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Stop DPS race in dungeons

sigsergv
sigsergv
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Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.

Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
Edited by sigsergv on April 22, 2016 10:08AM
  • mistermutiny89
    mistermutiny89
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    Go play the new trial. Nice long fights in there.

    Personally, when I'm running four sets of pug group vet dungeons a day, that's hard enough work as is. TRUST ME. Dps race saves the day.
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  • Bossdonut
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    Yes I would love more fights where I have to hit triangle circle (worst button combination in the game) aim with the right stick and hit the same horribly designed button combination with the same finger.

    Whoever thought of the synergy button on the controller should be beaten in the head with one.
  • Knightpanther
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    As long as you have DPS meters you will have idiots that only care about being on the top of them.
    As a raid leader in EQ/EQ2 and WOW I banned them, as such our progression increased at a faster rate.
    When people get passed the 'ooh look how fast I can macro every spell I have to blow *** up' and concentrate on mechanics its much smoother and more enjoyable.

    Even the mention of dps comparison would lose you 50dkp if not booted from the raid.

    In short the game is about having fun not looking at who can spam a keyboard the fastest or have the pressure of keeping an imbalanced dps toon up with the current flavour of the month character.

    Be safe
  • CaptainBeerDude
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    Don't you think if all players had to learn mechanics, because say the boss enrages if you burn 33% of his health before a mechanic, they would all improve? If this held true, the general skill level of players would increase and lead to easier PUG's in the long run.

    And yes I understand the challenge of PUG's as I run them all the time with the only non-DD toon in the entirety of ESO.
  • sigsergv
    sigsergv
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    Don't you think if all players had to learn mechanics, because say the boss enrages if you burn 33% of his health before a mechanic, they would all improve? If this held true, the general skill level of players would increase and lead to easier PUG's in the long run.

    I think it just couldn't be worse than it is now.
  • lathbury
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    you mean like they did with VICP second boss? the one that players complian about because they cant learn his mechanics?
  • sigsergv
    sigsergv
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    lathbury wrote: »
    you mean like they did with VICP second boss? the one that players complian about because they cant learn his mechanics?

    Yeah, like that. Everyone can learn mechanics, not everyone can master DPS to insane values.
  • CaptainBeerDude
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    @sigsergv I've said it before, others have said it before, I'll say it again, don't expect a perfectly balanced team in the GF. If your build is inflexible, you will most likely have a bad time. Content is still completable. It's just that harder things are harder. What a surprise...
    Edited by CaptainBeerDude on April 22, 2016 10:36AM
  • Ajaxduo
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    Sounds like you are just playing with toxic players/elitists. Anyone who plays a DPS will desire to do their best, it's their role after all. That in itself isn't a bad thing. But as someone else said the new trial has some good lengthy fights. Maybe join a guild and start a progression team with mixed levels of experience? I get you, the progression curve is fun. But a lot of the content has been out for so long most players know the 'drill' hence making it trivial and now we're supposedly getting a nerf to vCoA vWGT etc in the near future so...Vet Sanctum and Lorkhaj will be where the challenge is at.
    - - -
    GM of Verum Aeternus, PC EU
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  • Bossdonut
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    Ajaxduo wrote: »
    Sounds like you are just playing with toxic players/elitists. Anyone who plays a DPS will desire to do their best, it's their role after all. That in itself isn't a bad thing. But as someone else said the new trial has some good lengthy fights. Maybe join a guild and start a progression team with mixed levels of experience? I get you, the progression curve is fun. But a lot of the content has been out for so long most players know the 'drill' hence making it trivial and now we're supposedly getting a nerf to vCoA vWGT etc in the near future so...Vet Sanctum and Lorkhaj will be where the challenge is at.

    They sure are not trying their best. Watched a vet 1 heavy attacking mobs over and over on the first pull of a GF I was the leader of.

    I kicked him so fast I think his modem shut off. And I'll do it again too.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    I don't like to stop fighting and wait for the boss to do his mechanics. It's already bad enough that I have to do it in some dungeons like CoH to get the gold key. In my opinion it would be better to add some kind of nightmare mode where bosses have so much hp that you just can't burst them down.
  • lathbury
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    sigsergv wrote: »
    lathbury wrote: »
    you mean like they did with VICP second boss? the one that players complian about because they cant learn his mechanics?

    Yeah, like that. Everyone can learn mechanics, not everyone can master DPS to insane values.

    not everyone can do those mechanics hence the complaints and nerf cry. stopping ppl from dpsing through them wont help those ppl as you tend to find those who can dps through can also manage mechanics
  • sigsergv
    sigsergv
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    I don't like to stop fighting and wait for the boss to do his mechanics. It's already bad enough that I have to do it in some dungeons like CoH to get the gold key. In my opinion it would be better to add some kind of nightmare mode where bosses have so much hp that you just can't burst them down.

    If you need to wait for mechanics step then it's a bad mechanics.

    Nightmare mode will make gap between pro-elite and normal players a lot wider.
  • kampori
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    Bossdonut wrote: »
    Yes I would love more fights where I have to hit triangle circle (worst button combination in the game) aim with the right stick and hit the same horribly designed button combination with the same finger.

    Whoever thought of the synergy button on the controller should be beaten in the head with one.

    I use an Xbox controller (I currently don't have one and my playing has gone downhill tremendously using keyboard/mouse) and synergy is left/right bumper. Extremely easy and ergonomic. So much easier than pressing X on keyboard in middle of a hectic fight when I'm trying to dodge around
    This Is Not Here
  • sigsergv
    sigsergv
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    lathbury wrote: »
    not everyone can do those mechanics hence the complaints and nerf cry. stopping ppl from dpsing through them wont help those ppl as you tend to find those who can dps through can also manage mechanics

    There is no such mechanics actually, steps tied to certain boss health level are completely different things. Also some bosses enrage if you don't pull enough damage (like Blood Spawn).
  • Ajaxduo
    Ajaxduo
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    Bossdonut wrote: »
    Ajaxduo wrote: »
    Sounds like you are just playing with toxic players/elitists. Anyone who plays a DPS will desire to do their best, it's their role after all. That in itself isn't a bad thing. But as someone else said the new trial has some good lengthy fights. Maybe join a guild and start a progression team with mixed levels of experience? I get you, the progression curve is fun. But a lot of the content has been out for so long most players know the 'drill' hence making it trivial and now we're supposedly getting a nerf to vCoA vWGT etc in the near future so...Vet Sanctum and Lorkhaj will be where the challenge is at.

    They sure are not trying their best. Watched a vet 1 heavy attacking mobs over and over on the first pull of a GF I was the leader of.

    I kicked him so fast I think his modem shut off. And I'll do it again too.

    I have noticed this to, group finder does hold a lot of inexperienced players which I guess is good if you want a chilled out run. I have gave the odd player hints and tips on how to improve and such, obviously it's not for everyone but it's an option. As for the crashes yeah I have noticed that most group finder instances are susceptible to crashes...no idea why :/
    - - -
    GM of Verum Aeternus, PC EU
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  • lathbury
    lathbury
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    sigsergv wrote: »
    lathbury wrote: »
    not everyone can do those mechanics hence the complaints and nerf cry. stopping ppl from dpsing through them wont help those ppl as you tend to find those who can dps through can also manage mechanics

    There is no such mechanics actually, steps tied to certain boss health level are completely different things. Also some bosses enrage if you don't pull enough damage (like Blood Spawn).

    Im talking about what your asking for some bosses also do heavy damage over time should we stop healing race to?
  • sigsergv
    sigsergv
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    lathbury wrote: »
    Im talking about what your asking for some bosses also do heavy damage over time should we stop healing race to?

    Healing (and tanking) fits perfectly in my model. I'm not proposing to lower damage from mobs/bosses, just force people to do something smarter than just burst DPS for a minute.
  • Frawr
    Frawr
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    @op, it's the crap aggro system at the root in my opinion.

    Hit 1 button, 10 secs guaranteed aggro. Hit again. Another 10 secs guaranteed aggro.

    In previous games, everyone generated hate with damage, heals and taunts. The highest hate got the aggro whether that was the squishy sorc or the squishy healer.

    This led to aggro management and more active tanking.


    I can only assume that this is considered to be too difficult for the precious target audience of this game.
  • DynastyIXII
    DynastyIXII
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    sigsergv wrote: »
    I don't like to stop fighting and wait for the boss to do his mechanics. It's already bad enough that I have to do it in some dungeons like CoH to get the gold key. In my opinion it would be better to add some kind of nightmare mode where bosses have so much hp that you just can't burst them down.

    If you need to wait for mechanics step then it's a bad mechanics.

    Nightmare mode will make gap between pro-elite and normal players a lot wider.

    A casual player probably wouldn't do nightmare mode, these would be for the ones who desire a real challenge.

    Have you ever played FFXIV:ARR? well there are raids known as "The Binding Coils of Bahamut" these were hard at 1st but as players got better they became easier, so SE made "The Binding Coils of Bahamut (Savage). Savage was the the way the raid was originally made by Devs before they made changes to make it easier for the player base. It was fun to play those Savage mode bosses and even got unique titles for completing them but it didn't offer those who beat special rewards it would be the same as the normal version.

    So I agree with the idea of a "Nightmare mode" to please the more hardcore gamers that play MMOs for reasons like that and the normal for the casual gamer.

    Also please don't label 2 different groups as "pro-elite and normal players" Try, Elite and Casual. It's less insulting. We are all normal player (hopefully) lol.
    Edited by DynastyIXII on April 22, 2016 11:09AM
    PS4 NA
  • Apherius
    Apherius
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    sigsergv wrote: »
    Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.

    Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.

    it's not because we just burn bosses ... it's because zenimax like nerf dungeon , nerf dungeon mechanics must be punished
  • Dunkmeister
    Dunkmeister
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    You can't and shouldn't change how people want to play. If I build a high dps character because that's how I like to play, I should be able to. Zos just needs to factor burns when they design every boss and avoid dps races (i.e. Enrages).
    Dunkmeister - DK Firemage AD NA Server
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  • sigsergv
    sigsergv
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    You can't and shouldn't change how people want to play. If I build a high dps character because that's how I like to play, I should be able to. Zos just needs to factor burns when they design every boss and avoid dps races (i.e. Enrages).

    You still can build high DPS character, but it won't help you win in dungeon just because of that.
  • lathbury
    lathbury
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    sigsergv wrote: »
    lathbury wrote: »
    Im talking about what your asking for some bosses also do heavy damage over time should we stop healing race to?

    Healing (and tanking) fits perfectly in my model. I'm not proposing to lower damage from mobs/bosses, just force people to do something smarter than just burst DPS for a minute.

    as i said these mechanics already exist
  • sigsergv
    sigsergv
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    Also please don't label 2 different groups as "pro-elite and normal players" Try, Elite and Casual. It's less insulting. We are all normal player (hopefully) lol.

    I wouldn't agree with that. There are three groups of players: casual, normal and elite. Elite is very small, normal and casual are large. A lot of players in ESO (casuals) have not even complete all regular dungeons, they buy mounts, pets and crown restoration potions. Normal players are just players, they don't participate in DPS race, just enjoy the game.
  • sigsergv
    sigsergv
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    lathbury wrote: »
    as i said these mechanics already exist

    Where?
  • lathbury
    lathbury
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    why dont you just admit your salty because you cant do either burst through these mechanics or learn them.
  • BurritoESO
    BurritoESO
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    CP allows people to burn through dungeons like crazy now. I remember in the beginning of 1.6 when 10-15k DPS whas considered good, now I see people pumping 40k DPS.
  • LadyNalcarya
    LadyNalcarya
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    sigsergv wrote: »
    Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.

    Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.

    Punished, punished. How about not punishing anyone and playing with likeminded people instead?
    Maybe youre teammates were toxic, but right now youre being toxic as well.
    Edited by LadyNalcarya on April 22, 2016 11:39AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • profundidob16_ESO
    profundidob16_ESO
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    sigsergv wrote: »
    Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.

    Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.


    punishing dps for being awesome at their job ??? Whatever drugs you're on, I gotta try that some day too... ;)

    Trust me on this: Those top DPS players that really rock in dungeons and blast through everything like it's a joke are in fact very experienced players that do know the mechanics very very well and do not skip them at all. These guys just became (through learning their class and the game mechanics and then a million practise until it became second nature) able to optimize their dps rotations while not standing in stupid and respected all game and fiight mechanics seamlessly into the mix

    I can imagine that you get frustrated from new players trying to imitate those top players by skipping all the mechanics, just spam dps buttons and then don't understand why they die or why their dps is nothing like what they hoped it would be. But that's just new players or bad players and a whole different thing

    As a dedicated healer since this game was still in beta and up till today still runnings both dailies with pugs as well as having completed all dungeon/raid content including MOL normal I have had the luxury of watching alot of different DPS from my backseat position and after a while the difference becomes ridiculously obvious.

    I'll tell you something else about watching those real master DPS in action: they require ALOT less healing and seldom die, exactly because they respect all those mechanics. Even when you as a healer get stunned, knocked or overcome they always have a shield or selfheal ready on their bars as a panic button to cover those few seconds without healing while the wannabies drop like flies the second you stop your constant healing floods on them.

    If you're a dps, take a lesson from these observations ;)
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