CaptainBeerDude wrote: »Don't you think if all players had to learn mechanics, because say the boss enrages if you burn 33% of his health before a mechanic, they would all improve? If this held true, the general skill level of players would increase and lead to easier PUG's in the long run.
Sounds like you are just playing with toxic players/elitists. Anyone who plays a DPS will desire to do their best, it's their role after all. That in itself isn't a bad thing. But as someone else said the new trial has some good lengthy fights. Maybe join a guild and start a progression team with mixed levels of experience? I get you, the progression curve is fun. But a lot of the content has been out for so long most players know the 'drill' hence making it trivial and now we're supposedly getting a nerf to vCoA vWGT etc in the near future so...Vet Sanctum and Lorkhaj will be where the challenge is at.
lolo_01b16_ESO wrote: »I don't like to stop fighting and wait for the boss to do his mechanics. It's already bad enough that I have to do it in some dungeons like CoH to get the gold key. In my opinion it would be better to add some kind of nightmare mode where bosses have so much hp that you just can't burst them down.
Yes I would love more fights where I have to hit triangle circle (worst button combination in the game) aim with the right stick and hit the same horribly designed button combination with the same finger.
Whoever thought of the synergy button on the controller should be beaten in the head with one.
not everyone can do those mechanics hence the complaints and nerf cry. stopping ppl from dpsing through them wont help those ppl as you tend to find those who can dps through can also manage mechanics
Sounds like you are just playing with toxic players/elitists. Anyone who plays a DPS will desire to do their best, it's their role after all. That in itself isn't a bad thing. But as someone else said the new trial has some good lengthy fights. Maybe join a guild and start a progression team with mixed levels of experience? I get you, the progression curve is fun. But a lot of the content has been out for so long most players know the 'drill' hence making it trivial and now we're supposedly getting a nerf to vCoA vWGT etc in the near future so...Vet Sanctum and Lorkhaj will be where the challenge is at.
They sure are not trying their best. Watched a vet 1 heavy attacking mobs over and over on the first pull of a GF I was the leader of.
I kicked him so fast I think his modem shut off. And I'll do it again too.
not everyone can do those mechanics hence the complaints and nerf cry. stopping ppl from dpsing through them wont help those ppl as you tend to find those who can dps through can also manage mechanics
There is no such mechanics actually, steps tied to certain boss health level are completely different things. Also some bosses enrage if you don't pull enough damage (like Blood Spawn).
Im talking about what your asking for some bosses also do heavy damage over time should we stop healing race to?
lolo_01b16_ESO wrote: »I don't like to stop fighting and wait for the boss to do his mechanics. It's already bad enough that I have to do it in some dungeons like CoH to get the gold key. In my opinion it would be better to add some kind of nightmare mode where bosses have so much hp that you just can't burst them down.
If you need to wait for mechanics step then it's a bad mechanics.
Nightmare mode will make gap between pro-elite and normal players a lot wider.
Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
Dunkmeister wrote: »You can't and shouldn't change how people want to play. If I build a high dps character because that's how I like to play, I should be able to. Zos just needs to factor burns when they design every boss and avoid dps races (i.e. Enrages).
Im talking about what your asking for some bosses also do heavy damage over time should we stop healing race to?
Healing (and tanking) fits perfectly in my model. I'm not proposing to lower damage from mobs/bosses, just force people to do something smarter than just burst DPS for a minute.
DynastyIXII wrote: »Also please don't label 2 different groups as "pro-elite and normal players" Try, Elite and Casual. It's less insulting. We are all normal player (hopefully) lol.
Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.
Now all top-level players completely ignore most dungeon mechanics and just burn bosses in seconds. I don't think it was intended by ZOS. So we need complete dungeons overhaul to stop DPS race. There are few options but I like one: overwhelming damage must be punished, ignoring a dungeon mechanics must be punished. Boss could enrage and one-shot random player, for example. Boss fights should not be so stupid as they are now for top-level players.
Please add some smart elements in fights that could not be ignored/passed by overwhelming damage output.