Azuras is as close to that as you'll get. No CP is good for PvP.
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »The game is in a much better state than it has ever been. There are things that got worse and things that got better. Overall, I would never go back behind. I would like to get some aspects of the game back though. This being said, I would like to give a special shoutout to the dev team for all the bug fixes that most people tend to forget and neglect super fast. You guys did a great job fixing lot of them past two years.
RIP ground oil.
They just need a hard look at how CP affects their balance (and obvious performance issues). It was crazy how much the non-CP campaign negated many balance issues but was chastised as the place that only took away your hard grinding work. Those burst builds you see in videos, don't exist in Azura because you have to add regen that many builds today artificially placed into their CP placement.
If we could pop-lock Azura, ID like to hear people's thoughts afterwards.
Agreed 100% no CP and removal of Battle Spirit nerf and softcaps we would have something pretty good.
Do you have any idea how broken (even more so than what we currently have, which says a lot) removing battle spirit would make pvp? Do that and who will care about CP and regen, all you need is to hit a single prox and ultimate and GG.
Well this was assuming Spell damage, weapon damage, and max magic and max stamina would be hard capped at reasonable levels....
Your absolutely right that without any caps in place this is exactly what would happen...I should have worded that better. Derp
Yea we can't remove everything and hope it's perfect. But I'd like to see players embrace Azura Star to really enjoy a non-cp meta.
Beta - Best game ever
1.0 - YAY, IM CRASHING CAUSE UNSTABLE BUT YAY
1.1 - okay this is better, no crashing, this rocks, ESO forever #fixbats
1.2 - Level cap, rly? k fine, grindgrind, pvp kicks ass. buggy, still new, give em time.
1.2.3 - WHY U DO DIS? WHAT DID YOU DO???? I hate everything, i can bear this, fix soon pl0x.
1.3 - Not fixed, y u no fix? Dont you love us? Hey shiney new stuff
1.4 - Moar level cap, k.... fix bugs 1.2.3 and 1.3? No fix? At least game is stable
1.5 - somewhere between 1.0 and 1.1 levels of zen return, but my god fix the glaring bugs with wall of elements. just fix that, damn
1.6 - DEAR GOD WHAT HAVE YOU DONE TO THIS GAME, YOU BROKE FRICKEN EVERYTHING ALL AT ONCE AND DIDNT FIX ANYTHING (nearly all of the 1.X regulars quit here). Game sucks, I hate you, you have til IC to fix. You are out of time.
2.0 - The last six months all make sense now, well played, free to play, I hate you even more. Now we have to buy the stuff youve promised from launch separately and deal with all the crap a F2P game comes with. Fix game. #unsub
2.1 - The patch to save us all, IC is here.... oh wait. WHAT THE HELL IS THIS???? A handful of the oldies return, to leave again within 2 weeks. Bugs from 1.0 remain, no end in sight, lag worse than ever. It goes up every patch now.
2.2 - I am numb
2.3 - ....
2.4 - TBD (probably more dots)
The script of the entire ESO PvP playerbase, in a nutshell.
God_flakes wrote: »Beta - Best game ever
1.0 - YAY, IM CRASHING CAUSE UNSTABLE BUT YAY
1.1 - okay this is better, no crashing, this rocks, ESO forever #fixbats
1.2 - Level cap, rly? k fine, grindgrind, pvp kicks ass. buggy, still new, give em time.
1.2.3 - WHY U DO DIS? WHAT DID YOU DO???? I hate everything, i can bear this, fix soon pl0x.
1.3 - Not fixed, y u no fix? Dont you love us? Hey shiney new stuff
1.4 - Moar level cap, k.... fix bugs 1.2.3 and 1.3? No fix? At least game is stable
1.5 - somewhere between 1.0 and 1.1 levels of zen return, but my god fix the glaring bugs with wall of elements. just fix that, damn
1.6 - DEAR GOD WHAT HAVE YOU DONE TO THIS GAME, YOU BROKE FRICKEN EVERYTHING ALL AT ONCE AND DIDNT FIX ANYTHING (nearly all of the 1.X regulars quit here). Game sucks, I hate you, you have til IC to fix. You are out of time.
2.0 - The last six months all make sense now, well played, free to play, I hate you even more. Now we have to buy the stuff youve promised from launch separately and deal with all the crap a F2P game comes with. Fix game. #unsub
2.1 - The patch to save us all, IC is here.... oh wait. WHAT THE HELL IS THIS???? A handful of the oldies return, to leave again within 2 weeks. Bugs from 1.0 remain, no end in sight, lag worse than ever. It goes up every patch now.
2.2 - I am numb
2.3 - ....
2.4 - TBD (probably more dots)
The script of the entire ESO PvP playerbase, in a nutshell.
Hahaha!! This post is so true it hurts.
The most important reason why Azura is less laggy is the fact that population are always 3bars or less. When Trueflame or Haderus or 3bars for all factions, it runs like a charm. I've said that since 6months ago, they need to reduce the population caps to what 3bars actually is, then open another campaign if needed.
Zose would have to lower the pop caps to 24 people per faction to make PvP less laggy, at which point Cyodiil would be way too large. So what you're really advocating is for Zose to scrap Cyrodiil and introduce battlegrounds.
3bars is not 24players. 3bars is intense, fun and performing well.
The most important reason why Azura is less laggy is the fact that population are always 3bars or less. When Trueflame or Haderus or 3bars for all factions, it runs like a charm. I've said that since 6months ago, they need to reduce the population caps to what 3bars actually is, then open another campaign if needed.
Zose would have to lower the pop caps to 24 people per faction to make PvP less laggy, at which point Cyodiil would be way too large. So what you're really advocating is for Zose to scrap Cyrodiil and introduce battlegrounds.
3bars is not 24players. 3bars is intense, fun and performing well.
You misunderstand. My point is that in order for Zose to get Cyrodiil performance to where there is minimal/no issues with low FPS or high ping, they would have to lower campaign caps so that 3 bars equals 24 people. Time and time again we have seen evidence that this game cannot support more people than that AND run smoothly.
Septimus_Magna wrote: »It might sound strange but pvp in Cyrodiil isnt working because there's the option to pve in Cyrodiil.
If there only was pvp in Cyrodiil there wouldnt be need for harvest nodes, dungeons with npcs etc. Without harvest nodes etc there's no point in running bots in Cyrodiil and which means that many server side processes could be pushed back to the client side (similar to before the lightning patch). This would allow us to enjoy lag free pvp all over Cyrodiil.
All the pve-content in Cyrodiil could remain accessabel through a non-pvp campaign for example.
An other option could be to only allow certified/checked add-ons (like Apps on Apple products) so its harder for people to cheat or create bots in the first place and more processes can be pushed to client side.

A battle in 1.4 with DC attacking a EP keep and the battle was so awesome I took a screenshot
https://www.youtube.com/watch?v=l1ARHLXW0iA The most important reason why Azura is less laggy is the fact that population are always 3bars or less. When Trueflame or Haderus or 3bars for all factions, it runs like a charm. I've said that since 6months ago, they need to reduce the population caps to what 3bars actually is, then open another campaign if needed.
Zose would have to lower the pop caps to 24 people per faction to make PvP less laggy, at which point Cyodiil would be way too large. So what you're really advocating is for Zose to scrap Cyrodiil and introduce battlegrounds.
3bars is not 24players. 3bars is intense, fun and performing well.
You misunderstand. My point is that in order for Zose to get Cyrodiil performance to where there is minimal/no issues with low FPS or high ping, they would have to lower campaign caps so that 3 bars equals 24 people. Time and time again we have seen evidence that this game cannot support more people than that AND run smoothly.
When I play on Trueflame during my lunch time (between noon and 1:30pm eastern), sometimes populations are 3bars for all factions. I get between 80ms and 130ms playing on the north eastern part of america on fiber optic 50/50mbs. My fps never goes under 40fps in all the medium fights that I get (20-30players on the screen at once).
During primetime, when all populations are maxed, we get up to 60-80players on the screen at once and my fps drop down to 25 at the least. This is with a desktop and ingame resolution of 3840x2160p, graphics at medium (textures high, shadows low, ambient occlusion off and depth of field off). I use an i7 3770k 3.5ghz cpu, an evga gtx 980 ti gpu and 16gbs ddr3 1200mhz ram. Most people get worse fps because they don't tweak their graphics down enough or because of a lack of hardwares. Withs max pops, my ping doesn't go higher than 200ms usually, except when two 24men groups are engaging somewhere on the map, then it can go up to 800ms.
With all 3 factions at 3bars, two 24men groups can engage each other and the ping will barely spike. Because the server is not already dealing with tons of other smaller fights happening all at once on the map. Something that has been prouven times and times again that the server can't handle it with the actual code mechanics.
@ZOS_BrianWheeler please lower the population cap to what 3 bars actually is and open a new campaign if needed.