Magic" has some different morphs to heal allies or deal damage to enemies in its area of effect.
    - If you summon clannfear or scamps, they're going to be a bit stronger now.
    - If you hated the appearance of "Bound Armor" like me, you can rejoice! The horrid appearance is no more.
    - "Conjured Ward", a shield spell, now only lasts for 6-8 seconds instead of its previous 20 seconds.
    - The "Thundering Presence" morph of "Lightning Form" deals physical damage now instead of lightning damage and is now called "Hurricane".

    The main issue people are having with this is the change to "Conjured Ward" which I've put in bold, as it will now last for half as long as it did before. Whether you see this as an issue or not is up to your playstyle.

    My main issue is lack of changes to sustained DPS.

    I didn't even think of that as I don't think this will change how I sustain DPS at all. It sounds like I play a weird kind of sorcerer :D.

    Ward doesn't affect DPS at all...most PvE players don't even use Ward outside of Maelstrom (I've heard some use it in the last boss of vMoL). I was talking about the fact that all of the classes except Sorcerer can go up to 40k and even further in a long fight, while a Sorc can sustain 40k or so for about 45 seconds. Outside of that you can sustain 30k (with Shooting Star)...so there's a huge disparity. If you're a serious PvE player doing things like vMoL it's pretty much impossible to both play a Sorcerer and be competitive.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Lucky28
    Lucky28
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    Other?
    Feynn wrote: »
    Lucky28 wrote: »
    Nénlindë wrote: »
    Lucky28 wrote: »
    I'm not re-rolling sorc is the class i enjoy playing. if the changes to duration on wards and the changes to harness go though, i'm out.
    Nénlindë wrote: »
    About time they got nerfed.

    sorcs will be harder to kill not easier. read the changes before you comment.

    Explain how you think Sorcs will be harder to kill?

    @Rylana already answered. duration was never an issue in regards to PvP. the only aspect the changes to duration negatively effect is PvE.

    Shield stacking for sorcs got buffed in a big way

    ... which is kind of a bummer for those of us who enjoy PvE more than PvP!

    yeah. if these changes go live sorcs won't be worth a damn in PvE. especially pet builds, pet builds will be destroyed buy the changes to ward duration.
    Ampnode wrote: »
    Lol at the people who reroll because a simple DURATION was decreased. If anything, the class is stronger with the changes to Harness Magicka. But eh, baddies will be baddies I suppose.

    the class loses it's individuality with the changes to shields in general. every class has hardened ward, so why play a sorc when you can play a nightblade?. seriously, they have better sustained DPS, they have hardened ward in the form of dampen, they have better resource management, they have better healing, more options with ults and an escape that doesn't have a stacking cost increase.

    that's where we're at. it's more than just a simple change in duration
    Edited by Lucky28 on April 26, 2016 3:15PM
    Invictus
  • Uriel_Nocturne
    Uriel_Nocturne
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    ✭✭
    I'm not rerolling my Magicka Sorc main.
    Lucky28 wrote: »
    Feynn wrote: »
    Lucky28 wrote: »
    Nénlindë wrote: »
    Lucky28 wrote: »
    I'm not re-rolling sorc is the class i enjoy playing. if the changes to duration on wards and the changes to harness go though, i'm out.
    Nénlindë wrote: »
    About time they got nerfed.

    sorcs will be harder to kill not easier. read the changes before you comment.

    Explain how you think Sorcs will be harder to kill?

    @Rylana already answered. duration was never an issue in regards to PvP. the only aspect the changes to duration negatively effect is PvE.

    Shield stacking for sorcs got buffed in a big way

    ... which is kind of a bummer for those of us who enjoy PvE more than PvP!

    yeah. if these changes go live sorcs won't be worth a damn in PvE. especially pet builds, pet builds will be destroyed buy the changes to ward duration.
    Ampnode wrote: »
    Lol at the people who reroll because a simple DURATION was decreased. If anything, the class is stronger with the changes to Harness Magicka. But eh, baddies will be baddies I suppose.

    the class loses it's individuality with the changes to shields in general. every class has hardened ward, so why play a sorc when you can play a nightblade?. seriously, they have better sustained DPS, they have hardened ward in the form of dampen, they have better resource management, they have better healing, more options with ults and an escape that doesn't have a stacking cost increase.

    that's where we're at. it's more than just a simple change in duration
    I... completely disagree.

    My Main is a Magicka Sorcerer that runs a Pet build. I don't have even a single experience point in any of the wards, and I cruised through PvE. So much so that I hit VR16 before I hit the last zone of Cadwell's Gold (Reaper's March for me). BTW, I only ever PvE.

    Pet builds will be just fine in PvE.

    Maybe don't base your entire build validity off of the assumption that one Skill will remain forever unchanged?

    Edit = Even without using any Wards at all, I solo'd every Quest, Delve, Public Dungeon, and World Boss in all three Alliances. With my Pet build. With no wards.

    Maybe you should change your post to read: "Ward builds will be destroyed (yes, you can keep your melodrama...) if these changes go live!!!", because Pet builds will still be just fine in PvE.

    Edited by Uriel_Nocturne on April 26, 2016 3:29PM

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • ListerJMC
    ListerJMC
    ✭✭✭✭✭
    I'm not rerolling my Magicka Sorc main.
    Valrien wrote: »
    ListerJMC wrote: »
    Valrien wrote: »
    ListerJMC wrote: »
    ListerJMC wrote: »
    I'm really sorry but I don't understand what your question is. Do you have a magicka sorcerer and don't know what the patch is going to do to them or have I misinterpreted? If so, the patch notes are here:
    ...
    Thank you, how does this relate this to the game?
    I did read the notes, but they make not much sense to me....

    Well it's going to depend on how you play your sorcerer, but basically to sum it up:

    - "Negate Magic" has some different morphs to heal allies or deal damage to enemies in its area of effect.
    - If you summon clannfear or scamps, they're going to be a bit stronger now.
    - If you hated the appearance of "Bound Armor" like me, you can rejoice! The horrid appearance is no more.
    - "Conjured Ward", a shield spell, now only lasts for 6-8 seconds instead of its previous 20 seconds.
    - The "Thundering Presence" morph of "Lightning Form" deals physical damage now instead of lightning damage and is now called "Hurricane".

    The main issue people are having with this is the change to "Conjured Ward" which I've put in bold, as it will now last for half as long as it did before. Whether you see this as an issue or not is up to your playstyle.

    My main issue is lack of changes to sustained DPS.

    I didn't even think of that as I don't think this will change how I sustain DPS at all. It sounds like I play a weird kind of sorcerer :D.

    Ward doesn't affect DPS at all...most PvE players don't even use Ward outside of Maelstrom (I've heard some use it in the last boss of vMoL). I was talking about the fact that all of the classes except Sorcerer can go up to 40k and even further in a long fight, while a Sorc can sustain 40k or so for about 45 seconds. Outside of that you can sustain 30k (with Shooting Star)...so there's a huge disparity. If you're a serious PvE player doing things like vMoL it's pretty much impossible to both play a Sorcerer and be competitive.

    Ah, I understand - I didn't think ward would alter DPS, I read your comment as sustain in terms of resource management for some reason which I haven't really had issues with unless I don't pay enough attention to what I'm doing.

    In any case I haven't leveled my stamblade or magicka DK to vr16 yet so I can't really compare from experience on the DPS thing between classes, and I keep testing things out to pull better numbers so I always feel like a work-in-progress. I will have to get back to you on that kind of discussion I am really curious, all I have to go on right now is what numbers people on other classes tell me they can pull and I'd really like to see it for myself.
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • Valrien
    Valrien
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    ✭✭✭
    I'm rerolling my Magicka Sorc main.
    ListerJMC wrote: »
    Valrien wrote: »
    ListerJMC wrote: »
    Valrien wrote: »
    ListerJMC wrote: »
    ListerJMC wrote: »
    I'm really sorry but I don't understand what your question is. Do you have a magicka sorcerer and don't know what the patch is going to do to them or have I misinterpreted? If so, the patch notes are here:
    ...
    Thank you, how does this relate this to the game?
    I did read the notes, but they make not much sense to me....

    Well it's going to depend on how you play your sorcerer, but basically to sum it up:

    - "Negate Magic" has some different morphs to heal allies or deal damage to enemies in its area of effect.
    - If you summon clannfear or scamps, they're going to be a bit stronger now.
    - If you hated the appearance of "Bound Armor" like me, you can rejoice! The horrid appearance is no more.
    - "Conjured Ward", a shield spell, now only lasts for 6-8 seconds instead of its previous 20 seconds.
    - The "Thundering Presence" morph of "Lightning Form" deals physical damage now instead of lightning damage and is now called "Hurricane".

    The main issue people are having with this is the change to "Conjured Ward" which I've put in bold, as it will now last for half as long as it did before. Whether you see this as an issue or not is up to your playstyle.

    My main issue is lack of changes to sustained DPS.

    I didn't even think of that as I don't think this will change how I sustain DPS at all. It sounds like I play a weird kind of sorcerer :D.

    Ward doesn't affect DPS at all...most PvE players don't even use Ward outside of Maelstrom (I've heard some use it in the last boss of vMoL). I was talking about the fact that all of the classes except Sorcerer can go up to 40k and even further in a long fight, while a Sorc can sustain 40k or so for about 45 seconds. Outside of that you can sustain 30k (with Shooting Star)...so there's a huge disparity. If you're a serious PvE player doing things like vMoL it's pretty much impossible to both play a Sorcerer and be competitive.

    Ah, I understand - I didn't think ward would alter DPS, I read your comment as sustain in terms of resource management for some reason which I haven't really had issues with unless I don't pay enough attention to what I'm doing.

    In any case I haven't leveled my stamblade or magicka DK to vr16 yet so I can't really compare from experience on the DPS thing between classes, and I keep testing things out to pull better numbers so I always feel like a work-in-progress. I will have to get back to you on that kind of discussion I am really curious, all I have to go on right now is what numbers people on other classes tell me they can pull and I'd really like to see it for myself.

    The best people to talk to about the DPS of classes are people who raid competitively.

    @Paulington @YoloWizard are two really good Sorcerers.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Fallen_Ray
    Fallen_Ray
    ✭✭✭✭✭
    I'm not rerolling my Magicka Sorc main.
    I don't see it necessary, probably gonna swap out harness magicka as shield stacking will be pretty useless but it's not something that ruins the sorcerer totally. We just have to keep a sharper eye on our HP now and that healing staff is a must to ensure survivability. In any case Harness Magicka was a magicka only shield, now it will be a true shield like hardened ward so like I said, no point in keeping it on my sorcerer given it's shortened duration.

    Perhaps if it lasted 12 or 15 seconds but 2 shields that last 6 seconds? when you're casting the second one the first one is half way over

    Now i will use harness magicka on my magicka nightblade of course. To me this doesn't ruin sorcerer to the point of it being unplayable.
    Edited by Fallen_Ray on April 26, 2016 4:01PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Nénlindë wrote: »
    Valrien wrote: »
    Nénlindë wrote: »
    Every single Sorcerer stacking their shields in Tamriel, obviously it would get nerfed. You can't possibly think it was ever okay. If one nerf is enough to make you quit, then I feel sorry for you. :/

    I don't think you understand what's actually happening here. Sorcerers have and will continue to have the lowest PvE DPS.

    I don't think you understand, most of the best DPS in the game is an overload sorc.

    Ha! That is just not true on any content that matters. Sure they can put on a mean burst for 45 seconds, which might beat my DK by a few K, but the next fight they will pull mediocre deeps while they build ultimate. You might get 2 good pulls in a dungeon. Also, their AOE DPS is bottom of the charts.

    In terms of the new trial, sorcs arent even running overload. A 45 second burst is pretty worthless in a 6-8 minute fight. The best sorcs run meteor in the new trial.
  • LadyNalcarya
    LadyNalcarya
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    Other?
    My sorc is not my main, and of course, I'm not going to delete her or something.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • notimetocare
    notimetocare
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    Other?
    Only ones rerolling are the ones that rerolled to it because easymode shields.
  • Barlthump
    Barlthump
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    Yes more sorcs reroll! Get off the cheesewagon
  • SirAndy
    SirAndy
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    ✭✭✭✭✭
    Other?
    No need to re-roll anything since i have 4 mains ...
    :smile:
  • a1x23
    a1x23
    ✭✭✭
    Other?
    Not necessarily rerolling but trying out new classes. Was gonna do that regardless of the changes to shields. Playing a sorc is boring
  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    I'm rerolling my Magicka Sorc main.
    Heavy armor stamplar inc soon :)
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Other?
    Lucky28 wrote: »
    Feynn wrote: »
    Lucky28 wrote: »
    Nénlindë wrote: »
    Lucky28 wrote: »
    I'm not re-rolling sorc is the class i enjoy playing. if the changes to duration on wards and the changes to harness go though, i'm out.
    Nénlindë wrote: »
    About time they got nerfed.

    sorcs will be harder to kill not easier. read the changes before you comment.

    Explain how you think Sorcs will be harder to kill?

    @Rylana already answered. duration was never an issue in regards to PvP. the only aspect the changes to duration negatively effect is PvE.

    Shield stacking for sorcs got buffed in a big way

    ... which is kind of a bummer for those of us who enjoy PvE more than PvP!

    yeah. if these changes go live sorcs won't be worth a damn in PvE. especially pet builds, pet builds will be destroyed buy the changes to ward duration.
    Ampnode wrote: »
    Lol at the people who reroll because a simple DURATION was decreased. If anything, the class is stronger with the changes to Harness Magicka. But eh, baddies will be baddies I suppose.

    the class loses it's individuality with the changes to shields in general. every class has hardened ward, so why play a sorc when you can play a nightblade?. seriously, they have better sustained DPS, they have hardened ward in the form of dampen, they have better resource management, they have better healing, more options with ults and an escape that doesn't have a stacking cost increase.

    that's where we're at. it's more than just a simple change in duration
    I... completely disagree.

    My Main is a Magicka Sorcerer that runs a Pet build. I don't have even a single experience point in any of the wards, and I cruised through PvE. So much so that I hit VR16 before I hit the last zone of Cadwell's Gold (Reaper's March for me). BTW, I only ever PvE.

    Pet builds will be just fine in PvE.

    Maybe don't base your entire build validity off of the assumption that one Skill will remain forever unchanged?

    Edit = Even without using any Wards at all, I solo'd every Quest, Delve, Public Dungeon, and World Boss in all three Alliances. With my Pet build. With no wards.

    Maybe you should change your post to read: "Ward builds will be destroyed (yes, you can keep your melodrama...) if these changes go live!!!", because Pet builds will still be just fine in PvE.

    that's the easiest content in the game. i can solo it using nothing but dual wield light attacks on my mag builds. run vICP, vWGT and vMSA with your pet builds and tell me how long they last without wards.

    My fault. should have specified end-game PvE content i guess.
    Edited by Lucky28 on April 26, 2016 6:07PM
    Invictus
  • RebornV3x
    RebornV3x
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    Other?
    I really don't know might just leave the game.I have a templar ready to go since I knew Sorcs were going to get nerfed hard so I'll just wait and see maybe it's not that bad for Sorcs.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • ajwest927
    ajwest927
    ✭✭✭
    I'm not rerolling my Magicka Sorc main.
    It suck that they nerf our ward bit now our magicka negate now can do some healing
  • elvigy01
    elvigy01
    ✭✭
    I'm not rerolling my Magicka Sorc main.
    My magicka sorc is my V16 main but he's also my favorite character due to his theme. I built him as a sort of storm mage. Everything he does is lightning and loud booms. So min-maxing DPS is not that important to me. As long as I can continue to play him and be effective without necessarily being the absolute best, I'm OK with that.
  • Kalante
    Kalante
    ✭✭✭✭✭
    No more people wearing a shield while riding a mount from keep to keep. Thank god. Now they get to be vulnerable like everyone else. This is a small improvement! Still magicka in general is easy mode and i will not remove that from my signature till i see stamina be able to take down six people at once.
    Edited by Kalante on April 26, 2016 6:40PM
  • Dymence
    Dymence
    ✭✭✭✭✭
    I'm not rerolling my Magicka Sorc main.
    Valrien wrote: »
    ListerJMC wrote: »
    Valrien wrote: »
    ListerJMC wrote: »
    Valrien wrote: »
    ListerJMC wrote: »
    ListerJMC wrote: »
    I'm really sorry but I don't understand what your question is. Do you have a magicka sorcerer and don't know what the patch is going to do to them or have I misinterpreted? If so, the patch notes are here:
    ...
    Thank you, how does this relate this to the game?
    I did read the notes, but they make not much sense to me....

    Well it's going to depend on how you play your sorcerer, but basically to sum it up:

    - "Negate Magic" has some different morphs to heal allies or deal damage to enemies in its area of effect.
    - If you summon clannfear or scamps, they're going to be a bit stronger now.
    - If you hated the appearance of "Bound Armor" like me, you can rejoice! The horrid appearance is no more.
    - "Conjured Ward", a shield spell, now only lasts for 6-8 seconds instead of its previous 20 seconds.
    - The "Thundering Presence" morph of "Lightning Form" deals physical damage now instead of lightning damage and is now called "Hurricane".

    The main issue people are having with this is the change to "Conjured Ward" which I've put in bold, as it will now last for half as long as it did before. Whether you see this as an issue or not is up to your playstyle.

    My main issue is lack of changes to sustained DPS.

    I didn't even think of that as I don't think this will change how I sustain DPS at all. It sounds like I play a weird kind of sorcerer :D.

    Ward doesn't affect DPS at all...most PvE players don't even use Ward outside of Maelstrom (I've heard some use it in the last boss of vMoL). I was talking about the fact that all of the classes except Sorcerer can go up to 40k and even further in a long fight, while a Sorc can sustain 40k or so for about 45 seconds. Outside of that you can sustain 30k (with Shooting Star)...so there's a huge disparity. If you're a serious PvE player doing things like vMoL it's pretty much impossible to both play a Sorcerer and be competitive.

    Ah, I understand - I didn't think ward would alter DPS, I read your comment as sustain in terms of resource management for some reason which I haven't really had issues with unless I don't pay enough attention to what I'm doing.

    In any case I haven't leveled my stamblade or magicka DK to vr16 yet so I can't really compare from experience on the DPS thing between classes, and I keep testing things out to pull better numbers so I always feel like a work-in-progress. I will have to get back to you on that kind of discussion I am really curious, all I have to go on right now is what numbers people on other classes tell me they can pull and I'd really like to see it for myself.

    The best people to talk to about the DPS of classes are people who raid competitively.

    @Paulington @YoloWizard are two really good Sorcerers.

    The lack of my name in that post makes me shed a tear.

    Sorc dps is still fine on a competitive level. It just comes down to the player as to what you can achieve.
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    I'm not rerolling my Magicka Sorc main.
    Lucky28 wrote: »
    Lucky28 wrote: »
    Feynn wrote: »
    Lucky28 wrote: »
    Nénlindë wrote: »
    Lucky28 wrote: »
    I'm not re-rolling sorc is the class i enjoy playing. if the changes to duration on wards and the changes to harness go though, i'm out.
    Nénlindë wrote: »
    About time they got nerfed.

    sorcs will be harder to kill not easier. read the changes before you comment.

    Explain how you think Sorcs will be harder to kill?

    @Rylana already answered. duration was never an issue in regards to PvP. the only aspect the changes to duration negatively effect is PvE.

    Shield stacking for sorcs got buffed in a big way

    ... which is kind of a bummer for those of us who enjoy PvE more than PvP!

    yeah. if these changes go live sorcs won't be worth a damn in PvE. especially pet builds, pet builds will be destroyed buy the changes to ward duration.
    Ampnode wrote: »
    Lol at the people who reroll because a simple DURATION was decreased. If anything, the class is stronger with the changes to Harness Magicka. But eh, baddies will be baddies I suppose.

    the class loses it's individuality with the changes to shields in general. every class has hardened ward, so why play a sorc when you can play a nightblade?. seriously, they have better sustained DPS, they have hardened ward in the form of dampen, they have better resource management, they have better healing, more options with ults and an escape that doesn't have a stacking cost increase.

    that's where we're at. it's more than just a simple change in duration
    I... completely disagree.

    My Main is a Magicka Sorcerer that runs a Pet build. I don't have even a single experience point in any of the wards, and I cruised through PvE. So much so that I hit VR16 before I hit the last zone of Cadwell's Gold (Reaper's March for me). BTW, I only ever PvE.

    Pet builds will be just fine in PvE.

    Maybe don't base your entire build validity off of the assumption that one Skill will remain forever unchanged?

    Edit = Even without using any Wards at all, I solo'd every Quest, Delve, Public Dungeon, and World Boss in all three Alliances. With my Pet build. With no wards.

    Maybe you should change your post to read: "Ward builds will be destroyed (yes, you can keep your melodrama...) if these changes go live!!!", because Pet builds will still be just fine in PvE.

    that's the easiest content in the game. i can solo it using nothing but dual wield light attacks on my mag builds. run vICP, vWGT and vMSA with your pet builds and tell me how long they last without wards.

    My fault. should have specified end-game PvE content i guess.
    Actually, that does change things... lol

    When I run the Vet end-game PvE, I don't even use my Pet builds, I run a pure Healer Sorcerer. Even then though, I don't use Wards. I've got a group of guys I've been Gaming with in MMO's for the better part of 15 years. They're supremely good at keeping aggro and keeping the heat off of the Healers. :D

    So I've never had to worry about my Pet build in dungeons. When they want me to run my DPS, I bring in my Pet build, but I still don't do Wards. I just hammer out damage from afar, and if a Pet dies, I simply summon them again.

    Am I running the FotM "optimal" Pet build? Not by any means. But the one I use works.

    Now, with all of that said; changing the length of the Ward from 20 seconds to a mere 6 seconds seems pretty extreme to me. I can definitely see how that's going to outright kill some builds, and cause others to undergo some severe tweaking to still be viable.

    Maybe had they lowered it from 20 to 15 seconds, that might have been an adjustment that is easier to swallow. But I still don't grasp the reasoning behind the change. Especially in PvE.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Apherius
    Apherius
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    I leave . Soso 4 life . but i d'ont want play a class who is always nerf .
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Other?
    I already have 7 vet characters, I just switch my main when the meta changes.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Kungfu
    Kungfu
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    I'm not rerolling my Magicka Sorc main.
    Rylana wrote: »
    Rylana wrote: »
    Why the hell would we reroll, lololol

    We just got stronger

    Lower duration on shields means absolutely squat. If youre taking damage youre refreshing shields a lot faster than every six seconds already. Period, end of story. The rest is just feel good timers giving you the sense of security, a good sorc doesnt need 20 seconds of shields, hell you could reduce it to four and I wouldnt feel the slightest change here.

    Magicka Harness (for magicka builds), and Bone Shield (for stamina builds) now absorb all damage types. This is nothing but a buff, and a huge one.

    Added damage or heals to negate (damage numbers on par with dragonknight standard per testing) = LOVE

    Pets got 5k more health (dont use em, but thats a buff, thats stronger)

    Need more? lawl.

    At least SOME people understand

    Also, why is everyone so stuck on sorc success EQUALS shields?
    Shield stacking actually isn't even the sorcs strongest suit. Believe it or not but dd stacking and timed delivery are easily greater. And mobility with DD is probably equal to shield stacking on 3rd in their strengths.
    Edited by Kungfu on April 26, 2016 7:38PM
  • Lucky28
    Lucky28
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    Other?
    I already have 7 vet characters, I just switch my main when the meta changes.

    I have 3 V16 characters (sorc, nightblade and DK) i can do the same, but i don't want to switch my main every time the meta changes that's the problem right there and that is not balance.
    Edited by Lucky28 on April 26, 2016 7:37PM
    Invictus
  • imredneckson
    imredneckson
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    I was playing to make a magicka sorc I lvled it to lvl 11 or 12 and now I know what character I'm deleting to make room for another class
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • idk
    idk
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    I'm not rerolling my Magicka Sorc main.
    Valrien wrote: »
    This is what you originally posted. Doesn't look on-topic to me. If you want the "actual" ES games you have 5 others to choose from, and a couple of spin-offs as well.

    No one needs to tell you what this thread is all about unless you're incapable of reading for yourself.
    Wait, you pin my on an ON TOPIC question, explaining that I do not get the changes here in ESO are, since these are far different in ES games?

    Tell me, what the hell have I missed, then?

    You didn't miss anything. OP didn't really say much to begin with. Kinda silly start to a thread that could have started a decent conversation if it was actually started by a coherent thought concerning the PTS patch notes.
  • Valrien
    Valrien
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    I'm rerolling my Magicka Sorc main.
    Dymence wrote: »
    Valrien wrote: »
    ListerJMC wrote: »
    Valrien wrote: »
    ListerJMC wrote: »
    Valrien wrote: »
    ListerJMC wrote: »
    ListerJMC wrote: »
    I'm really sorry but I don't understand what your question is. Do you have a magicka sorcerer and don't know what the patch is going to do to them or have I misinterpreted? If so, the patch notes are here:
    ...
    Thank you, how does this relate this to the game?
    I did read the notes, but they make not much sense to me....

    Well it's going to depend on how you play your sorcerer, but basically to sum it up:

    - "Negate Magic" has some different morphs to heal allies or deal damage to enemies in its area of effect.
    - If you summon clannfear or scamps, they're going to be a bit stronger now.
    - If you hated the appearance of "Bound Armor" like me, you can rejoice! The horrid appearance is no more.
    - "Conjured Ward", a shield spell, now only lasts for 6-8 seconds instead of its previous 20 seconds.
    - The "Thundering Presence" morph of "Lightning Form" deals physical damage now instead of lightning damage and is now called "Hurricane".

    The main issue people are having with this is the change to "Conjured Ward" which I've put in bold, as it will now last for half as long as it did before. Whether you see this as an issue or not is up to your playstyle.

    My main issue is lack of changes to sustained DPS.

    I didn't even think of that as I don't think this will change how I sustain DPS at all. It sounds like I play a weird kind of sorcerer :D.

    Ward doesn't affect DPS at all...most PvE players don't even use Ward outside of Maelstrom (I've heard some use it in the last boss of vMoL). I was talking about the fact that all of the classes except Sorcerer can go up to 40k and even further in a long fight, while a Sorc can sustain 40k or so for about 45 seconds. Outside of that you can sustain 30k (with Shooting Star)...so there's a huge disparity. If you're a serious PvE player doing things like vMoL it's pretty much impossible to both play a Sorcerer and be competitive.

    Ah, I understand - I didn't think ward would alter DPS, I read your comment as sustain in terms of resource management for some reason which I haven't really had issues with unless I don't pay enough attention to what I'm doing.

    In any case I haven't leveled my stamblade or magicka DK to vr16 yet so I can't really compare from experience on the DPS thing between classes, and I keep testing things out to pull better numbers so I always feel like a work-in-progress. I will have to get back to you on that kind of discussion I am really curious, all I have to go on right now is what numbers people on other classes tell me they can pull and I'd really like to see it for myself.

    The best people to talk to about the DPS of classes are people who raid competitively.

    @Paulington @YoloWizard are two really good Sorcerers.

    The lack of my name in that post makes me shed a tear.

    Sorc dps is still fine on a competitive level. It just comes down to the player as to what you can achieve.

    @Dymence I'm sorry, man...you know I love you. I just named two off the top of my head.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
    Valrien
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    I'm rerolling my Magicka Sorc main.
    Valrien wrote: »
    This is what you originally posted. Doesn't look on-topic to me. If you want the "actual" ES games you have 5 others to choose from, and a couple of spin-offs as well.

    No one needs to tell you what this thread is all about unless you're incapable of reading for yourself.
    Wait, you pin my on an ON TOPIC question, explaining that I do not get the changes here in ESO are, since these are far different in ES games?

    Tell me, what the hell have I missed, then?

    You didn't miss anything. OP didn't really say much to begin with. Kinda silly start to a thread that could have started a decent conversation if it was actually started by a coherent thought concerning the PTS patch notes.

    Every time I do try to have a reasonable conversation about the state of Sorcerers, the PvP crew comes in and says "Sorc 2 OP, please nerf". Rather than put all that work into a post and be shot down by all the closed-minded people I'd rather ask a simple question and still be shot down.

    I'll say what ive said elsewhere again though. Sorc dps is the worst right now and no one seems to care because they're decent in PvP as it is. This patch was my last hope for competitive PvE DPS as a magicka Sorcerer but instead due to the lack of changes to mag Sorc DPS I'll be forced to reroll to be competitive.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
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