profundidob16_ESO wrote: »Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
punishing dps for being awesome at their job ??? Whatever drugs you're on, I gotta try that some day too...
Dunkmeister wrote: »You can't and shouldn't change how people want to play. If I build a high dps character because that's how I like to play, I should be able to. Zos just needs to factor burns when they design every boss and avoid dps races (i.e. Enrages).
You still can build high DPS character, but it won't help you win in dungeon just because of that.
Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
Knightpanther wrote: »As long as you have DPS meters you will have idiots that only care about being on the top of them.
As a raid leader in EQ/EQ2 and WOW I banned them, as such our progression increased at a faster rate.
When people get passed the 'ooh look how fast I can macro every spell I have to blow *** up' and concentrate on mechanics its much smoother and more enjoyable.
Even the mention of dps comparison would lose you 50dkp if not booted from the raid.
In short the game is about having fun not looking at who can spam a keyboard the fastest or have the pressure of keeping an imbalanced dps toon up with the current flavour of the month character.
Be safe
you mean like they did with VICP second boss? the one that players complian about because they cant learn his mechanics?
Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
DynastyIXII wrote: »Also please don't label 2 different groups as "pro-elite and normal players" Try, Elite and Casual. It's less insulting. We are all normal player (hopefully) lol.
I wouldn't agree with that. There are three groups of players: casual, normal and elite. Elite is very small, normal and casual are large. A lot of players in ESO (casuals) have not even complete all regular dungeons, they buy mounts, pets and crown restoration potions. Normal players are just players, they don't participate in DPS race, just enjoy the game.
Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
profundidob16_ESO wrote: »Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
punishing dps for being awesome at their job ??? Whatever drugs you're on, I gotta try that some day too...
Trust me on this: Those top DPS players that really rock in dungeons and blast through everything like it's a joke are in fact very experienced players that do know the mechanics very very well and do not skip them at all. These guys just became (through learning their class and the game mechanics and then a million practise until it became second nature) able to optimize their dps rotations while not standing in stupid and respected all game and fiight mechanics seamlessly into the mix
I can imagine that you get frustrated from new players trying to imitate those top players by skipping all the mechanics, just spam dps buttons and then don't understand why they die or why their dps is nothing like what they hoped it would be. But that's just new players or bad players and a whole different thing
As a dedicated healer since this game was still in beta and up till today still runnings both dailies with pugs as well as having completed all dungeon/raid content including MOL normal I have had the luxury of watching alot of different DPS from my backseat position and after a while the difference becomes ridiculously obvious.
I'll tell you something else about watching those real master DPS in action: they require ALOT less healing and seldom die, exactly because they respect all those mechanics. Even when you as a healer get stunned, knocked or overcome they always have a shield or selfheal ready on their bars as a panic button to cover those few seconds without healing while the wannabies drop like flies the second you stop your constant healing floods on them.
If you're a dps, take a lesson from these observations
Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
OR: Please balance all dungeons assuming 25k+ dps from each dd.
...this seems a much more natural conclusion!
Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
OR: Please balance all dungeons assuming 25k+ dps from each dd.
...this seems a much more natural conclusion!
because the majority of DPS can't match these numbers. because the majority of players aren't people who have max CPs which boost their dps to this number. Me being one of them. on Xbox One, I have about 400, on PC only 200. On Xbox, I can single target 25k with ease (lag permitting), on PC I struggle maintaining 15-17k.
All these people on the forums, moaning that the game is easy, and that nerfing the 'only challenging dungeons' is bad, consist of probably about 10% of active players at the most. The rest of that horde are what you consider 'casuals' completely incorrectly, just because they don't grind CPs. Most people consider most of the vet dungeons too hard, even after all the nerfs to them and buffs to us. Most people consider ESO one of the hardest (or at least most unforgiving) MMO on the market. And these 'most' are people that don't post on forums, so whoever judges the game based off forum-users get a completely skewed view of the reality of the game.
DynastyIXII wrote: »Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
OR: Please balance all dungeons assuming 25k+ dps from each dd.
...this seems a much more natural conclusion!
because the majority of DPS can't match these numbers. because the majority of players aren't people who have max CPs which boost their dps to this number. Me being one of them. on Xbox One, I have about 400, on PC only 200. On Xbox, I can single target 25k with ease (lag permitting), on PC I struggle maintaining 15-17k.
All these people on the forums, moaning that the game is easy, and that nerfing the 'only challenging dungeons' is bad, consist of probably about 10% of active players at the most. The rest of that horde are what you consider 'casuals' completely incorrectly, just because they don't grind CPs. Most people consider most of the vet dungeons too hard, even after all the nerfs to them and buffs to us. Most people consider ESO one of the hardest (or at least most unforgiving) MMO on the market. And these 'most' are people that don't post on forums, so whoever judges the game based off forum-users get a completely skewed view of the reality of the game.
where do you get your facts from? I play on PS4 and I don't hear any of this
Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
The problem is that all players expect damage dealers to have at least 15k DPS sustain.Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
DynastyIXII wrote: »Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
OR: Please balance all dungeons assuming 25k+ dps from each dd.
...this seems a much more natural conclusion!
because the majority of DPS can't match these numbers. because the majority of players aren't people who have max CPs which boost their dps to this number. Me being one of them. on Xbox One, I have about 400, on PC only 200. On Xbox, I can single target 25k with ease (lag permitting), on PC I struggle maintaining 15-17k.
All these people on the forums, moaning that the game is easy, and that nerfing the 'only challenging dungeons' is bad, consist of probably about 10% of active players at the most. The rest of that horde are what you consider 'casuals' completely incorrectly, just because they don't grind CPs. Most people consider most of the vet dungeons too hard, even after all the nerfs to them and buffs to us. Most people consider ESO one of the hardest (or at least most unforgiving) MMO on the market. And these 'most' are people that don't post on forums, so whoever judges the game based off forum-users get a completely skewed view of the reality of the game.
where do you get your facts from? I play on PS4 and I don't hear any of this
Which bit specifically? Most of it just from general chat, reddit/forums, seeing swathes of people leaving/joining the game based off nerfs/buffs/hard content.
DynastyIXII wrote: »DynastyIXII wrote: »Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
OR: Please balance all dungeons assuming 25k+ dps from each dd.
...this seems a much more natural conclusion!
because the majority of DPS can't match these numbers. because the majority of players aren't people who have max CPs which boost their dps to this number. Me being one of them. on Xbox One, I have about 400, on PC only 200. On Xbox, I can single target 25k with ease (lag permitting), on PC I struggle maintaining 15-17k.
All these people on the forums, moaning that the game is easy, and that nerfing the 'only challenging dungeons' is bad, consist of probably about 10% of active players at the most. The rest of that horde are what you consider 'casuals' completely incorrectly, just because they don't grind CPs. Most people consider most of the vet dungeons too hard, even after all the nerfs to them and buffs to us. Most people consider ESO one of the hardest (or at least most unforgiving) MMO on the market. And these 'most' are people that don't post on forums, so whoever judges the game based off forum-users get a completely skewed view of the reality of the game.
where do you get your facts from? I play on PS4 and I don't hear any of this
Which bit specifically? Most of it just from general chat, reddit/forums, seeing swathes of people leaving/joining the game based off nerfs/buffs/hard content.
"Most people consider most of the vet dungeons too hard, even after all the nerfs to them and buffs to us. Most people consider ESO one of the hardest (or at least most unforgiving) MMO on the market."
I know the forums don't speak for the majority, but neither should any other site tbh. I know a whole bunch of people on console that don't ever go on the internet to even read posts about the game, actually most people I talk too don't even know the popular streamers of this game. They don't post online, they just pick up the controller and play.
failkiwib16_ESO wrote: »uuUUUUuuUUH YEAH BABEH PUNISH ME HARD !!!
Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
you mean like they did with VICP second boss? the one that players complian about because they cant learn his mechanics?
Actually imo that guy has been nerfed...you can still burn him just fine, only difference is instead of flatout burning boss when he's at pool you spend that time killing atros.
That fight is 2 mannable now.
Judging by ZOS' actions so far they like dps races. Heck they're nerfing the last challenging dungeons in the game, like only 3 dungeons where you still sometimes need to follow mechanics...meaning they're probably making them easy enough so even mediocre players do not have to follow mechanics at all and can just afk button spam>.<
I think we need less dps races in the game and more interesting mechanics but...yeah. Apparently ZOS is fine dumbing down most interesting mechanics to "if you have 4k+ dps you won't have to deal with these mechanics at all"(gods forbid you have 20k+ dps, then you pretty much won't have to deal with ANY mechanics, period).
Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
Tanks and healers are already "punished" for being good at their jobs if the group is less effective with 2 DPS. No one is actually getting punished at all if there are mechanics that require a tank or a healer. Considering that a 'balanced' party would still be half DPS, it does not make sense to say DPS are being punished.profundidob16_ESO wrote: »Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
punishing dps for being awesome at their job ??? Whatever drugs you're on, I gotta try that some day too...
DaveMoeDee wrote: »Tanks and healers are already "punished" for being good at their jobs if the group is less effective with 2 DPS. No one is actually getting punished at all if there are mechanics that require a tank or a healer.profundidob16_ESO wrote: »Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
punishing dps for being awesome at their job ??? Whatever drugs you're on, I gotta try that some day too...
Regardless, the main problem is math. People min-maxing their builds will trivialize content scaled for the average player.
Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
OR: Please balance all dungeons assuming 25k+ dps from each dd.
...this seems a much more natural conclusion!