Zenimax Broke PVP and it will never be fixed

  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    The game is in a much better state than it has ever been. There are things that got worse and things that got better. Overall, I would never go back behind. I would like to get some aspects of the game back though. This being said, I would like to give a special shoutout to the dev team for all the bug fixes that most people tend to forget and neglect super fast. You guys did a great job fixing lot of them past two years.

    RIP ground oil.

    They just need a hard look at how CP affects their balance (and obvious performance issues). It was crazy how much the non-CP campaign negated many balance issues but was chastised as the place that only took away your hard grinding work. Those burst builds you see in videos, don't exist in Azura because you have to add regen that many builds today artificially placed into their CP placement.

    If we could pop-lock Azura, ID like to hear people's thoughts afterwards.

    Agreed 100% no CP and removal of Battle Spirit nerf and softcaps we would have something pretty good.

    Do you have any idea how broken (even more so than what we currently have, which says a lot) removing battle spirit would make pvp? Do that and who will care about CP and regen, all you need is to hit a single prox and ultimate and GG.

    Well this was assuming Spell damage, weapon damage, and max magic and max stamina would be hard capped at reasonable levels....

    Your absolutely right that without any caps in place this is exactly what would happen...I should have worded that better. Derp
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Mumyo
    Mumyo
    ✭✭✭✭✭
    tears in my eyes
  • reften
    reften
    ✭✭✭✭✭
    great post.

    Prox det needs a heavy nerf, and the lag needs to be fixed.

    With that, i'll resub.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    The game is in a much better state than it has ever been. There are things that got worse and things that got better. Overall, I would never go back behind. I would like to get some aspects of the game back though. This being said, I would like to give a special shoutout to the dev team for all the bug fixes that most people tend to forget and neglect super fast. You guys did a great job fixing lot of them past two years.

    RIP ground oil.

    They just need a hard look at how CP affects their balance (and obvious performance issues). It was crazy how much the non-CP campaign negated many balance issues but was chastised as the place that only took away your hard grinding work. Those burst builds you see in videos, don't exist in Azura because you have to add regen that many builds today artificially placed into their CP placement.

    If we could pop-lock Azura, ID like to hear people's thoughts afterwards.

    Agreed 100% no CP and removal of Battle Spirit nerf and softcaps we would have something pretty good.

    Do you have any idea how broken (even more so than what we currently have, which says a lot) removing battle spirit would make pvp? Do that and who will care about CP and regen, all you need is to hit a single prox and ultimate and GG.

    Well this was assuming Spell damage, weapon damage, and max magic and max stamina would be hard capped at reasonable levels....

    Your absolutely right that without any caps in place this is exactly what would happen...I should have worded that better. Derp

    Yea we can't remove everything and hope it's perfect. But I'd like to see players embrace Azura Star to really enjoy a non-cp meta.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    frozywozy wrote: »
    The game is in a much better state than it has ever been. There are things that got worse and things that got better. Overall, I would never go back behind. I would like to get some aspects of the game back though. This being said, I would like to give a special shoutout to the dev team for all the bug fixes that most people tend to forget and neglect super fast. You guys did a great job fixing lot of them past two years.

    RIP ground oil.

    They just need a hard look at how CP affects their balance (and obvious performance issues). It was crazy how much the non-CP campaign negated many balance issues but was chastised as the place that only took away your hard grinding work. Those burst builds you see in videos, don't exist in Azura because you have to add regen that many builds today artificially placed into their CP placement.

    If we could pop-lock Azura, ID like to hear people's thoughts afterwards.

    Never liked the no burst only sustain meta pre 1.6. Absolutely hate it on azura for the simple fact that i can under no circumstance outheal shieldbreaker when solo (which is 80% of my playtime).
    But then again i´m a sorc. The whole class is designed for burst combat. If you can´t burst people there is no point in playing that class.

    Edit: Also i really liked how the CP system finally enabled the possibility for different gear setups. Pre 1.6 it was either seducer archmage or seducer warlock for 95% of all magica builds. Magnus if you liked rgn.
    Since 1.6 i can tailor my gearsetup much more towards personal taste and playstyle. Something i definetly don´t want to give up.
    Edited by Derra on April 22, 2016 4:47PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Interesting to see all those people who used to say that Prox changes were fine Pre-TG when I made a poll about it and today they all want it nerfed. I guess I'm going to give my "I told you so" special VE meme here.

    @_Chaos - nice Darnathian's signature post there. Right on subject with the thread, no personnal feeling intented.
    Edited by frozywozy on April 22, 2016 5:30PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    Death by nostalgia. I miss 1.5 so much. So. Much. It wasn't perfect, but with the exception of the purge+dot bug, it was the closest we've seen to perfect since launch.

    I used to think eso pvp was unstable in 1.4 and 1.5. I would crash maybe once a night in big battle. So many times my client crashed when fighting Decibel, but the sound of bats would keep playing (my gods, all the pulse-bats). But if I knew what the future of eso was, I would never have complained. I would pay good money to go back to those days.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    RIP 1.5

    :'(
  • bitaken
    bitaken
    ✭✭✭✭✭
    Azura's is awesome. However, the lag is present when one and then two factions pop lock. I still think two pop locked factions on Azuras duking it out over a keep is less laggy than Haderus and True so there is some salient points to what the CP system did to the games performance in Cyrodil. I mean, it's fairly obvious to a lay person that with all those extra calculations on every ability/spell used there is going to be performance issues around those calculations.

    Top that off with the lighting patch and this "bot code" that is so mysterious...yeah it makes a lot of sense what OP is saying.

    However, Azura's is a place where 12 good men can take on 40 and win. That says a lot right there.
    PvP Lead Officer for Einherjar

    Member of Einherjar and associated guilds since 2001

    A multi Gaming community of players.
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    bitaken wrote: »
    I mean, it's fairly obvious to a lay person that with all those extra calculations on every ability/spell used there is going to be performance issues around those calculations.

    If properly implemented, there need not be any extra calculations during combat. At least not many. CP modifiers can be baked into core attributes. I'm not saying it is properly implemented, but as far as we know, it is.

    I think a greater issue is likely at a gameplay level -- larger resource pools with faster regen allow abilities to be executed at a faster rate for a longer duration. But even then, savvy players will modify builds to allow for sufficient resource management as we did in the soft cap era.

    Everyone assumes the server tech is to blame for the lag. This is not necessarily true. Every single kind of server has hard limits that bad designers can exceed. Server processing issues are just as likely to be the result of bad game design.

    I don't think anyone should jump to conclusions about the impact the CP system has on the server. AS is essentially what we used to call a 'buff server'. They were never laggy in the same way competitive campaigns are.
    However, Azura's is a place where 12 good men can take on 40 and win. That says a lot right there.
    It is also the campaign that probably has the highest ratio of completely clueless players. Especially on the AD side.
    Edited by zyk on April 22, 2016 8:09PM
  • tonemd
    tonemd
    ✭✭✭✭
    Minno wrote: »
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    The game is in a much better state than it has ever been. There are things that got worse and things that got better. Overall, I would never go back behind. I would like to get some aspects of the game back though. This being said, I would like to give a special shoutout to the dev team for all the bug fixes that most people tend to forget and neglect super fast. You guys did a great job fixing lot of them past two years.

    RIP ground oil.

    They just need a hard look at how CP affects their balance (and obvious performance issues). It was crazy how much the non-CP campaign negated many balance issues but was chastised as the place that only took away your hard grinding work. Those burst builds you see in videos, don't exist in Azura because you have to add regen that many builds today artificially placed into their CP placement.

    If we could pop-lock Azura, ID like to hear people's thoughts afterwards.

    Agreed 100% no CP and removal of Battle Spirit nerf and softcaps we would have something pretty good.

    Do you have any idea how broken (even more so than what we currently have, which says a lot) removing battle spirit would make pvp? Do that and who will care about CP and regen, all you need is to hit a single prox and ultimate and GG.

    Well this was assuming Spell damage, weapon damage, and max magic and max stamina would be hard capped at reasonable levels....

    Your absolutely right that without any caps in place this is exactly what would happen...I should have worded that better. Derp

    Yea we can't remove everything and hope it's perfect. But I'd like to see players embrace Azura Star to really enjoy a non-cp meta.

    If more people went to AS I'm pretty sure it would be a lag fest like the CP campaigns. Enjoy your lower numbers while you can.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    The most important reason why Azura is less laggy is the fact that population are always 3bars or less. When Trueflame or Haderus or 3bars for all factions, it runs like a charm. I've said that since 6months ago, they need to reduce the population caps to what 3bars actually is, then open another campaign if needed.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zyle
    Zyle
    ✭✭✭✭✭
    frozywozy wrote: »
    The most important reason why Azura is less laggy is the fact that population are always 3bars or less. When Trueflame or Haderus or 3bars for all factions, it runs like a charm. I've said that since 6months ago, they need to reduce the population caps to what 3bars actually is, then open another campaign if needed.

    I don't get why they're so reluctant to just reduce the cap...it's clear to us (and hopefully them) that it gets unbearably laggy once factions start to pop lock.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    The most important reason why Azura is less laggy is the fact that population are always 3bars or less. When Trueflame or Haderus or 3bars for all factions, it runs like a charm. I've said that since 6months ago, they need to reduce the population caps to what 3bars actually is, then open another campaign if needed.

    I hate that the most obvious short term solution is to drop the pop cap, but since everyone gangs up on 1 keep anyway, it probably wouldn't feel like the population dropped much..
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    The game is in a much better state than it has ever been. There are things that got worse and things that got better. Overall, I would never go back behind. I would like to get some aspects of the game back though. This being said, I would like to give a special shoutout to the dev team for all the bug fixes that most people tend to forget and neglect super fast. You guys did a great job fixing lot of them past two years.

    RIP ground oil.

    They just need a hard look at how CP affects their balance (and obvious performance issues). It was crazy how much the non-CP campaign negated many balance issues but was chastised as the place that only took away your hard grinding work. Those burst builds you see in videos, don't exist in Azura because you have to add regen that many builds today artificially placed into their CP placement.

    If we could pop-lock Azura, ID like to hear people's thoughts afterwards.

    Agreed 100% no CP and removal of Battle Spirit nerf and softcaps we would have something pretty good.

    Do you have any idea how broken (even more so than what we currently have, which says a lot) removing battle spirit would make pvp? Do that and who will care about CP and regen, all you need is to hit a single prox and ultimate and GG.

    The game should be balanced WITHOUT battle spirit. Battle Spirit is a bandaid. Battle spirit is a very temporary patch, where a new apparatus needs to be put in place. Could the game continue to run with battle spirit? Sure. Do I think that's a good idea? No.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Pain In The Axe
    Pain In The Axe
    ✭✭✭
    Yep, this game was awesome in 1.5 and before. 1.6 had its good moments but was meh. Now you cant even go into a keep without getting game breaking lag. I'm going back to shooters they don't have this bull Sh** lag that all current MMO's seem to have now.
    ESO STREAM TEAM MEMBER
    TWITCH PARTNER
    CERTIFIED CHAD
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    The game is in a much better state than it has ever been. There are things that got worse and things that got better. Overall, I would never go back behind. I would like to get some aspects of the game back though. This being said, I would like to give a special shoutout to the dev team for all the bug fixes that most people tend to forget and neglect super fast. You guys did a great job fixing lot of them past two years.

    RIP ground oil.

    They just need a hard look at how CP affects their balance (and obvious performance issues). It was crazy how much the non-CP campaign negated many balance issues but was chastised as the place that only took away your hard grinding work. Those burst builds you see in videos, don't exist in Azura because you have to add regen that many builds today artificially placed into their CP placement.

    If we could pop-lock Azura, ID like to hear people's thoughts afterwards.

    Agreed 100% no CP and removal of Battle Spirit nerf and softcaps we would have something pretty good.

    Do you have any idea how broken (even more so than what we currently have, which says a lot) removing battle spirit would make pvp? Do that and who will care about CP and regen, all you need is to hit a single prox and ultimate and GG.

    The game should be balanced WITHOUT battle spirit. Battle Spirit is a bandaid. Battle spirit is a very temporary patch, where a new apparatus needs to be put in place. Could the game continue to run with battle spirit? Sure. Do I think that's a good idea? No.

    Well, of course, it's glaringly obvious that combat is broken when you need 50% damage mitigation to be able to pvp. He clarified his post, but I was responding to the removal of battle spirit without any other changes being made, which obviously would be disastrous.
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    frozywozy wrote: »
    The game is in a much better state than it has ever been. There are things that got worse and things that got better. Overall, I would never go back behind. I would like to get some aspects of the game back though. This being said, I would like to give a special shoutout to the dev team for all the bug fixes that most people tend to forget and neglect super fast. You guys did a great job fixing lot of them past two years.

    RIP ground oil.

    Seriously? They break more than they fix and performance has got WAY WORSE. how much u getting paid?
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    frozywozy wrote: »
    The game is in a much better state than it has ever been. There are things that got worse and things that got better. Overall, I would never go back behind. I would like to get some aspects of the game back though. This being said, I would like to give a special shoutout to the dev team for all the bug fixes that most people tend to forget and neglect super fast. You guys did a great job fixing lot of them past two years.

    RIP ground oil.
    Hhhhhnnnnnnnnnnnnnnnnnggggggggg

    http://forums.elderscrollsonline.com/en/discussion/251466/compilation-of-tg-bugs-in-pvp-current-bug-counter-89-op-reformatted-4-10-16/p1
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    HoloYoitsu wrote: »
    frozywozy wrote: »
    The game is in a much better state than it has ever been. There are things that got worse and things that got better. Overall, I would never go back behind. I would like to get some aspects of the game back though. This being said, I would like to give a special shoutout to the dev team for all the bug fixes that most people tend to forget and neglect super fast. You guys did a great job fixing lot of them past two years.

    RIP ground oil.
    Hhhhhnnnnnnnnnnnnnnnnnggggggggg

    http://forums.elderscrollsonline.com/en/discussion/251466/compilation-of-tg-bugs-in-pvp-current-bug-counter-89-op-reformatted-4-10-16/p1

    I never said that they fixed all the bugs or didn't bring new ones. I said "thanks for all the bug fixes" as thanks for fixing alot of them.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Sheey
    Sheey
    ✭✭✭✭
    jurra forever gona, best dk eu. rip
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    The game is in a much better state than it has ever been. There are things that got worse and things that got better. Overall, I would never go back behind. I would like to get some aspects of the game back though. This being said, I would like to give a special shoutout to the dev team for all the bug fixes that most people tend to forget and neglect super fast. You guys did a great job fixing lot of them past two years.

    RIP ground oil.

    They just need a hard look at how CP affects their balance (and obvious performance issues). It was crazy how much the non-CP campaign negated many balance issues but was chastised as the place that only took away your hard grinding work. Those burst builds you see in videos, don't exist in Azura because you have to add regen that many builds today artificially placed into their CP placement.

    If we could pop-lock Azura, ID like to hear people's thoughts afterwards.

    Agreed 100% no CP and removal of Battle Spirit nerf and softcaps we would have something pretty good.

    Do you have any idea how broken (even more so than what we currently have, which says a lot) removing battle spirit would make pvp? Do that and who will care about CP and regen, all you need is to hit a single prox and ultimate and GG.

    The game should be balanced WITHOUT battle spirit. Battle Spirit is a bandaid. Battle spirit is a very temporary patch, where a new apparatus needs to be put in place. Could the game continue to run with battle spirit? Sure. Do I think that's a good idea? No.

    To remove the battlespirit all skill values and dmg/health values in pve should be nerfed accordingly. And if a skill is buffed because its too weak in pve it could become too strong in pvp. With the 50% dmg reduction from the battlespirit this imbalance is 50% less so it scales up only half as fast.

    The battlespirit might look bad but I think its a pretty good solution to be able to balance pve and pvp separately.
    Edited by Septimus_Magna on April 24, 2016 7:03PM
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Zheg wrote: »
    Minno wrote: »
    frozywozy wrote: »
    The game is in a much better state than it has ever been. There are things that got worse and things that got better. Overall, I would never go back behind. I would like to get some aspects of the game back though. This being said, I would like to give a special shoutout to the dev team for all the bug fixes that most people tend to forget and neglect super fast. You guys did a great job fixing lot of them past two years.

    RIP ground oil.

    They just need a hard look at how CP affects their balance (and obvious performance issues). It was crazy how much the non-CP campaign negated many balance issues but was chastised as the place that only took away your hard grinding work. Those burst builds you see in videos, don't exist in Azura because you have to add regen that many builds today artificially placed into their CP placement.

    If we could pop-lock Azura, ID like to hear people's thoughts afterwards.

    Agreed 100% no CP and removal of Battle Spirit nerf and softcaps we would have something pretty good.

    Do you have any idea how broken (even more so than what we currently have, which says a lot) removing battle spirit would make pvp? Do that and who will care about CP and regen, all you need is to hit a single prox and ultimate and GG.

    The game should be balanced WITHOUT battle spirit. Battle Spirit is a bandaid. Battle spirit is a very temporary patch, where a new apparatus needs to be put in place. Could the game continue to run with battle spirit? Sure. Do I think that's a good idea? No.

    To remove the battlespirit all skill values and dmg/health values in pve should be nerfed accordingly. And if a skill is buffed because its too weak in pve it could become too strong in pvp. With the 50% dmg reduction from the battlespirit this imbalance is 50% less so it scales up only half as fast.

    The battlespirit might look bad but I think its a pretty good solution to be able to balance pve and pvp separately.
    It's actually a very stupid solution because editing the battle spirit debuff is being used as a balancing tool instead of adjusting individual abilities in regards to dmg.

    The proper way to balance is to have skills work differently in PvE vs PvP for dmg. The game already has code tags for that, it's called "damage against players". You see this tag in such things as the Shield Breaker set and Vicious Death, which only proc against players.
  • Carlomagno_XI
    Carlomagno_XI
    ✭✭
    I shed a tear & poured some juice on the floor for that PvP... i'm on console, and I never experienced that awesomeness. I feel so violated. I just made my first post earlier today stating that every time there is a patch for consoles, they somehow secretly cripple Cyrodiil and increase the slide show production in order to shoo away PvPers. That video just confirmed it.

    I have lots of stuffz...

    Who wants them?
    No ETA
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    frozywozy wrote: »
    The most important reason why Azura is less laggy is the fact that population are always 3bars or less. When Trueflame or Haderus or 3bars for all factions, it runs like a charm. I've said that since 6months ago, they need to reduce the population caps to what 3bars actually is, then open another campaign if needed.

    Zose would have to lower the pop caps to 24 people per faction to make PvP less laggy, at which point Cyodiil would be way too large. So what you're really advocating is for Zose to scrap Cyrodiil and introduce battlegrounds. ;)
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Beta - Best game ever
    1.0 - YAY, IM CRASHING CAUSE UNSTABLE BUT YAY
    1.1 - okay this is better, no crashing, this rocks, ESO forever #fixbats
    1.2 - Level cap, rly? k fine, grindgrind, pvp kicks ass. buggy, still new, give em time.
    1.2.3 - WHY U DO DIS? WHAT DID YOU DO???? I hate everything, i can bear this, fix soon pl0x.
    1.3 - Not fixed, y u no fix? Dont you love us? Hey shiney new stuff
    1.4 - Moar level cap, k.... fix bugs 1.2.3 and 1.3? No fix? At least game is stable
    1.5 - somewhere between 1.0 and 1.1 levels of zen return, but my god fix the glaring bugs with wall of elements. just fix that, damn
    1.6 - DEAR GOD WHAT HAVE YOU DONE TO THIS GAME, YOU BROKE FRICKEN EVERYTHING ALL AT ONCE AND DIDNT FIX ANYTHING (nearly all of the 1.X regulars quit here). Game sucks, I hate you, you have til IC to fix. You are out of time.
    2.0 - The last six months all make sense now, well played, free to play, I hate you even more. Now we have to buy the stuff youve promised from launch separately and deal with all the crap a F2P game comes with. Fix game. #unsub
    2.1 - The patch to save us all, IC is here.... oh wait. WHAT THE HELL IS THIS???? A handful of the oldies return, to leave again within 2 weeks. Bugs from 1.0 remain, no end in sight, lag worse than ever. It goes up every patch now.
    2.2 - I am numb
    2.3 - ....
    2.4 - TBD (probably more dots)



    The script of the entire ESO PvP playerbase, in a nutshell.
    Edited by Rylana on April 25, 2016 6:51AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    1.5 had bugs. it had lag (i'll throw up some videos if ya like..the ping issue was there just the same) and it had balance issues.

    But really all it needed was to fix a few things like those balance issues and remove AOE caps..and the game would of been fine.

    Now I personally think this patch is better then the previous two patches in terms of pvp balance....and maybe DB patch will balance it a bit more...but really i can handle some imbalances in a game..Every MMO i've played has been unbalanced..

    In fact.....Let me just say..be freakin thankful this game doesn't have Bright Wizards

    What I want fixed is the Lag..I can handle balance issues..I can handle bugs..I can't handle lag though...
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Poxheart wrote: »
    frozywozy wrote: »
    The most important reason why Azura is less laggy is the fact that population are always 3bars or less. When Trueflame or Haderus or 3bars for all factions, it runs like a charm. I've said that since 6months ago, they need to reduce the population caps to what 3bars actually is, then open another campaign if needed.

    Zose would have to lower the pop caps to 24 people per faction to make PvP less laggy, at which point Cyodiil would be way too large. So what you're really advocating is for Zose to scrap Cyrodiil and introduce battlegrounds. ;)

    3bars is not 24players. 3bars is intense, fun and performing well.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    And let's not forget the current LOAD SCREENS! I played all weekend and at times spent 3-4 minutes in a load screen. Like really ZOS? Can't even help my team mates because I'm sitting staring at a screen that says Cyrodiil. Then it boots you from server and won't let you back unless your group kicks you. WAY TO GO, Zos.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    God_flakes wrote: »
    And let's not forget the current LOAD SCREENS! I played all weekend and at times spent 3-4 minutes in a load screen. Like really ZOS? Can't even help my team mates because I'm sitting staring at a screen that says Cyrodiil. Then it boots you from server and won't let you back unless your group kicks you. WAY TO GO, Zos.

    :(

    That really sucks big time! The Elder Load Screens Online :(
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

Sign In or Register to comment.