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Official Feedback Thread for Veteran Rank Removal

  • Morimizo
    Morimizo
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    This parallel move from VR to CP is not what I envisioned;

    Wasn't the main idea to make it so folks could play together in any post 50 zone, without having the lengthy grind through Cadwell's Silver'Gold? I thought all post 50 areas would scale like Wrothgar, HB, and GC, so we could always play with different levels of player, and always get the right amount of XP and appropriate loot(we're going to outlevel Cadwell's Silver in an incredible hurry, and even likely get to that not-so-sweet spot of getting NO XP or loot).

    What has this actually changed? Why not just make the VR only take 150k per level or less, and save yourselves the obvious data entry nightmare? I truly empathize with whomever had to change every creature/NPC/loot in VR zones. Sheesh.
  • NewBlacksmurf
    NewBlacksmurf
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    Morimizo wrote: »
    This parallel move from VR to CP is not what I envisioned;

    Wasn't the main idea to make it so folks could play together in any post 50 zone, without having the lengthy grind through Cadwell's Silver'Gold? I thought all post 50 areas would scale like Wrothgar, HB, and GC, so we could always play with different levels of player, and always get the right amount of XP and appropriate loot(we're going to outlevel Cadwell's Silver in an incredible hurry, and even likely get to that not-so-sweet spot of getting NO XP or loot).

    Sheesh.
    I'm of the same understanding so what we got it some crazy complicated situation which is not at all in line with any phased removal of VR.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Astanphaeus
    Astanphaeus
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    Runs wrote: »
    [*]We will be awarding a one-time bonus of 2.5 Champion Points per Veteran Rank gained on your highest level character when you first log in when Dark Brotherhood is released!
    • Each Veteran Rank will grant 2.5 Champion Points, up to a maximum of 40 points at VR16.

    My PTS characters did not receive this 40 point bonus

    486 on Live

    486 on PTS

    I'm assuming this won't actually happen until it goes live, which is why she said "when Dark Brotherhood is released!"

  • phaneub17_ESO
    phaneub17_ESO
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    My vr16 toon only has 88 CP. Will i de-level if i don't have 160 cp when this goes live?

    You'll be boosted to 160 CP when it goes live, so you gain a pretty considerable amount. Not sure if you'll gain the extra 2.5 per Vet level as well, if you do it'll put you at 200 CP in total.
  • Asayre
    Asayre
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    I found the removal of vet rank rather frustrating because
    1. Your 'Level' which is used to determine ability cost and resistance calculations changes during the first 160 CP and then abruptly stops without any indication to the player. With the previous veteran system, I intuitively expected game mechanics to change with each veteran level but this is not the case with the PTS system.
    2. Champion point is an overloaded word now. It can mean the number of champion points you have, or your 'Level' for game mechanics (up to 160), the level of gear you can use or the level of the monster.

    But I do appreciate the ability to rapidly get an alt to endgame without having to go through the V1 to V16 leveling process.
    Edited by Asayre on April 26, 2016 1:09PM
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Epona222
    Epona222
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    Morimizo wrote: »

    Wasn't the main idea to make it so folks could play together in any post 50 zone, without having the lengthy grind through Cadwell's Silver'Gold? I thought all post 50 areas would scale like Wrothgar, HB, and GC, so we could always play with different levels of player, and always get the right amount of XP and appropriate loot(we're going to outlevel Cadwell's Silver in an incredible hurry, and even likely get to that not-so-sweet spot of getting NO XP or loot).

    My situation is on my main account I have 507 CP, and characters that are (levels as they are on live at the moment) 1xVR16, 1xVR15, 1xVR11, 3xVR9, and 2xVR2. Those that are now VR2 have not done any of Cadwells Silver or Gold, but because I have 507 CP, if I decide to quest through the 'normal' zone progression with them, they will earn a fraction of the xp because they will be massively overlevelled due to the CP on my account from other characters. If I continue questing on my alts I basically stop leveling up my CP, because they won't get much xp, and my CP cost is now high. People grinding in scaled zones will be earning appropriate xp whatever their level - it's a kick in the teeth for people who like to quest and do all the quest zones on alts instead of grinding endlessly - and there's no way we should be made to lose out because we spend our time playing through silver/gold story content.

    I would LOVE to see all veteran level zones at max level with battle scaling and appropriate xp given for combat, that would be a good solution.
    Edited by Epona222 on April 26, 2016 8:36AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    I do like the fact that when I logged into the PTS, my V4 could wear the former V16 armor I had in the bank.
  • Runs
    Runs
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    Runs wrote: »
    [*]We will be awarding a one-time bonus of 2.5 Champion Points per Veteran Rank gained on your highest level character when you first log in when Dark Brotherhood is released!
    • Each Veteran Rank will grant 2.5 Champion Points, up to a maximum of 40 points at VR16.

    My PTS characters did not receive this 40 point bonus

    486 on Live

    486 on PTS

    I'm assuming this won't actually happen until it goes live, which is why she said "when Dark Brotherhood is released!"



    Would just be a monumental screw up if they wait till it is released on live and it doesn't work right. You would think that is something they would want tested on something like a Public Test Server... But honestly the way they use PTS seems to be more to give us players something to do while we wait for content instead of actually for testing.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    The way the system has been implemented is a big waste of development time while it causes a lot of new problems.

    First since each 10 cp now equals one veteran level then nothing in the game has really changed. The only difference is what you call things but the game system with gear and mobs far beyond lvl 50 is still in the game.

    Second as many people are at or beyond the cp cap then max cp level mobs of 160 is so far below their cp level that they get hit by the worst xp penalty against all mobs on all their lvl 50 chars including newly leveled up characters who still need to train up their skills.

    Third the system with the random crafting nodes will waste crafters time and cause massive frustration when you can no longer go after and farm for materials you need as half the nodes will have materials of a level you don't need

    You could have scrapped the entire system by simply giving people the option on accounts with a v16 that all alts could get to v16 instantly when they reached lvl 50 and kept the game as it is to get the same result, but without all the problems it now creates. And then spend all the wasted development time on improving the game.
  • estera
    estera
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    Veteran Rank Removal
    • Monsters will now scale up faster in difficulty through veteran zones.
    • Experience gain rules will continue to function as they did for Veteran Ranks:
      • Mobs 40 Champion Points below your level will grant 75% of their normal XP.
      • Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.

    Does 160 CP cap applied when experience gain is calculated?
    Or CP210+ players will only get 30% XP from CP160 mobs?
    PC/EU
  • greylox
    greylox
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    Displaying cp on players will just lead to more elitist bulls***.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • NewBlacksmurf
    NewBlacksmurf
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    The way the system has been implemented is a big waste of development time while it causes a lot of new problems.

    First since each 10 cp now equals one veteran level then nothing in the game has really changed. The only difference is what you call things but the game system with gear and mobs far beyond lvl 50 is still in the game.

    Second as many people are at or beyond the cp cap then max cp level mobs of 160 is so far below their cp level that they get hit by the worst xp penalty against all mobs on all their lvl 50 chars including newly leveled up characters who still need to train up their skills.

    Third the system with the random crafting nodes will waste crafters time and cause massive frustration when you can no longer go after and farm for materials you need as half the nodes will have materials of a level you don't need

    You could have scrapped the entire system by simply giving people the option on accounts with a v16 that all alts could get to v16 instantly when they reached lvl 50 and kept the game as it is to get the same result, but without all the problems it now creates. And then spend all the wasted development time on improving the game.

    Or just call VR 16 lvl 50 and use 50 for any VR requirement or NPC level.
    done

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • richardjameshillb16_ESO
    The way the system has been implemented is a big waste of development time while it causes a lot of new problems.

    First since each 10 cp now equals one veteran level then nothing in the game has really changed. The only difference is what you call things but the game system with gear and mobs far beyond lvl 50 is still in the game.

    Second as many people are at or beyond the cp cap then max cp level mobs of 160 is so far below their cp level that they get hit by the worst xp penalty against all mobs on all their lvl 50 chars including newly leveled up characters who still need to train up their skills.

    Third the system with the random crafting nodes will waste crafters time and cause massive frustration when you can no longer go after and farm for materials you need as half the nodes will have materials of a level you don't need

    You could have scrapped the entire system by simply giving people the option on accounts with a v16 that all alts could get to v16 instantly when they reached lvl 50 and kept the game as it is to get the same result, but without all the problems it now creates. And then spend all the wasted development time on improving the game.


    This exactly, why on earth did they not think of this
  • Abeille
    Abeille
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    I'm having a couple of bugs related to the vet rank removal.

    1 - The first character I logged in was vr1 before, and I got 2 Champion Ranks. It seems that logging first on my vr1 stopped me from getting the 40 ranks when I logged in my vr16. On PTS, I went from 400 to 402 Champion Ranks.

    2 - My low vets didn't get any attribute points. My vr1 has 49.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Enodoc
    Enodoc
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    Opux wrote: »
    I'm disappointed that this basically amounted to renaming VR to CP, multiplying the number by 10, and then making it account-wide. The main problem people had with VR was the endless gear treadmill, and cool gear being out leveled and made unusable - this doesn't solve any of that. Crafting is trivialized because you absolutely don't want to invest in it until you can make and wear max level stuff.

    Making VR account-wide was a step in the right direction, at least. If making progression horizontal instead of vertical is completely off the table, I think you could remedy this by making a way to "level-up" gear that is much cheaper than just making it from scratch.
    Agreed. There were three primary issues to Veteran Ranks:
    • Time to level to max
    • Trivialised power-based gear treadmill
    • Linearity of content
    This has addressed one of those issues, the time taken to reach max level.

    Crafting is still power-based, and therefore still trivial. What they needed to do was have all Level 50 gear scale to your CPs, and base your chosen crafting material on some interesting build-enhancing effect, rather than raw power. New materials would bring in new effects, not just more powerful items.

    I already mentioned the content linearity issue above.
    Asayre wrote: »
    I found the removal of vet rank rather frustrating because
    1. Your 'Level' which is used to determine ability cost and resistance calculations change during the first 160 CP and then abruptly stops without any indication to the player. With the previous veteran system, I intuitively expected game mechanics to change with each veteran level but this is not the case with the PTS system.
    2. Champion point is an overloaded word now. It can mean the number of champion points you have, or your 'Level' for game mechanics (up to 160), the level of gear you can use or the level of the monster.
    I don't think that ability cost, resistances and other "mechanics" should change at all after you hit 50. Let all that be determined by gear, not by CPs.

    In summary, this quote by nikolaj.lemcheb16_ESO:
    10 cp now equals one veteran level then nothing in the game has really changed. The only difference is what you call things but the game system with gear and mobs far beyond lvl 50 is still in the game.

    You could have scrapped the entire system by simply giving people the option on accounts with a v16 that all alts could get to v16 instantly when they reached lvl 50 and kept the game as it is to get the same result, but without all the problems it now creates.
    The exact things that should have been removed with removal of VRs have not been removed.
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    Join us on Discord - discord.gg/uesp
  • estera
    estera
    ✭✭
    Abeille wrote: »
    2 - My low vets didn't get any attribute points. My vr1 has 49.

    From "Old Vet 4 not getting skillpoints and attribute points from removed V5-V16" thread:
    Fairly positive this only applies once the update is on the Live megaservers, but we'll double check to make sure.
    PC/EU
  • Abeille
    Abeille
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    estera wrote: »
    Abeille wrote: »
    2 - My low vets didn't get any attribute points. My vr1 has 49.

    From "Old Vet 4 not getting skillpoints and attribute points from removed V5-V16" thread:
    Fairly positive this only applies once the update is on the Live megaservers, but we'll double check to make sure.

    Alright, thanks!
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • NewBlacksmurf
    NewBlacksmurf
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    @ZOS_GinaBruno So feedback and not a rant.

    1. It doesn't feel like VR was removed
    2. It does feel like alts are favored in progression which is appreciated
    3. Using CP as player and as NPC feels very wrong. CP doesn't mean stronger so it shouldn't be a level indicator ever on either us or NPCs
    4. Instead of usin CP, please revert NPCs of VR rank to 50-56 numeric levels
    5. The 40 point exp penalty is rough....please change cp catch up to support this

    In the end....you've made things more confusing instead of clear and the complaint of VR still exists but it's been made worse by trying to move VR to Cp as the systems are very different in progression.

    In the end, levels need to stop with a single numeric that follows a base number. CP just needs to offer options to get stronger and better so this is why I'd suggest adjusting the 50+ numerically as it seems more logical but we as player characters should always align numerically in level with skill lines which all stop at 50
    Edited by NewBlacksmurf on April 26, 2016 11:05AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Zyle
    Zyle
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    My feedback: Why did you even remove Veteran Ranks if you didn't intend on making it in any way different than Veteran Ranks?

    Unless I'm missing something this is literally just a different Veteran Rank setup, we just have 100's of mini ranks. Still have capped gear instead of gear that scales to your level, and still have capped content that requires manual scaling.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • LMar
    LMar
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    The way the Champion rank is displayed it looks a bit messy. And for example my main is v16 and has more than 300 CP but as I was doing the silver and gold content on my own pace , than means that I am now twice overlevelled for all the content that I will be doing, unless they added more difficulty to it.

    Another issue is the way the armour stats are displayed. It looks quite messy, fonts are not necessarily consistent and the gold value being at the bottom looks a bit out of place. Please at least try to find a way to make them more presentable.
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Olauron
    Olauron
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    This is the official feedback thread for Veteran Rank Removal. Specific feedback that the team is looking for includes the following:
    • Were you able to equip all the gear you had before?
      • If not, which pieces specifically did you have an issue with?
      • What was your Champion rank?
    • Was it easy to understand what gear you could equip?
    • Do you have any other general feedback?
    • Not at all.
      • I have an issue with any ex-15 & ex-16 Veteran rank equipment.
      • My Champion rank is 131.
    • It was really easy. I can equip no gear, I can't take off and equip even my current gear.
    • I was v16 / v16 before. I'm 131/501 now. It doesn't feel like Veteran rank removal at all.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Enodoc
    Enodoc
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    Enodoc wrote: »
    Opux wrote: »
    I'm disappointed that this basically amounted to renaming VR to CP, multiplying the number by 10, and then making it account-wide. The main problem people had with VR was the endless gear treadmill, and cool gear being out leveled and made unusable - this doesn't solve any of that. Crafting is trivialized because you absolutely don't want to invest in it until you can make and wear max level stuff.

    Making VR account-wide was a step in the right direction, at least. If making progression horizontal instead of vertical is completely off the table, I think you could remedy this by making a way to "level-up" gear that is much cheaper than just making it from scratch.
    Agreed. There were three primary issues to Veteran Ranks:
    • Time to level to max
    • Trivialised power-based gear treadmill
    • Linearity of content
    This has addressed one of those issues, the time taken to reach max level.

    The exact things that should have been removed with removal of VRs have not been removed.
    There was a fourth issue that I missed that VR removal was supposed to address, and I think it may have even been the one that kicked the whole "we're going to remove VRs" thing off in the first place:
    • VR removal was supposed to narrow the significant gap between a VR1 and a VR10 VR12 VR14 VR16 player, to allow them to play together (and against each other) better. This does not happen if there's still this content-based gap from 10 to 160 CPs.

    In above comments, NewBlacksmurf and I both suggested a system where mobs do not show CP, but they do show a 50+ level; I've come up with an alternative that ditches that idea, to return one of the original implications of having no VRs - all mobs at Level 50.

    The essence of the suggestion here is battle-levelling, just as you get in Cyrodiil and Wrothgar. Whatever "50+" zone you enter, you would be battle levelled to its CP number; because of this, mobs would not need to show a CP number, as you will always match it (or be above it). The whole 40 CP XP cutoff needs to be removed, as it's just restricting the amount of content you can do and nerfing your reward for doing it. So the battle-levelled numbers would look something like this:
    • Silver 1 - 20 CP
    • Silver 2 - 40 CP
    • Silver 3 - 60 CP
    • Silver 4 - 80 CP
    • Silver 5 - 100 CP
    • Gold 1 - 20 CP
    • Gold 2 - 40 CP
    • Gold 3 - 60 CP
    • Gold 4 - 80 CP
    • Gold 5 - 100 CP
    • Lower Crag - 120 CP
    • Upper Crag - 140 CP
    • Wrothgar - 90 CP
    • Cyrodiil - 90 CP
    With everyone battle-levelled to these numbers, showing the CP values would be unnecessary.

    Edit: To be fair, considering this is entirely centred around battle levelling, you could just as easily have everything set at 160 CP, as there would be no effective difference. And with everything at 160, they may as well just show everything as Level 50. Then when they increase the gear to whatever comes next (say, CP 200), all of these zones would battle level everyone to CP 200, the mobs would go up to CP 200 as well, and would still say Level 50.

    Edited by Enodoc on April 26, 2016 6:28PM
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    Join us on Discord - discord.gg/uesp
  • WhereAreMyPills
    For those of us who have invested considerable time in levelling multiple v16 characters, please consider rewarding the 40 CP for EACH v16 character, rather than just the highest.

    Since it is becoming considerably easier to level a character in the DB patch, I think it would be fair to reward those who have actually worked for the levels.
    Thoryn Shurimar - DunmerAltmer Sorceror - DPS
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    Borkul gro-NulghaHeem-Tei Xernes - OrsimerArgonian Templar - Tank
    Ravarengore Highbinder - Altmer Nightblade - DPS
    Cielus LusierreChesoh-Ja Xerclesh - BretonArgonian Templar - Healer
    Desilius AmprecusHan-Shei Caetius - ImperialArgonian Dragonknight - Tank
    Jab'il Drokhanmin - Khajiit Nightblade - DPS
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  • hjmgamerb14_ESO
    hjmgamerb14_ESO
    Soul Shriven
    I played around with Dark Brotherhood DLC on PTS and noticed my V15 food/pots and V16 armor are no longer usable by my V16 Templar! WTH man! Please fix this !
  • Rex-Umbra
    Rex-Umbra
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    I was so excited for VR removal but these changes are not at all what I imagined. I assumed you would be making every zone in the game to be like the new zones with maybe them only scaling up to CP 140 gear.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • ADarklore
    ADarklore
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    Rex-Umbra wrote: »
    I was so excited for VR removal but these changes are not at all what I imagined. I assumed you would be making every zone in the game to be like the new zones with maybe them only scaling up to CP 140 gear.

    This was never stated and has been a huge assumption by many players... in fact, they have stated a few times they have no intention of going back and updating older content. This means that only newer content is 'scaled', however, with VR removed, it also means that the necessity to grind through Cadwell's with alts is removed. If you still want to quest in older zones, you can, but you aren't going to be rewarded with much in way of XP for enemy kills... but you'll still receive full XP from turning in quests. People seem to think that XP is all about 'kills'... if you want to grind XP then go to a battle-leveled scaled zone and kill for full XP... otherwise, quest for the XP you get when turning in quests.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Endenium
    Endenium
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    I don't like the idea of gear being attached to CPs. Just let endgame gear be endgame gear. The CP system augments your stats anyway.

    No one wants to go through another level cap raise like the V14 to V16 raise. All new materials, regrinding all the monster helm sets, all the "endgame content" that was now out of date and stayed underleveled for 3 DLC cycles.

    Elite gear vendor took 3 DLC cycles to update. Sanctum just got updated now. AA, Hel-ra, and DSA still aren't dropping endgame gear.

    I would hate to see the CP cap raised again in the next DLC and then everyone has to regrind everything again with a whole new tier of super limited materials only available in the new DLC.
    • suddenly maelstrom becomes out of date like DSA for 3 more DLC cycles.
    • all the Tel Var gear in Imperial City is outdated
    • "No ETA" when asked when these things will get updated.
    Not again. Not ever.

    I wholeheartedly agree.

    Quite simply, if ZOS forces players to hop back on the gear treadmill, I am unsubbing and uninstalling my game client.

    Fortunately, I don't think that will be the case. If you have 160+ CP and you have V16 gear now, that will be the end game gear after the DB DLC.

    I'm not certain. I haven't played the PTS and ZOS could always decide to make changes to their game.

    But as of now, I think they are doing this the correct way.

    If not, I'm done with the game bc I absolutely refuse to hop on another gear/ XP treadmill.

    So far, thats pretty much all ESO has been. I want to focus on the content now, after hours upon hours of farming/ grinding.
  • Endenium
    Endenium
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    The way the system has been implemented is a big waste of development time while it causes a lot of new problems.

    First since each 10 cp now equals one veteran level then nothing in the game has really changed. The only difference is what you call things but the game system with gear and mobs far beyond lvl 50 is still in the game.

    Second as many people are at or beyond the cp cap then max cp level mobs of 160 is so far below their cp level that they get hit by the worst xp penalty against all mobs on all their lvl 50 chars including newly leveled up characters who still need to train up their skills.

    Third the system with the random crafting nodes will waste crafters time and cause massive frustration when you can no longer go after and farm for materials you need as half the nodes will have materials of a level you don't need

    You could have scrapped the entire system by simply giving people the option on accounts with a v16 that all alts could get to v16 instantly when they reached lvl 50 and kept the game as it is to get the same result, but without all the problems it now creates. And then spend all the wasted development time on improving the game.

    This ^^^^^^^^^

    Exactly.

    But this is ZOS we are talking about.
  • Shadesofkin
    Shadesofkin
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    I'd prefer we not be able to see players Champion Ranks. You can have us listed as Champions or Veterans or whatever, but that should really be it at this point.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Endenium
    Endenium
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    lol people are already calling them "Champion Ranks".

    Here we go.
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