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Justice System PvP - Please explain exactly WHY you are for / against this content!

  • NobleNerd
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Zenimax has already stated there will be no PVP outside of cyrodill. So thats a dead issue.

    They also stated that Imperial City would be launched soon after the game launched, then we get it as the 1st DLC instead almost a year later.

    Things can and do change.
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  • Dubhliam
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    srfrogg23 wrote: »
    Kendaric wrote: »
    Kendaric wrote: »
    Tandor wrote: »
    Kendaric wrote: »
    ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.

    The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.

    Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.

    But, let's face it...you just want to avoid the consequences.

    And yes, I'm a pure PvE player who doesn't want to PvP at all.

    No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.

    I'd be more than happy if we had PvE consequences, but we don't. The bounty decays so fast it's hardly worth having it in the first place.
    The justice system needs a revamp, there needs to an incentive not to commit crimes and it needs to punishing enough for people to want to avoid that.
    Justice PvP would have done that, but I am happy with anything that adds a real consequence to becoming a criminal.

    Why would they want to stop people from enjoying their TG and Legenrdermain (prob spelled wrong) passive skills? This isnt the real world. There are different rules. The justice system is just fine. There is no need for players to enforce anything. Its a valid way of making money in the game. Two entire skill lines. But you want them to make it so anytime anyone tries to use said passive skills you can gank them.

    No, what I want are actions to have consequences. As it stands, being a criminal is rewarding while being a law-abiding citizen is not, because there is an utter lack of consequences.
    I don't like the thought of being forced into PvP, but as long as ZOS gives us no real PvE consequences I see PvP as the only other possible route.
    If ZOS can come up with purely PvE consequences instead, all the better.

    Are other players really going to "punish" your crimes in the game by killing you for getting caught while stealing some Grain from a crate?

    It's not going to be "consequences", it's going to be "Hey! Level 30 with a Bounty! Time to use my 501 CP-Point VR 16 to stomp on them and laugh! LOLOLOL! Git Gud Scrub!"

    People keep saying exactly this to show how problematic the Justice system would be.
    How much bounty does stealing a grain give you?
    Do guards attack you on sight if you have such a low bounty?
    Then why the heck would you think other players could attack that same person?

    And this i all ASSUMING that there would be no opt-in.
    Which, of course, there would be.

    It is player interaction that prolongs the longevity of the game.
    Imagine the size of the population if all players had for the whole year is Craglorn.

    PvE content is good, but it becomes obsolete for a very quick time after the update apart from dungeons and trials.

    If ZOS continues with this PvE content only policy, they'll need to dish out new content before I can say DLC and still won't see much growth in population size.

    It is easy to abandon a game, and not that easy to get new players.
    >>>Detailed Justice System Concept thread<<<
  • Kozer
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    I was all for it.
    Would have been much better than dealing with guards that I can only die to.
    Could have set it to a bounty limit or a serious crime.
    You killed a human npc? Bam bounty board.
    Vet 16 vs level 10 should never have been brought up. Obviously there would have been a level range tied to whatever bounty the person was at. And if the thief got away from the bounty hunter they could have had an extra reward. If the thief killed the hunter an even bigger one.

    Hell if they died to a bounty hunter they don't lose any of their money. The hunter just gets a reward.

    Nothing about that would have forced anyone into pvp.
  • STEVIL
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    Dubhliam wrote: »

    And this i all ASSUMING that there would be no opt-in.
    Which, of course, there would be..

    Paraphrasing the point the op hammered over and over and over in his "objective" video...

    All the supporter's points about how it wont be bad based on how they think it will be implemented dont count because we hsvent seen the implementation yet.

    It CAN be done badly, exposing PVEers all acrods Tamriel to PVP griefing for months, likely driving msny of them away esp if they did not follow forums as many dont.

    Goose meet gander.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • Horker
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Justice will be very awesome imo, ive played alot oldskool MMO's where u had a kinda justice system also, ur character had a certain rank, from Cruesome to Knightly for example, and neutral. but it would build up, so if u were neutral - agresive, then u can get attacked by ppl who werent in a negative rank, but ppl in a negative rank couldnt attack others ecept if they changed a option to allow their character to "Free pvp" so they can fight anything, but with the penalty they can get attacked by everyone on sight.

    and the more u kill after u put on "Free pvp" the more negative ur rank becomes, and the more ppl will be atracked once they see the red mark behind ur name saying" cruesome" or something or "criminal" in EsO case.

    but to build a positive rank, u had to chase negative rankers, or by doing regular PvE and killing like 1000 mobs will grant a certain XP amount to rank up into higher positive ranks.

    i got this experience from the very very very old mmo called "Metin2" maybe some ppl know the game and will aggree with me.

    here i got a video of what i mean in Metin2, this guy follows friendly's, then turns on "free pvp" and kils everything xD, iknow he is a very strong player here, and i dont mean to make it a gank-fest, but just to show the rank system.
    its a crappy old video, but i want to show u what i mean
    as you can see, his name becomes orange when pvp is active in his option and he has red "Gemeen" in front of his name, meaning cruesome/false or whatever, and others have blue "Ridderlijk" wich means knightly for example.

    https://www.youtube.com/watch?v=bq8swF7_-BM
    Edited by Horker on April 21, 2016 9:49AM
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • captainwolfos
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    If they were to incorporate PVP in this manner, there must be a way to opt out.

    When playing SWTOR I got duel requests so frequently, even after toggling auto-decline, that I literally had to resort to blocking anyone who even mentioned dueling to get them to leave me alone. Blocking people wouldn't even work here because of the block limit. Even here on the forums there's a block limit what the hell.

    I don't want ESO turning into that.

    On the whole, I'm probably biased because I prefer solo or (at a push) co-operative play to murder time fun time play, so take that for the hate speech that it is.
    Edited by captainwolfos on April 21, 2016 9:47AM
    Enemy of Boob Plates
    For the Covenant! For the High King!
    Solo Player | PVEer | Not caring about PVP since 1992
    Spill some blood for me, dear brother
  • Horker
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    If they were to incorporate PVP in this manner, there must be a way to opt out.

    When playing SWTOR I got duel requests so frequently, even after toggling auto-decline, that I literally had to resort to blocking anyone who even mentioned dueling to get them to leave me alone. Blocking people wouldn't even work here because of the block limit. Even here on the forums there's a block limit what the hell.

    I don't want ESO turning into that.

    On the whole, I'm probably biased because I prefer solo or (at a push) co-operative play to murder time fun time play, so take that for the hate speech that it is.

    i agreee with the duelling stuff, but u can avoid ppl in EsO, u have to walk up to a person and hold F for interact, same like trade request, so it wont be anoyyin at all i think, but i agree those duel things are anoyying in alot of games.
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Tandor
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Jaronking wrote: »
    Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.

    The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place. That was a completely unacceptable proposition, but that's quite apart from the other objections to the PvP element of the Justice System that were being advanced, such as the desire to not have development resources diverted away from other more pressing issues, the desire not to have cities lagged out by PvP fights, and the desire not to start on the slippery slope of open world PvP, to name but three.

    Thank you, however, for helping to prolong this thread as it illustrates very well why the two playstyles don't mix well together, and is a continuing reminder to ZOS that they took the right decision to keep the playstyles separate in future.

    [edited for quote]
    Edited by ZOS_CoriJ on April 21, 2016 2:47PM
  • Tandor
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Dubhliam wrote: »
    srfrogg23 wrote: »
    Kendaric wrote: »
    Kendaric wrote: »
    Tandor wrote: »
    Kendaric wrote: »
    ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.

    The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.

    Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.

    But, let's face it...you just want to avoid the consequences.

    And yes, I'm a pure PvE player who doesn't want to PvP at all.

    No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.

    I'd be more than happy if we had PvE consequences, but we don't. The bounty decays so fast it's hardly worth having it in the first place.
    The justice system needs a revamp, there needs to an incentive not to commit crimes and it needs to punishing enough for people to want to avoid that.
    Justice PvP would have done that, but I am happy with anything that adds a real consequence to becoming a criminal.

    Why would they want to stop people from enjoying their TG and Legenrdermain (prob spelled wrong) passive skills? This isnt the real world. There are different rules. The justice system is just fine. There is no need for players to enforce anything. Its a valid way of making money in the game. Two entire skill lines. But you want them to make it so anytime anyone tries to use said passive skills you can gank them.

    No, what I want are actions to have consequences. As it stands, being a criminal is rewarding while being a law-abiding citizen is not, because there is an utter lack of consequences.
    I don't like the thought of being forced into PvP, but as long as ZOS gives us no real PvE consequences I see PvP as the only other possible route.
    If ZOS can come up with purely PvE consequences instead, all the better.

    Are other players really going to "punish" your crimes in the game by killing you for getting caught while stealing some Grain from a crate?

    It's not going to be "consequences", it's going to be "Hey! Level 30 with a Bounty! Time to use my 501 CP-Point VR 16 to stomp on them and laugh! LOLOLOL! Git Gud Scrub!"

    People keep saying exactly this to show how problematic the Justice system would be.
    How much bounty does stealing a grain give you?
    Do guards attack you on sight if you have such a low bounty?
    Then why the heck would you think other players could attack that same person?

    And this i all ASSUMING that there would be no opt-in.
    Which, of course, there would be.

    It is player interaction that prolongs the longevity of the game.
    Imagine the size of the population if all players had for the whole year is Craglorn.

    PvE content is good, but it becomes obsolete for a very quick time after the update apart from dungeons and trials.

    If ZOS continues with this PvE content only policy, they'll need to dish out new content before I can say DLC and still won't see much growth in population size.

    It is easy to abandon a game, and not that easy to get new players.

    What PvE only content policy? You've had Imperial City, and you're getting small scale PvP with arenas and dueling. Moreover, most of the class and race balancing changes are derived from PvP requests. All that's quite apart from the changes made to Cyrodiil PvP over the last couple of years and which will doubtless continue.
    Edited by Tandor on April 21, 2016 11:10AM
  • Armitas
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    I am unable to watch the video at this time so I won't vote yet. The character I rolled is a moral character which pretty much leaves me out of the thieves guild and dark brotherhood content and I really hate that. Why is there no content for characters that take the moral path?

    One way to introduce a guard system without mandatory pvp is to allow us to track down and raid the thieves guild den. Have a guard guild that searches for clues that allow you to enter the thieves guild and wipe out all the npcs there preventing them from spawning for 8 hours. Houses that have been robbed recently will have an icon above the door. When you enter the house you get a quest from the owner to search the house for evidence. When you get enough evidence from enough houses it allows you to enter the thieves den. However once you begin the quest it notifies both the guard guild and the thieves guild. So when you raid the den those in the thieves guild have the option to flag for pvp and defend their den.

    (for more info see thread splice below)
    Edited by Armitas on April 21, 2016 3:45PM
    Retired.
    Nord mDK
  • Armitas
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    I'm a PvPer so I don't have any problem with PvP being a part of the justice system. However I think mandatory PvP will remove a lot of content for those who only like to PvE. But the thieves guild and dark brotherhood are also removing a lot of content for those who intend to Role Play a "good character". So we do need a Justice system of some kind with an equal amount of achievements.

    So here is one way to do that without mandatory PvP.

    Make an exclusive guard guild that allows it's players to see when a city is significantly robbed. Passives should include greater quest gold reward and cheaper vendor buy and sell prices as well as a greater chance at receiving filled soul gems. The guard will have one skill that will allow him to track down which houses have been robbed within a certain duration. When he casts it the house will glow red. The guard then enters the house and speaks to a resident who gives him a quest to track down the thief. When he takes the quest he gets two quests, one to find the local den and one to find the robbers name. The first quest will require the guard to search the house for clues and by assembling clues through a minigame the guard will determine the name of the robber. Once the name has been determined the robber will receive a sub bounty which increases his repair costs and vender costs until he clears it but does not cause any guard flagging. The difficulty of the minigame will be determined by how long the thief remained in the house. When a guard convicts a robber he in turn gets gold, and receives a vender cost buff, as well as a gold loot buff above the passive for an hour.

    The larger quest will require that the guard find out who robbed 10 houses which will lead to evidence of a thieves den in the area. This quest has a time limit and once 5 houses have been searched the thieves guild will be notified that a guard is in search of a thieves den. If the guard reaches 10 houses he can enter the den and kill(arrest) every npc there and they will not respawn for 3 hours. For every arrested den the entire thieves guild fences suffer a 5% tax on merchandise. Now if the thieves guild wants to defend their den they can go to that cities den and start a quest to defend the den which will flag them for PvP while in that den. Once the first guard enters the den will be vulnerable for 10min. If the thieves win they get a stacking 5% better fence return for 3 hours. If the guards win they each get a significant flat gold reward as well as an item chance that can include high value consumables. Either victor also gets a 3% discount on guild marketplace items. The cost to cover this is taken from the game, not the seller.
    Edited by ZOS_AlanG on April 21, 2016 1:42PM
    Retired.
    Nord mDK
  • Elsonso
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    Kendaric wrote: »
    Why do your actions have to have consequences? Its a fun mini game basically (the justice system). There is no reason for any consequences outside of whats already there. You get a bounty which means you lose gold and if the guards bust you then you lose all your loot too. Thats penalty enough.

    2. To balance out the reward for criminal behaviour. As it currently stands, criminal behaviour is rewarded while remaing lawful is not. It fact, being lawful is punished as you'll get less gold (and potentially miss out on some dyes).

    Such is life. This happens everywhere, in all sorts of situations. The people who follow the rules do not get the wide range of experience that the people who do not follow the rules enjoy. That is the very nature of rules and laws, to establish an order to what people can do, to limit what people should experience.

    Any time two or more people interact, rules are made, limits are imposed, the people who follow those rules enjoy less freedom than those who don't.
    Zenimax has already stated there will be no PVP outside of cyrodill. So thats a dead issue.

    Oddly enough, it does not matter. This is what the forums are intended to be for. Discussing the game. Talking about ideas, roads not traveled, roads less traveled, and all of that. Fair game, until people start thinking that the discussion means that ZOS should change the game. After that, the discussion turns a different corner.

    ZOS has already stated that PVP will remain within Cyrodiil. ZOS has already stated that there will be no Auction House. ZOS is not going back to a subscription only business model. We can talk about these things all we please, as long as we all realize that ZOS has made their statement on the subject.

    Yeah, for those who have been here for a while, these discussions can get tedious, but every so often someone says something new. Not recently, mind you, but it could happen. :smiley:
    Tandor wrote: »
    The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place.

    This is an answer to a core problem with an opt-in/out system in the current environment. Most people will simply opt-out. The only way to get them to play is to make them opt-in, which sort of defeats the purpose of an opt-out.

    In this game, we cannot have PVP in a PVE zone without an opt-out, and in this game, an opt-out will be widely used. This is why I think that PVP Justice System, while a cool idea, is not an idea for ESO. A large block of players would not find it fun and would simply not want to play it.


    Armitas wrote: »
    One way to introduce a guard system without mandatory pvp is to allow us to track down and raid the thieves guild den. Have a guard guild that searches for clues that allow you to enter the thieves guild and wipe out all the npcs there preventing them from spawning for 8 hours. Houses that have been robbed recently will have an icon above the door. When you enter the house you get a quest from the owner to search the house for evidence. When you get enough evidence from enough houses it allows you to enter the thieves den. However once you begin the quest it notifies both the guard guild and the thieves guild. So when you raid the den those in the thieves guild have the option to flag for pvp and defend their den.

    A PVE series of tasks unlocks a mixed PVE/PVP option where opponents can opt-in as PVP opponents. What is the upside for defending the Den vs just ignoring it?
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  • STEVIL
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    I think a PVE ONLY dlc focused on law enforcement has grest potential. It should not ACTUALLY get in the way of the day to day functioning of the Thief dens etc, but there is a wealth of new and repeatsb content there.

    Caravan escort missions would seem to offer an amazing amount of easily coding for repeatable and variable content.
    Half dozen caravan companies.
    Code for "follow road between two locations" in any zone. Say three per zone.
    Scaled local adversaries say half dozen
    Maybe three circumstances to complicate like logs blocking rosd, bridge down, lotsa traps or follow raiders to base if you lose.

    6x47x6x3 on a random loop... that is forever fun.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • IcyDeadPeople
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    Was excited when Justice System PVP was announced, and racked up a big bounty with plans to play on the criminal side. Since it was canceled, seems extremely unlikely to ever be added in the future.

    At this point, I'd just like to see guards that aren't 100% invincible. It would be a lot more fun if they were perhaps like incredibly difficult trial bosses, but with at least a remote possibility of killing them.

    It's rather frustrating when there's no way at all to fight back, and there are often two or three of these invincible guards stationary right next to quest givers in interior locations.
    Edited by IcyDeadPeople on April 21, 2016 1:40PM
  • Armitas
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    STEVIL wrote: »
    Caravan escort missions would seem to offer an amazing amount of easily coding for repeatable and variable content.

    I would find the caravan escort pretty fun if there were certain high reward routes that left you open to pvp. Basically once you begin the quest you are flagged for PvP. You would still have non pvp routes but they wouldn't be as rewarding.
    Edited by Armitas on April 21, 2016 1:43PM
    Retired.
    Nord mDK
  • STEVIL
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    Was excited when Justice System PVP was announced, and racked up a big bounty with plans to play on the criminal side. Since it was canceled, seems extremely unlikely to ever be added in the future.

    At this point, I'd just like to see guards that aren't 100% invincible. It would be a lot more fun if they were perhaps like incredibly difficult trial bosses, but with at least a remote possibility of killing them.

    It's rather frustrating when there's no way at all to fight back, and there are often two or three of these invincible guards stationary right next to quest givers in interior locations.

    But killable by one player or twenty or larger zergs?

    A large enough mob of mmo players isnt tough.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • idk
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Am so glad it isn't being added since it's obvious it wouldn't work well in this game.
  • ZOS_CoriJ
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    You will notice that we brought in some commentary from both Justice PVP threads in order to remove duplicate threads. There was good commentary that we wanted to make sure was included.

    We also wanted to note that we had to edit and/or remove quite a few posts for personal insults, baiting, and sniping. Please keep debates civil. Disagreeing with other views is very different from attacking players/viewpoints. This is already a necro-discussion so we would like to keep from having to close it.

    Thanks
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  • Armitas
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    A PVE series of tasks unlocks a mixed PVE/PVP option where opponents can opt-in as PVP opponents. What is the upside for defending the Den vs just ignoring it?

    I created my own thread to flesh out the example I gave because it just started flowing after I made that comment. That thread is now spliced into this one and you can find the answer to your question in comment 672 right above your post.
    Retired.
    Nord mDK
  • BenLocoDete
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    NobleNerd wrote: »
    Zenimax has already stated there will be no PVP outside of cyrodill. So thats a dead issue.

    They also stated that Imperial City would be launched soon after the game launched, then we get it as the 1st DLC instead almost a year later.

    Things can and do change.

    At many times the degree of hate from PvE'ers to PvP'ers seems to reach the edge of total segregation, as if PvE'ers agenda is to eventually turn ESO into a completely PvE game, arguing that PvP'ers are bad people with horrible attitude that should be kept locked in some distant island where they can only hurt themselves. They seem to ignore the amount of new players and subscribers brought to ESO by video authors showcasing the game, the many ways to customize a character, Cyrodiil, the Imperial City and other features that build an "worth a try" opinion in the people watching it.

    In this poll, more than 77% of the players at this moment, concerned enough to give a feedback about the justice system on the forums, agree that ESO should have implemented the PvP part of the system as it was originally designed and promised by the dev team.

    It also seems a good sign that ZoS took a bad turn when they dumped the PvP portion of the system stating that it could break things more than not, as if the features related to stealing, murder and the actual role of guards were not disappointing enough already, and just given a "done" to hit a release date plan. I believe we all understand and agree that this is a difficult task and requires more time designing and building the concept, and that this is of no concern.

    If they claim to listen to feedback and check what is the community opinion about the state of the justice system, it's about time to start revamping it because it is incomplete and shallow.
    [slit]Throat[/slit]
  • NobleNerd
    NobleNerd
    ✭✭✭✭
    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Tandor wrote: »
    Jaronking wrote: »
    Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.

    The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place. That was a completely unacceptable proposition, but that's quite apart from the other objections to the PvP element of the Justice System that were being advanced, such as the desire to not have development resources diverted away from other more pressing issues, the desire not to have cities lagged out by PvP fights, and the desire not to start on the slippery slope of open world PvP, to name but three.

    Thank you, however, for helping to prolong this thread as it illustrates very well why the two playstyles don't mix well together, and is a continuing reminder to ZOS that they took the right decision to keep the playstyles separate in future.

    [edited for quote]

    I believe Lefty mentions many times in his video that there should be an opt in opt out feature. Maybe others in the thread made it sound like there shouldn't be.

    That said my feelings on this is if you choose to steal then you have already opt'd in to the system. There should be a degree of bounty before players are able to receive a bounty request to seek out a player for their crimes, similar to how the guards won't attack you on sight until your bounty reaches a set level.

    For those extreme "care bears" that don't want any pvp then ZOS could implement an option in the settings to completely turn off the system and let it revert back to what we have now in the game. With the phasing in the game they could just be sent to a different phase or something.

    Either way, hopefully @ZOS is paying attention to how popular this topic remains to be.
    Edited by NobleNerd on April 21, 2016 5:36PM
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  • STEVIL
    STEVIL
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    As well to how unpopular the pvp option is with pve players.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    Armitas wrote: »
    STEVIL wrote: »
    Caravan escort missions would seem to offer an amazing amount of easily coding for repeatable and variable content.

    I would find the caravan escort pretty fun if there were certain high reward routes that left you open to pvp. Basically once you begin the quest you are flagged for PvP. You would still have non pvp routes but they wouldn't be as rewarding.

    I would be all for high risk options as long as they did not involve pvp. I think the appeal of dailies would go up if the "vet level" concept used in trials and dungeons were applicable to dailies of all sorts.

    I personally dont buy into pvp deserving more rewards. Pvper ganking PVEer doesnt seem to deserve more credit. But then i am for maintaining PVP in only PVP zones.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    NobleNerd wrote: »
    Tandor wrote: »
    Jaronking wrote: »
    Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.

    The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place. That was a completely unacceptable proposition, but that's quite apart from the other objections to the PvP element of the Justice System that were being advanced, such as the desire to not have development resources diverted away from other more pressing issues, the desire not to have cities lagged out by PvP fights, and the desire not to start on the slippery slope of open world PvP, to name but three.

    Thank you, however, for helping to prolong this thread as it illustrates very well why the two playstyles don't mix well together, and is a continuing reminder to ZOS that they took the right decision to keep the playstyles separate in future.

    [edited for quote]

    I believe Lefty mentions many times in his video that there should be an opt in opt out feature. Maybe others in the thread made it sound like there shouldn't be.

    That said my feelings on this is if you choose to steal then you have already opt'd in to the system. There should be a degree of bounty before players are able to receive a bounty request to seek out a player for their crimes, similar to how the guards won't attack you on sight until your bounty reaches a set level.

    For those extreme "care bears" that don't want any pvp then ZOS could implement an option in the settings to completely turn off the system and let it revert back to what we have now in the game. With the phasing in the game they could just be sent to a different phase or something.

    Either way, hopefully @ZOS is paying attention to how popular this topic remains to be.

    Thanks, you have confirmed my point. PvPers don't want non-PvPers to be able to opt out completely from PvP penalties for PvE crimes in PvE areas, they want a bounty threshold set over which any PvE criminal is immediately opted in to PvP, and if they don't like it the non-PvPers can choose not to do the PvE content.
  • NobleNerd
    NobleNerd
    ✭✭✭✭
    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Tandor wrote: »
    NobleNerd wrote: »
    Tandor wrote: »
    Jaronking wrote: »
    Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.

    The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place. That was a completely unacceptable proposition, but that's quite apart from the other objections to the PvP element of the Justice System that were being advanced, such as the desire to not have development resources diverted away from other more pressing issues, the desire not to have cities lagged out by PvP fights, and the desire not to start on the slippery slope of open world PvP, to name but three.

    Thank you, however, for helping to prolong this thread as it illustrates very well why the two playstyles don't mix well together, and is a continuing reminder to ZOS that they took the right decision to keep the playstyles separate in future.

    [edited for quote]

    I believe Lefty mentions many times in his video that there should be an opt in opt out feature. Maybe others in the thread made it sound like there shouldn't be.

    That said my feelings on this is if you choose to steal then you have already opt'd in to the system. There should be a degree of bounty before players are able to receive a bounty request to seek out a player for their crimes, similar to how the guards won't attack you on sight until your bounty reaches a set level.

    For those extreme "care bears" that don't want any pvp then ZOS could implement an option in the settings to completely turn off the system and let it revert back to what we have now in the game. With the phasing in the game they could just be sent to a different phase or something.

    Either way, hopefully @ZOS is paying attention to how popular this topic remains to be.

    Thanks, you have confirmed my point. PvPers don't want non-PvPers to be able to opt out completely from PvP penalties for PvE crimes in PvE areas, they want a bounty threshold set over which any PvE criminal is immediately opted in to PvP, and if they don't like it the non-PvPers can choose not to do the PvE content.

    I see you completely missed the last part of my comment. Selective reading for the win.
    Edited by NobleNerd on April 21, 2016 8:26PM
    BLOOD RAVENS GAMING
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  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ✭✭✭
    NobleNerd wrote: »
    Zenimax has already stated there will be no PVP outside of cyrodill. So thats a dead issue.

    They also stated that Imperial City would be launched soon after the game launched, then we get it as the 1st DLC instead almost a year later.

    Things can and do change.

    Release dates change. Fact is they said PVP will only happen in designated areas. That is NOT changing. Sorry but there will never be newb farming outside of IC for you guys.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ✭✭✭
    I also like how they say this topic of open pvp player killing is popular. 99% of the responses have been negative and less than one tenth of one percent of the forum even bothered to read it.
  • Zorrashi
    Zorrashi
    ✭✭✭✭✭
    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    I might be amenable to a PvP portion of the justice system, if there was an opt-out toggle for it. A real opt-out toggle, not a "well if you don't want to PvP don't participate in the justice system at all" opt-out, a toggle that I can literally switch on/off in the settings.

    As it is though, I am mostly against the PvP portion because of how many problems it would create with so few benefits to counteract it. It simply....doesn't seem worth it (imo). If they want to create PvP content that's fine. But I believe they can do it in a better way than trying to incorporate into the Justice System. Get a new zone, get more IC updates, get more stuff in Cyrodil. There are several, less obtrusive ways stuff can be implemented for PvP that does not have to be in the justice system.
    Edited by Zorrashi on April 21, 2016 9:02PM
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    NobleNerd wrote: »
    Tandor wrote: »
    NobleNerd wrote: »
    Tandor wrote: »
    Jaronking wrote: »
    Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.

    The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place. That was a completely unacceptable proposition, but that's quite apart from the other objections to the PvP element of the Justice System that were being advanced, such as the desire to not have development resources diverted away from other more pressing issues, the desire not to have cities lagged out by PvP fights, and the desire not to start on the slippery slope of open world PvP, to name but three.

    Thank you, however, for helping to prolong this thread as it illustrates very well why the two playstyles don't mix well together, and is a continuing reminder to ZOS that they took the right decision to keep the playstyles separate in future.

    [edited for quote]

    I believe Lefty mentions many times in his video that there should be an opt in opt out feature. Maybe others in the thread made it sound like there shouldn't be.

    That said my feelings on this is if you choose to steal then you have already opt'd in to the system. There should be a degree of bounty before players are able to receive a bounty request to seek out a player for their crimes, similar to how the guards won't attack you on sight until your bounty reaches a set level.

    For those extreme "care bears" that don't want any pvp then ZOS could implement an option in the settings to completely turn off the system and let it revert back to what we have now in the game. With the phasing in the game they could just be sent to a different phase or something.

    Either way, hopefully @ZOS is paying attention to how popular this topic remains to be.

    Thanks, you have confirmed my point. PvPers don't want non-PvPers to be able to opt out completely from PvP penalties for PvE crimes in PvE areas, they want a bounty threshold set over which any PvE criminal is immediately opted in to PvP, and if they don't like it the non-PvPers can choose not to do the PvE content.

    I see you completely missed the last part of my comment. Selective reading for the win.

    Not at all, you responded with your opinion which confirmed my earlier comment. The fact that you then tossed out the usual "carebear" insult at those who don't want to be drawn into any form of PvP in PvE areas doesn't alter your opinion in the matter as being that if someone has stolen something then they have opted in. Tossing a throwaway concession in their direction while insulting them doesn't change that.
    Edited by Tandor on April 21, 2016 9:09PM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Tandor wrote: »
    NobleNerd wrote: »
    Tandor wrote: »
    NobleNerd wrote: »
    Tandor wrote: »
    Jaronking wrote: »
    Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.

    The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place. That was a completely unacceptable proposition, but that's quite apart from the other objections to the PvP element of the Justice System that were being advanced, such as the desire to not have development resources diverted away from other more pressing issues, the desire not to have cities lagged out by PvP fights, and the desire not to start on the slippery slope of open world PvP, to name but three.

    Thank you, however, for helping to prolong this thread as it illustrates very well why the two playstyles don't mix well together, and is a continuing reminder to ZOS that they took the right decision to keep the playstyles separate in future.

    [edited for quote]

    I believe Lefty mentions many times in his video that there should be an opt in opt out feature. Maybe others in the thread made it sound like there shouldn't be.

    That said my feelings on this is if you choose to steal then you have already opt'd in to the system. There should be a degree of bounty before players are able to receive a bounty request to seek out a player for their crimes, similar to how the guards won't attack you on sight until your bounty reaches a set level.

    For those extreme "care bears" that don't want any pvp then ZOS could implement an option in the settings to completely turn off the system and let it revert back to what we have now in the game. With the phasing in the game they could just be sent to a different phase or something.

    Either way, hopefully @ZOS is paying attention to how popular this topic remains to be.

    Thanks, you have confirmed my point. PvPers don't want non-PvPers to be able to opt out completely from PvP penalties for PvE crimes in PvE areas, they want a bounty threshold set over which any PvE criminal is immediately opted in to PvP, and if they don't like it the non-PvPers can choose not to do the PvE content.

    I see you completely missed the last part of my comment. Selective reading for the win.

    Not at all, you responded with your opinion which confirmed my earlier comment. The fact that you then tossed out the usual "carebear" insult at those who don't want to be drawn into any form of PvP in PvE areas doesn't alter your opinion in the matter as being that if someone has stolen something then they have opted in. Tossing a throwaway concession in their direction while insulting them doesn't change that.

    I agree. Its exactly this kind of guy why they cancelled the pvp justice part. He will drive off more customers than 100 bugs or lag or whatever else there is.
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