I'm of the same understanding so what we got it some crazy complicated situation which is not at all in line with any phased removal of VR.This parallel move from VR to CP is not what I envisioned;
Wasn't the main idea to make it so folks could play together in any post 50 zone, without having the lengthy grind through Cadwell's Silver'Gold? I thought all post 50 areas would scale like Wrothgar, HB, and GC, so we could always play with different levels of player, and always get the right amount of XP and appropriate loot(we're going to outlevel Cadwell's Silver in an incredible hurry, and even likely get to that not-so-sweet spot of getting NO XP or loot).
Sheesh.
ZOS_GinaBruno wrote: »[*]We will be awarding a one-time bonus of 2.5 Champion Points per Veteran Rank gained on your highest level character when you first log in when Dark Brotherhood is released!
- Each Veteran Rank will grant 2.5 Champion Points, up to a maximum of 40 points at VR16.
My PTS characters did not receive this 40 point bonus
486 on Live
486 on PTS
LyonheartCo wrote: »My vr16 toon only has 88 CP. Will i de-level if i don't have 160 cp when this goes live?
Wasn't the main idea to make it so folks could play together in any post 50 zone, without having the lengthy grind through Cadwell's Silver'Gold? I thought all post 50 areas would scale like Wrothgar, HB, and GC, so we could always play with different levels of player, and always get the right amount of XP and appropriate loot(we're going to outlevel Cadwell's Silver in an incredible hurry, and even likely get to that not-so-sweet spot of getting NO XP or loot).
Astanphaeus wrote: »ZOS_GinaBruno wrote: »[*]We will be awarding a one-time bonus of 2.5 Champion Points per Veteran Rank gained on your highest level character when you first log in when Dark Brotherhood is released!
- Each Veteran Rank will grant 2.5 Champion Points, up to a maximum of 40 points at VR16.
My PTS characters did not receive this 40 point bonus
486 on Live
486 on PTS
I'm assuming this won't actually happen until it goes live, which is why she said "when Dark Brotherhood is released!"
ZOS_GinaBruno wrote: »Veteran Rank Removal
- Monsters will now scale up faster in difficulty through veteran zones.
- Experience gain rules will continue to function as they did for Veteran Ranks:
- Mobs 40 Champion Points below your level will grant 75% of their normal XP.
- Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
nikolaj.lemcheb16_ESO wrote: »The way the system has been implemented is a big waste of development time while it causes a lot of new problems.
First since each 10 cp now equals one veteran level then nothing in the game has really changed. The only difference is what you call things but the game system with gear and mobs far beyond lvl 50 is still in the game.
Second as many people are at or beyond the cp cap then max cp level mobs of 160 is so far below their cp level that they get hit by the worst xp penalty against all mobs on all their lvl 50 chars including newly leveled up characters who still need to train up their skills.
Third the system with the random crafting nodes will waste crafters time and cause massive frustration when you can no longer go after and farm for materials you need as half the nodes will have materials of a level you don't need
You could have scrapped the entire system by simply giving people the option on accounts with a v16 that all alts could get to v16 instantly when they reached lvl 50 and kept the game as it is to get the same result, but without all the problems it now creates. And then spend all the wasted development time on improving the game.
nikolaj.lemcheb16_ESO wrote: »The way the system has been implemented is a big waste of development time while it causes a lot of new problems.
First since each 10 cp now equals one veteran level then nothing in the game has really changed. The only difference is what you call things but the game system with gear and mobs far beyond lvl 50 is still in the game.
Second as many people are at or beyond the cp cap then max cp level mobs of 160 is so far below their cp level that they get hit by the worst xp penalty against all mobs on all their lvl 50 chars including newly leveled up characters who still need to train up their skills.
Third the system with the random crafting nodes will waste crafters time and cause massive frustration when you can no longer go after and farm for materials you need as half the nodes will have materials of a level you don't need
You could have scrapped the entire system by simply giving people the option on accounts with a v16 that all alts could get to v16 instantly when they reached lvl 50 and kept the game as it is to get the same result, but without all the problems it now creates. And then spend all the wasted development time on improving the game.
Agreed. There were three primary issues to Veteran Ranks:I'm disappointed that this basically amounted to renaming VR to CP, multiplying the number by 10, and then making it account-wide. The main problem people had with VR was the endless gear treadmill, and cool gear being out leveled and made unusable - this doesn't solve any of that. Crafting is trivialized because you absolutely don't want to invest in it until you can make and wear max level stuff.
Making VR account-wide was a step in the right direction, at least. If making progression horizontal instead of vertical is completely off the table, I think you could remedy this by making a way to "level-up" gear that is much cheaper than just making it from scratch.
I don't think that ability cost, resistances and other "mechanics" should change at all after you hit 50. Let all that be determined by gear, not by CPs.I found the removal of vet rank rather frustrating because
1. Your 'Level' which is used to determine ability cost and resistance calculations change during the first 160 CP and then abruptly stops without any indication to the player. With the previous veteran system, I intuitively expected game mechanics to change with each veteran level but this is not the case with the PTS system.
2. Champion point is an overloaded word now. It can mean the number of champion points you have, or your 'Level' for game mechanics (up to 160), the level of gear you can use or the level of the monster.
The exact things that should have been removed with removal of VRs have not been removed.nikolaj.lemcheb16_ESO wrote: »10 cp now equals one veteran level then nothing in the game has really changed. The only difference is what you call things but the game system with gear and mobs far beyond lvl 50 is still in the game.
You could have scrapped the entire system by simply giving people the option on accounts with a v16 that all alts could get to v16 instantly when they reached lvl 50 and kept the game as it is to get the same result, but without all the problems it now creates.
2 - My low vets didn't get any attribute points. My vr1 has 49.
ZOS_GinaBruno wrote: »Fairly positive this only applies once the update is on the Live megaservers, but we'll double check to make sure.
2 - My low vets didn't get any attribute points. My vr1 has 49.
From "Old Vet 4 not getting skillpoints and attribute points from removed V5-V16" thread:ZOS_GinaBruno wrote: »Fairly positive this only applies once the update is on the Live megaservers, but we'll double check to make sure.
ZOS_GinaBruno wrote: »This is the official feedback thread for Veteran Rank Removal. Specific feedback that the team is looking for includes the following:
- Were you able to equip all the gear you had before?
- If not, which pieces specifically did you have an issue with?
- What was your Champion rank?
- Was it easy to understand what gear you could equip?
- Do you have any other general feedback?
There was a fourth issue that I missed that VR removal was supposed to address, and I think it may have even been the one that kicked the whole "we're going to remove VRs" thing off in the first place:Agreed. There were three primary issues to Veteran Ranks:I'm disappointed that this basically amounted to renaming VR to CP, multiplying the number by 10, and then making it account-wide. The main problem people had with VR was the endless gear treadmill, and cool gear being out leveled and made unusable - this doesn't solve any of that. Crafting is trivialized because you absolutely don't want to invest in it until you can make and wear max level stuff.
Making VR account-wide was a step in the right direction, at least. If making progression horizontal instead of vertical is completely off the table, I think you could remedy this by making a way to "level-up" gear that is much cheaper than just making it from scratch.This has addressed one of those issues, the time taken to reach max level.
- Time to level to max
- Trivialised power-based gear treadmill
- Linearity of content
The exact things that should have been removed with removal of VRs have not been removed.
I was so excited for VR removal but these changes are not at all what I imagined. I assumed you would be making every zone in the game to be like the new zones with maybe them only scaling up to CP 140 gear.
Yolokin_Swagonborn wrote: »I don't like the idea of gear being attached to CPs. Just let endgame gear be endgame gear. The CP system augments your stats anyway.
No one wants to go through another level cap raise like the V14 to V16 raise. All new materials, regrinding all the monster helm sets, all the "endgame content" that was now out of date and stayed underleveled for 3 DLC cycles.
Elite gear vendor took 3 DLC cycles to update. Sanctum just got updated now. AA, Hel-ra, and DSA still aren't dropping endgame gear.
I would hate to see the CP cap raised again in the next DLC and then everyone has to regrind everything again with a whole new tier of super limited materials only available in the new DLC.Not again. Not ever.
- suddenly maelstrom becomes out of date like DSA for 3 more DLC cycles.
- all the Tel Var gear in Imperial City is outdated
- "No ETA" when asked when these things will get updated.
nikolaj.lemcheb16_ESO wrote: »The way the system has been implemented is a big waste of development time while it causes a lot of new problems.
First since each 10 cp now equals one veteran level then nothing in the game has really changed. The only difference is what you call things but the game system with gear and mobs far beyond lvl 50 is still in the game.
Second as many people are at or beyond the cp cap then max cp level mobs of 160 is so far below their cp level that they get hit by the worst xp penalty against all mobs on all their lvl 50 chars including newly leveled up characters who still need to train up their skills.
Third the system with the random crafting nodes will waste crafters time and cause massive frustration when you can no longer go after and farm for materials you need as half the nodes will have materials of a level you don't need
You could have scrapped the entire system by simply giving people the option on accounts with a v16 that all alts could get to v16 instantly when they reached lvl 50 and kept the game as it is to get the same result, but without all the problems it now creates. And then spend all the wasted development time on improving the game.