It's no more overkill than letting annulment absorb physical damage. If ones ok, so is the other far as I'm concerned. Very excited to try out a 40k stamina heavy armor DK stacking bone shield shuffle and igneous
Refuse2GrowUp wrote: »bowmanz607 wrote: »Sure you can run vigor, rally, shield, shuffle, but when will you put out dps? Even though you can maintain high damage with that setup, that won't matter cause you spend too much time buffing.
Not to say your view of diversity is wrong in anyway; just an observation in regards to the particular quoted comment...
Everyone hates shield stacking Sorcs. 'High burst damage and more surviveability than tanks' is often how shield stacking Sorcs are described. Yet they have Hardened Ward, Harness Magicka, and Healing Ward on their bar, while being forced to run Resto Staff, and yet they can still be extremely lethal. Don't see it being too different for Stam toons in PvP. There will be plenty of options, but some players will absolutely stack all the heals, shields, and damage mitigation they can and still be extremely effective at damage output. And when this happens, it will be just as broken as Sorc shield stacking in PvP.
Is that really balance?
If 40kstam is 10k shield and 20k stam is 5k shield that means 30kstam( a little more normal than 40k) is o ly 7.5k shield which is 1or 2 hits , i dont see it getting that much use outside of group play tbh
42k+ stam is standard for a well built Redguard or Imperial character, and absorbing one or two hits is efficient for a single shield cast. It will become an instant must-use if this change goes through.
yeah the shield should be way smaller, at this point i better run bone shield than cloak in my stamblade lolIf 40kstam is 10k shield and 20k stam is 5k shield that means 30kstam( a little more normal than 40k) is o ly 7.5k shield which is 1or 2 hits , i dont see it getting that much use outside of group play tbh
42k+ stam is standard for a well built Redguard or Imperial character, and absorbing one or two hits is efficient for a single shield cast. It will become an instant must-use if this change goes through.
not really. In general stam players, compared to magika players, are more forced to run drinks (specially stamblades). Plus there isn't many ways of stack max stam (there is no equivalent to the mages guiuld passives that increase max magika for each ability, or inner light giving 5%, or bound aegis giving 8%)
You can do some builds that run 40k max stam, but you will have to drop some damage to get a baseline regen or be really conservative with the dodge roll, and is not very viable with anything besides redguard.
If 40kstam is 10k shield and 20k stam is 5k shield that means 30kstam( a little more normal than 40k) is o ly 7.5k shield which is 1or 2 hits , i dont see it getting that much use outside of group play tbh
42k+ stam is standard for a well built Redguard or Imperial character, and absorbing one or two hits is efficient for a single shield cast. It will become an instant must-use if this change goes through.
I think 99% of stam templars/nightblades have much less than 42k+ stamina. Most stam users run drink.
It's no more overkill than letting annulment absorb physical damage. If ones ok, so is the other far as I'm concerned. Very excited to try out a 40k stamina heavy armor DK stacking bone shield shuffle and igneous
Wrong, Wrobel stated on ESO Live before TG even came out that they had major stam buffs for DB which they simply 'couldn't fit' into TG. This stuff was planned long ago.It is an insane change. The existing Bone Shield has been cited by many experienced players as a sane damage shield because it scales off max health.
I suppose ZOS bought the VD hype? They concluded that because so many players were playing novelty VD builds that stamina builds needed to be buffed?
If 40kstam is 10k shield and 20k stam is 5k shield that means 30kstam( a little more normal than 40k) is o ly 7.5k shield which is 1or 2 hits , i dont see it getting that much use outside of group play tbh
42k+ stam is standard for a well built Redguard or Imperial character, and absorbing one or two hits is efficient for a single shield cast. It will become an instant must-use if this change goes through.
I think 99% of stam templars/nightblades have much less than 42k+ stamina. Most stam users run drink.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Refuse2GrowUp wrote: »Because we stamina builds have much lesser sustain than sustain and with the increased cost of Dodge, Block and CC, this is very much for us to remain competitive.
Not really. If you cannot survive with shuffle, dodge roll, and vigor in PvP then you are not playing your toon to its fullest.
My guestimation is that this shield change was added more for content like vMSA as it is genuinely more difficult with stam toons and such a shield would help significantly. However, this shield has the potential to truly make stam OP in PvP. Not sure the best way to balance this one; guess it's a good time to again mention the game really needs separate PvP and PvE profiles where the devs can make changes to skills and mechanics for one without effecting the other.
Edit: And btw, stam doesn't have less sustain than magicka. Magicka NBs, and to a lesser extend stam NBs, have phenomenal sustain. However, play a mag Sorc, mag DK, or even a mag Templar and you will definitely feel the strain. I play both stamina and magicka of all classes and I do not struggle for resources more on my stam than on my mag. Stam drains quick if dodge rolling a lot. However, a single CC break on my mag toons means I am dead next CC. In PvE the sustain is the same. In PvP I must build for more sustain on both my mag and stam toons.
40k stamina stam dudes running around with a 10k-ish shield sounds terrible... They were already strong enough -- why give them Hardened Ward too? @ZOS_GinaBruno
If 40kstam is 10k shield and 20k stam is 5k shield that means 30kstam( a little more normal than 40k) is o ly 7.5k shield which is 1or 2 hits , i dont see it getting that much use outside of group play tbh
42k+ stam is standard for a well built Redguard or Imperial character, and absorbing one or two hits is efficient for a single shield cast. It will become an instant must-use if this change goes through.
It is an insane change. The existing Bone Shield has been cited by many experienced players as a sane damage shield because it scales off max health.
I suppose ZOS bought the VD hype? They concluded that because so many players were playing novelty VD builds that stamina builds needed to be buffed?
I agree, other shields should scale to max health too...
...and in my opinion, Harness needed to be completely reworked as another ability entirely. Shields in their current form are toxic to gameplay in general. They require very little decision making and have only Shieldbreaker as counterplay, and we all know how dumb SB is.
Joy_Division wrote: »I think as long as magicka builds are bad at dodge-rolling, stamina builds should not have easy access to strong shields.
WillhelmBlack wrote: »Look guys, stamina is supposed to be 2x more powerful than magicka. Get out of PTS and on to live to enjoy your last bit of balance.
DisgracefulMind wrote: »Yeah I think this is such an unnecessary addition to the stamina toolkit. Infinite shuffle + tons of roll dodges + stamina hardened ward is a bit overkill in my opinion.
YurtTheSilentChief wrote: »DisgracefulMind wrote: »Yeah I think this is such an unnecessary addition to the stamina toolkit. Infinite shuffle + tons of roll dodges + stamina hardened ward is a bit overkill in my opinion.
I don't thing so.......
Because of expert hunter and snareplars
dtsv217_ESO wrote: »I feel as though ALL shields should be based off of max health. That way both the Sorcerers ward and this new change to bone wall will not be OP.
If 40kstam is 10k shield and 20k stam is 5k shield that means 30kstam( a little more normal than 40k) is o ly 7.5k shield which is 1or 2 hits , i dont see it getting that much use outside of group play tbh
42k+ stam is standard for a well built Redguard or Imperial character, and absorbing one or two hits is efficient for a single shield cast. It will become an instant must-use if this change goes through.
No every Stam builds are Redguard and Imperial. There are a lot of Khajiits, Bosmer too.
40k stamina stam dudes running around with a 10k-ish shield sounds terrible... They were already strong enough -- why give them Hardened Ward too? @ZOS_GinaBruno
Sorry but "them"?
Bone shield is a global skill and don't cost THAT much. Just like block, this is available to all.
I don't see any point with this post?
Master_Kas wrote: »Refuse2GrowUp wrote: »Because we stamina builds have much lesser sustain than sustain and with the increased cost of Dodge, Block and CC, this is very much for us to remain competitive.
Not really. If you cannot survive with shuffle, dodge roll, and vigor in PvP then you are not playing your toon to its fullest.
My guestimation is that this shield change was added more for content like vMSA as it is genuinely more difficult with stam toons and such a shield would help significantly. However, this shield has the potential to truly make stam OP in PvP. Not sure the best way to balance this one; guess it's a good time to again mention the game really needs separate PvP and PvE profiles where the devs can make changes to skills and mechanics for one without effecting the other.
Edit: And btw, stam doesn't have less sustain than magicka. Magicka NBs, and to a lesser extend stam NBs, have phenomenal sustain. However, play a mag Sorc, mag DK, or even a mag Templar and you will definitely feel the strain. I play both stamina and magicka of all classes and I do not struggle for resources more on my stam than on my mag. Stam drains quick if dodge rolling a lot. However, a single CC break on my mag toons means I am dead next CC. In PvE the sustain is the same. In PvP I must build for more sustain on both my mag and stam toons.
Yeah because shuffle saves you from for example: tether, proxy, vicious death, sap essence, impulse ?
NopeI see no complaints from you about annulment absorbing physical damage too : )
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"